<![CDATA[Kotaku: Wiimote]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Wiimote]]> http://kotaku.com/tag/wiimote http://kotaku.com/tag/wiimote <![CDATA[ Awesomely Inessential WiiMote Holder ]]> What do you buy for the Wii owner who has everything?

No, I mean who really has everything - like, there is literally no Wii-related consumer good that they do not own apart from the one you are going to buy them.

Can we cautiously recommend the Hori Remote Controller Pocket? It is a smalll cardboard box that you can put your WiiMote and Nunchuck in. It's got 'Wii' written on the front in the correct font and everything. Er, that's it.

Even the National Console Support store, who are the ones trying to sell the thing on import seem mystified. Observe their high-pressure sales technique:

Anyone can fashion a similar pouch from an empty tissue box, a wonton soup container, a paper bag, or the cardboard box that your GA-KO Alarm Clock arrived in. Sure it won't look as nice as Hori's rendition but the functionality is the same and the cardboard box is free.

Sure, it's only $9, but there is a global recession on, for goodness' sake!

Remote Controller Pocket [NCSX via Wonderland]

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Fri, 22 Aug 2008 17:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5040769&view=rss&microfeed=true
<![CDATA[ Nintendo And MotionPlus Creators Have Open Relationship ]]> The Wii MotionPlus accessory is the next big thing for Nintendo, but it could very well wind up being the next big thing for many companies, both in and out of gaming. Joe Virginia, the boss of MotionPlus accessory maker InvenSense, told Eurogamer that the tech isn't exclusive to Nintendo, and it's generating a large amount of interest.
"Of course we're incredibly pleased - delighted would probably be a better adjective - that Nintendo approached us... but it's not an exclusive relationship," Virginia told us. "I can't get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there."

We've heard rumblings about Microsoft and Sony exploring motion control in the past, and those rumblings should only get louder now that the tech is available to make it actually work.

MotionPlus tech not exclusive to Nintendo [Eurogamer]

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Fri, 08 Aug 2008 11:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5034833&view=rss&microfeed=true
<![CDATA[ Nintendo Loses in Bid to Reduce Patent Infringe Penalty ]]> You may recall that earlier in May, Nintendo was pinched to the tune of $21 million in a patent infringement suit brought by Texas-based Anascape. Upon further review, the play stands — a U.S. District Court judge denied Ninty's pretty-please to cut that $21 mil to a less lottoriffic number. So unless they want to take this up the ladder to a U.S. federal appeals court, they'll be cutting a check for that number.

Anascape sued back in 2006 and went for the kitchen sink, claiming Nintendo and Microsoft both infringed on controller designs they had patented. Microsoft settled with Anascape. The original suit against Nintendo covered everything from the Gamecube forward — the Wavebird and the Classic, plus the Wiimote and Nunchuk. The case decided in May found infringements only on the former two not the motion-sensing controls in the Wii. Still, $21 million is not pocket change.

Nintendo's Appeal on Reduced $21M Verdict Denied [QJ.net]

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Sun, 29 Jun 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020552&view=rss&microfeed=true
<![CDATA[ Battery Packs Cause Wii Wheel Alignment Issues? ]]> Apparently, using anything other than disposable "crap-assed gas station batteries" turns a Wii Wheel driving experience into that of a 1978 Datsun heading down to the shore. And no, that's not a desirable mod. Not for Don at videolamer, anyway. He swears that using the battery packs from the React Recharge Dock for the Wiimote reduces the 'Mote's weight and makes it drive off center when placed in the Wii Wheel.

Quoth Don:

Was the weight difference, a very noticeable one, messing with the ‘mote’s center-point?

Yes, in fact. Replacing the rechargeable pack with a standard set of crap-assed gas station batteries made our karts dead center again.

Now I’ve got to figure out how to add weight to my charger packs. That or play Kart at an odd angle.

So, fair warning, considering that the React dock runs about $50, if you Kart like hell and are considering eco-friendly ways to keep your 'Mote juiced. Does anyone else have the same kind of issue, or just this guy?

Peripheral Disdain [Videolamer, thanks taidan]

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Sat, 14 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016481&view=rss&microfeed=true
<![CDATA[ Five Ways to Simplify Complex Controllers ]]> simpleXbox.jpgArriving yesterday in the mail, as if laughing at me, was Assassin's Creed, courtesy of my restarted Gamefly subscription. I had forgotten to change my game queue (I also got The Warriors on PSP. WTF?) So, really, if I were to seriously play Assassin's Creed within a week after getting GTA IV, we're talking about a length of time spent indoors that borders on being incarcerated.

Anyway, this is hardly news, but AC has a control system that will take me a week to get comfortable manipulating. The game is a perfect example of how increasingly complex controllers will give rise to increasingly complex-to-control games. GamePro has a list of 5 suggestions for paring down the buttons and options.


