<![CDATA[Kotaku: Wii Fit]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Wii Fit]]> http://kotaku.com/tag/wii fit http://kotaku.com/tag/wii fit <![CDATA[ Wii Fit Gets Sweaty Japanese Porn Homage ]]> Well! If Brain Age gets a naughty movie, then one would correctly assume that Wii Fit must get one as well. Japanese adult video maker Gekidan Carnival has just released Geki Fit, which features the tagline "Fitness Is Erotic!" Geki Fit features 115 minutes of young ladies in various stretching and yoga poses against an all-white background. While there are no Wii-motes, Wiis or Balance Boards, the movie does feature font and packaging "homages." (Gekidan Carnival probably doesn't want to get sued back to the stone age by Nintendo!)

Hit the jump for the cover. The distasteful sweat might be NSFW.


And below, the Japanese Wii Fit box art.

GekiFit [NSFW via Hatimaki]

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Fri, 11 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5024112&view=rss&microfeed=true
<![CDATA[ Playgirl Model Shows His Wii Fit ]]> This is only fair, we guess. Wii Fit Girl and Playboy's Jo Garcia showed just how saucy playing Wii Fit is. Playgirl model Nicholas Ryan tosses his hula hoop in the ring with a YouTube video showing the male retort — among other things. The video quality isn't as high as in the Jo Garcia clip, but Ryan attempts to make up for that with a variety of underpants, a riding whip and nunchakus.

Hit the jump for the clip. It's NSFW and there is man ass. You've been warned.

The most frightening Wii Fit Hula Hoop video ever [Balance Board Blog]

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Wed, 09 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5023660&view=rss&microfeed=true
<![CDATA[ How's Wii Skate It? We Skate It To Find Out ]]> We hope you're ready for a world in which all games are controlled with your feet, because following the success of Wii Fit and the welcoming of the game's Balance Board peripheral by third-party developers, it's only going to ramp up from here. Fortunately, in the case of the Skate It at least, playing games with your feet may not be such a bad thing. It has the potential to be about as awkward as any attempt to ride a skateboard, if it's your first time, but you might be surprised at how easily one can pull off nose manuals and nollie kickflips within minutes.

Obviously, one isn't required to have a Wii Fit Balance Board to play Skate It. It can also be controlled using only a Wii Remote. And that, somewhat surprisingly, works rather well, too.

Still, it's a bit unnerving at first. It's simple, though, with little in the way of button pressing. Simply press A to accelerate, down on the D-pad to stop and B to perform grabs. Everything else is motion controlled — kicks, flips, ollies, turns, everything.

Turning your board with twists of the remote requires a steady hand. Skate It will require just as much extremity agility and concentration as the original Skate and sticks closely to the formula established by the first. You won't be doing as much wild waggling and joint-killing shaking as some of the Wii's other offerings. Instead, because Skate It's controls are about finesse and precision, you'll find yourself looking a bit more zen as you try to avoid unintentional board slides and the not-uncommon faceplant.

As with the original Skate, I had a bit of trouble shaking off my Tony Hawk Pro Skater past and becoming reaccustomed to EA's approach. But after a few minutes with the Wii Remote and the Balance Board schemes, both rewarding in their own way, it was very much a peaceful, enjoyable experience, similarly sandbox-y and mostly pressure free — editors from other outlets waiting in line notwithstanding.

My only complaints with the control scheme lie in their unfamiliarity. The Wii Remote would perform well in some parts, with nose manuals via a quick remote hop and downward angle working like a charm. But in other instances, I'd find myself steering wildly out of control. It was also pretty easy to lose one's center on the Balance Board and feel the strain of fake skateboarding on the underdeveloped calves. (Perhaps that possible skateboard-like frame could address this, but we'll have to wait to find out.)

Still, I left Skate It pretty impressed, admiring the control scheme and seemingly smart implementation of the Balance Board. We're looking forward to spending more time with it at E3, but for now we'll just soak in the screen shots and become more familiar with the controls in the galleries below.

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Mon, 07 Jul 2008 21:00:59 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022728&view=rss&microfeed=true
<![CDATA[ 64 Percent of Those Polled Gave Up Wii Fit ]]> Wii Fit has done big business in Japan — and pretty much everywhere, for that matter. The peripheral and game went on sale late last year in The Land of the Rising Sun, and Japanese website IT Media poses the question: Do Wii Fit owners actually still play Wii Fit everyday? Short answer: Nope. According to the thousand IT Media readers polled (for whatever that's worth), the majority of them do not play their copies of Wii Fit (ditto). Here's the breakdown:

Do you use Wii Fit faithfully everyday?
• 22 percent — I record my progress faithfully everyday
• 6 percent — Maybe once every two or three days
• 6 percent — Once a week
• 64 percent — Stopped using after purchase

Like any exercise program, most people quit early on. Guess it's good that even 22 percent are sticking with it, but still. Any Wii Fit owners out there? Do you use Wii Fit faithfully everyday?

装着率に見る「Wii Fit」 [IT Media Thanks, cpt!] [Pic]

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Thu, 03 Jul 2008 21:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022132&view=rss&microfeed=true
<![CDATA[ The Wii Bikini Queens (Not In Bikinis) ]]> Nintendo's Japanese ads are smart. They don't just feature famous celebrities, but former-bikini-girls-turned-mainstream celebs. That's curvy cheesecake pin-up turned actress Eiko Koike on the new Wii Fit TV spot. Sure, the Nintendo ad isn't gratuitous in the least, but it certainly doesn't turn its back on Koike's most famous assets. This isn't the first bikini girl to shill Wii stuff. Earlier this spring, Swimsuit idol Aki Hoshino appeared in Mario Kart Wii spots in a mini-skirt.

