DENVER, 1:51 AM, SUN JUL 6 | 9 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | RSS
AU
Posts Tagged “

Wired

wired

Miyamoto's Secret To Quality Control: Less Sega, More Mario

With console warring between Nintendo and Sega a thing of the past, Sega now relegated to a software only existence — robot girlfriends and indoor astronomy gizmos not included — you'd think that those Genesis era wounds would have healed. Perhaps without meaning to, famed Nintendo designer Shigeru Miyamoto may have split them open again.

When asked about maintaining quality control at Nintendo, Miyamoto says the key is in avoiding Sega-style design. He tells Wired, "I'm always instructing my game designers on the history of the characters and worlds we've created. Often we're in development and I'll say, 'Oh, this looks like a Sega game. We need to make it look more like Mario.'" Ouch.

In Miyamoto's defense, he may have been talking about Sega's last decade or so of existence. And that's totally fair.

15th Anniversary: Revenge of the Wii [Wired via NeoGAF]


Condé Nast Snaps Up Ars Technica. The newest addition to the CondéNet family, by way of acquisition, is technology site Ars Technica. The Associated Press reports that the publisher will "combine it with the online operations of Wired magazine." Wired, which republishes its print magazine content online and runs a stable of blogs such as Gadget Lab and Game|Life, seems to have a noticeable amount of coverage crossover with Ars, so we're interested to see how well the two will combine.

spies

Custom Video Games Training American Spies


Fascinating article on Wired.com — the U.S. Defense Intelligence Agency, the Pentagon's CIA counterpart, just paid $2.6 million for three custom video games to train its entire analyst corps, young and old. So, you want to bitch about $60 titles on the Xbox, think of that next time. Plus, these games are bereft of squad-based FPS tactics or any real arcade action. They're designed to get to the heart of epistemology, which is, in essence, how you know what you know, and in these three cases, it's how to assess a threat or judge the quality of information. More »

arden

Five Tips For Not Making a Crappy Game

This month's Wired has a look at MMO Arden: The World of William Shakespeare. Armed with a US $250,000 MacArthur Foundation grant, Indiana University profession Ted Castronova and his students created the MMO, which as the professor points out, was "no fun" and "failed." Castronova and his team and working on the game's sequel. He's learned from his experience and offers up these five tips on making academic games that don't suck:

More »

multiplayer

The Case For Video Game Play Dates

Xbox Live is all fine and good, but there is no substitute for a couple of friends sacked out on the couch together, playing a video game together in person. The industry shift towards social gaming isn't something new - it's the return of something old - that feeling that older gamers like me used to get when standing around an arcade machine back in the day. Wired's Clive Thompson explores the trend in his latest column, which looks at how much a guy sitting next to you can change the gaming experience, using Army of Two as his example.
I hang out with other gamers all the time, but it's mostly in multiplayer online play, using headsets. It's social, sure. But as any psychologist will tell you, hanging out in real life allows for even richer styles of communication to emerge. In face-to-face mode, we're better at picking up the little nuances — frustration, glee, sarcasm, subvocalized ranting, body language — that build team cohesion, and allow us to game with a positively Vulcan level of mind meld.
More »

rock band

Mad Catz To Make Wired, Wireless Rock Band Gear

Mad Catz just announced they signed a multi-year deal with Harmonix and MTV to start cranking out peripherals and "other products" for Rock Band worldwide.

The company has the rights to manufacture, market and sell game accessories including wired and wireless bass guitars, drum percussions sets and a wired microphone. They expect their first controllers to hit by the first half of the year.

"This agreement with MTV Games represents a natural opportunity for Mad Catz to combine our core competencies of producing and distributing high-quality accessories with the entertaining experience of Rock Band's interactive controllers," said Darren Richardson, President and Chief Executive Officer of Mad Catz. "Mad Catz will produce premium instruments, allowing gamers and music fans to experience music in an entirely new light while taking on the personality of their favorite music idols."

"The addition of the Rock Band license is consistent with Mad Catz' stated goal to align ourselves with the most attractive brands and highly-anticipated software releases while seeking additional accessory opportunities to further diversify and grow our revenue base. With the ability to appeal to both hardcore and casual gamers alike, Rock Band is one of the most highly acclaimed releases of the 2007 holiday season and beyond."