• Reduce the number of face and shoulder buttons
• Merge "Start" and "Select" into one button
• Lose the D-pad
• Use motion-sensing controls (Newton, anyone?)
• Add attachment peripheral (Newt-chuk, anyone?)

Sounds good to me, but I think this is more a question of developer discipline in keeping character control lean and uncomplicated. A lot of extra buttons on a controller will eventually be used of course, so a redesign that strips out some of the lesser-employed options can't hurt. But the controller is not the game.

Five Easy Ways to Fix Complicated Controllers [GamePro]

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Sun, 04 May 2008 14:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=386931&view=rss&microfeed=true
<![CDATA[ Iwata: Wiimote Clone Not a Threat ]]> xmote.jpgNintendo honcho Satoru Iwata, in an interview meant for an investment audience, says that if a rumored Xbox 360 Wiimote clone in fact becomes a reality, by itself it's not much of a threat to the company's top position in console sales.

Innovating on that console is the key, Iwata explains. And if Nintendo can keep beating others to the punch on new ways to play new games, it will do just fine.


"What matters to us is whether or not we can continue to constantly create and offer new surprises one after another. If we can, then (other company's attempt to launch Wii Remote-like controller) should not be a big threat.

The efforts in this field to try to appeal to a wide variety of customers are something in which we saw potential early on and that we have been working on the longest, so there appears to be no reason whatsoever why we need to be concerned."

Iwata says that the video game space can be a risky place for new entrants — sure, no argument. But Microsoft is hardly some art-house developer looking for a break, and it's shown enormous tolerance for losing money here, too.

Still The $64,000 question here is more for Microsoft than Nintendo. Microsoft probably wants to use an "Xmote" to unify casual and hardcore gamers into buying a 360. Perhaps Sony thought the same thing too, and the SIXAXIS has gotten absolutely nowhere as an innovation on the PS3, where it is optional, not integral, to gaming.

Of course you can use a Wiimote for a driving game more serious than Mario Kart, but gamers have gotten by just fine without one. And there's such an orthdoxy to FPS controls now, I'm not sure it makes much difference. So, yes, a controller by itself means little. The titles that are written specifically for it, that is where the threat lies, and its something no one can estimate just yet.

Iwata Not Threatened by Rumored Xbox 360 Wiimote Clone [QJ.Net, thanks to El Cernex]

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Sat, 03 May 2008 12:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=386852&view=rss&microfeed=true
<![CDATA[ Virtual Archery Bow Puts Link..And Rambo...To Shame ]]> Most Wiimote accessories are pitiful mockeries of the real thing. Cutesy, plastic tennis rackets don't make me feel like Andre Agassi. And the Wii Zapper doesn't make me feel like a Dirty Harry. But this Virtual Archery Bow by Thomas Foo is a full-blown bow made out of a full-blown bow. The only thing it's missing are the arrows...which we're thinking would put flying Wiimotes of yore to shame in a heartbeat. Here's a picture of the game he made for the peripheral, Trajectory:

wiibow2.jpgThere's no doubt—the Virtual Archery Bow is completely absurd. But it's almost poetic in its fanaticism. Is there something to be said for higher quality Wiimote accessories for the niche enthusiast?

As long as some people are willing to buy golf club extensions and tiny tennis rackets, why not just cut the foreplay, put a disclaimer on the package and offer the real thing?

Wiimote-Modded Bow for Hardcore Zelda Wannabes
[Gizmodo]

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Thu, 10 Apr 2008 11:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=378251&view=rss&microfeed=true
<![CDATA[ More Info On Xbox 360 Wiimote? ]]> xmote.jpgNot so long ago, a major rumor dropped courtesy of an MTV source that Microsoft was developing a Wiimote-style peripheral for the Xbox 360. Many were shocked at the totally crazy news, but truth be told, there have been rumblings about the possibility for some time. That report just added a big pile of legitimacy to the whispers.

Now 8bitjoystick, a blog known for close affiliation with somebody at Microsoft, is confirming that the peripheral indeed exists under the codename "Newton," and that the public could see the device by this winter.

Their details tell of a device using licensed Gyration patents—the same firm Nintendo scored much of their tech—that utilizes an LED sensor bar, accelerometers and gyroscope, as well as separate 2-way wireless communication (just like the Wiimote uses Bluetooth, the 36mote would probably use Microsoft's proprietary frequency).

8bitjoystick speculates that the Xbox Play & Charge battery pack will fit in the controller, and will dictate much of its design (assuring curved edges and a dual-AA width).

My thought on the matter is why wouldn't Microsoft make such a device? So what if it flops? So what if Microsoft loses a few licensing dollars? A 360mote would allow Microsoft to compete with not just Sony, but Nintendo as well.