They've both done some risqué stuff in the past — nothing X-rated. Google if you like! Just know: These sorts of celebs advertise all kinds of stuff in Japan, so it's not totally unusual to see that here. Either shows how mainstream these models are or how progressive Nintendo's Japanese advertising is. Hit the jump for the Hoshino ad from earlier this year, via Jean Snow at Game|Life.

Watch the Eiko Ad [Wii]

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Wed, 02 Jul 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021393&view=rss&microfeed=true
<![CDATA[ Fun Factoid: Zelda Dev Team is 2 to 5x as Large as Wii Fit's ]]> That's one of the tidbits coming out of a 90 minute interview Shigeru Miyamoto did with Wired, in which he expounds at great length on Wii Fit and to other degrees on subjects such as the Wii's graphical capabilities, competitor imitation of the Wiimote, and other matters. Here's an interesting excerpt:

Miyamoto: I think that the understanding of the Wii remote technology has certainly proliferated to developers, and their understanding of how it works is now very strong. But, I think that in terms of developing games for the Wii remote, it's really more about the focus of the team and how thoroughly they consider the user interface and the end experience for the consumer in terms of how intuitive that is and how easy it is to use. And, at this point, I think it's just difficult for me to say how many teams that are really focused on that experience ae out there and are working on games.

In other words, shovelware, by its nature, doesn't fully employ the capabilities of Nintendo's unique controller. Or any, controller, really.

Was that too harsh? I need to go back and watch "I Love the World" again. In all fairness, Miyamoto covers a ton of ground in this talk, including how his approach to designing Donkey Kong carries forward to game design today. Check it out.

90 Minutes with Miyamoto, Nintendo's Master of Amusement [Wired]

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Sat, 28 Jun 2008 17:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5020543&view=rss&microfeed=true
<![CDATA[ Let's Cheat At Wii Fit! ]]> Wii Fit is wildly popular. Some folks are even buying it in hopes of dropping a few pounds — which is fine. If used as intended, Wii Fit is a suitable enough for exercise support (though, it might give best results if combined with traditional exercise). But like everything, there must be sneaky ways to cheat. There are! According to C|Net's Crave, here are a couple ways you can fool Wii Fit into thinking you are fitter:

Make your Mii taller
Enter heavy clothing
Waggle your way through jogging
Ski from the sofa
Use the Balance Board as a standard controller for heading

Good times! Crave does point out that even cheating at Wii Fit is a workout of sorts.

How to cheat at Wii Fit [Crave]

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Fri, 27 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020181&view=rss&microfeed=true
<![CDATA[ Wii Fit Hula Hoop Girl Hits TRL ]]>

Lauren Bernat and boyfriend Giovanny Gutierrez hit MTV's TRL this week to once more deny that video of Bernat shaking her money maker for the camera on Wii Fit was anything other than a bit of friendly voyeurism.

Never mind that in his first, I believe, interview on the subject with Joystick Division he called the whole thing a "spec viral video", leading at least me to think that this was something more than a bit of video tom-foolery. My guess, Nintendo had nothing to do with it, but Gutierrez and fellow marketer Bernat saw a chance to make a name for themselves in the right circles with their vid.

I guess it doesn't really matter, in the end... see what I did there?

Watch Wii Fit Underwear Girl on TRL [MTV Multiplayer]

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Wed, 18 Jun 2008 13:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5017583&view=rss&microfeed=true
<![CDATA[ Europeans Find Good Use For Wii Fit Board: Controlling WoW ]]> Anyone still using their Wii Fit Balance Board? Matthieu and Simon, students at German Research Centre For Artificial Intelligence, are! They've got the board hooked up to a PC via Bluetooth and are using the Nintendo peripheral as a World of Warcraft movement controller. Nice to see some folks still using the Balance Boards innovating.

Oh, and the music used in this video is FRIGGIN' AWESOME.

WoW Fit [Rock, Paper, Shotgun]

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Tue, 17 Jun 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017434&view=rss&microfeed=true
<![CDATA[ "DS Hardware Demand Has Now Peaked Globally, Software Downturn To Follow" ]]> The Nintendo DS truly opened up the gaming to a larger audience. Same for the Nintendo Wii. But are these new gamers actually gamers or are they simply passing through? In short: Is casual gaming a fad time bomb waiting to implode? Analyst Hiroshi Kamide from KBC Securities Japan states:

Casual gaming growth has been the primary driver for the industry over the last three years, the key player being the Nintendo DS. We believe DS hardware demand has now peaked globally. A downturn in software demand is likely to follow, as casual gamers are ‘happy with their lot’ and do not need to consume more. We feel that the same predicament awaits the Wii console with its similar market expansion angle. Titles such as ‘Brain Training’ and ‘Wii Fit’ do not act as ‘gateway drugs’ to turn non-traditional gamers to core repeat users. We feel this is a structural industry issue that cannot be easily changed.

Continuing, Kamide adds that he believes the industry is in for a slowdown after three years of strong growth. Yet, Kamide adds, "Despite low consumer confidence, we feel core gamers will remain relatively resilient in terms of demand for marquee titles." Meaning? In Japan, big games like Resident Evil 5, Street Fighter IV and Final Fantasy XIII should do well when released. Casual games? Well...

[Pic]

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Tue, 17 Jun 2008 01:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5017041&view=rss&microfeed=true
<![CDATA[ Wii Fit Women Causing Massive Damage? ]]> According to a Telegraph headline, women who are working up a sweat via Wii Fit are responsible for rampant household destruction to the tune of £20 million (about $40 million in U.S. Dollars). That would be pretty damn impressive—not to mention perfect UK Resistance fodder—if it were even remotely true. Despite what you might be Digging right now, the headline doesn't match the article... or common sense for that matter.