I have very mixed feelings right now, VERY MIXED.


business

Dumb Exec Quote Round-Up Rodeo

Sometimes game execs say razor sharp things. Those moments we quickly forget. Sometimes they say jug-headed things. Those moments we remember. Forever. Over at Game|Life, they're voting on their favorite foot-in-mouth quotes from game execs. A quick round-up for you to laugh and point at:

• Former Microsoft exec Peter Moore on Red Rings of Death:
"You know, things break."

• Nintendo president Satoru Iwata in May 2004:
"Customers do not want online games."

• SCEA boss Jack Tretton on post-launch PS3 availability:
"If you can find a PS3 anywhere in North America that's been on store shelves for more than five minutes, I'll give you 1,200 bucks for it."

• Nintendo's Perrin Kaplan on Wii owners running out of memory space:
"But if your refrigerator's full, you've got to pull something out and put something else back in. I mean, really, are you using everything thing there?"

• PlayStation Father Ken Kutaragi on the PS3's intial price tag:
"It's probably too cheap... We want consumers to think to themselves, 'I will work more hours to buy one.'"

Hey, at least most game execs are not boring!
Crazy Executive Quote Award [Game|Life] [Image]


business

Hey Someone, Localize Game Center CX

Back when I visited Bandai Namco headquarters to watch the filming of Japanese reality show Game Center CX, I got to check out the then unreleased Game Center CX game. From what I played, I really, really enjoyed. The title does a nice job of mixing mini-games and old style video games in a fun, novel way. Over at Wired.com, Chris Kohler has done an extensive hands-on with the title, writing:

It doesn't matter whether you've seen the Japanese reality show on which Game Center CX: Arino's Challenge is based. This new Nintendo DS game will deliver a dose of humorous and all-too-true retro game nostalgia to anyone who remembers the 80's.
More »

journalism

Bashcraft's Visit to Japanese TV Show Hits Wired

Back in August, I went to see the filming of Fuji TV's reality program Game Center CX. Saw the show filmed and spent the day with the crew and show's star, comedian Shinya Arino. For those not familiar with the show's premise, it's simple: Arino tries to complete vintage video games. These "challenges" are usually done in the span of a day. He's filmed playing straight through, and out of that a show is edited together. Arino is affable and pleasant — hence, the show's appeal. Watching him die over and over and over again makes you want to cheer him on. What happens when he can't finish a game? Arino says:

I don't throw a fit and smash my controller... Since the staff cheers me on, I hate it when I mess up. Like when I die, I can sense the mood in the room change, and I feel awful... When I get home, I just kinda sit there, zone out and wonder why I couldn't beat that game.

Fuji TV's Daisuke Nagashima, producer Tsuyoshi Kan, the entire crew and Arino himself were very generous with their time and with providing access. I've written up both articles for Wired on my visit and the show. Check 'em out.
Marathon Man [Wired Mag]
Visiting the set [Wired.com]

wordy

The Consoles Defined in One Sentence

The October issue of Wired mag has a nice succinct nerd encyclopedia that does a fine job of defining things in a single sentence. Game-wise, this is what they've got on the seventh generation consoles:


Wii. A motion-sensing controller, simple games, and a low price make this the top 7th-genner.

Xbox 360. Brilliantly conceived online-community features give this box sizzle.

PS3. Stellar specs can't make up for the high price and late release — a missed opportunity.


Agree? Disagree? Can do better? Discuss.
Consoles Defined [Infendo]

revenge

Gabe Overcomes Gym Incident, Drives Benz

PAX maybe over, but Wired's Chris Baker has a fantastic Penny Arcade feature up that profiles Mike Krahulik and Jerry Holkins. The piece is peppered with some nice insights — even if you are a PA fanboy. And that's always a treat. Stuff like Krahulik saying:

One time in high school, someone broke into my locker and stole my stuff, so I had to wear gym clothes for the rest of the day. I developed humor as a defense mechanism. Now I drive a fucking Mercedes.