Xbox 360 "Newton" Motion Sensing Controller Confirmed [8bitjoystick]

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Wed, 09 Apr 2008 10:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=377798&view=rss&microfeed=true
<![CDATA[ Scientists Create Wiiimote-Controlled Bomb-Bot ]]> wiimoterobot.jpg We're already well aware of the various health-related applications for the Nintendo Wii, but what about the military uses? The U.S. military, who were up until recently confirmed Xbox 360 fanboys, are now looking into the possibility of Wiimote-controlled robots. Scientists have created the Packbot, a Wiimote-operated robot armed with a machine gun, to be used in clearing mines and bombs. The military would generally use a standard remote for such purposes, but scientists at the U.S. Department of Energy say the Wiimote is more instinctive, allowing users to focus on date processing rather than which button to press. In my world the device would come with a screen so the soldier operating it could watch his Mii diffusing bombs and tip=toeing around land mines. My world is a much happier place.

Wii controls to defuse bombs [Metro.co.uk]

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Thu, 27 Mar 2008 10:40:30 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=372821&view=rss&microfeed=true
<![CDATA[ Which Controller Do You Brawl With? ]]> The first thing that struck me as I started digging into Super Smash Bros. Brawl for my review, was the fact that this wasn't a game designed with the standard Wiimote controls in mind. The only time the motion sensing comes into play is when you shake the controller to activate your Smash Attack, and even then it's easier done with the control stick and a button. Me? I tried all the configurations, and finally settled with my trusty old GameCube controller. What's your weapon of choice?

Gawker Media polls require Javascript; if you're viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.

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Mon, 10 Mar 2008 14:00:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365994&view=rss&microfeed=true
<![CDATA[ No Food Or Drink While Wii-ing ]]> This, my friends, is why people still go into the sign business. Because even as we enter the digital world in which every surface custom advertises to us in response to retinal scans, there will always be a need for the quick and crude Wii pun on hard paper, where one's freedom of speech stems only as far as the Scotch tape will reach.

Of course, this version appears to be hilariously official.

Fade2Black [Flickr via IronicGamer]

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Tue, 26 Feb 2008 15:20:32 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=360870&view=rss&microfeed=true
<![CDATA[ The Controller Stress Tests ]]> stresstests.jpg A wildly amusing set of three stress tests on the PS3, Xbox 360, and Wiimote: how well do they hold up to gamer temper tantrums? The 'researchers' over at Insult Swordfighting set up rage-inducing scenarios, flung controllers, and looked at how both aesthetics and performance were impacted. An example? The SIXAXIS didn't fare so well after being hurled "in a shallow downward motion, simulating disgust and frustration":

With the R2 button hanging by a thread, a sweeping upward motion is required to press it. The R1 button is missing entirely, and thus unusable. The L1 button has been knocked off its axis a bit, although it still works. And the PS button is stuck in the depressed position. Analog stick functions seem to work fine, as does patented SIXAXIS tilt control, insofar as patented SIXAXIS tilt control works at all.

I'm not the controller flinging type, though I do frequently threaten to toss consoles out my window; still, it's a funny (and perhaps relevant, depending on your play style) read.

Control Pad Stress Test: PlayStation 3 SIXAXIS, Control Pad Stress Test: Xbox 360 Control Pad, Control Pad Stress Test: The Wii Remote [Insult Swordfighting]

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Sun, 24 Feb 2008 14:30:13 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=360132&view=rss&microfeed=true
<![CDATA[ The WiiSaber Has A Challenger ]]> For those who hadn't heard, the Wiimote is SO holiday season '06 and '07. Here's a clip from the guys who want to make your next Wiimote...or PS4mote...or Xbox 720mote. A system that allows for 6 degrees of movement (X, Y, Z, Yaw, Pitch and Roll), this InterSense technology may be spec'd identically to the Wiimote, but it works a lot better (as tested with lightsaber battle).

Even playing this admittedly buggy tech demo of a light saber battle, we were impressed by the responsiveness of the controller. Maybe it was the audio tracking technology (think sonar as opposed to IR) or maybe it was the fact that 3/4 of the television's frame was covered in receivers (as opposed to the Wii's tiny "sensor bar"). Don't expect to see this as a PC peripheral...ever. They're aiming for large contracts (like a console manufacturer) and commercial applications only.

Insert generic Star Wars quote here along with a snort laugh.

