Sim City died with Sim City 4. Whoever thought managing every single hospital and school was a good idea was probably a retarded EA designer who forgot that the regular game without insane micromanaging is actually fun. Oh yeah and don't forget that when players complained that the traffic algorithms were broken, EA responded by releasing an expansion pack to fix it instead of a patch.
Do whatever you want Will Wright. As a game developer, you are now dead to me. I'll buy your games again when you break away from EA and form New Maxis but until then I couldn't give half a shit about your career.
@DaveKap: Errm dude, I doubt Will Wright has had much direct involvement on new Sim City games since maybe Sim City 2000.
And Stupid Fun Club is the company he currently works for after he left EA/Maxis a fair while ago.
SO yeah, you should of started not not giving a shit about his career several months ago.
@(Starman) AnalysisDialysis: I want Simcity 5.
Hoping CitiesXL will do for now, but I'm thinking it may be too serious type fo game for me.
Also the demo was broken which didn't help.(aka i got as far as finding out their avatar creation sucked and they have network issues)
@deanbmmv: Fuck yeah it is, and it has helluva flaws. I played it a few months ago, and it seriously needs overhaul:
-NO MOAR GRID! NO MORA! I want a dynamic system, not stuck to a square type!!
-Full 3D environment, plz. Seriously, if Tilted Mill can do it, so can you.
-Transportation. OH LAWDY WHER DO I BEGIN. WTF Subway capacity is 2000!!!
-OuttaJob: Seriously, I demolish a subway station for just 2 seconds and then suddenly the building adjacent to it gets all fucked up and abandoned just because the avenue is crowded!
@(Starman) AnalysisDialysis: Hmm, I may errm... find a better demo, but yeah I kinda like Simcity cos thier nice n simple, though the realistic look of CitiesXL drew me, just if its broken that'll be a pain.
And I don't mind grids tbh, or at least just have it so you can line up straight roads fine, wouldn't want em wiggling all over.
@RockyRan: Yes I did. And those motherfucking Sims still don't know how to keep their motherfucking properties abandonfree in my motherfucking SimCity!
@gold163 (° д° ): Yeah, seriously. There was no way that Will Wright aimed at making Spore the way it is now. I have no doubt in my mind that EA forced them to appeal to the same crowd as The Sims 2, and now the game is pretty poor compared to what it could've been.
So errm, has Will Wright only ever had like two photo shoots?
Will Wright is quiet a creative thinker, I'd punch him in the same group as Molyneux of developers that thinking a bit outside the box ( though Molyneux is more ideas for games, than will wrights 'toys') so I'm quiet intrested in what ideas he has.
Though tbh Spore had some great ideas its final product was a bit lacking. (much like Fable 2 I guess...)
For anyone who is not aware of TED talks I point you in the direction of Will Wrights Pre-Spore presentation ( and heave a look at some others, the TED's are great for passing a few hours) [www.ted.com]
@Outkastprince: I think if you added "I read" or "you should read" then it'd clarify which use of 'read' you mean.
But damn the English language is a pain, I wonder how many sheep it took to invent it.
I hated public/government school.. ever loving minute of it. Boring and .. really just a big waste of time as far as I am concerned.
I really did not start "learning" until I wanted to. And the only reason I wanted to learn was so I could have pride in myself. And be a better person. My intentions are to be a student forever. Always new things to learn.
Surprisingly enough this point where I wanted to learn was after I graduated. And met a mentor who introduced me to Robert Kiyosaki's book "rich dad poor dad"
Now I am going to a technical college as well as taking a vocational course on small engine repair on top of this.
Truth of the matter is this. Government schools are never going to be fun. There not meant to teach you anything, there just there to fill you up with what the state/federal government wants you to know. Nothing more nothing less. Now I do not say this in some conspiracy type way. Its just a fact.
Now there are teachers who are passionate about education and really want kids to learn and expand there mental capacity's, but those are far and few.
I guess to sum up what I am saying. Is he makes a great point. You can't force anyone to do anything, you can only motivate them.
I am more likely to work when I know I am going to be given adequate compensation for my work, then when I know I will get nothing in return.
