<![CDATA[Kotaku: wii speak]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: wii speak]]> http://kotaku.com/tag/wiispeak http://kotaku.com/tag/wiispeak <![CDATA[Monster Hunter Tri Preview: Army of Four]]> Monster Hunter is all about the multiplayer, which is why I think it never really took off on PSP in the US the way that it did in Japan – American PSP owners are just too selfish for the buddy system.

Monster Hunter Tri, however, is going for a different audience with its exclusive Wii release. By streamlining the Wii friend code process and adding features other multiplayer games rely on – such as a chat window – Tri is trying to jump start the online ecosystem that's already built into the PlayStation 3 and Xbox 360.

But how does that impact that actual monster hunting?

What Is It?
Monster Hunter Tri is a multiplayer adventure game where up to four players can team up to hunt down monsters. The game skips over friend codes, instead using a lobby system where you can easily find other players and send friend requests. Additionally, there's a chat window in-game that can be accessed with a USB keyboard if you don't feel like pointing and clicking. Currently, Wii Speak is not in the game – but Capcom is "looking into it."

There's also a singleplayer mode built into the game, but details on it are scarce.

What We Saw
I played three missions during the University event using both the Wii Remote/Nunchuck configuration and the Classic Controller Pro because they had one handy.

Note: It's unconfirmed if the Classic Controller Pro will be brought to the US along with Monster Hunter Tri.

How Far Along Is It?
The game is due out in Spring 2010. I didn't notice any major show-stopping bugs – but I was sad to see that the Wii was hooked up to computer monitors which have a nasty reputation of making even very good Wii graphics look fugly. So I can't speak to the graphics which are apparently supposed to be pretty.

What Needs Improvement?
There's No Lock On: Normally, this doesn't matter in Monster Hunter because you pan the camera toward a monster, press attack and bam! You've hit it. However, Tri introduces underwater combat where the monsters can change depth quickly during a fight. Panning the camera a la ground combat under water takes a little extra work and can be totally disorienting. So, yeah, a lock-on would be preferable.

At Tiddy Bit Fiddly: On the Classic Controller Pro, I had a lot of problems getting the Bowgun to aim right. Not only do you have to have the weapon out and cocked before you can attack – you also have to choose between shooting from the hip or going into sniper mode with a targeting reticule. Given that battles move very quickly and monsters can charge across a field right at you while you're reloading and re-cocking, it would be nice if the button controls for un-slinging, cocking and aiming your Bowgun were perhaps a little streamlined. Or if there were a Panicked Dodge button that would snap you out of sniper mode at the last second.

Constant Loads: Every time you leave an area of a map – which you will, because the monsters move around – you've got to endure a loading screen. It gets tedious.

What Should Stay The Same?
Wow, It's Multiplayer! I'm not used to more than two people in my multiplayer on the Wii, so I was excited to see four people in the same place, attacking the same thing with no lag – on the Wii! If Monster Hunter Tri can work things out such that people actually buy this game and play it, it's going to be a lot of fun team up with people and make new friends among strangers the way I would on other consoles.

Swimming Is Fun: Once you get the hang of the quick-swim button and the dive button, moving around underwater feels pretty pleasant. I kind of wonder how the lancer doesn't drown under the weight of her weapon, though…

Final Thoughts
Two things will probably make or break this game: Wii Speak and pay-to-play subscriptions. In Japan, they don't have the former, but they do have the latter – and a long history of loving Monster Hunter. Here, we're sad because there are only like two games that use Wii Speak and I really don't think we'd stand for a subscription Wii game no matter how awesome it might be. Also, we're not as fond of or familiar with Monster Hunter – but with any luck and a little attention to these two make-or-breaks, Capcom could be changing that.

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<![CDATA[No Fee, and Maybe WiiSpeak, for Western Monster Hunter 3]]> Capcom's considering both adding Wiispeak support to and removing monthly fees for online play from its Western release of Monster Hunter, according to a couple of separate reports.

In Japan, Monster Hunter 3 will carry a fee for online play, a detail that arched some eyebrows on this side of the Pacific. Speaking at TGS, Chris Kramer, the senior spokesman for Capcom USA, said circumstances unique to Japan may make this unnecessary elsewhere. According to GamingUnion, Kramer said:

It's something that we're looking into at the moment and there are a few factors to consider. Firstly, Monster Hunter isn't as popular in the West, so it might put people off. Secondly, Japan doesn't have Friend Codes, so Capcom run all the servers and the monthly fee is essentially to pay for those costs.

Makes sense and even if it's not final, it's a good bet this means no fees.

Regarding WiiSpeak, for all six of you who have it, the Capcom producer Ryozo Tsjmoto told G4 in an interview that "a lot of users have asked for voice chat," in Monster Hunter 3, and:

We're looking into right now whether it's technically possible or not. And so if it is, maybe we'll make an announcement. If it isn't, you know, if it realistically can't be done, then I'm sorry we may have to leave it out. But we're looking into it.