The Telegraph piece cites a poll of 1,000 get fit types in the UK. It later states that damages caused by vigorous workouts, not necessarily related to Wii Fit, have amounted to an average of about $13 in damage over the past year, nationally working out to forty mil. Yes, that's over the past year, not the last two months that Wii Fit has been on in that market. In other words, UK Wii Fit players aren't doing Hulk-like destruction to their homes.

We can only assume that Telegraph journos were looking for some excuse to watch the Lauren "Wii Fit Girl" Bernat clip on YouTube for a better part of the day and less concerned with whipping up some facts.

Wii Fit women leave £20 million toll of destruction to living rooms [Telegraph]

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Mon, 16 Jun 2008 19:30:35 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017011&view=rss&microfeed=true
<![CDATA[ Playboy's Jo Garcia Pwns Wii Fit Girl ]]>
When Wii Fit Girl did her 3 million hits thang, somehow I knew this was coming down the pike. Because Playboy is the home of Jo Garcia, the Cyber Girl of the Year for 2008 and an enthusiastic and knowledgeable gamer herself. And not only does she have noooo problem wearing much less than naughty librarian glasses and panties, Playboy also has muuuuuch better video equipment and editing.

The link is to a version that, while probably NSFW, is non-nude and won't get you arrested. I can vouch for the fact there is a topless version out there too, and let's just say she sticks the landing in the ski jump. I'm sure the intrepid amongst you can find that, I won't be providing it here, aside from the screen shot above.

The Perfect Fit [Playboy, non-nude but NSFW]

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Sun, 15 Jun 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016578&view=rss&microfeed=true
<![CDATA[ Ex-Rockstar Devs Making WiiWare Balance Board Game ]]>
First Balance Board Blog got hold of a rather bizarre YouTube clip that features — women in jogging leotards? dudes with horrid combovers in corsets and black socks? — running to a 60-Minutes style stopwatch. Nothing in the vid suggests it's a promo for a game, much less one using the Wii Balance Board, so methinks viral marketing straight away.

But BBB got hold of the video's poster and subsequent confirmation that PheroseSoft, a seven-person team made up of former devs for EA Canada Burnaby and Rockstar North, is developing something called "WiiMove." It should be available by WiiWare sometime after October this year, Balance Board Blog reports.

A representative of PheroseSoft told BBB that "the game looks to put an unexpected slant on the Wii Balance Board." Ya don't say. The video's after the jump.


Wii Move confirmed - developed by ex EA, Rockstar staff
[BalanceBoardBlog, via ComputerandVideoGames.com]

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Sun, 15 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016553&view=rss&microfeed=true
<![CDATA[ 'Skills That Are Waiting to be Turned Into Games' ]]>

Wii Fit has gotten a ton of attention recently; reviews, criticism, and complaints have all cropped up in the wake of its release. Over at Lost Garden, Wii Fit is a launching spot for a broader game design discussion: Wii Fit and its ilk aren't exception, they're "merely the tiny tip of an immense iceberg. Almost any human skill, be it physical, cultural, political or economic can be turned into a game that enlightens and enables." Assuming, of course, it can fit a couple of criteria:

It turns out that most learnable skills can be turned into a game. However, there are constraints. A skill must meet the following criteria before it can be turned into a game:

1. Decomposable into simpler skills
2. Skills can be nested
3. Skills can be arranged in a smooth learning curve
4. Skills are measurable
5. Performance can be rewarded
6. Skills are locally useful.

As with anything posted at Lost Garden, it's a thought provoking little essay; while this sort of stuff will have little impact on the hardcore among us, one wonders what designers will come up with next — and how.

What actitivies can be turned into games? [Lost Garden]

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Sun, 15 Jun 2008 10:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5016559&view=rss&microfeed=true
<![CDATA[ Librarian: I'm So NOT Wii Fit Girl ]]> Those naughty librarian eyeglasses might say say yes-yes, but a New York City woman says, no-no, they're not hers. You see, there's Lauren Bernat, aka Wii Fit Girl, who hulaed her way to 2 million YouTube views about three weeks ago, and then vowed it was not a viral marketing scheme. And then there's Lauren Bernat, mild-mannered librarian, who's been deluged with Facebook requests from cretinous pic collectors admirers who'd like to better know Wii Fit Girl. Non-Wii Fit Lauren wants everyone to know she's trying to get a job, and the attention isn't good for that.

Librarian Lauren says she does resemble Wii Fit Girl Lauren, enough that an employer who Googles her might have second thoughts about her temperament for a serious job. "If someone has my business card, and doesn't know what I look like, and they Google me, it looks like it's me, and that's my whole career down the tubes," she said.

She says she contacted Web sites writing about the Wii Fit Girl craze and asked them to remove her name, which is kind of problematic as "Lauren Bernat" is in fact the name of the 25-year-old marketer whose ass starred in the original video. So there's little that Librarian Lauren can do. Except, of course, challenge Marketer Lauren to a Wii Fit Off. And I'm sure that's all part of the plan here, too.

For the record, GTA: DUI hammered Wii Fit Girl for top viral video on G4's "Around the Net" on May 28. And even though I appeared shirtless in it, so far no one named Owen Good has been subjected to any online harassment. Including me.

Dammit.

