Lock-on is totally unnecessary, especially for Monster Hunter where the mechanics are, "swing/shoot at the part where you want to attack". A lock-on would defeat the concept and make the "break horns", "cut tail" a bit uneven.
It would be interesting if it had like a camera lock-on though, for those who gets disoriented by the camera work and monster movement, but I doubt fans really care much since camera control is just part of the game play.
@EatCheeseForLife: Yeah. MH veterans understand that this feature would be useless. I wonder if AJ has played a MH before? I totally understand why people say that after first playing the game bur after a while you get used to it.
@Revival: I reviewed MH, actually, and thank you for asking. Did you read the part where I said you didn't need a lock-on on other consoles because there wasn't underwater combat?
@AJ Glasser: Yes I did I guess I just didn't actually use any of my reading comprehension skills that would have told me "this means she has played an MH before" heh.
You're the first I have heard to complain about the underwater before though so it seemed like maybe you hadn't played one before. All that I have heard said its different but actually quite good.
@Revival: I liked the water level fine. But it is a change of gameplay for the series and that does put a strain on the classic targeting because enemies can now go above or below you whereas they couldn't in other MH games. So when you lose a monster that charges, you're not just panning left or right 'til you find it, you're also dealing with up and down -- which is why I think a lock-on would reduce confusion.
@AJ Glasser: That makes sense. If you created a lock on in the way that EatCheeseForLife is describing. Sorry if I caused you to get upset. I was merely curious.
Nice write up. This got me even more excited for the game, but I don't think it's necessary to discuss the displays you played it on. After all, hardly anyone is going to be enjoying this game in their home on a pc monitor. I read some other impressions of the game today that highlighted this too (destructoid explained it "looked like a someone spread a smear of lotion across the screen")
Everything I've seen before this preview has suggested that the game looks excellent so hopefully it was just the setup.
AJ, the single-player game is basically the same as the multi-player but has a tutorial and slowly guides you through the features of the game. The single-player also gives you access to a sidekick whose skills you can customize. There is an "ending" to the SP but afterwards, you can continue playing and play the same character (with all items and gear) in both SP and MP at any time. Additionally, there is an offline, split-screen multi-player which pits you and a friend against a series of monsters in an arena setting. In case you're wondering, I imported the game through Play Asia and played through the entire single-player portion of the game.
Also, you don't need lockon, especially if you play with a Classic Controller or CC Pro, because if you use the button attack scheme (which I imagine most people will) you can control the camera with the right stick, which seemed to be most people's bitching point about the camera.
Myself, I still used the d-pad. It's familiar and works fine.
How are there no details on the single player mode when the game has been out since August in Japan? I already completed single player mode. You're a hunter in a small atoll town and you need to figure out what's causing the massive earthquakes. Somehow, killing lots and lots of dino-monsters solves the problem.
Voice chat is a necessity for communicating in this game. The PSP doesn't have that problem since you're playing with people in the same room or using voice chat supported in Ad Hoc Party.
I wonder what they're going to do about monthly fees?
@I_MAED_A_NICKNAME_WITH_Z0MBI3S: Yeah, text chat is worthless in this game outside of in town preparations. You need voice chat to actually play as a team.
@I_MAED_A_NICKNAME_WITH_Z0MBI3S:
I've managed without it plenty of times before. It does make it more fun in some ways though and allows you to coordinate better on what you want to do. I've found playing online over Kai though most people know what they're doing without having to be told.
@Odin: I have a notorious thirst for power sliding with my lance right into a monster's head and getting in the way of some poor sap's Tranq bombs. What, you wanted to take it alive? Why didn't you say so sooner! I thought I could bash just one more horn off...
Even with experienced people, VC could prevent a lot of little annoyances that add up. Like unintentional games of Bomberman.
WiiSpeak would be great but if it has keyboard support at least I'd be fine (that means I won't have to pick up a peripheral, as well.).
The REAL deal break or make is pay to play. I never bought a PSO hunter's license, I do not plan on getting a Monster hunter's license if I have to pay.
Capcom knows what they have to do in order to make this thing sell.
