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Will Wright

philosophical ramblings

Will Wright's Design Philosophy

Kieron Gillen has a new interview with Will Wright up over at The Guardian, discussing Wright's game design philosophy (more or less):

"What I want to do is craft this landscape of experiences where the player has a huge degree of control over what they encounter," he says. "I think that's what games have as an advantage over any other form of media; that the player is half the author of the experience if the game is done well - or even more so. I think this is the first form of medium which has really achieved that and it allows us access to emotional regions that are inaccessible to linear narrative."

Is Spore going to be the success many think it will be, or will it confound the average user (unlike The Sims) as Ian Bogost suspects? Or will people lose interest together before the thing is finally released? I guess we'll find out ... eventually.

Unlocking the power of parallel play [The Guardian via Rock, Paper, Shotgun]


spore

Wright Speaking at NASA Space Flight Celebration

Will Wright is speaking at NASA's upcoming Yuri's Night Celebration in the Bay Area this Saturday.

Yuri's Night is an annual celebration of space exploration. On April 12th, 1961, Yuri Gagarin became the first human being in space, orbiting around the Earth once during a 108-minute flight. Exactly twenty years later, on April 12th, 1981, the United States launched their first Space Shuttle into space.

Wright will be joined at the public event by a variety of scientific speakers, artists and musicians. The developers talk will focus on astrobiology, the history of the Russian space program and Spore. The game will also be on display.

Back when I was at the Palm Beach Post I was actually one of three reporters who helped cover shuttle launches. Watching a shuttle literally push itself away from the Earth and rip through gravity's pull is probably one of the most amazing things I've seen in my life.... and there was swag. No lie, NASA actually had a little kiosk set up at every launch selling shit. I think it was because all of the visiting general and dignitaries always wanted shirts and hats to give to their kids. So funny.

Yuri's Night


spore

Ian Bogost on Spore's Universal (?) Appeal

After taking Spore's creature editor for a spin at the ICE 2008 conference and watching the average, non-gaming public's response to the editor, Ian Bogost has some opinions on the universal appeal of Spore (or lack thereof). Unlike The Sims, Bogost says, Spore is facing a significant challenge in getting to the general public:

... The observation that surprised me the most was how people totally unfamiliar with Spore reacted to the very idea of a creature editor. From my perspective, it's a brilliantly engineered, elegantly constructed content authoring tool. But from theirs, it's an unfamiliar interface to an almost deviant act.

... Among the newbies, there was a significant amount of uncertainty and performance anxiety. People weren't sure they would be able to build something, even with encouragement and example. One even said, over my shoulder, "I'm not sure I'm creative in that way." I found this reaction fascinating.


Bogost says that Spore is undoubtably going to be influential on a number of levels, but whether it's going to be a massive commercial success remains to be seen. I don't always agree with his conclusions, but Ian always give good food for thought.

Is Spore 'For Everyone'? [GameSetWatch]


art

Will Wright: Curator?

GameSetWatch notes that Will Wright has signed on as one of several co-curators for an upcoming museum exhibition in Vancouver that mashes up the worlds of anima, comics and video games.

KRAZY! The Delirious World of Anime + Comics + Video Games + Art will be on show at the the Vancouver Art Gallery from May 17 through Sept. 7 and will feature original sketches, notes, concept drawings, animation cells, 3D models, published work and last, but certainly not least, a "sneak preview" of Spore.

The show will travel to New York next year.

KRAZY! The Delirious World of Anime + Comics + Video Games + Art [Canadian Architect, via GSW]


spore

Will Wright, Care Bears FREAK

Yeah, we know Will Wright has talked about the Care Bears before, saying he'd like to see interstellar wars between Care Bears and Klingons. Totally understandable! But we had not idea he's so into the Care Bears. Like really into the Care Bears. When asked what would surprise people the most about him, Will Wright answered:

Probably my utter fascination with Care Bears. I could tell you more than you want to know about Care Bears. Oh, you want to know about Care Bears? ...Yeah, 'cause they live in Care-a-Lot, which is above the Forest of Feelings where the Care Bear Cousins live, which is above Earth... But the Care Bear Cousins aren't even Bears. They're like lions and monkeys and things, but they call them Care Bear Cousins. Yeah... They have these particle beam weapons in their stomachs, and when they get really upset, they fire this Star Wars thing. Yeah, they're cool.

