They should make the vitality sensor read your blood sugar.... so if you're actually exercising, you can see it go down in real time. Then eat a donut and watch the fireworks :P
Ironically what's selling me the most on this game, after reading this article, is that it's kinda a Roguelike game. I dismissed it as another JRPG before now (I've honestly given up on that "genre. Bought so many during the PS2 era and really never enjoyed or beat many of them. A truly great "JRPG", i hate that term BTW, is a genuinely wondrous thing, but they're so few and far between) but now it seems kind of intriguing.
Was never a fan of the 2K NHL series (I prefer the EA NHL), so I'm not sad to see it go. The NBA 2K series has been solid for almost it's entire run so I'm glad that's staying.
Funny how for years the 2K hockey games were well ahead of EA's because of innovative new ideas that made it far more realistic...only to find itself stagnate after all the accolades they got.
They should have taken same control scheme from EA...God knows that EA took everything else from them (pinning against the boards, more defensive abilities, active sticks, etc.).
I do like rougelikes so this is interesting. I actually managed to beat ADOM this one time, it took maybe 3 years. Nethack, I still haven't gotten past Medusa. I always come prepared with a blindfold but I forget about the electric eels that drag me underwater.
This is fine, but they need to add "hard mode" to make it play like it does on the DS. (I apologize since I'm sure this was probably already said a hundred times and I posted before reading previous comments.)
@Karlott: How long before EA gets it right there though and takes that crown? They've done it with both FIFA and NHL now... two sports that I would have never guessed EA would have led in (especially football/soccer).
@TotalChaos: I can't speak for FIFA, but I know that in '07 they weren't that far behind in hockey, so I am not surprised they have overtaken them. Even in the 2010 games, 2k is way, way ahead in quality still. So they have a long way to go.
@Karlott: In terms of FIFA, PES was ahead of the franchise in terms of playability for well over a decade. They weren't even close behind either, PES was miles ahead. For two consecutive years now they've overshadowed PES and come out as the king of football. That reign looks set to continue as well. (and this is coming from a PES "fanboy").
@Knoxximus ver. 5.66: what was mentioned only applies to the "normal" dungeon. Even the original Shiren let you teleport back to camp repeatedly and eventually make a kaburasutegi+99 and fuuma shield+99; a pointless affair, as the special endgame dungeons reset your level and equipment as soon as you enter them.
hell, I just looked it up and indeed, a few of the endgame dungeons reset your level; some don't, but do silly shit like placing tons of mobs that kill you in 2 hits with the best possible shield that you can forge.
The original Super-Famicom release was probably one of the best games ever released for the system. Dunno about the Wii version though, a lot of Shi-rangers (Shiren fanatics) and fansites have slammed its quality. Wonder if anything's been tweaked for the US release -- should only be a matter of copying fixes made for the impending PSP release in Japan.
BTW, Atlus may be the publisher but I think Chunsoft needs at least a nod as being the developer.
@Shiryu: Yeah? I'm not really. I think alot of companies could do more with the wii than they could. I've heard that this game isn't going to be very long or challenging. Then again, I don't think it's targeted at my age group, so I can't complain. Back to Demon's Souls!
@Danza: I mean the original for the SNES (never came out west) and the sequel on the DS which was ignored. And it's a great game. I like "Chocobos Dungeon" on the Wii, it was also very poorly marketed and almost no one noticed it came out. Hope this doesn't end the same way.
@Danza:
Not challenging? Can't say anything for this particular Wii game, of course, but even if they dialed back the difficulty knob on Roguelikes halfway, they'd still put Demon's Souls to shame.
@emag: Whoa, those are some heavy words, sir! I am forced to respectfully disagree and note that each game type takes different types of gaming skill. If you would like to further discuss this, I will be wearing my monocle at 43rd and main, and await your arrival and debate over tea.
That's a really great idea, I was in a game shop earlier (YAY! I GOT OUT OF THE HOUSE!) and saw a couple wondering if they should by GTA:CW for their young son who liked racing games. I did sort of rather loudly say to my partner that it was half price and she could try running down pedestrians or dealing drugs, they overheard me and changed their mind.
Being able to see the trailer for this in a store would have been great for them as they obviously didn't know much about games.
03:07 PM
03:07 PM
03:03 PM
How about WiiGame?
12/18/09
12/18/09
12/18/09
They should have taken same control scheme from EA...God knows that EA took everything else from them (pinning against the boards, more defensive abilities, active sticks, etc.).
12/18/09
12/18/09
12/18/09
2K had a good run with its hockey franchise, they just couldnt keep up with EA's yearly juggernaut.
I hope 2K isn't going to close, theres been too many dying studios...
12/18/09
12/18/09
12/18/09
12/18/09
12/18/09
12/18/09
hell, I just looked it up and indeed, a few of the endgame dungeons reset your level; some don't, but do silly shit like placing tons of mobs that kill you in 2 hits with the best possible shield that you can forge.
12/18/09
12/18/09
12/18/09
Up next: today's Sports Minute with Blackula.
12/18/09
12/18/09
12/18/09
12/18/09
BTW, Atlus may be the publisher but I think Chunsoft needs at least a nod as being the developer.
12/18/09
12/18/09
12/18/09
12/18/09
12/18/09
Not challenging? Can't say anything for this particular Wii game, of course, but even if they dialed back the difficulty knob on Roguelikes halfway, they'd still put Demon's Souls to shame.
12/18/09
12/18/09
12/18/09
Being able to see the trailer for this in a store would have been great for them as they obviously didn't know much about games.