Uhhhh...It's not that us American MH players are "too selfish to use the buddy system", its the fact that until quite recently, the only way to play online with others was with X-Link Kai. Which is not very convenient, or possible for some.
@SHOWTIME!: Yeah, I wished forever that I could play MH with friends, but X-Link Kai didn't work with my setup and I wasn't about to go buy a wireless card I didn't need for one game.
I will admit, I am a huge Monster Hunter Fan. I played the PS2 and I bought every single game on the psp. This will probably force me to buy a wii (with the inclusion of Metroid another M), but I am sadden by the fact Capcom decided to put this game on the Wii. I'm sorry to bash Wii, but I this game would look, feel, and play so much better on a PS3 or a X-box and not only that the infrastructure of the PS3 and the X-box is exceptionally better than the Wii. Super Smash Brothers Brawl, and Mario Kart for the Wii didn't have the best online infrastructure and those games are from the company that made the system. I only hope that Capcom can create a good online system that gives freedom (har har no pun intended for the Monster Hunter Freedom) to the users to choose parties they want to join and doesn't force the player have to use friends codes or have the game randomly stick you in a party of random people.
I know I will be flamed, bashed, and crucified for going against the Wii, but I used to own one. I bought it 3 months after it's release (and stood in line at Target at 5 am in the morning) and I was unimpressed with the line up of games and sold it for an X-box. When Online games came out, I played Brawl and Mario Kart online and off and it still did not "wow" me with its online infrastructure. I just feel with a franchise as popular as Monster Hunter in Japan, it would come out on a system like on the PS3 that could make it look amazing and have a decent online system (and online voice chat).
@Jmans Revenge: I've already played MH3 online. There's nothing PSN or XBL would bring to it that it doesn't have on Wii except the ability to open the system menu during the game and possibly integrated voice chat.
Anyway, for the people bitching about voice chat, I just hooked up my headset to my laptop or computer and used a Steam voice chat room.
@Revenge_of_Nekojin:
I'll probably do the same with Skype or something. My PS3/Wii and PC are all hooked up to the same HDTV, I have the sound routed through the PC speaker system and a second monitor so I'm pretty sorted as far as getting voice in game goes.
Still even though I own a Wii it's been hit and miss for me and I have to say as far as online is concerned it's a good way behind its competition. I mean I'll take your word that PSN or XBL wouldn't add too much that it doesn't have already. But keep in mind that's because Capcom are completely side stepping Nintendos online setup. It says a lot about it that they had to put their own system in place.
Also we're in the age of game patchs and DLC for consoles now. MH is definitely a game that would benefit from incremental updates, new missions, items, monsters, even weapon types. With no HDD the cap on what they can do in that area is probably a bit lower. As such we'll end up with how MH has been so far, buying a revamped version of the last game a while after the first.
I still <3 Monster Hunter and will buy it and force as many of my Wii owning friends to buy it as possible and then play the shit out of it. But I can't shake that feeling that it'd suit the 360 or PS3 just a little bit more.
@Odin: I'm not arguing, because I'd love to see a PS3/360 version of the game. But I'm sick of seeing 'This would be better on X'. It's a great game on the Wii and the gameplay would be exactly the same on any other system. The only differences would be slightly smoother multiplayer integration and better graphics.
The Japanese Monster Hunter 2nd G had several easy applications available for getting online to group up adhoc for fights. The US version had the same adhoc ability, but the actual applications didn't exist until recently.
That's a big problem when you are as spread out as the US is compared to Japan. Ways did exist, but were rather difficult to use, cost money, or required a very technologically adept skill set.
I'd also imagine lock on would hurt you more than you would think since the camera would lock on but your character wouldn't. You'd have to constantly be aware of the changing camera and how your character would move at that camera angle. Character and camera lock on would ruin a lot of the hard won fun of Monster Hunter, in my mind.
Uh oh. You mentioned lock-on. I'm a relative outsider to the MH series but even I know to even mention that term around the hardcore fans brings untold scorn to those who bring it up. Despite the fact that it could really help in many scenarios.