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Thu, 21 Feb 2008 16:00:24 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=359375&view=rss&microfeed=true
<![CDATA[ Charming and Wee Wii Charms ]]> Kotakuite Joseph T. gave up the heads up on an Etsy seller with some really charming game related jewelry, including Wii charms, Wiimote earrings, 1up mushrooms, and all sorts of miniature food items (ok, so that's not gaming related); made out of Sculpey, the pieces are relatively faithful little renderings of the original and may be just the ticket for the gaming geek jewelry wearer in your life (Valentine's Day is right around the corner, after all). And compared to a lot of the game related crafts we see on Etsy, the price is right: $7 for a Wii charm, $10 for a pair of Wiimote earrings, and the rest of the offerings in the same range.

weewiimotes.jpg

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Sun, 10 Feb 2008 12:30:23 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=354662&view=rss&microfeed=true
<![CDATA[ Introducing The Snakebyte Riimote ]]> There's really not much a third party company can do with the Nintendo Wiimote controller. Since so many peripherals (GH Controller, Zapper, Shark Gun) are designed specifically to accommodate the shape of the standard Wiimote, you can't except to see any wild variations as you might with a third party Xbox 360 or PS3 controller. This fact has kept many peripheral makers away from the Wii, but not Sunflex. The German controller company fiddled with the button shapes, slapped a shiny new coat of paint and a rubberized grip and voila! The Snakebyte Riimote. Get it? Riimote! Like remote, only spelled like Wii! HA! Ahem. The controller comes in two colors, Glossy Black and Lipstick Pink (for the girls - their words), and should be available February 8th across Europe for 39,99€. The company plans on complimenting the Riimote with the Snakebyte Nunchaku, wireless Nunchaku, and Retro Controller this spring, along with new colors of the Riimote itself.

Sunflex Product Gallery
[Sunflex Europe]

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Wed, 30 Jan 2008 08:40:50 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=350557&view=rss&microfeed=true
<![CDATA[ WiiSaber Update! ]]> nintendo-wii-lightsaber-star-wars-game-coming-this-fall-from-lucasarts.jpgThis time from Game Informer, we have some fresh new details on LucasArts' The Force Unleashed (Wii) and the mythological WiiSaber. As we'd heard rumblings of before, swinging the Wiimote will not be 1:1 with the onscreen saber. Force powers will be motion controlled, but whether or not the Wiimote will do double-duty between lightsaber and said powers is uncertain. The only example we know of is Force Push, which requires the player to (you guessed it) push with the nunchuck.

I'm really, really hoping this will be good. And until we have the game in our hands to decide, expect bajillions of such updates as we get more info.

A few more Star Wars: The Force Unleashed Wii details
[gonintendo]

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Wed, 16 Jan 2008 12:20:46 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=345547&view=rss&microfeed=true
<![CDATA[ Xbox 360 Getting Motion Controls (...thanks?) ]]> According to XboxFamily.com, the Xbox 360 could soon be getting Microsoft-endorsed motion controls. Rumor has it that Microsoft has licensed Gyration to build the peripheral, a company you may know from building a prototype for Nintendo of the now-famous Wiimote. (That's the original prototype pictured here.)

But really, do we need more motion controls right now? I mean, we could certainly use some that work better, but especially if Microsoft is building a separate controller that will only be used for a handful of games, it's doubtful that we'll see anything better than we've already got on other systems.

Microsoft Plans Motion Sensing Controller
[via g4tv]

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Thu, 27 Dec 2007 13:20:55 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=338196&view=rss&microfeed=true
<![CDATA[ Incredibly Aesthetically Appealing Wiimote ]]> Kotakuite Matt T. tipped us off that the people over at NOTCOT went wild with a 24" vinyl cutter and some vinyl stickering to some really nice results. Said Matt, "Looks way better than most of the skins you can buy" - and I'd tend to agree. There's a certain je ne sais quoi about the tree, and it's definitely more elegant than most skins out there. Sadly, the vinyl cutter used to make these lovely decals retails for a cool $1295 (on sale!), so I won't be tricking out my controllers anytime soon. You can see more example of fun with vinyl cutters at NOTCOT.

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Sun, 09 Dec 2007 10:00:23 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=331669&view=rss&microfeed=true
<![CDATA[ Making The WiiSaber Is Hard ]]> nintendo-wii-lightsaber-star-wars-game-coming-this-fall-from-lucasarts.jpgWe already know that the WiiSaber (that's Wii lightsaber...learn it, live it, love it) is coming, but just how hard is the task of design? Very hard. Like, it will be tough to get right, hard. And it's not just because of the Wiimote itself—according to TT Games' Jonathan Smith—one major developer behind the original Lego Star Wars games.
...the way you have to tackle the animation for a character that can mimic your movements is quite intimidating...When I play a game I want to feel like I'm a Jedi, not like I'm some kind of imbecile who just keeps on stabbing stuff in the guts. You're not going to be able to fight with style because you won't know how to put the moves together.
It seems like we're in need of a standardized lightsaber battle curriculum. Time for community colleges to step it up.