"I'm NOT the Wii Fit Girl" [Crave]

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Sat, 14 Jun 2008 19:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016440&view=rss&microfeed=true
<![CDATA[ Moments In Awkward Wii Fit Product Placement: Bravo's A-List Awards ]]> Did you know that Wii Fit won the highly coveted Chrysler Design Innovation Award? Neither did we! Of course, we didn't know that Chrysler awarded such a thing to begin with, nor were we aware that Chrysler awarded anything to anyone ever. We've learned so much, thanks to Bravo's A-List Awards, which gave "the Wii Fit" an opportunity to shine on basic cable in a manner just slightly less awkward than when it appeared on CNN's Anderson Cooper 360. One last thing to note, we'd avoid using the word "diddling" in proximity to the word "Wii" in general conversation lest there be some unfortunate misunderstanding.

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Fri, 13 Jun 2008 14:40:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016345&view=rss&microfeed=true
<![CDATA[ Fitness Instructor Reviews Wii Fit ]]> Diet.com fitness guru Sarah puts the Wii Fit through its paces in this video and comes to pretty much the same conclusion the rest of us did: It's better than not exercising. Here's a taste:

Soccer:
"Labeled as a balance exercise, this game could really double as a core workout however in order to get the benefits you need to engage your core.

Hula Hoop:
"According to my heart rate the benefits I received from hula hoop were equivalent to a walking warm-up. My advice go out and buy and actual hula hoop if you like it that much."

Running Program:
"Why purchase a $90 game to run when you can do it for free?"

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Fri, 13 Jun 2008 11:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5016154&view=rss&microfeed=true
<![CDATA[ GTA IV Still The U.S. Software Champ In May ]]> The adventures of Niko Bellic fought off two strong Wii competitors to hold onto the number one spot on May's best selling software chart, with over 1.3 million copies sold total. The Xbox 360 flavor outsold its PS3 peer by about two-to-one last month, the only game for both platforms to appear in the top ten. Wii Fit, unsurprisingly, had a strong debut, placing third behind GTA IV and Mario Kart Wii and pulling in some $62 million in sales for the month of May.

The list is full of familiar hits like Wii Play and Guitar Hero III, with some of May's more hyped new releases, like Boom Blox and Haze, failing to crack the top ten.

01. Grand Theft Auto IV (Xbox 360) - 871,300
02. Mario Kart Wii (Wii) - 787,400
03. Wii Fit (Wii) - 687,700
04. Grand Theft Auto IV (PS3) - 442,900
05. Wii Play (Wii) - 294,600
06. Super Smash Bros. Brawl (Wii) - 171,100
07. Iron Man (PS2) - 130,600
08. Guitar Hero III (Wii) - 116,800
09. Pokemon Mystery Dungeon: Explorers of Darkness (DS) - 107,000
10. Pokemon Mystery Dungeon: Explorers of Time (DS) - 102,000

Total video game software spending was $536.9 million, up 41% year over year.

Comments from NPD analyst Anita Frazier reveal that the other game to take advantage of the Wii Fit balance board, We Ski, landed at number 12. She also points out that GTA IV has racked up 4.2 million in sales in the States and has a score update on the rhythm game genre.

"A lot of folks are interested in the battle of the bands," Frazier added. "Year-to-date, Guitar Hero III has sold 2.5 million units compared to Rock Band's 1.3 million which lands them both in the top 10 titles for the year so far."

Thanks one more time to the folks at NPD for the info.

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Thu, 12 Jun 2008 17:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5016045&view=rss&microfeed=true
<![CDATA[ Nintendo Denies Connection to Wii Fit Ass Vid ]]> Finally, a legitimate reason to post this video.

The Daily Mail reports that the this video, entitled "Why every guy should buy their girlfriend Wii Fit", has been watched more than 2 million times. They also say that despite the fact that the couple who star in it are both in marketing, it's not a viral ad.

Gaming company Nintendo has also denied it is behind the video.

A Nintendo spokesman said: "This has and is absolutely 100 per cent nothing to do with Nintendo.

"Nintendo did not create it and were not aware of it until it was brought it to our attention."

Lauren Bernat, 25, claims she was secretly filmed by her boyfriend, Giovanny Gutierrez, 30, and that she was initially angry when she found out he had posted it. Now, the article claims, she's enjoying her 15 minutes of internet fame.... rather her ass's 15 minutes of internet fame.

Personally, I don't completely buy it. Take this quote from the boyfriend for instance:

"If she had known she was being filmed she would have changed her outfit to something cuter - perhaps let her hair down, taken her glasses off, etc."

Right, because ponytails and secretary glasses are total turnoffs.

Girl in Wii fit YouTube clip gets TWO MILLION admirers [Daily Mail]

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Wed, 11 Jun 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5015377&view=rss&microfeed=true
<![CDATA[ Employee Expenses Wii Fit For Company Fitness ]]> Suspiciously virally PR looking blog Wii Fit is It recounts the tale of one man who submitted the purchase price of Wii Fit as his yearly company exercise expense, and he got it approved. According to the very-excited-about-Wii Fit blogger:

I work in a desk job. It’s very sedentary, and the most physically taxing activity is walking to the building next door for meetings. Because of this, the office has a health and fitness policy, which allows employees to claim an allowance of $150 per year for fitness-related equipment or services: sports clothes, gym memberships, that sort of thing.

Well, I submitted my form to apply for a reimbursement for Wii Fit. And it came through no problems.

Wii Fit's interesting and all, but let's hope this fella does other physical activities besides Wii Fit over the next 12 months.

My boss paid for Wii Fit [Wii Fit is It via Infendo] [Pic]

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Mon, 09 Jun 2008 07:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014463&view=rss&microfeed=true
<![CDATA[ Wii Fit Frightens, Confuses Anderson Cooper ]]> They say that any publicity is good publicity, but CNN host Anderson Cooper's on-air dismissal of Wii Fit probably isn't helping. It would appear that the cable news network's prime time dandy doesn't spend much time brushing up on his video games, as Wii Fit giver Erica Hill mocks him for his mispronunciation and general cluelessness. The silver haired fop doesn't even know to remove one's Italian leather shoes before stepping on the Wii Fit balance board! We suspect it—and the Wii—will be given to a friend who is into "these sort of things," but that Cooper will save the wrapping paper. Thanks for the heads up, Cloud!