@--Core--: I found an awesome article on kuro5hin years ago (before the site became a total hole) where some kid described public school as government mandated day care, where the kids are all consolidated in several government-owned locations and held captive during the nine-to-five workday as a means of keeping minor children out of the hands of their parents while they go forth every day and contribute to society.
Public school has a purpose, which isn't to teach children about "subjects". It's about how to read, write, count, think, socialize, and work. The subjects themselves are negligible. Schools are more development centers than learning institutions.
So what is that script on the business card, anyway? I saw some Devanagari or Bengali script on the left side, but on the right....Will said Cambodia, and it might be a match, but he's not sure, and neither am I. Any suggestions?
Also, I like how he said "play is a fundamental educational technology", and that "as a culture, we've forgotten that".
Scientists and researchers have been echoing this sentiment for years now, but none of them are willing to stand up and say that this applies to video gaming as well.
Quite an interesting issue. I don't see the idea of games being incorporated as class room teaching aids if we take the Will Wright approach of just trying to inspire rather than educate though. That's probably for the best though.
Just like how white boards are used to allow graphics I think gaming could be done that way too but I probably do think they should stay out of the class room. When I volunteered as a teaching assistant for a maths and computing class I found that computers made it quite hard. You have to make sure everyone is computer literate, personally help anyone who falls behind etc. You can't just tell them the maths, you have to tell them the maths and show them how to use the computer too.
I like gaming but I see it more as an aid to learning outside of classes if you choose to rather than a way to make learning more fun.
Does anyone else remember playing Oregon Trail, Math Blaster, etc. in schools? Gaming, though educational, had a decent impact on some schools (at least, they did a decade ago).
@-Skyline-: I ran into him and his wife a few weeks ago in the FiDi district of SF, and also at one of his Spore presentations at the SF Apple Store. I've also seen him all over Emeryville, and of course at Maxis.
Now that he's not there anymore, he may be harder to pin down, but hanging out in the Bay Area would be a good first step!
@Boom-Chicka-Ah: Bioshock is a good example of this exposing TONS of gamers to the works of Ayn Rand. Mad Men (TV series) did the same thing showing people interested in the book and having Don Drapper read it.
I like this idea. It'll also allow developers to say "No, see, we're teaching the kids about urban planning and traffic flow patterns in GTA V."
@Boom-Chicka-Ah: I completely believe in the pedagogical nature of video games, as I cannot tell you how much I have been inspired to learn from my favorite games, and having the option to learn more real world information in-game is a very good idea, I thought.
The video is well done and well written, but suffers from the single greatest drawback that most erudite gamers (and readers, viewers, etc...) encounter. This, again, comes from the inversion of instinct that people learn as they grow intellectually. Because so much of higher thinking requires discarding what one thought he knew, it becomes a pattern to which one blindly adheres. In this case I am speaking specifically of his comment that making the "points," metaphors or symbols obvious and straightforward is "tacky." Consider for a second, is there really any benefit to obscuring the meaning of something just to make it more subtle and "tasteful"? What makes subtlety tasteful? Nothing except that it gives people a sense of pedantic pride in deciphering something that need not be ciphered in the first place. Here I am talking about games that are more in the motivational category as compared to the teaching category. These games usually have some type of comment or critique on that which they are motivating one to learn, but they pretentiously hide their analysis of the issue or subject as if the mere addition of the "hidden" qualifier makes a "hidden message" any more meaningful or relevant.
Of course, the people who took the time to find the obfuscated analogies and metaphors and allegories come out of the process with a vested interest in maintaining the perception of the inherent credibility of the vague and ambiguous. The enlightened also see benefit in telling their friends about their accomplishments, who in turn have the same interest in discovering hiddden meanings and extolling the authors/designers/creators. This forms a kind of iron triangle where everyone benefits, except the unlearned, in promoting any given creator's work. I'm just a little disappointed, though not the least bit surprised, that this is happening with such frequency in games.
Honestly, if you have read 1984, tell me, from which did you learn more, "the book" within the book or the rest of the actual novel 1984? I'm willing to bet it was the former, because Orwell specifically explicates much of his theory of government's nature and potential evolution. No other symbolism or imagery in 1984 even compares to the wealth of learning and knowledge that can be had in those few pages of the book alone.
