Lets face it. Its Direct X. Direct X is all about the graphics and nothing more.
And its a PC version. I mean the whole reason people get the PC version of games is to get the better graphics, higher resolutions, effects, etc, that the underpowered consoles cant compete with. (and sometimes because people like to play with keyboard/mouse and dedicated servers) #dirt2
Like i said: The visual quality usually doesn't increase by huge leaps anymore. At least not in todays age and not 5 years ago not even really 10 years ago.
20 years ago is another story..
But today it's more about the small changes, it's next to impossible to throw out a complete new engine that "WOW"'s everybody. #dirt2
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
on a completely separate note, it still pisses me off a bit that they put Colin McRae's name on this box.
its not a proper WRC rally game like the old ones were, i dont know if he'd be rolling in his grave over this game or not, but personally i think they should have just kept it DiRT 2 and not included his name #dirt2
Man, I'm gonna have to upgrade my PCs tessellator chip to handle all those new tessallations. Maybe Windows 7 is the right move for me after all... #dirt2
@Shin-san:
@Kakkoii:
Hmm, tone really is that hard to detect on the interwebs.
I was totally kidding. I know there is no such thing as a tessellation chip, but the word was used like 50 times in the video, and my guess is less than 5% of its viewing audience even knows what tessellations are. I thought the overuse of the word was humorous, that's all. On top of that, I just posted a comment about Windows 7 in todays TAY so I felt like that statement at the end was fitting.
Dirt 2 uses DirectCompute with the GPU to animate the large crowd. And uses Tessellation to makes them more detailed without a big performance hit. And multi-threading used on the side to make the whole game run better on multi-core CPU's.
Same stuff goes for the water and rest of the game. Along with better and more efficient lighting effects in Shader Model 5.0 #dirt2
@Kakkoii: My point doesn't have anything to do with technical aspects, my point is that this looks like DirectX 10 with PhysiX which runs fine with my current setup. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: PhysX would only be able to do the flag and water stuff. The rest is general purpose computing and tessellation. PhysX would make the flag and water look a lot better, but without a good dedicated PhysX GPU, you'd take a big performance hit having water and flags simulated using it. #dirt2
What's the normal life cycle of a direct x version? It seems like DX 10 recently came out and now we're already on 11? Maybe I'm just not a big PC gaming fan, but it feels like 10 didn't really get a chance to spread it's wings before 11 came out. #dirt2
@ttocs: With most developers targett
ting their games at the console market, older/cheaper video cards like the 8800GT run pretty much any PC game maxed or nearly maxed. I think the new DX version is a way to make hardware manufacturers some money. #dirt2
@ttocs: That is because the 3 version Jump from 9 to 11 is hardly noticeable unless like Fahey said, your just watching and not even playing. (Go look at Crysis, Max settings, DX9. Just as good if not better then this.) Now look at the 3 generation jump from 7 to 9. Astronomical difference. (Look at Half life, and compare that to Crysis)
DX versions are starting to just not matter. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: These updates are getting to be less about the graphics you see and more about increasing performance and easier development. Believe me, for a developer, these version still matter. #dirt2
@ttocs: Graphically DX11 doesn't have much on DX10 beyond the tessellation n new shader model.
DX11 is more about the coding under the hood, so GPGPU, PhysX, Cuda, Stream(if that was the name) etc.
So DX11 should be able to do everything that DX10 does, a bit more and with less of a performance hit.
And with the expected Win7 uptake compared to the 30% uptake of Vista then developers should have more incentive to use DX11 and just bypass DX10 altogether.
DX10 basically never got a chance to spread its wings as it was part of Vista. #dirt2
The addition of compute shaders means physics and other general compute tasks can be offloaded onto any capable hardware instead of just nVidia cards via proprietary APIs.
And general efficiency of the API's also been improved. Some things that took multiple passes can be done in one pass, and there are generic performance improvements that actually work not just on DX11 level hardware, but also Dx10 level hardware. Stuff that's very easy to implement too. #dirt2
@EolirinX: Yes, but there comes a point when new iterations of DX only working on certain GPU's because a moot point, because your no longer substantially increasing visual effects, your just getting a more efficient worker. While that's all fine and dandy, eventually you don't even need a more efficient worker, if the efficiency increase is in something like making water splash better, or making flags wave better.