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Thu, 05 Jun 2008 13:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5013538&view=rss&microfeed=true
<![CDATA[ Wii Fit Review: An Identity Crisis ]]> Following in the trailblazing footsteps of titles like Nintendogs and Brain Age, Wii Fit is another brainchild of Shigeru Miyamoto. The game was inspired by the practice of weighing oneself daily and, according to its creator, is more about self-awareness than it is about weight loss. The game that comes packed with a Balance Board peripheral doesn't worry about plot or graphics or even new concepts in play, instead it focuses intently on motivating gamers to get on that board.

Wii Fit is in many ways the next step in Wii Sports, a title that boils gaming down to it's most rudimentary elements of interaction and fun. But can even Miyamoto make tracking your BMI and doing Yoga interesting?

Loved
Fun Balance Games: I enjoyed testing out Yoga and I know that both Strength Training and Aerobics are probably the best for building muscle or endurance, but it's those Balance Games that were the biggest hit in my family. Who knew standing could be so much fun?

Excellent Balance Board Peripheral: For something that is essentially four sensors, the Balance Board can do an awful lot and it's ability to test movement is amazingly precise. The peripheral performed well in Wii Fit, but what really excites me is the potential of using it in games like Shaun White and Skate It.

Great Motivator: Before Wii Fit my parents had no interest in the Wii, now they're one of those countless prospects cruising the local Best Buy and Target daily in hopes of landing a Wii. My wife, an avid non-gamer, is even intrigued and my son and I actually take turns to see who can make it the furthest down the river in Balance Bubble. If nothing else, Wii Fit is an amazing motivator and a fun way to track your progress when doing other exercises. It sure beats weighing yourself on a bathroom scale.

Hated
Idiotic Unlocking Method:I have come to terms with the fact that games, almost all 40 or so of the games it seems, force you to do stuff to actually get to the whole game. Unlocking content through gameplay isn't that big a deal to me, usually. But when you release a collection of mini-games and then make most of them unlockable by measuring the time spent playing, well that's bad design. What makes it worse is that many of the games in Wii Fit take less than three minutes to play, some less than two and a few less than a minute. The games can be fun, but I just don't want to play Hula Hoop THAT many times.

No Online Support: I really dig how you can compare your progress in a non-demeaning way (aka no weight shown) with your family and friends who also play Wii Fit. But why limit it to just those who play on your machine. It would have made a lot of sense to let me, for instance, use those abysmal friend codes to share my scores with my mom and step-dad who just bought the game, but live two states away. Heck, I'd even settle for using the Wii's messaging system.

Lack of Modes: Why can't my son hop onto the Wii Fit board and play a Balance Game right after I do? Sure he can try to use my profile, but it seems that the Balance Board compensates for weight, making it nearly impossible for him to get a reaction. Instead he has to back all the way out of the game and choose his own profile. It seems that the developers should have included a multiplayer mode. The same is true for those who want to use Wii Fit for actual health reasons. While the game suggests workout combinations that include different mini-games, you cant pre-select them and then run through them back to back, like a real workout. Instead you're forced to go through the tedium of moving around in a menu to select the games.

Last week I had a chance to sit down and talk with Nintendo's Cammie Dunaway about Wii Fit. I was convinced it was a game that was doomed to a week of play and then lots of dust. While Dunaway disagreed, I've come to realize that it probably doesn't matter. Wii Fit may be a game enjoyed or one tested and put away, but more importantly, it's a way for Nintendo to sneak a Balance Board into millions of homes. Already several developers have new games in the works for it, and I suspect that may have been the plan all along.

While the Wii Fit kit is intriguing, the software suffers from a pretty big identity crisis: Does it want to be a game or does it want to be something used to improve a person's health? This indecision on the developer's part led to a game that is more interesting than it is fulfilling. I want to like Wii Fit. I want to use it everyday to help obtain physical balance and keep an eye on my weight, but the frustrations of play, the tedium of menus prevents me. I'll still use it and enjoy it, but these slight design flaws have relegated the game to curiosity rather than crown jewel.

Wii Fit was developed by Nintendo Entertainment, Analysis and Development and published by Nintendo. Retails for $90. Available on Wii. Played single player for a week, daily for 30 minutes to an hour. Watched son, wife, mother and step-father all play it over a week.

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Fri, 30 May 2008 13:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5011919&view=rss&microfeed=true
<![CDATA[ CONFIRMED! Even Two-Year-Olds Can Use Wii Fit ]]> Everything you wanted to know about Wii Fit! Well, almost. Game blog Wii Fanboy has been putting pretty much anyone on the Balance Board, trying to find out, well, we're not quite sure, but they've been finding out all sorts of stuff. For example!

Wii Fit cannot register anything smaller than ten pounds.
• The shortest height you can enter is 1 foot 8 inches.
• The latest birth year you can enter is 2006.

The most interesting revolation? According to Wii Fanboy: "...The balance line continued to fluctuate even when a perfectly stationary object was standing on the board. This means that either the Balance Board is imprecise at such low weight, or that it's really precise and picked up vibrations in the floor or something." YOU DECIDE.

Wii Fit Measures My Apartment [Wii Fanboy via Joystiq]

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Fri, 30 May 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011789&view=rss&microfeed=true
<![CDATA[ Wii Fit: Innovation in Gaming or Marketing? ]]>

I'm on the road again today with my wife, son and two dogs. Trish is driving us back from El Paso, Texas to Denver. I spent a longish weekend visiting my mom and step-dad and since I'm going to be reviewing Wii Fit soon for Kotaku, I decided to bring along my Wii and a copy of the game.