Anyway, I'm a true believer in games as a motivator, but they can also be the educator themselves; there is no reason that they cannot be both at once. This is especially easy with games dealing with history, as opposed to, say, physics, where specific instruction would seem more intrusive and out of place.
@Boom-Chicka-Ah: The obvious problem with Wikipedia is that it is crowd-sourced, uncensored, and would turn into a weird ESRB issue, as any game with this feature would be AO rated, or would require lots of back-end content filtering, management, cost, and effectively being liable in a financial manner to infinitely editable, completely accessible, crowd-sourced content.
work in this industry focuses more on the people than the game. Being cooperative and a good person to work with is always a one up in any job but in making games it encompass more than that.
10/08/09
Do whatever you want Will Wright. As a game developer, you are now dead to me. I'll buy your games again when you break away from EA and form New Maxis but until then I couldn't give half a shit about your career.
-Signed a disgruntled original-Maxis fan.
10/08/09
And Stupid Fun Club is the company he currently works for after he left EA/Maxis a fair while ago.
SO yeah, you should of started not not giving a shit about his career several months ago.
10/08/09
10/08/09
I doubt that he is going to make more games in the series, though. I REALLY doubt it. :(
10/08/09
Hoping CitiesXL will do for now, but I'm thinking it may be too serious type fo game for me.
Also the demo was broken which didn't help.(aka i got as far as finding out their avatar creation sucked and they have network issues)
Isn't Simcity 4 like 4-5 years old now?
10/08/09
-NO MOAR GRID! NO MORA! I want a dynamic system, not stuck to a square type!!
-Full 3D environment, plz. Seriously, if Tilted Mill can do it, so can you.
-Transportation. OH LAWDY WHER DO I BEGIN. WTF Subway capacity is 2000!!!
-OuttaJob: Seriously, I demolish a subway station for just 2 seconds and then suddenly the building adjacent to it gets all fucked up and abandoned just because the avenue is crowded!
And that's what grinds my gears ^_^
10/08/09
And I don't mind grids tbh, or at least just have it so you can line up straight roads fine, wouldn't want em wiggling all over.
10/08/09
WHAT U GOT AGAINST BROADWAY MAXIS?!
Well they must be sane i think there. :P
But transportation is high on my needs right now, beause its a pile of shit in SC4.
10/08/09
10/08/09
10/08/09
10/08/09
10/08/09
Will Wright is quiet a creative thinker, I'd punch him in the same group as Molyneux of developers that thinking a bit outside the box ( though Molyneux is more ideas for games, than will wrights 'toys') so I'm quiet intrested in what ideas he has.
Though tbh Spore had some great ideas its final product was a bit lacking. (much like Fable 2 I guess...)
For anyone who is not aware of TED talks I point you in the direction of Will Wrights Pre-Spore presentation ( and heave a look at some others, the TED's are great for passing a few hours)
[www.ted.com]
10/08/09
10/08/09
10/08/09
10/08/09
Cos do you mean "read the full article" or "read the full article"?
10/08/09
Similar to how "than" and "then" makes me want to eat a kitten.
10/08/09
But damn the English language is a pain, I wonder how many sheep it took to invent it.
10/08/09
-prepares kittens-
10/08/09
Come down little kitten..Uncle Jamie just wants to pet you. The fork? That's just to catch you just in case you fall.
10/08/09
...
Ok, I got nothing. I have played a number of games where I just "play." They don't tend to keep my occupied for long.
10/08/09
10/08/09
10/08/09
I like having STUPID FUN too, but come on.
10/08/09
10/08/09
Now I'm going to Taco's Bell and ordering myself a Totilo.
Edit: Even editors must suffer our horrible puns. Out of love, envy and some sort of warp obsession.
07/15/09
Ding Ding Ding, we have a winner!
I hated public/government school.. ever loving minute of it. Boring and .. really just a big waste of time as far as I am concerned.
I really did not start "learning" until I wanted to. And the only reason I wanted to learn was so I could have pride in myself. And be a better person. My intentions are to be a student forever. Always new things to learn.