Nice try, Will! You're gonna hafta do better. We are totally not creeped out.
Will Wright 'o' Vision [Rock, Paper, Shotgun]

gdc

Will Wright Gets all Brainy on Drunk Audience

Last night, Electronic Arts threw a little party for the gathered game developers and various hangers on at the Mezzanine. About an hour into the party, EA's Neil Young took to the stage to introduce Will Wright who wouldn't, he was clear to point out, be talking about anything even remotely Spore related. Instead, Wright took to the stage to deliver a talk in the scatter-topic method that has earned him a small cult following, touching on everything from Godzilla and lunch boxes to James Bond and the abundance of Sims titles to hit the market.

It was as always, a treat to watch. It was also, as always, something that leaves you perhaps with less of an idea of what he's on about than before he started talking.

Check out the clip which shows the talk in all of it's more than 30-minutes glory and stay, at least, until you get to his now infamous Russian Space Minute.


clips

Spore Creature Creation Preview

EA is showing off a bit of the recently dated Spore today, with the PC and Mac versions getting special treatment in the creature creation preview department. In the clip above, you'll learn more about the process of building your own species from all manner of body parts—arms, legs, tails, custom torsos, even parts that are "social," including plumage that draws attention and mouths that are better at singing than others.

The preview also shows off Spore's content browser, a web app that lays out user and Maxis generated content. Highlighted here are a few interesting, holiday themed items like a building shaped like a Christmas tree and a UFO built in the shape of... well, I won't spoil it. Just watch.


maxis

What's The Hold Up With Spore? Will Wright Explains

Spore's certainly been a long time coming, but it seems that fans of just about every genre are overwhelmingly excited about it. It's finally coming in September, thank God. Now we just want to know: what the hell took so long? Newsweek's N'Gai Croal asked that very question of the game's designer Will Wright who reveals that it wasn't just frequent smoke breaks that led to the delay, but an ever increasingly complex set of features. And coolness. More »

release dates

Spore Launches In September

After years of eager anticipation, EA has finally announced a concrete release date for Will Wright's latest potential masterpiece. A link of the front page of Spore.com takes you to a video that proudly proclaims, "Earthlings, get ready to leave your galaxy...September 7th, 2008." The video was heralded by a message from Will Wright himself, sent out with the first official Spore newsletter.

While we finish up the game over the next few months, we'll be sharing more information with you and other fans. As a newsletter subscriber, you'll be among the first to get new Spore information, screenshots, videos and other cool features from the Spore team. Check out our launch date teaser, and of course you can visit Spore.com for updates anytime.
Now that the long period of waiting is finally over, the next long period of waiting can officially begin!

The Spore Launch Date Annoucement Trailer [Spore.Com - Thanks Deadeyereborn!]


dice08

EA CEO Calls Spore The Greatest Creative Risk In The Industry

John Ricitiello started his DICE keynote with a list of games he's currently playing—Burnout Paradise, BioShock, Portal. The one game he's playing that we're not is Spore, a title he said he'd become "fixated" on. While John got the crowd up to speed on his gaming chops, he admitted "Deep down, I'm a business guy." That helps explain Riccitiello's publicly expressed hesitance about the ultimate success of the Will Wright "SimEverything" game. More »

business

EA "Bullish" on Spore, Planned "Before The Holidays"

Ah, Spore. When the hell are you going to come out and play? Will Wright and his team have been working on it for eons. That's okay, because, hey, we'd rather have it done than half-done. But Electronic Arts says it's planned for "before the holidays" and that the company is "bullish." From the investors conference call today, EA says:

2008 is going to be a very strong year for Electronic Arts. Whether we are talking about Spore, which has been talked about for a long time. Personally played the software, it is very impressive.

I'm excited about Spore, but think EA really dropped the ball with how the marketing's been handled. The game was announced way too early, and one can only keep up the excitement so long, you know?
Investor Call [EA]

will wright

Will Wright on the Making of the Sims

I do adore Rock, Paper, Shotgun - I actually got hooked with an article they published on the ghostly eroticism of The Sims - and last week, they put up an interesting interview with Will Wright on the making of The Sims. I'm not a Sims player myself, but regardless of your feelings on Will Wright and/or his games, it really is an interesting tale of game development. OK, the go get 'em tiger positivity is a little grating: More »

mac

EA Details Spore for the Mac

Earlier today Cnet broke the news that Electronic Arts' hotly anticipated sim, Spore, would be hitting the Mac and the PC at the same time.