From 7 to 9, there were huge leaps made that changed the way games looked completely and could be played.
From 9 to 11, the only difference is you need a 295 to make a flag go fwoosh better compared to a 9800GTX that looks arguably the same, with less fwoosh. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: The thing is, there's a lot fewer "pop" effects that can be done. It's mostly incremental stuff from here, not to mention ways of doing the old stuff more efficiently. Some of my developer friends have said they can do pretty much everything DirectX 11 does in DirectX 9, just it would require insane hardware to pull it off.
Also, there's very little reason to make software that fully embraces DirectX 10 or 11, considering the GPU in the PS3 is basically a GeForce 7900GT and the 360's GPU is a chimera of the Radeon X800, X1800, and tech that really isn't in any consumer GPU today (like the embedded DRAM). Hence why, as Koztah said, an 8800GT will still run most any PC game just fine at present... #dirt2
@Michael Fisk: This is why I think DX11 should of been held off until a "next generation of PC gaming" It would be more easily marketed, the performance gain would of been huge, and it would be much better all around then this slight incremental gains we have been making. #dirt2
It basically means you can do Crysis at a solid 70fps on ultra high instead of barely 30.
And you can do something that would run at 5fps currently, at playable rates.
So you won't necessarily get obvious and amazing new visual techniques, but you do get playable rates for using them, especially all at once.
Eventually you do hit a wall, but not until you get full photorealism with a huge number of items on screen at 60+fps consistent. We're not there yet.
And I will grant that it'll be less of a WOW! effect going forward, because it's going to be more about making sure the user gets an experience where they go "This isn't a slideshow!".
(Also, that 9800GTX is a dx10 part, so that's not a good comparison. Compare say, the Radeon 9700, which is a first generation DX9 part, to an HD5870, which is a first generation DX11 part, and you get the difference between not being able to run Crysis at all, and having 30fps) #dirt2
@-MasterDex-: Oh you will, this is the kind of game you can't put away after you start.
At first i was thinking " this is too much like need for speed, i don't care about a story or making friends, silly pop music, silly remarks from your in-game friends" and stuff like that...
The i got motivated to finish off the achievements of the first one, since in my mind it was much better, but the moment i played Dirt again i realized how great was Dirt 2.
I still don't care for this juvenile vibe they put into it, but the racing, the landscapes, the details.... this is a triple A game all right, even without directx 11. Unnecessary as Fahey pointed. #dirt2
@DrunkAus: my girlfriend only allows me to use my pentium 4 pc.Unless I'm doing my job on the other one.I'm not even allowed to touch it,even though I paid for it/. #dirt2
@DrunkAus: oh snap!.I meant to put that since I'm basically using a p4 with a gpu with shader 2.0 I don't know if it went that high.But we should assume it does lol. #dirt2
@★☆★ Waka ★☆★: In order to use DX11 in DiRT 2 which is basically what this article is about I would need to not only have Windows 7 but also a... wait for it... HD 5870 which along with the HD 5850 happens to be the only DX11 cards on the market atm.
@4c74f001: Oh yea totally forgot about those ones, I would expect that those cards to be great value for money if they are anything like the 4770. #dirt2
@(Zombie) D Mitsuki, Gotta have guts kid!: well I've been with her since I was 17.shes now my fiancee'.It's not that I'm not allowed to use it.It's that she makes it difficult for me.I get carried away when I'm just messing around on a pc.I tend to play too much games and it get's too much of my time consumed.
I wrote about this in that thread about gaming addiction,so she kinda made it her job not to let me into that again.Unlike what the others are saying I do have a dick!.It's called a compromise,and shes just looking out for me.Which I don't mind. #dirt2
Edited by (Zombie) D Mitsuki, Gotta have guts kid! at 10/22/09 10:56 AM
(Zombie) D Mitsuki, Gotta have guts kid! was starred
(Zombie) D Mitsuki, Gotta have guts kid! was unstarred
I can understand both sides of the argument. Some of the best multiplayer experiences I had were on dedicated servers playing TF 1 + 2 and DoD. You can't beat that sense of community from a dedicated server and the custom mods were awsome. On the other hand...