Shortly after setting it up my step-dad wandered into the room to see what was going on. My son was hammering away at the Ski Jump mini game and it wasn't long until he wanted to give it a try. My step-dad, you may recall, is the one who fell asleep watching me play Grand Theft Auto IV. It's an understatement to say that gaming isn't his thing. But after about 15 minutes with the game he went to go get my mom. I think she'd really like this, he said.

Turns out she did. She likes it so much that I left my Wii Fit with them, but only after they promised to buy a Wii once they could locate one. Even more surprising, my wife, someone who doesn't like to talk about games or watch me game, let alone play games, actually stepped onto the Balance Board to give it a try and said she wanted to "check it out" in more depth when we got home. Chills, it gave me chills.

The thing is, I'm still slightly convinced that the Wii Fit is the Brain Age for the Wii. Brain Age was the game that convinced thousands of aging baby boomers, including my mom, to buy the DS only to use it for a week, maybe a month, and then forget the device. I can say with 100 percent authority that my mom hasn't just given up on the DS, she's forgotten she owns it.

The Wii Fit will certainly strike a chord with some aging baby boomers, but I think it will strike a bigger chord for that group one generation younger so worried about their health and physique. But will it really get them into gaming? I don't think so.

When deciding whether they were going to buy a Wii, my mom and step-dad asked me if it came with Wii Sports. Then they asked if they would ever need to buy another game again. I'm thinking this is more about buying an ideal, a concept: That Wii Fit will make them fit, or healthier, than it is about getting them interested in gaming.

As much as I want to believe Nintendo's line, that the Wii in breaking from tradition and cutting a path into the untapped non-gamer, general population, I think what they're really doing is finding ways to attract people to gaming who will rarely stick to it by tapping into the fears of an aging population.

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Tue, 27 May 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5011085&view=rss&microfeed=true
<![CDATA[ "Over the Last Five Years, My Games Have Changed Somewhat" ]]> Miyamoto gets a dog, makes Nintendogs. Miyamoto starts weighing himself for fun, makes Wii Fit. See a trend? It wasn't always that way! While his earlier games were influenced by his life and experiences, they were influenced abstractly — more make-believe, less reality. According to Miyamoto:

I would say that over the last five years or so, the types of games I create has changed somewhat. Whereas before I could kind of use my own imagination to create these worlds or create these games, I would say that over the last five years I’ve had more of a tendency to take interests or topics in my life and try to draw the entertainment out of that.

Every artist goes through phases — even Shigeru Miyamoto.
Resistance is Futile [NY Times]

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Mon, 26 May 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010961&view=rss&microfeed=true
<![CDATA[ Nintendo's Dunaway: Wii Fit Won't Be Purchased and Forgotten ]]>

I spent the first half of this week hanging out with the likes of Michael Pachter, Peter Moore, Mike Gallagher and Nintendo of America's recently appointed vice president of marketing, Cammie Dunaway at Ziff Davis' Electronic Gaming Summit.

It was the first time I met Dunaway and we ended up chatting quite a bit during a dinner on the last night, hosted at a nearby vineyard, held in a castle of all places.

Dunaway, it turns out, had just flown in from New York where she helped kick off the launch of the Wii Fit in Central Park.

"I'm sure Wii Fit is going to sell very well," I told her, "but I suspect it's going to be like every other piece of exercise equipment people buy for themselves: In a few weeks or a month it's going to have laundry piled on it or be back in its box."

Not so, Dunaway insisted.

"Wii Fit incorporated the magic of video games," she said. "You get ranked, you unlock new levels, you can compete against each other, there's a lot of video game hooks that will help people stay motivated."

The next day, while reiterating our conversation to the summit during her speech, she added that there are also a lot of other exciting things that can be done with the balance board, specifically new games using it as a controller. Games like Namco-Bandai's skiing title or EA's Skate It or Ubi's upcoming Rayman title.

I buy the second argument, I'm not so sure about the first. But it's still a good model: You get people to buy the Balance Board by making people think working out will be fun, even though deep down everyone knows it really isn't, then you start releasing other games using the peripheral, removing the fit from the balance board and emphasizing the fun. It's almost a bait-and-switch, but without the negative connotations.

What I found more fascinating than Dunaway's insistence that Wii Fit, and not just the balance board, would be a game with lasting value, was her explanation of how Shigeru Miyamoto came up with the idea.

The story goes that Miyamoto placed a piece of graph paper on a wall in his house to track his weight and that every day he would plot it. Over time his family started questioning his weight gains and losses. Why did he lose weight on this day? Why did he gain weight on that day? That's when inspiration struck and Miyamoto went into the office and told his developers "Let's create a video game based on weighing yourself."

Can you imagine if anyone other than Miyamoto suggested that?

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Thu, 22 May 2008 11:02:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5010498&view=rss&microfeed=true
<![CDATA[ Some Professor Says Baloney To Wii Fit ]]> Congratulations, Dr. Judith S. Stern, professor of Nutrition and Internal Medicine at the University of California! You're the first (though definitely not the last) science-type to come out publicly and call out Wii Fit. And not just call it out: call it baloney.

My understanding is that Nintendo is saying that if you track BMI, and by using this program, that you'll improve your BMI, or lower your BMI. I say baloney to that. In fact, I'm sure you'll see very little change in BMI. It's not just BMI you want to look at, but how fat you are.

When you are physically fit, you tend to replace fat with muscle, and your BMI probably won't change...I really think it's false and misleading.