Will we ever get complete control of Star Wars' lighty-up sticks? [gamesradar] [picture]


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Wed, 07 Nov 2007 11:40:03 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=320006&view=rss&microfeed=true
<![CDATA[ Wii Play Is Nintendo's Quiet Hit ]]> 5120P33aM%2BL.jpgWii Play is just some $10 game you pick up because, what the hell, we're all paying too much for Wiimotes and nunchucks anyway. As Opposable Thumbs points out, it's a strategy that's paid off well for Nintendo. Because while not many people talk about group sessions of Wii Play at senior centers, it's been in the top five selling games for the last eight months straight.

In a way, Nintendo has succeeded off a form of supersizing. Don't sell the consumer two Wiimotes, just sell them more with one Wiimote. It's a small upsell that can clearly translate to big dollars.

Nintendo's secret best-seller: Wii Play [opposable thumbs]

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Fri, 19 Oct 2007 12:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=312966&view=rss&microfeed=true
<![CDATA[ Nyko Wiimote Charger Reduced To $20 ]]> 41r8mKD11LL._AA280_.jpgCheapassgamer has pointed out that the Nyko Wiimote charger has been reduced by 33% on Amazon (and we're guessing some other retailers, too.) At a recent get together, our friends watched in anguish as I picked up each of my four Wiimotes, only to find they were all out of batteries from their auto-on-with-any-movement settings. This Nyko charger holds two 'motes and includes batteries. IGN reviewed it quite highly and I'll be ordering mine later today...now to find another plug around my entertainment center...


Amazon
[via cheapassgamer]

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Tue, 16 Oct 2007 12:00:53 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=311390&view=rss&microfeed=true
<![CDATA[ Dog Swallows Wiimote ]]> dog-wii-remote.jpgA family in Loveland, Colorado took their dog in to see the vet after it had started coughing up blood, which according to several popular veterinary web sites is a pretty bad sign. An X-ray revealed a large mass in the dog's stomach, which the family assumed was an old TV remote they'd been letting the pet chew on. Questionable taste in dog toys aside, the vet induced vomiting and bits of an old TV remote did come out, but only bits. There was something else in there...
"The Vet started massaging the dogs belly and it just came flying out of the dog," said Marie Becknell. I knew what it was right away by the color and shape of it. It was my son's video game remote. The dog had swallowed the boy's Nintendo Wii remote controller.
This dog had swallowed an entire Wiimote. I know what you're probably thinking. "Wow, that's a pretty talented dog. Can I have its phone number?" No, that's sick, and besides dogs can't talk on the phone. I've tried. Probably just swallow the damn thing.

Veterinarian Finds Wii Remote In Family Dog [Fun Tech Talk - Thanks Dennise!]

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Thu, 20 Sep 2007 19:00:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=302174&view=rss&microfeed=true
<![CDATA[ LucasArts Unleashes The Force On The Wii ]]> forcewii.jpgSo what if the Wii cannot handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released. They get duel mode! DUEL MODE! LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose - as a lightsaber! With the Wiimote saber and the nunchuk controlling force powers, I'll be hard pressed to choose which console to pick the game up for. Adding to my inner turmoil is the aforementioned duel mode, which lets you take your friends in one on one Jedi battles to the death! I am so completely geeking out right now it isn't funny. You guys read the press release, I'm going to need a moment.

LucasArts to Unleash the Force on the Wii in Spring 2008

Star Wars™: The Force Unleashed™ Coming to Nintendo's Platform with Exclusive Duel Mode

SAN FRANCISCO, Calif. - Sept. 18, 2007 - LucasArts today revealed that Star Wars™: The Force Unleashed™ will come to the Wii™ home videogame system from Nintendo next spring, offering owners the unique chance to live out their Jedi fantasies by wielding the Wii Remote™ as a lightsaber while using the Nunchuk™ controller to torment foes with their Force™ powers.

The Force Unleashed casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The game's expansive story is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.

The Wii version, in development by Krome Studios, will also add an exclusive duel mode in which players can compete head-to-head with their friends to determine the ultimate Jedi Master.

"The Wii is a great platform for The Force Unleashed, because the console's motion-oriented controllers really bring the game to life," said Jim Ward, President of LucasArts. "We've worked hard to make the Wii version of the game unique in order to truly let you unleash the Force."

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Tue, 18 Sep 2007 12:30:04 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=301065&view=rss&microfeed=true
<![CDATA[ LucasArts Promises the WiiSaber (Again) ]]> Everyone knows the Wiimote's Ultimate Purpose, and it's not tennis. It's badass Jedi lightsabering. And while we've had faith the Wiimote would one day transcend to lightsaber status (beyond waggling), LucasArts' Mark Montuya has gone on the record to endorse the dream after recent silence on their front, calling the LEGO Star Wars: The Complete Saga "just a taster" for a future release of motion controlled lightsaber combat.

I feel bad in pointing out that the Wiimote's lack of relative motion sensing is probably making the job a programming nightmare. And if developers don't nail the project, it's tough to predict who will look worse: Nintendo or LucasArts. On a lighter note, we're getting Wii Lightsabers! Hooray!