You listening clothes thief? He's drives a fucking Mercedes. So those who were bullied in high school have hope.
PA Article [Wired Mag]

mudfight

Uwe Boll Hates Wired Who Hates Him, the Sequel

After reading Chris Kohler's review of Postal, Uwe Boll was less than happy. So after their brief email flirtation, Kohler asked for a follow-up wrestling match phone interview and Boll obliged. After Boll asked Kohler to correct his misspellings—we'll give you a second to get that one—they started the discussion.
Wired:...you want people to accept that this is what you're doing with this movie, that you're going to take taboo subjects and satirize them, but when I sort of take a subject like your movie and end up making a satirical or a funny article about that, I don't have the right to do that? Only you have the right...
Ooh, good point! How will the fired up Boll respond? More »

hollywood

Uwe Hates Wired (Writers)

Uwe Boll, it seems was not as taken with Wired's Chris Kohler's take on Postal as we were. In fact the German-born director emailed Chris to, among other things, suggest he go have sex with his own mother.

chris your review shows me only that you dont understand anything about movies and that you are a untalented wanna bee filmmaker with no balls and no understanding what POSTAL is. you dont see courage because you are nothing. and no go to your mum and fuck her ...because she cooks for you now since 30 years ..so she deserves it. people like you are the reason that independent movies have no chance anymore. uwe boll PS: POSTAL is R RATED . The MPAA understood the satire — you not — you dumb fuck

The back and forth that stems from this first email is a bit funny, though taking Uwe on in a battle of wits is sorta like Uwe taking his detractors on in a boxing match.

I actually interviewed Boll back in 2006 and was impressed with his charm, something that likely speaks more to his ability to get financing and land actors than actually pull together a watchable movie. Boll is not the game-hating troll people think he is, but he also isn't the film-maker he thinks he is and all around, that's kinda sad.

'You Dumb F*ck': Uwe Boll Responds To Our Postal Review [Update 2] [Game Life]


nothing new

In Defense of Game Cliches

Cut scenes, health packs and cheat codes. They're all video game clichés, but necessary and even helpful ones at that. Over at Slate, Chris Baker has an insightful piece up on how old hat makes your gaming experience more enjoyable. He writes:

Every time you fire up a new title, you've got to learn how to look around, run, and fire an Uzi all over again... Each game world is like a foreign country, full of unfamiliar sights and sounds and seemingly arbitrary rules. How do gamers survive in these strange lands? Clichés. Loads and loads of clichés.

Baker's right — the tried and true really construction basic gaming grammar and without them we'd be lost. Game clichés? Live 'em, love 'em, need 'em.
Game Cliches [Slate]

dead trees declares show dead

Wired Declares E3 "Expired"

Flipping through the latest issue of Wired Magazine, the Martha Stewart edition, I noticed that E3 made the Wired-Expired list... but not in a good way.

The info box lists E3 as Expired, Comicon as Tired and PAX as Wired. Wired has spoken: E3 is dead, long live PAX... not really, but it has to be a bit disheartening for the ESA to see Wired putting a bullet in the head of their baby.


she chooses you

The Pikachu Japanese Schoolgirl

Chronicle Books sent along a copy of Japan Schoolgirl Inferno for me to peruse. Really enjoyed the book and do recommend picking it up. Besides covering gaming, I'm been writing about Japanese schoolgirls for something like the past three years for Wired Mag, contributing to its "Japanese Schoolgirl Watch." Anyone who's lived in Japan for an extended period of time will tell you that the styles, tastes and even make-up of teenage girls are always changing. A few years back, girls started wearing Pooh Bear, Hamtaro, and Pikachu costumes in public. Called "Kigurumin" ("ethnic mascot" in Japanese), the trend died out by 2004 when gals realized there were better things to wear than Pikachu costumes. Thank gawd!

wired

Japanese Girl Gamers Getting Girl Games

I've got a shorty in the June issue of Wired mag on the recent spate of girl's games like My Happy Manner Book, DS Therapy, Female Power Emergency Up! and Yoga Anywhere. I spent some time playing those games, which reminded me of brain games. They are geared towards females, but didn't seem to pander anymore than Japanese female magazines do. Wired's Chris Kohler also has a look at the phenomenon that's definitely worth a read and has this from Elite Beat Agents designer Keiichi Yano: More »

hacked

.hack Meet .f%uck

Continuing his photo odyssey of Japan, Wired's Chris Kohler stumbled upon a saucy version of Bandai's PS2 series .hack. Let's see... A naughty knock off of .hack using some of the letters in the game's title. The options are endless! We've got: .jack, .rack or even .lick. But, you know, those are a little too vague and don't leap out at non-English speakers. We need something to more blunt. Yup, we need ".fuck." More »