Surprisingly enough this point where I wanted to learn was after I graduated. And met a mentor who introduced me to Robert Kiyosaki's book "rich dad poor dad"
Now I am going to a technical college as well as taking a vocational course on small engine repair on top of this.
Truth of the matter is this. Government schools are never going to be fun. There not meant to teach you anything, there just there to fill you up with what the state/federal government wants you to know. Nothing more nothing less. Now I do not say this in some conspiracy type way. Its just a fact.
Now there are teachers who are passionate about education and really want kids to learn and expand there mental capacity's, but those are far and few.
I guess to sum up what I am saying. Is he makes a great point. You can't force anyone to do anything, you can only motivate them.
I am more likely to work when I know I am going to be given adequate compensation for my work, then when I know I will get nothing in return.
07/15/09
Public school has a purpose, which isn't to teach children about "subjects". It's about how to read, write, count, think, socialize, and work. The subjects themselves are negligible. Schools are more development centers than learning institutions.
07/15/09
http://en.wikipedia.org/wiki/Devanagari_script
This is relevant to my interests.
Also, I like how he said "play is a fundamental educational technology", and that "as a culture, we've forgotten that".
Scientists and researchers have been echoing this sentiment for years now, but none of them are willing to stand up and say that this applies to video gaming as well.
07/15/09
Just like how white boards are used to allow graphics I think gaming could be done that way too but I probably do think they should stay out of the class room. When I volunteered as a teaching assistant for a maths and computing class I found that computers made it quite hard. You have to make sure everyone is computer literate, personally help anyone who falls behind etc. You can't just tell them the maths, you have to tell them the maths and show them how to use the computer too.
I like gaming but I see it more as an aid to learning outside of classes if you choose to rather than a way to make learning more fun.
07/15/09
07/15/09
07/15/09
Now that he's not there anymore, he may be harder to pin down, but hanging out in the Bay Area would be a good first step!
07/15/09
07/15/09
I do like references (I'm one of the .1% who knows what the Sephrioth is) and quotes in load screens.
07/15/09
07/15/09
07/15/09
07/15/09
I like this idea. It'll also allow developers to say "No, see, we're teaching the kids about urban planning and traffic flow patterns in GTA V."
07/15/09
The video is well done and well written, but suffers from the single greatest drawback that most erudite gamers (and readers, viewers, etc...) encounter. This, again, comes from the inversion of instinct that people learn as they grow intellectually. Because so much of higher thinking requires discarding what one thought he knew, it becomes a pattern to which one blindly adheres. In this case I am speaking specifically of his comment that making the "points," metaphors or symbols obvious and straightforward is "tacky." Consider for a second, is there really any benefit to obscuring the meaning of something just to make it more subtle and "tasteful"? What makes subtlety tasteful? Nothing except that it gives people a sense of pedantic pride in deciphering something that need not be ciphered in the first place. Here I am talking about games that are more in the motivational category as compared to the teaching category. These games usually have some type of comment or critique on that which they are motivating one to learn, but they pretentiously hide their analysis of the issue or subject as if the mere addition of the "hidden" qualifier makes a "hidden message" any more meaningful or relevant.
Of course, the people who took the time to find the obfuscated analogies and metaphors and allegories come out of the process with a vested interest in maintaining the perception of the inherent credibility of the vague and ambiguous. The enlightened also see benefit in telling their friends about their accomplishments, who in turn have the same interest in discovering hiddden meanings and extolling the authors/designers/creators. This forms a kind of iron triangle where everyone benefits, except the unlearned, in promoting any given creator's work. I'm just a little disappointed, though not the least bit surprised, that this is happening with such frequency in games.
Honestly, if you have read 1984, tell me, from which did you learn more, "the book" within the book or the rest of the actual novel 1984? I'm willing to bet it was the former, because Orwell specifically explicates much of his theory of government's nature and potential evolution. No other symbolism or imagery in 1984 even compares to the wealth of learning and knowledge that can be had in those few pages of the book alone.
Anyway, I'm a true believer in games as a motivator, but they can also be the educator themselves; there is no reason that they cannot be both at once. This is especially easy with games dealing with history, as opposed to, say, physics, where specific instruction would seem more intrusive and out of place.
07/15/09
07/15/09
06/16/09