More Motion-Sensitive Lightsabers Coming to Wii
[via maxconsole]

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Mon, 10 Sep 2007 10:40:48 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=298142&view=rss&microfeed=true
<![CDATA[ PS2 Getting Wiimotesque Device ]]> p1715933dt.jpgAt Leipzig, In2Games will be revealing a line of PS2 titles with motion sensing capabilities. Games like Realplay Pool, Realplay Golf, Realplay Racing, and Realplay Bowling will come packaged with "Freedom" remotes that emulate tools of the game, like pool cues and golf clubs. (Currently they have similar offerings that require multiple components to work at a limited capacity.)

At $60 a pop and the massive PS2 install base, these titles could do very well this Christmas if Wii shortages continue. You know, for the folks who wear jeans from Walmart and believe that 1-ply toilet paper is just as safe as 2.

Wii-style controller to hit PS2 [mcv]

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Fri, 17 Aug 2007 12:00:54 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=290732&view=rss&microfeed=true
<![CDATA[ Camy Unleashes The Wii Hero Pack ]]> Are you a real fan of The Twilight Princess is you are playing with just the boring old Wiimote and nunchuk attachment? Camy International doesn't seem to think so. They are releasing the Hero Pack, which consists of plastic and foam replicas of iconic Hyrulean shield and master sword combo. Your Wiimote fits into the hilt of the blade, while the nunchuk connects to the strap on the shield, effectively making you king dork of the Zelda people for around $20. It certainly looks nifty, but I worry about how awkward the setup might be for activities like fishing, or just basic platforming for that matter. Hit the link below for the full release, and keep an eye open for Kotaku impressions on the set in the near future.

Camy Hero Pack Product Page [Camy International]

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Tue, 07 Aug 2007 08:40:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=286787&view=rss&microfeed=true
<![CDATA[ Second Life Wiimote Training ]]> secondlifewiimote.jpgTake the innumerable possibilities present in the world of Second Life and combine them with the motion-sensing capabilities of the Nintendo Wiimote, and what do you get? If you're MIT research fellow David E. Stone, you get a highly customizable training simulator. Calling the controller "one of the most significant technology breakthroughs in the history of computer science," Stone is using the Wiimote in conjunction with Second Life to create training simulators for companies such as Orkin Pest Control. Companies that classically have trouble finding training methods the truly engage the user. Within the world of Second Life the company could potentially run employees through checking a house for moisture or mixing chemicals.
"This isn't the kind of technology, or model, that this industry — or Orkin — is used to considering," notes David Lamb, Orkin's vice president of learning and media services. He's working with senior officers in the company to build a business case for such training, and, given the potential savings the company could eventually realize across its 400 branch offices, "there's a very high probability we'll move into this arena."

Stone's other clients include a medical devices firm, a global energy company looking to train power plant employees in a safe environment, and a major logistics company that he's created a driving simulation for using the Wiimote in a plastic steering wheel assembly.

But why the Wiimote, when other motion sensing devices have been around for years?

The advantage of the Wiimote is that it's a "human-centric device," says Eric Klopfer, a professor at MIT. A gyroscopic mouse, by contrast, "maps well onto the computer's interface, but not to the person's. The Wiimote fits the user. ... People know intuitively what to do with it when they pick it up because we use it like devices we are familiar with — bats, rackets, wands, etc."

The potential applications are staggering, really. Right now Stone is talking to a group of European Universities looking to create a virtual cancer lab. Could you imagine Second Life and the Wiimote contributing to the cure for cancer?

Hit up the link below for a deeper look at what Brown can do for you. Comments about the sexual applications of the Wiimote in Second Life are sure to follow.


Wii + Second Life = New Training Simulator [Wired]

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Fri, 27 Jul 2007 10:20:46 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=283262&view=rss&microfeed=true
<![CDATA[ Wii Steering Wheel, Leatherized ]]> If Mario Andretti walked in and saw you playing some racing game on the Wii, what would be say? "Get a life" or "That's not real racing"? Nope. He'd say, "What the hell am I doing in your house?" and then "Why isn't your steering wheel covered in leather?" One gamer went the extra mile to appease Mr. Andretti, and covered his steering wheel with cow skin in celebration of beloved diesel sports. Here's what he had to say about the product:

Overall I think it turned out pretty well. It certainly feels more comfortable in my hands now that the leather is on it (what steering wheel doesn't feel more comfortable with leather on it?)
Apparently, none.
TotalFark Forums [totalfark]Thanks Tony! ]]>
Wed, 18 Jul 2007 12:20:52 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=279834&view=rss&microfeed=true
<![CDATA[ Gallery: Wii Flash Training Sculpture ]]>
I have no idea what in the heck is going on in these pictures except that it's done with a Nintendo wiimote, a Flash program, and it looks like it involves dancing. The kind of dancing that involves a leotard.

