<![CDATA[Kotaku: Wii Zapper]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Wii Zapper]]> http://kotaku.com/tag/wii zapper http://kotaku.com/tag/wii zapper <![CDATA[ WalMart Holiday Clearance - 2000 Wii Points For $15 ]]> wiipointscard.jpg I was at my local WalMart last night due to a last minute birthday gift card from my sister, and noticed some interesting discounts in the video game aisle pertaining to Nintendo fans. Remember around Christmas when Wal-Mart stores were filled with Wii and DS holiday merchandise? Well many of them still are, and that crap has to go. Now these bargains might not be available at every store - I've seen them at two now so far - but the chance to get a 2000 point Wii Points card bundled with a crappy classic controller sleeve for only $15 is worth looking into, especially with the recent launch of WiiWare.

Other deals I saw included the DS lite starter kits with some kind of system cover and your choice of games (Elite Beat Agents, Polarium, or True Swing Golf) discounted to $9, and the Nintendo Zapper with Link's Crossbow Training at an extremely respectable $12.

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Thu, 15 May 2008 11:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390729&view=rss&microfeed=true
<![CDATA[ Cruis'n Isn't The Worst-Looking Wii Game Anymore ]]>

Color me puzzled. Why would anyone, and I mean anyone, want to port a horrid, mostly unseen coin-op rail shooter from 2004 to the Wii?

Maybe Konami thinks the kitsch factor will outweigh what will soon officially be the worst graphics on the Wii console. That's right this makes Cruisi'n look like a Playstation 2 game. I'd blame the horrid graphics on the Wii, but I've seen the arcade game and they were just as bad on the 2004 coin-op, maybe worse.

A take-off of the original, digitized-photo meets sub-par graphics rail shooter Area 51, Target: Terror will be compatible with the Wii Zapper and has players take on the role of an elite counter-terrorist agent taking down a wave of terrorists, all of whom happen to wear sunglasses or bandannas. The original game actually featured a level at the Denver Airport, but it was so horribly generic I couldn't convince my editors at the Rocky to do a story about it.

Target: Terror will also include mini-games and is due out in the first quarter of 08. Two more screens after the jump.

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And just for comparison sake... the dreaded Car Vault.

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Thu, 03 Jan 2008 16:00:29 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=340145&view=rss&microfeed=true
<![CDATA[ LEGO Zapper Mod Connects All Pieces Of My Heart ]]> My friends, there are mods and there are mods. But for a mod to be awarded the immortality of Kotakutalics, it need be something extraordinary. This Wii Zapper constructed (solely?) of legos (UPDATE: screw grammar, I say it this way) is indeed something extraordinary. Because at long last, Man has the proper peripheral to play an honest game of LEGO Duck Hunt. And we're sure it's every bit as wonderful as we thought it to be.

Here is my lego zapper! [via gonintendo]

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Mon, 03 Dec 2007 13:40:39 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329358&view=rss&microfeed=true
<![CDATA[ Wii Cyber Gun, Hello Knock-off ]]> We're happy to see yet another Wii Zapper knock-off hitting the shelves. What's this one bring to the table? Well, first off, you save a sweet four bucks off the retail Wii Zapper (though we're guessing Link's Crossboy Training is worth at least that much). But on top of that tremendous savings, you also get a banana clip hand grip for full-on guerrilla-style warfare. Would Nintendo ever support tropical jungle mercenary justice? Don't think so. Lamos.

Wii Cyber Gun [brando]

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Wed, 14 Nov 2007 11:40:10 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=322594&view=rss&microfeed=true
<![CDATA[ Resident Evil: Umbrella Chronicles Montage Trailer ]]>

Unlike some of my esteemed colleagues, I'm quite looking forward to RE: Umbrella Chronicles. I've been a fan of rail shooters since House of the Dead and my very favorite, Carn-Evil. I've played RE:UC a few times now at various events with and without the Wii Zapper and while I enjoyed it, I will admit that I liked it better in co-op mode. Something about standing side by side with a friend, taking out zombies right and left with a well placed head shot that just makes my heart light up.

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Sat, 03 Nov 2007 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=318532&view=rss&microfeed=true
<![CDATA[ Zapper Dated For Europe ]]> The earliest record of the crossbow is from Greece in the 5th century BC, so you folks over in Europe have had plenty of crossbow training already. This is probably why you're going to have to wait until December 7th to pay £20 / €30 for Nintendo's Wii Zapper and Link's Crossbow Training, which hits North America on November 19th. We cannot have you folks armed before we've had a proper training period. Otherwise we'd be completely screwed in the States when the great crossbow war breaks out. Besides, if we win, English will be the official language of Europe and these delays won't be an issue any longer!

Europe to Get Zapping Before Christmas [Next Gen]

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Tue, 30 Oct 2007 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=316651&view=rss&microfeed=true
<![CDATA[ Resident Evil: The Umbrella Chronicles Hands-On Again ]]> From the get go, I've had my doubts about Resident Evil: The Umbrella Chronicles. This past weekend's Tokyo Game Show represented my third chance at going hands-on with the survival horror spin-off, with my impression of the game changing very little. Now, with the exception of Wario Ware Smooth Moves and Zack & Wiki: Quest for Barbaros' Treasure, I'm not a motion control convert. And the Wii Zapper? I'd rather just not discuss it. At TGS, I finally got to experience the game with the third control scheme, using the nunchuk and Wii-mote sans Zapper.