The vast majority of my worst gaming experiences were on those servers aswell. It took me months to find just two servers where I would not be bounced because I wasn't interested in clan tryouts, I wasn't a 'regular' or if the mods made the game unplayable. Anyone remember the 'conc jumping' map craze that swept across TF 1(.5)? The torrent of abuse I endured because I wasn't a regular made me almost take the game back. Having dedicated servers, in some cases, creates insular and clique communities who arew far from welcoming to new players.
IW hosted servers is the way to level the playing field for EVERYONE. Not just the veterans and their followers, but people who are new geting into the game and don't deserve the hassle of trying to find a decent server where they can play peacefully. Okay, it's little boring not having the mods and stuff but spare a thought for the gamers who aren't interested in mods. #modernwarfare2
@BigBossOgryn: You make a good point. However, you fail to grasp the situation completely. There is no reason to remove dedicated servers. They could have just as easily included both matchmaking to appease the lazy/casual gamer and dedicated servers to appease the multitude of communities. #modernwarfare2
@-MasterDex-: And you know as well as I do that's just wishful thinking. Any big shooter has always been one or the other because the developer either can't support both or wants tighter control over the content and maps. Don't misunderstand, I like the idea of dedicated servers and I mourn the prospect of there not being MW2 mods but I think IW are trying to look at the bigger picture. #modernwarfare2
@BigBossOgryn: I can see where you are coming from but you are really missing one key point in all of this. Consoles, by their very nature, were designed to cater to those individuals that either did not wish, or were not technically savvy enough, to build and maintain their own gaming PC. Heck, if memory serves, this was one of the primary selling points of the original Xbox when it came out when people noted that it was pretty much a "PC in a box".
On the flip side of that the PC has always been seen as the home of customizers, tuners, and hard-core gamers and developers overall recognized this and developed their titles accordingly. Consider the upcoming Dragon Age for PC will be shipping with a script editor that is designed to allow PC users to develop their own campaigns where as the console versions will not have this feature and will instead be focusing on providing DLC and other features for that platform.
So the question really is why is IW and Activision REALLY doing this? I know they claim it's to "improve their game for the vast majority of their players" but that is an argument I do not buy. Their console version, before this was even announced, did EXACTLY that already which is why a good majority of the sales are anticipated to be on the PS3 and 360.
Instead, they are trying to cram this console, or what I like to call fisher-price or Duplo, mindset onto a platform that has historically VERY hostile to such actions. And, predictably, those console players and "casual to moderate fans" are jumping for joy; one for "revenge or payback" and the other for converting their PC into a console.
Am I bitter and angry about all of this? You bet 'ya especially since I REALLY do not like the idea that my gaming platform of choice is being marginalized in favor of "casual to moderate fans" who should have switched to a console if they wished to have a guided and controlled platform.
The bitter part of all of this is that no matter how this turns out we've pretty much been told that as long as consoles exist, who maybe spend about $400 on average for their platform, their opinion matters more than the people who spend upwards of $500 or more for the ability to control their platform. #modernwarfare2
@BigBossOgryn: There's plenty of games that support both. A recent example would be Left4Dead. If Infinity Ward were looking at the big picture that picture is one of money and not happ consumers and technological evolutions. they're taking a step backwards not forwards.