@Chronixal: Pretty much. I find even in MH Unite the lack of a lock on is really disorienting with melee weapons. I often swing at nothing because my camera wasn't right on target or something. That totally meant that I had to stick with bowguns for the bulk of the game. :-/
@Lyner: To be honest, I can see both sides of the argument. A static lock on the creature would make it impossible to target the individual parts of the creature for which the series is famous for. However, a more flexible lock, one that purely keeps the creature onscreen at all times would be hugely helpful. Especially for the PSP versions. Moving the camera and your character at the same time was really painful.
@Lyner: Learn to play. You can swing in any direction no matter where the camera is facing. If you're somehow missing a monster that's the size of a small house, I think you just suck at the game.
@Revenge_of_Nekojin: I would argue that fighting a Tigrex in rage mode could constantly charge you faster than you can swing the camera around, seeing as it's not too swift at the best of times. As I mentioned, it's also quite awkward though granted that more the fault of the PSP than Unite itself.
However, your clearly a more capable player than myself and all credit to you.
@Chronixal: He doesn't move faster than the camera, though.
If you need it to swing THAT FAST, then face the monster and tap L. It instantly centers on whatever you're facing is.
I mean, I just don't see how it's necessary. I never missed it even in the first game, and I honestly think it's just that people have been spoiled by lockon for so long that they don't know how to deal with the lack of it.
Really not that hard. Just attack at an angle. And I'm sorry if I come across as rude or blunt, but I run a major MH forum and I hear people say the dumbest things about my favorite series constantly, so I'm kind of on a hair trigger when it comes to it.
@Revenge_of_Nekojin: No apology needed. I know what it's like to see newcomers trash, inadvertently or otherwise, a series close to you. I'd flip my lid if someone suggested introducing the Archie cast to the Sonic games for example.
I guess when it comes down to it, MH is a game that needs to be learnt gradually and perhaps I myself didn't put enough time in. For what it's worth, I don't dislike MH, not at all, but I personally wouldn't object to a lock on. Not necessarily at the expense of the major fans though.
@Chronixal:
Really? I just set my camera at a comfortable angle (normally default) and used the left trigger to bring the camera to my facing when I needed to. Sure you can mess around using the D-pad for more precise views but merely springing your camera to your direction is fine for most things and is easy peasy.
@Chronixal: I think if they actually added lock on, the old time fans just wouldn't use it, and the newbies would never stop using it, which would mean they never really got good enough at the game to play with the older players, which would just create this huge rift in the online crowd.
It's just better this way for the community, let alone the actual gameplay.
I'm considering buying my Wii back at the prospect of an underwater duel with Plesioth right now. Seriously. Put pay-per-play would be in instant no to me. It's the reason why I plumped for PlayStation this generation instead of getting an Xbox, and if I do get my Wii back, I don't want it going down this road too. I don't play games online very often so to be forced to pay a fee every year in order to do so would be a bit much to me.
@James Henderson: Plesioth isn't in this one. You get a giant pufferfish/frog thing, a sea dragon, a water lizard thing, and basically an underwater Lao Shan Lung.
11/20/09
I hate you AJ.
11/19/09
11/19/09
It would be interesting if it had like a camera lock-on though, for those who gets disoriented by the camera work and monster movement, but I doubt fans really care much since camera control is just part of the game play.
11/19/09
11/19/09
11/20/09
You're the first I have heard to complain about the underwater before though so it seemed like maybe you hadn't played one before. All that I have heard said its different but actually quite good.
#speakup
11/20/09
#speakup
11/20/09
#speakup
11/19/09
Everything I've seen before this preview has suggested that the game looks excellent so hopefully it was just the setup.
11/19/09
11/19/09
Myself, I still used the d-pad. It's familiar and works fine.
11/19/09
11/19/09
I wonder what they're going to do about monthly fees?
11/19/09
11/19/09
11/19/09
I've managed without it plenty of times before. It does make it more fun in some ways though and allows you to coordinate better on what you want to do. I've found playing online over Kai though most people know what they're doing without having to be told.
11/19/09
Even with experienced people, VC could prevent a lot of little annoyances that add up. Like unintentional games of Bomberman.
11/19/09
The REAL deal break or make is pay to play. I never bought a PSO hunter's license, I do not plan on getting a Monster hunter's license if I have to pay.