Like I said, this is probably the first of many. Lucky for Judith she used "baloney", because the next scientist's going to have to use "devon", or "ham", and they just won't have the same ring to them.

Wii Fit: Interview with Dr. Judith Stern [GameSpy]

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Wed, 21 May 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392593&view=rss&microfeed=true
<![CDATA[ Undeserving Ellen Fans Get Wii Fit ]]> I said it before, and I will say it again...I need to start attending more daytime talk show tapings. In case you have trouble getting your hands on a copy of Wii Fit today, feel free to direct your blame to Ellen Degeneres, who today gave out not only the sought after fitness device but a Wii to play it on to everyone in her stupid, stupid studio audience. Not only that, but they also received an Indiana Jones DVD 3-pack and the entire run of Sex In The City. Now I'm really jealous.

You can hit up here website to see the giant piles of Nintendo products in action. I'd like to thank Kotakuite dArk_stAr for sending in the tip, all the while wondering what the hell he is doing watching Ellen.

The Ellen Degeneres Show
[Official Website]

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Wed, 21 May 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010209&view=rss&microfeed=true
<![CDATA[ The BBC Tackles Wii Fit Fat Kids ]]> Similar to the story from a few weeks back,BBC Health has a video up today tackling the issue of another poor little girl who was told she was overweight by the game. Looking at the girl it is obvious that she is slender, and the fact that she told her mother she wanted to go on a diet after the game's diagnosis is very disturbing.

Weight is a bit of a sensitive issue with me, having recently spent the better part of three years living with someone with a serious eating disorder. While I can certainly understand that the issues of weight and health need to be addressed, I'm just not sure a video game, especially on a system that encourages people to play together, is the right place to address it. The only thing worse than a machine telling you (erroneously even) that you are overweight is having it happen while surrounded by your closest friends.

Computer game tells 'porkies' [BBC Health - Thanks B!]

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Wed, 21 May 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010182&view=rss&microfeed=true
<![CDATA[ Wii Fit Going For Silly Prices, To Silly People, On Ebay ]]> It's official: the US is in the grip of Wii Fit fever. And it's overriding some people's common sense. Consider this: as of today, copies of Wii Fit are selling for $130-$170 on eBay, even though the game will be out on store shelves tomorrow. And will retail for $90. Shame it won't exercise brains like it does your balance.

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Tue, 20 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392255&view=rss&microfeed=true
<![CDATA[ Wii Fit Shipments Late? Not Exactly ]]> scarywiifitboy.jpg I am a little confused about the reports of late Wii Fit shipments throughout North America when the package, as far as retailers are concerned, hasn't even gone on sale yet. While Nintendo did see fit (pardon the pun) to release their balance board on the 19th, I've seen boxes of the product at several retailers with giant "Do Not Sell Until May 21st" stickers on them. The shipments aren't late...they're dated.

I actually held one in my hands at a local Walmart nearly two weeks ago, with the ever-friendly electronics clerk (one of the few at a Walmart who knows what he is on about) even offered to sell it to me early, if the computer let him. Sadly it did not, once again flashing the message warning not to sell the game until the 21st. If Nintendo changed up the release date on retailers they didn't do it in enough time to change the box stickers and POS system fail-safes.

Don't even bother looking for one today. As far as the retail world is concerned you can get your Wii Fit on tomorrow. We've been lazy this long, another day won't kill us.

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Tue, 20 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391994&view=rss&microfeed=true
<![CDATA[ Wii Fit Launch Is A Little Out Of Shape ]]> If you were at the Nintendo World Store in NYC today, you probably got a chance to see Wii Fit. And if you were quick, you would even have got a chance to pick up a copy! But if you live somewhere that's not around the corner from the Nintendo World Store, and fancy getting hold of it, remember this: you'll be waiting another day. Or two. Seems that while the game's "official" launch date is today, May 19, retailers across the US won't be getting their shipments of the game until Wednesday, giving you much-needed extra time to clear some push-up space on your living room floor.

Confusion, shortages hobble US Wii Fit kickoff [GameSpot]

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Mon, 19 May 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391870&view=rss&microfeed=true
<![CDATA[ Analysts Predict Big, Big May On Wii Fit U.S. Launch ]]> Apparently, $1.23 billion in U.S. sales is a disappointment, from a Wall Street perspective, as Reuters reports that April's reported take sent video game stocks downward. Software sales only seeing 68% growth from the previous year? Unacceptable! Merely $654.7 million in software? Sell, sell, sell!

May, however, could bring much bigger numbers with the release of Wii Fit—and maybe some of that Grand Theft Auto IV run-off—projected to increase 160% on the software side says Kaufman Bros. analyst Todd Mitchell. If we're looking at May 2007 numbers, that means we may see software sales alone top $712 million. Still chump change, but at least we're making progress.

Hardware dollars are expected to double, which makes us wonder just how amazingly fit this country will be by bikini season.

Bears hunt video game stocks [Reuters]

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Mon, 19 May 2008 18:00:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009818&view=rss&microfeed=true
<![CDATA[ Here's What You Look Like Playing Wii Fit ]]> Bad news. Matt Lauer from Today is essentially you. That awkward zombie-like pose, the clumsy hip thrusts, the constant humpback—you! Me, on the other hand? Equal parts super cool, buttery smooth and infallibly rhythmic on the Wii Fit balance board. I used to watch a lot of Club MTV with Downtown Julie Brown, if you're wondering where my lithe air humping prowess originates. It's totally understandable if you want to cancel your outstanding Wii Fit pre-order. There's no shame in it. Gyrating like a malfunctioning robot, though? Loaded with shame.