Now EA has sent out a release backing that story up with a touch, just a touch more information. The Mac version of the game will be full featured and will run on TransGaming's Cider Portability Engine, which is what has been used for previous EA Mac games.

"I am excited that we'll be able to bring Spore directly to the Mac community. The intuitive Creature, Vehicle, and Building Creators in the game are so powerful that the possibilities are limitless. Players can create anything they can imagine and see them come to life in the game," said Lucy Bradshaw, Executive Producer of Spore.

Hit the jump for plenty of PR speak and not a single date.

More »

ea

Spore Coming To Macs In 2008

Mac gaming will become less of a punchline and more of a reality this year, as EA plans to ship the Will Wright-helmed Spore for both Windows and Mac OS X in 2008. That's dependent, of course, on Spore shipping for any platform this year, something that we don't exactly have the highest confidence in. The EA published Spore will come to the Mac platform courtesy of TransGaming Technologies, whose graphics wrapper is reported to make the transition from PC to Mac wicked easy.

EA, who shipped a number of PC games for the Mac last year, plans to have Spore on hand at MacWorld 08, going on right now.

Coming to the Mac in 2008: 'Spore' [News.com]


spore

Harvest Moon Creator Wants to Make Spore-Like Game

Yasuhiro Wada is best known for cult hit barnyard RPG Harvest Moon. But he's also busy running Marvelous Interactive! You'd think a guy who's had creative and business success would be content. Wada still has things he'd like to do — grand plans if you will. Plans that include a Spore-like game. Wada explains:

Eventually, I'd like to make something like Spore, where you create something, and from there, new stuff is going to be created again and again and again. In a micro world, like The Sims for example, you have the city expanding but you can't see it. But you want to be one of the people living in the city, and to be a part of this growing too.

Isn't that what Harvest Moon is? Or is he saying he wants to make infinite Harvest Moon?
Wada Interview [Gamasutra]

confirmed

It's Official: Spore Coming To The Wii

In a recent interview with UK's Guardian Unlimited, Will Wright has finally confirmed that a version of Spore is being developed for the Wii. And despite the different controls, Wright seems to like working on the platform.

We're doing Spore on the Wii, and we did MySims. It takes signifcant re-thinking to work out how you're going to do it. PS3 and Xbox 360 are similar enough that you can basically use the same system for both. So it comes down to what the interesting major platforms are and which markets we want to hit.

While this is probably one of the most noteworthy portions of the article, the rest of it is worth a read just to find out what the likes of Will Wright has as his home game set up, what kind of games he likes to play and of course, his take on the never ending debate on the effect of video games on children. A nice little read for a lazy Sunday afternoon.

Q&A: Will Wright, creator of the Sims
[via GoNintendo]


will wright

Digs Wii, Xbox 360 "Collecting Dust," No PS3

It's a given that Will Wright is a PC guy. But where does he stand on the consoles? According to The Sims creator:

We've got an Xbox 360 collecting dust in the background, a Wii hooked up that we use quite a bit. I don't have a PS3... At the moment I can get better graphics on my PC than I can on the PS3... The only next gen system I've seen is the Wii — the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. Bu the Wii feels like a major jump — not that the graphics are more powerful, but that it hits a completely different demographic. In some sense I see the Wii as the most significant thing that's happened, at least on the console side, in quite a while.

And at the moment, Will Wright spends most of his gaming time playing Advance Wars on his DS. Yup, Will Wright, Nintendo fanboy.
Will Wright Q&A [Guardian, Thanks DT!]

gimme

Will Wright Wants Next-Gen Interactivity

Will Wright doesn't spend a lot of his mental resources complaining about hardware capabilities, focusing more on innovating gameplay and conjuring money from thin air. But he has a complaint about next-gen systems...or at least how they're being used.
With the next-generation games systems, unfortunately a lot of that CPU is pretty dedicated to graphics, so it's not like you instantly get 50 times more computing power; you get 50 times more graphic computing power and so I think it's actually more interesting if we had 50 times more general processing that we could then apply to physics, interactivity and AI.
More »