Well, at this point I've pretty much said all I can about this. The only thing I can hope for right now is that people will actually stick to their guns and not pickup the PC version when it comes out. Otherwise, as long as the console crowd has the ear of developers we can expect more of this treatment in the future. :(
BTW, during the podcast I was talking with someone before I had to leave and can't remember their name so if you see this feel free to add me on Steam under Ladyfox[WTS]. Also, anyone have any idea on how to join the Kotaku group on Steam? #modernwarfare2
IW has definitely screwed the pooch in how they released the IWNet news. And because they have been relatively tight-lipped about the future of modding, possible lag issues, and tournament play it has only made the hardcore community more anxious about MW2. I would hold judgment about IW's effort until the full details of IWNet is released. I find it hard to believe that they will not support modifications. I think I recall Robert Bowling being pumped up about and posting on his website a Star Wars mod. And didn't IW have a competition for gamer created original maps? Perhaps they might run some original tournament style setups that give players a lot of options to control. Or perhaps they might host tournaments like Gamebattles and award prizes through IWNet. And it's punkbuster capabilities should virtually eliminate cheating which is rampant on dedicated servers. I can't help but feel that the hell that is being raised by many of the PC gamers is coming from people who play on hacked servers with pirated copies of the game or pc gamers worry about now having to pay for map packs. #modernwarfare2
@Treponema_Pallidum:
I play a legit copy of cod 4 and yes I enjoyed my FREE 3 maps which are hardly even played. So who are you really aiming that comment at? Because it sounds like the rumblings of a console player who's still a little upset that he has to pay for stuff that has no business being $10 for 3 maps because that is robbery, any way you put it. #modernwarfare2
@anduin1: LMAO. You are so off the mark it is hilarious. "Who am I really aiming that comment at?" Are you trying to sound mysterious? I was aiming my comment at the readers of this blog. It was just an opinion bro. I am an avid PC and PS3 gamer and I actually have a copy of MW1 for both since I travel quite a bit (actually I have the mac version of MW1 on my MBP). I was merely suggesting, as I think others already have, that IWNet could be used as a way to regulate distribution of DLC content so that now PC users might have to pay for it. But you don't have to worry if that indeed becomes a reality, because if you think it is "robbery" to pay for "maps which are hardly played" then you won't pay for it. So who are you really aiming your comment at? Just kidding. I don't even know what you mean by that. ;-) #modernwarfare2
For those who like dedicated servers just a small request on behalf of Sniper (who, woo just got his commenting status)
The funding for the Kotakuites TF2 server is up for review. Sniper had been supplying us with a server out of his own back pocket as it was on the cheap. However the deal is now finished and it is up to the regular $20 a month price.
So he's asking for small donations to keep it up and running, majors donations get you a stake in the server as Admin.
Now I did the math and it only takes 3 cents each to keep the server alive, but what with paypal charges n all it's probs best to look for 20 $1 donations :P.
So yeah. for those of you that have enjoyed the TF2 server, and for those of you yet to try it out just a small request to help keep it alive and affordable.
(p.s we are currently running nightly TF2 events for those yet to give the server a go) #modernwarfare2
10/23/09
10/23/09
It got all insulted and threw errors at me.. I then reinstalled XP.. #ruse
10/23/09
When will the touching stop? WHEN WILL IT STOP? #ruse
10/23/09
We'll make it stop, Jonah..
*dramatic man-tear, clutched fist and gnashing teeth*
WE'LL GET TROUGH THIS, JONAH!! WE WILL!! #ruse
10/22/09
says the stupid console gamer and/or idiot.
10/22/09
10/22/09
It's not like 8 bit era and here comes suddenly crysis making us go from 8 bit to semi realistic graphics.
I like the effects especially the water one looks really nice. And usually i'm not that impressed by small graphical changes. #dirt2
10/22/09
All huge leaps. #dirt2
10/22/09
Lets face it. Its Direct X. Direct X is all about the graphics and nothing more.
And its a PC version. I mean the whole reason people get the PC version of games is to get the better graphics, higher resolutions, effects, etc, that the underpowered consoles cant compete with. (and sometimes because people like to play with keyboard/mouse and dedicated servers) #dirt2
10/22/09
10/23/09
Like i said: The visual quality usually doesn't increase by huge leaps anymore. At least not in todays age and not 5 years ago not even really 10 years ago.
20 years ago is another story..
But today it's more about the small changes, it's next to impossible to throw out a complete new engine that "WOW"'s everybody. #dirt2
10/22/09
It's times like these that make me happy to be a PC Gamer along with being a Console Gamer, Pinball Gamer and Arcade Gamer.
I can't wait to test this on my ASUS ROG and SAGER systems. #dirt2
10/22/09
10/22/09
its not a proper WRC rally game like the old ones were, i dont know if he'd be rolling in his grave over this game or not, but personally i think they should have just kept it DiRT 2 and not included his name #dirt2
10/22/09
RIP #dirt2
10/22/09
10/22/09
10/22/09
@Kakkoii:
Hmm, tone really is that hard to detect on the interwebs.