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Mon, 19 May 2008 15:40:39 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009435&view=rss&microfeed=true
<![CDATA[ Weather-Watching And Waiting For Wii Fit ]]> All of these happy people are in line to check out Wii Fit on its launch day. Pretty soon, I'll be heading out too, to check out the New York City launch day event down in Central Park.

That is, if the weather holds up. An ominous pattern of raindrops seems to be tapping on my windowpane, filling me with nightmarish visions of dying in the rain on a Balance Board. Oh, geez. [Thanks for the pics, Zell!]

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Mon, 19 May 2008 11:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=391730&view=rss&microfeed=true
<![CDATA[ The Week in Games: Always Seek Balance Board, Daniel-San ]]> Age of Conan goes out this week, thus ending, if not exactly rectifying the early server access fiasco. UEFA Euro 2008 is the major cross-platform release. And in the props department, there's SingStar, which comes with a USB karaoke mike — and Wii Fit, which finally arrives to insult out-of-shape Americans. So, anyone out there getting in shape, or are you still sitting on your asses to play any of these other games? Let us know in the comments.

New games releasing the Week of May 18:

Age of Conan: Hyborian Adventures (PC)
Haze (PS3)
Wii Fit (Wii)
Dracula: Origin (PC)
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (PC, X360)
UEFA EURO 2008 (X360, PS3, PS2, PSP)
Theatre of War (PC)
Dr. Mario Online RX (Wii)
SingStar (PS3)
The Immortals of Terra: A Perry Rhodan Adventure (PC)
Star Soldier R (Wii)

New Game Releases [Gamespot]

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Sun, 18 May 2008 18:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009591&view=rss&microfeed=true
<![CDATA[ Atari Puffer: The Wii Fit of 1982 ]]> Tucked into Boing Boing's look at the timeline of fitness gaming controls is something called the "Atari Puffer." It went unreleased because of the video game crash, but it sounds like, well, a blocky game representation of off-camera work in the porn industry. It actually was some kind of exercise bike you plugged into the 2600.

As an internal memo describes it:

"Concept: There is a whole generation of kids (and adults) out there who aren't into sports and/or don't get enough exercise. At the same time there is a huge fitness market. We have seen how kids can become addicted to our video games. We are going to hook up an exercise bike to a video game, where the bike is the controller. Hook up a bike to "Pole Position" and you have to pedal to make your car "go". Hook it up to "Dig-Dug" and shovel faster - or else! We can make fitness freaks out of the kids and game players out of the keep-fitters. We capitalize on the combination of the two powerful markets — video games and aerobic fitness."

Better than that, you could hook the bikes up to a generator, too, and have an army of child fitness freaks powering your city's electrical grid. That captializes on the combination of THREE powerful markets — video games, aerobic fitness and child labor public utilities!

The Puffer is actually one of the better ideas in this look at 18 products — because it wasn't released. Most of the others, up until Dance Dance Revolution, were disappointments and DDR wasn't even specifically released as an exercise game. Now we have Wii Fit, selling like nuts and offending parents of fat children everywhere. But it's early, and as Boing Boing notes, anything that promises to make exercise more fun usually doesn't. Because if it was fun to begin with, we wouldn't be sitting on our asses playing video games.

From Atari Joyboard to Wii Fit: 25 Years of Exergaming [boingboing]

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Sun, 18 May 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5009577&view=rss&microfeed=true
<![CDATA[ Expert Says Children Should Be Banned From Wii Fit ]]> Remember the little girl that Wii Fit called fat? Sure you do! Now, at least one expert is calling Nintendo out on using BMI to judge whether younger players are overweight or not. Tam Fry of the National Obesity Forum is even calling for kiddos to be banned from Wii Fit. According to Fry:

I'm absolutely aghast that children are being told they are fat... BMI is far from perfect but with children it simply should not be used... A child's BMI can change every month and it is perfectly possible for a child to be stocky, yet still very fit... I would be very concerned if children were using this game and I believe it should carry a warning for parents.

Nintendo's response after the jump:

Nintendo would like to apologize to any customers offended by the in-game terminology used to classify a player's current BMI status, as part of the BMI measurement system integrated into Wii Fit.

Wii Fit is still capable of measuring the BMI for people aged between two and 20 but the resulting figures may not be entirely accurate for younger age groups due to varying levels of development.

Obesity Expert [Daily Mail via videogaming247] [Pic]

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Fri, 16 May 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009320&view=rss&microfeed=true
<![CDATA[ Wii Sells 6 Million, Wii Fit, 2 Million ]]> Wait, didn't we only just say Nintendo had sold five million Wiis in Japan? Scratch that. Make it six. And while you're at it, note that of those six million Wii owners, two million of them have already bought Wii Fit. Two million! In less than six months! Crazy. When Chuck D said it'd take a nation of millions to hold him back, he was obviously talking about the Japanese, and their newly-honed sense of balance.

Wii:1年半足らずで国内販売600万台 Wiiフィットも200万本、ダブルで大台突破 [Mainichi Daily News]

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Tue, 13 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=390220&view=rss&microfeed=true
<![CDATA[ Wii Fit's Times Square Ads Need Better Placement ]]> When Reggie said Nintendo would be spending the big bucks on promoting Wii Fit to the great unwashed, he wasn't fuckin' around. Go Nintendo reader Charles just snapped this pic while strolling nonchalantly around Times Square, and I must say, that's pretty darned eye-catching. It'd really make me want to hit the Balance Board and burn some calories, were it not for the fact it's sitting, well, right on top of a Chevy's. Sorry, Nintendo, but no way is exercise beating out tacos.

Wii Fit takes over Times Square [Go Nintendo]

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Mon, 12 May 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389382&view=rss&microfeed=true