Joa Ebert and Thibault Imbert are the creators of WiiFlash, a "a project dedicated to the Wiimote and Flash applications" including this one called, Training Sculpture. Although their how-to is a pretty good tutorial on how to do some of their projects in the comfort of your home, some kind of description on what these projects actually are would be helpful to say the least. For most people, dancing around in their living room in a leotard is probably already the norm, but how do they would they know for certain if they were actually creating art. Doesn't mean I won't try this experiment. I'm just saying tall socks are as far as I am willing to go.

Training Sculpture [WiiFlash.org]

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Mon, 25 Jun 2007 09:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=271836&view=rss&microfeed=true
<![CDATA[ Clip: Full Metal Jacket For Wii ]]>

Commenter Narsil posed the question recently "What the hell does Full Metal Jacket have to do with the Wii?" Oddly enough, this clip, via Daring Fireball, answers that question. Hilarious! And disturbing.

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Mon, 07 May 2007 20:20:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=258400&view=rss&microfeed=true
<![CDATA[ Casting Spells on Harry Potter ]]> harry_potter_and_the_order_of_the_phoenix_7.jpg
Fans of Harry Potter and movie-themed video games will be happy to know that this year's Harry Potter and the Order of the Phoenix will use not only the motion sensors in the Wii, but in the PS3 as well.

Executive producer Harvey Elliott told GameSpot:

Instead of pressing buttons to fire off specific spells, we use each console's unique controls... If you want to use 'depulso' to push an object away from you, you press the right analogue stick forward on the 360 and PS2, you push the Sixaxis controller away from you on the PS3, and, of course, you flick your 'wand' away from you on the Wii.

Right now, I'm imagining what that scene from Forrest Gump when father and son start leaning to the side simultaneously would look like if it were two grown people and swearing.


Harry Potter Gestures for PS3 and Wii [Pro-G]

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Thu, 03 May 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=257396&view=rss&microfeed=true
<![CDATA[ The Wiimote: What Are You Doing With Yours? ]]> 788px-Wii_Remote_Image.jpg

The Wall Street Journal has an interesting article up on Wiimotes and what "hackers" are doing to expand the usefulness of the things beyond, well, playing games. It's a nice (short) article, talking with everyone from a DJ who uses his Wiimote to splice tracks to a software engineer who uses his to control his Roomba. But for the record, Nintendo doesn't approve:

Nintendo says it is surprised by efforts to reprogram the Wii-mote and discourages the practice. "The Wii Remote was created to play on the Wii system only," says Anka Dolecki, spokeswoman for Nintendo.

So what are you doing with yours?

Magic Wand: How Hackers Make Use Of Their Wii-motes [via the WSJ]

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Sat, 28 Apr 2007 17:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=256119&view=rss&microfeed=true
<![CDATA[ Clip: Wii Door Opener ]]>

In a lot of ways, "The Clapper", was a relatively good idea. At least you could clearly see how the inventor saw a common inconvenience that affected most of the public and that set out to fix said problem. This though. I don't have a problem using keys. They fit into my pockets and I can accessorize them with funny little keychains. If I lose the things, I usually just have to call a friend or shimmy myself through an open window. It's no big deal. But under no circumstance I have ever lost the ability to play video games because of a set of misplaced of keys.

And of course, a key has never cost me $40, broken windows and skulls, been out of stock for months in a row and forced me to wear a sporty strap for safety. I do that just because it looks cute.

Wiimote Hacked to Make Opening Doors Look Silly [Engadget]

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Thu, 26 Apr 2007 14:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=255568&view=rss&microfeed=true
<![CDATA[ A Wiimote You Can Eat ]]> Some people look at an empty bit of plastic packaging and see trash. Others see the culinary potential inherent in the translucent shell. People like flickr user Balakov, who decided to see what happened when he filled the shell of his empty Wii Play wiimote and extra nunchuck controller with delicious white chocolate.

Unfortunately they are using sponges to fill out the mold due to lack of chocolate, but those sponges could easily be replaced with raspberry cream of some sort. Mmmm. In the end, it's just more proof that everything is better is you fill it with molten chocolate.


Chocolate Wii Controller
[flickr - Thanks Tinkergirl!]

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Fri, 16 Feb 2007 12:20:20 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=237272&view=rss&microfeed=true
<![CDATA[ A Special Message From Nintendo ]]> Looks like Nintendo is sending out Wii Strap warnings again, this time via the console itself. Several readers are reporting a friendly mail popping up in their Wii inbox over the past few days, looking very much like this:

The message goes on to warn of the dangers of wrist strap breakage, noting that Nintendo has received 'some reports' regarding the subject. Just some? I swear, for the first month we couldn't swing a Wiimote without hitting a story about strap breakage. That's like analyzing porn downloads on the internet and saying you've determined that 'some' people enjoy looking at naked women. Okay, maybe that's taking it a bit far. Anyway, kudos to Nintendo for taking the extra steps to make sure those not in the know get in the know. See the full message text after the jump.

wriststrap02.jpg
wriststrap03.jpg

Wii Remote Wrist Strap

We hope you are enjoying your Wii console.