I was totally kidding. I know there is no such thing as a tessellation chip, but the word was used like 50 times in the video, and my guess is less than 5% of its viewing audience even knows what tessellations are. I thought the overuse of the word was humorous, that's all. On top of that, I just posted a comment about Windows 7 in todays TAY so I felt like that statement at the end was fitting.
Sorry for any confusion. #dirt2
10/22/09
10/23/09
You'd already have one customer :) #dirt2
10/22/09
10/22/09
Dirt 2 uses DirectCompute with the GPU to animate the large crowd. And uses Tessellation to makes them more detailed without a big performance hit. And multi-threading used on the side to make the whole game run better on multi-core CPU's.
Same stuff goes for the water and rest of the game. Along with better and more efficient lighting effects in Shader Model 5.0 #dirt2
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
ting their games at the console market, older/cheaper video cards like the 8800GT run pretty much any PC game maxed or nearly maxed. I think the new DX version is a way to make hardware manufacturers some money. #dirt2
10/22/09
DX versions are starting to just not matter. #dirt2
10/22/09
10/22/09
DX11 is more about the coding under the hood, so GPGPU, PhysX, Cuda, Stream(if that was the name) etc.
So DX11 should be able to do everything that DX10 does, a bit more and with less of a performance hit.
And with the expected Win7 uptake compared to the 30% uptake of Vista then developers should have more incentive to use DX11 and just bypass DX10 altogether.
DX10 basically never got a chance to spread its wings as it was part of Vista. #dirt2
10/22/09
The addition of compute shaders means physics and other general compute tasks can be offloaded onto any capable hardware instead of just nVidia cards via proprietary APIs.
And general efficiency of the API's also been improved. Some things that took multiple passes can be done in one pass, and there are generic performance improvements that actually work not just on DX11 level hardware, but also Dx10 level hardware. Stuff that's very easy to implement too. #dirt2
10/22/09
From 7 to 9, there were huge leaps made that changed the way games looked completely and could be played.
From 9 to 11, the only difference is you need a 295 to make a flag go fwoosh better compared to a 9800GTX that looks arguably the same, with less fwoosh. #dirt2
10/22/09
Also, there's very little reason to make software that fully embraces DirectX 10 or 11, considering the GPU in the PS3 is basically a GeForce 7900GT and the 360's GPU is a chimera of the Radeon X800, X1800, and tech that really isn't in any consumer GPU today (like the embedded DRAM). Hence why, as Koztah said, an 8800GT will still run most any PC game just fine at present... #dirt2
10/22/09
10/22/09
It basically means you can do Crysis at a solid 70fps on ultra high instead of barely 30.
And you can do something that would run at 5fps currently, at playable rates.
So you won't necessarily get obvious and amazing new visual techniques, but you do get playable rates for using them, especially all at once.
Eventually you do hit a wall, but not until you get full photorealism with a huge number of items on screen at 60+fps consistent. We're not there yet.
And I will grant that it'll be less of a WOW! effect going forward, because it's going to be more about making sure the user gets an experience where they go "This isn't a slideshow!".
(Also, that 9800GTX is a dx10 part, so that's not a good comparison. Compare say, the Radeon 9700, which is a first generation DX9 part, to an HD5870, which is a first generation DX11 part, and you get the difference between not being able to run Crysis at all, and having 30fps) #dirt2
10/22/09
Whether or not I take advantage of the DX11 capabilities, I should have good fun. #dirt2
10/22/09
At first i was thinking " this is too much like need for speed, i don't care about a story or making friends, silly pop music, silly remarks from your in-game friends" and stuff like that...
The i got motivated to finish off the achievements of the first one, since in my mind it was much better, but the moment i played Dirt again i realized how great was Dirt 2.
I still don't care for this juvenile vibe they put into it, but the racing, the landscapes, the details.... this is a triple A game all right, even without directx 11. Unnecessary as Fahey pointed. #dirt2
10/22/09
But as for the game itself, looks fucking amazing, kinda makes me wanna get a HD 5870 lol.
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
Sorry if I sound like a dick there.
