<![CDATA[Kotaku: Wild Earth: African Safari]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Wild Earth: African Safari]]> http://kotaku.com/tag/wild earth: african safari http://kotaku.com/tag/wild earth: african safari <![CDATA[ Wild Earth: African Safari Review: A-Wiimoweh ]]> In the jungle, the quiet jungle, the lion sleeps tonight... He also roars, scratches, paws the ground, stalks prey, and kills other members of the animal kingdom, and you can snap pictures of it all with Wild Earth: African Safari for the Nintendo Wii. Released in 2006 as Safari Photo Africa: Wild Earth for the PC, the family-friendly nature and innovative controls of the Wii made the edutainment title a prime candidate for a port. You step into the shoes of a photojournalist taking pictures for a nature magazine in Africa's Serengeti National Park, getting up close and personal with all sorts of exotic plants, animals, and their feces.

Yes, within the first few minutes of the game you'll find yourself tasked with taking a photo of a giant pile of elephant dung. Does it get better from there? Read on, brave adventurer.

Loved
Concept and Execution: Wander around the Serengeti taking pictures of the flora and fauna while learning an Animal Planet special's worth of interesting facts. At the end of each level your pictures are incorporated into an article covering the area you just visited. Simple, relaxing, and educational, with a great deal to see and a lot of interesting animal factoids to absorb.

The Sounds of the Serengeti: Sound seems to have been a focus in making the game, with the animals and environmental sounds aiding greatly to the illusion of exploring Africa. The music, all courtesy of world music label Talking Drum Records, is a lovely mix of traditional African sounds that set the atmosphere for the game nicely.

Hated
The Visuals: Wild Earth: African Safari is basically a port of a budget PC title from 2006, and thus it looks like a budget PC title from 2006. Muddy textures, simplistic terrain, polygons popping in and out of view. The animals do look lovely, but the rest of the world could use some serious work.

The Multiplayer: The multiplayer elements added to the Wii version of the title feel completely tacked on and aren't actually all that much fun, especially in the foot-based missions, which have one player walking and the other taking pictures. Imagine only being able to take pictures of what someone else is looking at. An exercise in frustration.

The Mini-Games: Another addition to the Wii version, the mini-games just aren't fun, with some of them feeling downright broken. The Flamingo dancing game, for instance, is supposed to play like DDR, with the Wiimote movements replacing dance steps, but the game can't seem to register movement correctly, making the mini-game useless.

Riding The Rails: While several assignments leave you free to roam the countryside as you please, a few find you riding on rails via a preset path, trying to snap your shots as the world passes by. It's a bit like Pokemon Snap for the Nintendo 64, only without the fast pace and charming characters that made that particular game work so well.

Wild Earth: African Safari is, at its core, a guided wildlife tour of the Serengeti National Park. Your well-spoken tour guides tell you what to shoot, when to shoot it, and the significance of what you are taking pictures of. You just look where they tell you and snap a quick picture of it. The original title was (and is) a fine example of what PC edutainment can be. The main problem with the Wii version is basically everything they've added to make Wild Earth appeal to the Wii audience.

If you're willing to ignore the extras and focus on the core gameplay, Wild Earth: African Safari is a relatively solid little learning title that should appeal to the type of folks who leave the cable box on Discovery or Animal Planet all day long, though they might be better served by picking up the cheaper PC version without the extra added crap.

Wild Earth: African Safari was developed by Super X Studios and published by Majesco, and was released on April 22nd. Retails for $29.99. Available on Nintendo Wii. Played singleplayer game to completion. Tested all mini-games. Dabbled in multiplayer.

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Fri, 02 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=386592&view=rss&microfeed=true
<![CDATA[ Wild Earth: African Safari ]]> Safari Photo Africa : Wild Earth is a PC game released last year that took home three awards from the 2003 Independent Games Festival awards, including the coveted Seumas McNally Grand Prize. Now Majesco is bringing the adventure to the Nintendo Wii this Spring with Wild Earth: African Safari. The game places you in the role of a photojournalist exploring Africa's Serengeti National Park, tasked with taking photos of 30 different animals in their natural habitat. Get close to the animals for the perfect shot, but get too close and the Wiimote will rumble, making it harder to snap the shot. The Wii version includes co-op multiplayer, allowing one player to drive while two others snap photos, and a mini-game mode that allows players to see things from the animals' point of view. While the visuals don't hold a candle to Afrika for the PS3, this game you'll actually be able to play sometime soon. Dead Wildebeast!

Now Anyone Can Go on a Safari as Majesco Entertainment Announces 'Wild Earth: African Safari'

PC Simulation Comes to the Wii™ System with Exclusive New Features

EDISON, N.J.—(BUSINESS WIRE)—The vast savannas of Africa await exploration as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Wild Earth: African Safari for the Wii™ home video game system. Developed by Super X Studios, Wild Earth: African Safari is a spectacular safari adventure set in Africa's Serengeti National Park where players can take award-winning photos of the continent's exotic wild life.

"Wild Earth: African Safari encompasses several great passions - photography, travel and the outdoors - and combines them into a fun and informative interactive experience," said Gui Karyo, Executive Vice President of Operations, Majesco. "With exclusive new features found only in the Wii version, Wild Earth: African Safari lets people experience one of nature's most complex and diverse habitats, without needing their passport or inoculations."

In Wild Earth: African Safari, players assume the role of a photo-journalist on a journey to visually chronicle 30 different wild animals inhabiting the Serengeti National Park. From aggressive packs of hyenas to massive rhinos, the beautifully re-created panorama of the African veldt unfolds as players attempt to capture the shots to create informative magazine quality pictorials. But be warned; get too close to the animals or disrupt the natural landscape and the Impact Meter will rumble your Wii Remote™, making it harder to snap a steady picture.

Two new features exclusive to the Wii version include a cooperative multiplayer mode that allows up to three friends to either drive or take pictures, and a Safari Mini-Game mode where gamers can play from the animals' perspective using intuitive gestures via the Wii Remote. In addition, an inspiring soundtrack from world music label, Talking Drum Records, lends an atmospheric backdrop to the game.

Wild Earth: African Safari will launch in spring 2008. For more information about Majesco's exciting line of products, please visit www.majescoentertainment.com.

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Thu, 13 Dec 2007 10:20:11 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333462&view=rss&microfeed=true