Game Developer Magazine editor Brandon Sheffield was kind enough to be my goth sidekick, braving a long walk through sunlight to act as the Rebecca to my Carlos. We worked our way through the majority of the zombie infested train level from Resident Evil 0, ultimately losing to the end-of-level boss, a giant scorpion with a sensitive stinger.

Along the way, we unceremoniously shot stuff, often confusing one another's reticles for the other's, resulting in loads of wasted effort. The same was true for the last minute evade moves, ones that require rapid button presses or really frantic Wii-mote waving. Eventually, we realized we were standing on the wrong side of the screen in relation to our players and switched spots. It kind of helped.

There's something about Resident Evil: The Umbrella Chronicles that just makes it difficult to get excited about. I think the most glaring problem is this: it's not fun. There's little sense of danger or feedback from the game that you're unloading hundreds of rounds on hordes of the undead. It's very sterile.

When we sat down with the game's producer, Masachika Kawata, Luke and I were pressing him for something that could get us excited to play it of our own accord. Would there be puzzles? No. Series of quick time events? Nope. There will be cut scenes, however! Ten hours of pointing and trigger pulling may be your thing, though.

I suppose the game will really appeal to those who absolutely love Resident Evil unconditionally. It's going to flesh out the storyline for those who care about the fall of the Umbrella Corporation. But it looks like it will also provide a fresh look at the series for those who are looking for arcade-style shooting using their Wii controllers. And those are both goals of Masachika Kawata, who really wants to bring in new fans.

Unfortunately, I don't really fall into either of those camps, so Resident Evil: The Umbrella Chronicles feels like a "pass" to me.

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Fri, 28 Sep 2007 18:20:40 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=303230&view=rss&microfeed=true
<![CDATA[ Look, It's A Wii Zapper Box ]]> Sure it's a lovely box, but until they put that little sticker on the bottom left it was merely a curiosity. That little recycled picture of Link is gonna make this puppy sell like a puppy made of gold, filled with chocolate when it hits stores in November. Nintendo has released a little overview of the Zapper and Link's Crossbow Training along with the image, which details operation of the gun peripheral and an overview of Link's three game modes. Those modes are Target Shooting, which is a shooting gallery type game, Defender, in which you stand still while assaulted on all sides by enemies, and Ranger, which you have to play while singing "Sister Christian" at the top of your lungs. You're motoring!

Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
* Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.


Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

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Fri, 21 Sep 2007 18:30:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=302575&view=rss&microfeed=true
<![CDATA[ Nintendo Dates Wii Zapper, Confirms Link's Crossbow ]]>

I've gotten official confirmation from Nintendo that the Wii Zapper interface will indeed come with Link's Crossbow Training packed in and that the remote-housing Wii Zapper will sell for $20 starting Nov. 19.

Link's Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.

Nintendo also confirms a pretty interesting line-up of third-party Wii Zapper support including Resident Evil: The Umbrella Chronicles, Ghost Squad and Medal of Honor Heroes 2 which will include single player, arcade mode and support for up to 32 players in multiplayer.

NINTENDO'S NEW Wii ZAPPER TARGETS FUN
First Wii Game-Play Accessory Comes Packaged with Zelda Software

REDMOND, Wash., Sept. 10, 2007 - Nintendo announced today that the Wii Zapper™ interface for the hit Wii™ home video game system will come packed with Link's Crossbow Training™. The software is based on the hugely popular Legend of Zelda® series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both the motion-sensitive Wii Remote™ and Nunchuk™ controllers in a single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just $19.99.
"The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences."
Link's Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
Third-party publishers have lined up to support the Wii Zapper. EA's Medal of Honor Heroes™ 2 lets players take World War II into their hands with the Wii Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers accessibility to gamers of all skill levels, a full single-player campaign and support for up to 32 players in multiplayer. Capcom's Resident Evil®: The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as new never-before-seen locations like Umbrella's stronghold. One or two players use the Wii Zapper to take aim against a horde of zombies in first-person perspective. SEGA's Ghost Squad™ lets players replicate the arcade light-gun experience at home with the Wii Zapper.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
EA and Medal of Honor Heroes 2 are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

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Mon, 10 Sep 2007 14:58:54 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=298328&view=rss&microfeed=true
<![CDATA[ E306: Nintendo Wii Zapper ]]>

We got all verklempt when we spotted the Zapper in the display case alongside all the other previously seen Wii peripherals, because we loved Duck Hunt back in the day and rumors were that a Wii version would be announced at E3. No Duck Hunt, alas—there weren't any games utilizing the Zapper on the floor, it's still a design in progress. We'll have more photos from inside Nintendo's Wii area, including our hands on impressions of Twilight Princess and Super Mario Galaxy, up in a few minutes.

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Wed, 10 May 2006 14:42:12 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=172923&view=rss&microfeed=true