10/22/09
damn Sonata 3...quiet, beautiful...and fucking small LOL #dirt2
10/22/09
10/22/09
10/22/09
What will she do if you use a damn PC anyway, dump you? #dirt2
10/22/09
DX11 works on Vista too. You can download it already (official version from MS) #dirt2
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
I wrote about this in that thread about gaming addiction,so she kinda made it her job not to let me into that again.Unlike what the others are saying I do have a dick!.It's called a compromise,and shes just looking out for me.Which I don't mind. #dirt2
10/22/09
10/22/09
the lower, 5700 series as well as the 5850...but i *WANT* the 5870 :)
i've been meaning to get a new, bigger case anyway...i've been looking at the Antec P183, but i wish it had a side window :( #dirt2
10/22/09
The vast majority of my worst gaming experiences were on those servers aswell. It took me months to find just two servers where I would not be bounced because I wasn't interested in clan tryouts, I wasn't a 'regular' or if the mods made the game unplayable. Anyone remember the 'conc jumping' map craze that swept across TF 1(.5)? The torrent of abuse I endured because I wasn't a regular made me almost take the game back. Having dedicated servers, in some cases, creates insular and clique communities who arew far from welcoming to new players.
IW hosted servers is the way to level the playing field for EVERYONE. Not just the veterans and their followers, but people who are new geting into the game and don't deserve the hassle of trying to find a decent server where they can play peacefully. Okay, it's little boring not having the mods and stuff but spare a thought for the gamers who aren't interested in mods. #modernwarfare2
10/22/09
10/22/09
10/22/09
On the flip side of that the PC has always been seen as the home of customizers, tuners, and hard-core gamers and developers overall recognized this and developed their titles accordingly. Consider the upcoming Dragon Age for PC will be shipping with a script editor that is designed to allow PC users to develop their own campaigns where as the console versions will not have this feature and will instead be focusing on providing DLC and other features for that platform.
So the question really is why is IW and Activision REALLY doing this? I know they claim it's to "improve their game for the vast majority of their players" but that is an argument I do not buy. Their console version, before this was even announced, did EXACTLY that already which is why a good majority of the sales are anticipated to be on the PS3 and 360.
Instead, they are trying to cram this console, or what I like to call fisher-price or Duplo, mindset onto a platform that has historically VERY hostile to such actions. And, predictably, those console players and "casual to moderate fans" are jumping for joy; one for "revenge or payback" and the other for converting their PC into a console.
Am I bitter and angry about all of this? You bet 'ya especially since I REALLY do not like the idea that my gaming platform of choice is being marginalized in favor of "casual to moderate fans" who should have switched to a console if they wished to have a guided and controlled platform.
The bitter part of all of this is that no matter how this turns out we've pretty much been told that as long as consoles exist, who maybe spend about $400 on average for their platform, their opinion matters more than the people who spend upwards of $500 or more for the ability to control their platform. #modernwarfare2
10/22/09
10/21/09
BTW, during the podcast I was talking with someone before I had to leave and can't remember their name so if you see this feel free to add me on Steam under Ladyfox[WTS]. Also, anyone have any idea on how to join the Kotaku group on Steam? #modernwarfare2
10/22/09
10/21/09
10/21/09
Do you really see them doing that? #modernwarfare2
10/21/09
I play a legit copy of cod 4 and yes I enjoyed my FREE 3 maps which are hardly even played. So who are you really aiming that comment at? Because it sounds like the rumblings of a console player who's still a little upset that he has to pay for stuff that has no business being $10 for 3 maps because that is robbery, any way you put it. #modernwarfare2
10/22/09
10/21/09
The funding for the Kotakuites TF2 server is up for review. Sniper had been supplying us with a server out of his own back pocket as it was on the cheap. However the deal is now finished and it is up to the regular $20 a month price.
So he's asking for small donations to keep it up and running, majors donations get you a stake in the server as Admin.
Now I did the math and it only takes 3 cents each to keep the server alive, but what with paypal charges n all it's probs best to look for 20 $1 donations :P.
So yeah. for those of you that have enjoyed the TF2 server, and for those of you yet to try it out just a small request to help keep it alive and affordable.
(p.s we are currently running nightly TF2 events for those yet to give the server a go) #modernwarfare2
10/21/09
If you'd like to tell me the IP and whatnot, I'd love to donate a bit. #modernwarfare2
10/21/09