Capcom knows what they have to do in order to make this thing sell.
11/19/09
11/19/09
11/19/09
I know I will be flamed, bashed, and crucified for going against the Wii, but I used to own one. I bought it 3 months after it's release (and stood in line at Target at 5 am in the morning) and I was unimpressed with the line up of games and sold it for an X-box. When Online games came out, I played Brawl and Mario Kart online and off and it still did not "wow" me with its online infrastructure. I just feel with a franchise as popular as Monster Hunter in Japan, it would come out on a system like on the PS3 that could make it look amazing and have a decent online system (and online voice chat).
11/19/09
Anyway, for the people bitching about voice chat, I just hooked up my headset to my laptop or computer and used a Steam voice chat room.
11/19/09
I'll probably do the same with Skype or something. My PS3/Wii and PC are all hooked up to the same HDTV, I have the sound routed through the PC speaker system and a second monitor so I'm pretty sorted as far as getting voice in game goes.
Still even though I own a Wii it's been hit and miss for me and I have to say as far as online is concerned it's a good way behind its competition. I mean I'll take your word that PSN or XBL wouldn't add too much that it doesn't have already. But keep in mind that's because Capcom are completely side stepping Nintendos online setup. It says a lot about it that they had to put their own system in place.
Also we're in the age of game patchs and DLC for consoles now. MH is definitely a game that would benefit from incremental updates, new missions, items, monsters, even weapon types. With no HDD the cap on what they can do in that area is probably a bit lower. As such we'll end up with how MH has been so far, buying a revamped version of the last game a while after the first.
I still <3 Monster Hunter and will buy it and force as many of my Wii owning friends to buy it as possible and then play the shit out of it. But I can't shake that feeling that it'd suit the 360 or PS3 just a little bit more.
11/19/09
#speakup
11/19/09
That's a big problem when you are as spread out as the US is compared to Japan. Ways did exist, but were rather difficult to use, cost money, or required a very technologically adept skill set.
I'd also imagine lock on would hurt you more than you would think since the camera would lock on but your character wouldn't. You'd have to constantly be aware of the changing camera and how your character would move at that camera angle. Character and camera lock on would ruin a lot of the hard won fun of Monster Hunter, in my mind.
11/19/09
11/19/09
11/19/09
#speakup
11/19/09
11/19/09
11/19/09
However, your clearly a more capable player than myself and all credit to you.
11/19/09
If you need it to swing THAT FAST, then face the monster and tap L. It instantly centers on whatever you're facing is.
I mean, I just don't see how it's necessary. I never missed it even in the first game, and I honestly think it's just that people have been spoiled by lockon for so long that they don't know how to deal with the lack of it.
[www.youtube.com]
Really not that hard. Just attack at an angle. And I'm sorry if I come across as rude or blunt, but I run a major MH forum and I hear people say the dumbest things about my favorite series constantly, so I'm kind of on a hair trigger when it comes to it.
#speakup
11/19/09
I guess when it comes down to it, MH is a game that needs to be learnt gradually and perhaps I myself didn't put enough time in. For what it's worth, I don't dislike MH, not at all, but I personally wouldn't object to a lock on. Not necessarily at the expense of the major fans though.
11/19/09
Really? I just set my camera at a comfortable angle (normally default) and used the left trigger to bring the camera to my facing when I needed to. Sure you can mess around using the D-pad for more precise views but merely springing your camera to your direction is fine for most things and is easy peasy.
11/19/09
It's just better this way for the community, let alone the actual gameplay.
#speakup
11/19/09
#speakup
11/19/09
#speakup
11/19/09
Make Monster Hunter on PS3 or 360 as soon as possible, okay?
I'm beginning to think there is something wrong with you guys...like, mentally.
11/19/09
11/19/09
I'm considering buying my Wii back at the prospect of an underwater duel with Plesioth right now. Seriously. Put pay-per-play would be in instant no to me. It's the reason why I plumped for PlayStation this generation instead of getting an Xbox, and if I do get my Wii back, I don't want it going down this road too. I don't play games online very often so to be forced to pay a fee every year in order to do so would be a bit much to me.
11/19/09
The game is great though.