And that's all the Monster Hunter 3 news I can dredge up for you at this hour.


Capcom Producer Chats Monster Hunter 3 Tri (Wii) at TGS 09
[G4 via Nintendo Everything]
Monthly Fees In Monster Hunter 3 Could Be Scrapped [Gaming Union via Nintendo Everything]

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<![CDATA[Wii Speak Will Be Tradeable]]> According to a Nintendo UK representative, inclusion of a Wii Download Ticket number with Wii Speak microphone will in no way affect the ability for purchasers to resell the peripheral.

It was previously feared that the inclusion of the code, redeemable only once for the free Wii Speak Channel required to make use of the device, would prohibit purchasers of resold units from activating the device, but Nintendo explains that a new ticket number is just a phone call away.

"Any consumer who may have misplaced their Wii Download Ticket number for the Wii Speak Channel or require a new number following a Wii exchange may contact their local Nintendo Customer Services department, where they can request a replacement Wii Download Ticket number."

See? We were all worried about nothing. Nintendo obviously planned it this way all along, rather than simply reacting to the public outcry. That's just how they roll.

Nintendo clears up Wii Speak issue [Eurogamer]

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<![CDATA[Wii Speak, In Action]]>
Have you seen the Wii Speak microphone in action? I haven't. So let's watch, as this sweet, innocent Japanese teenager "meets up" with a friend in Animal Crossing and "does stuff". Can't understand much, but it's clear they both recognise a lobster when they see one, one of them is very insistent they eat chicken for dinner, and they both find the whole experience overwhelmingly cute. If there were a hell for Xbox Live users, surely this would be it.

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<![CDATA[Now Nintendo Are Going After Used Games]]> Well, not games per se. Hardware. The Wii Speak peripheral, which is due to hit shelves any day now, is the latest item to take the fight to used games. How? Included with the microphone is a download coupon for the Wii Speak Channel, which you'll need if you want to use the device outside of games. That coupon is the only way you can get the channel. You can't download it from the Shop Channel, you can't pay for it then download it, you can't even beg Nintendo for a copy. So if you buy a Wii Speak mic used, you won't get the coupon, you won't be able to use the Wii Speak Channel. Savvy shot across the bow of used-game retailers, or dick move for budget-minded consumers? It's probably both.

Wii Speak Channel Only For Wii Speak Purchasers, Don’t Buy It Used [MTV]

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<![CDATA[The Conduit Already has MotionPlus, WiiSpeak, Sequel]]> High Voltage chief operating officer Eric Nofsinger told MTV Multiplayer that The Conduit, due out March 2009, will support MotionPlus and WiiSpeak, and alludes to an already-planned sequel that will make greater use of those capabilities.

“We’re hooking it [MotionPlus] up,” Nofsinger told Multiplayer. “We want to support it. Probably for this version of the game there’s not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it.”

Earlier this month, reports said High Voltage would push to start work on a sequel once they got a publisher for the first, and that an announcement of the publisher should be coming soon.

The Conduit Already has MotionPlus Support, WiiSpeak Too [MTV Multiplayer via GoNintendo]

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<![CDATA[Wii Speak Channel Coming Next month]]> You didn't think the Wii Speak microphone was only for Animal Crossing, did you? No, Nintendo announced today at their press conference in San Francisco that an all-new Wii Speak Channel will arrive in North America on November 16th, allowing up to four friends who've exchanged Friend Codes to chat with one another. In the chat room, players will be represented by their Mii's, who will mimic their speech on the screen as it happens. I'm guessing that's limited to hand gestures and simple body movements, so those planning on using the channel for more intimate encounters will still have to rely on their imaginations.

The Wii Speak microphone, which retails for $29.99, will come packaged with a code that allows owners to download the Wii Speak Channel at no additional charge. Other uses of the mic include leaving voice messages for your friends ("Why did you disconnect? I wasn't done yet?") and narrating photo captions.

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<![CDATA[Animal Crossing Getting WiiSpeak Bundle]]> According to reports from the recent GameStop managers conference in Las Vegas, Nintendo is planning on shipping a version of Animal Crossing: City Folk with the WiiSpeak microphone packed in. Can't say it comes as a surprise, but the marketing materials we'd seen to this point had all touted the accessory as being sold separately, so we welcome news of the pack-in.

According to tipsters, the bundle will set you back $69.99, making the WiiSpeak mic a $20 value, presumably. Pricing in bells was not provided. We're double checking with Nintendo to ensure maximum accuracy.

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<![CDATA[Nintendo Reveals "Wii Speak" Chat For Wii]]>

At E3, Nintendo revealed Wii Speak, which appears to bring voice chat to the Wii via a speaker and microphone that go on top of the sensor bar.

It acts as a "community microphone" that lets everyone talk in a room, and users can also post messages to friends' cell phones and message boards. It was demonstrated alongside the new Animal Crossing: City Folk for Wii.

We'll bring you more info as it becomes available.

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