Nintendo has recieved some reports that when consumers swing the Wii Remote with the original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break. Nintendo has made a new version of the Wii Remote wrist strap available to replace the original one used in early product shipments.

Please call (800) 859-4519 or visit http://www.nintendo.com/consumer/strapreplace.jsp to determine if you need to replace your wrist strap.

Thank you!

Thanks to Jayme for tip and the pics that Ashcraft demanded he take!

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Wed, 07 Feb 2007 13:40:07 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=234603&view=rss&microfeed=true
<![CDATA[ Wiikitty: The Final Solution ]]> As Wiikitty has shown us, felines tend to get quite possessive when it comes to wiimotes, leaving gamers everywhere at the mercy of our four-legged friends. Until now. Someone going by the handle of FuzzyAlchemist has turned the tide of the battle in humanity's favor, with a wiimote controlled cat missile delivery system.

Powered by a custom script, the wiimote controlled cat missile platform is our last line of defense. Incapable of completely obliterating Mr. Winkles from up to a mile away, even if you miss the target the fuzzy varmints will chase the missile down and chew on it for awhile, leaving you free to play with your Wii in peace.

Wiimote-Controlled USB Missile Launcher [TechEBlog via Looneygamers - Thanks Yash!]

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Wed, 03 Jan 2007 10:40:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=225626&view=rss&microfeed=true
<![CDATA[ Joytech's Wii PowerStation ]]>

Come late January your wiimote battery life worries are a thing of the past, thanks to Joytech's forthcoming Wii PowerStation. The product features a base station for convenient wiimote charging and storage, as well as two rechargeable battery packs so you can swap them out on the fly, never having to worry about desperately scrabbling for double-As in mid-Zelda again. It even has little side nunchuck holders. Cute!

It wasn't until I saw this product that I realized what a lazy bastard I can be, just leaving the wiimote/nunchuck combo and spent batteries wherever I am when I stop playing. Retailing for around $30, it's a small price to pay to avoid having the controllers surgically removed from an uncomfortable place (the backseat of a Volkswagen?) once the girlfriend trips over them one too many times.


Joytech Wii Powerstation
[Gameseek.co.uk via Videogamesblogger - Thanks peanutismint!]

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Wed, 20 Dec 2006 11:40:29 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=223155&view=rss&microfeed=true
<![CDATA[ More Wii Safety Updates Coming From Nintendo ]]>

Following news that Nintendo is issuing a "corrective action" to replace defective or underpowered Wiimote straps come details on Nintendo's future plans to better inform consumers.

In the following weeks, Nintendo will continue to spread the gospel about Wii Sports related safety. Here's how they'll do it:

  • Send electronic messages to Internet-connected Wii systems to highlight key Wii safety points.

  • Update the Wii operations manual and the manual for Wii Sports with additional wrist strap cautions and specific game advice.

  • Update on-screen wrist strap advisories to include additional messaging.

Considered, but not put into plan yet, is the program in which Nintendo of America prez Reggie Fils-Aime comes to your house and personally kicks your ass until you get it through your thick skull—proper Wii safety practices, that is, not his giant Frankenstein boots.

My suggestion? Just launch a Safety Channel already, Nintendo. When someone goes into cardiac arrest during an extended Wario Ware Smooth Moves session, you'll thank me.

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Fri, 15 Dec 2006 17:40:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=222334&view=rss&microfeed=true
<![CDATA[ Wii Injuries - The Inevitable Conclusion ]]> Finally the Wii related injuries come to a head!

What took you so damn long? I've been kicking this idea around in my head for the past two weeks. I came dangerously close to actually doing something productive with my time! Phew, thank god that's over.

Wii Fatality [Revver - Thanks Ross!]

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Fri, 15 Dec 2006 13:40:41 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=222255&view=rss&microfeed=true
<![CDATA[ EQ2 Via Wiimote ]]> CyanBane, the host of the Eq2-Daily and a coworker of mine at my day job, has managed to work out playing Everquest 2 with a pair of Nintendo Wiimotes.

CyanBane obviously has far too much time on his hands, but it's a pretty neat accomplishment. The only drawback I can see is the lack of easy keyboard access. You can't cyber hot wood elf women with a wiimote...or can you?

Wiieally Interesting Way to Play EQ2 [Eq2-Daily Blog]

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Thu, 14 Dec 2006 12:40:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=221867&view=rss&microfeed=true