That little car that can drive on walls has been around for a while now. It was on Top Gear a while back and they drove it up the side of their building. It was caught on tape by the show that happened to be filming in that room at the time. I can't find a video of it right now though.
The Hollywood thing is a bit strange, but blockbusters are blockbusters. The problem with the Hollywood analysis is they've gone through several different phases and trends over the years and action films that are almost videogame-esque is just the current phase. Truthfully it's romantic comedies that transcend the ages as the films that can always be made(maybe not watched but certainly made).
I think games should start working on trying to have their own golden age like Hollywood did, instead of trying to emulate the action and sports side of things.
@DouglasJayFalcon: Aero Spider seems to date back to a Tokyo toy show in 2008, so who knows. But the guy in your video didn't even try to get it to drive up his belly. Weak.
Star Ocean: Til the End of Time is a perfect example of the right length of an RPG. LOOOOOOOOONG. But you don't mind, because the story is so interesting. You don't want it to end.
@GladysDingo: I was going to try and justify how Persona 3 isn't a grindfest unless you're obsessive about Tartarus, but then I realized that it really is a total grindfest. I'd just never really thought about it because I enjoyed it.
Huh.
I prefer my RPGs to be long stories. Epic journies. The scope of length in terms of story content and not grind-fests. I prefer it long because I want to get to know the *characters* of the game, see how they evolve as people, talk to them, see the party dynamics, watch and take part in their character growth arcs... etc. But it seems like many games don't include that so much as they include the main hero, revolve lesser fleshed out characters around him/her, then end the game without anyone really developing or having story arcs that mature them as independent characters, with their own goals, desires, wants, and personalities.
Shame, that. I love delving into my party members' stories more than my own hero's story.
Frankly, I don't care either or if the RPG is short as long as it's GOOD. You can have 60 hours of dull, repetitive gameplay and lack of substance...
Some people want the 80 hours of game but how MUCH of that time is actual story is GOOD? What if the story is like..25 hours and the remainder is grinding...? If an RPG is setting out to tell a story then I DON'T need 80+ hours to get there.
Hell, Evolution on the Dreamcast was like 12 hours, FF VII straight through without side quests is like 24 hours, Grandia II is 40 hours, SMT:DDS 1 and 2 are both 40 hours, combine them and they're 80 hours. Nocturne is about 60 hours that is if you're insane like me and want to try to take on Lucifer and have Dante in your party then the game balloons to the 90+ mark.
Now, if you're aiming for pure gameplay and not necessarily story so much then sure, go on to whatever hour you see fit. But for me, if I'm engaged into the story, I want to get to the story not the nook and cranny of the world....that's what the new game + is for.
Nowadays, we work, we have kids to take care of, bills, other games...RPGs are at a fine length if they smack the 40-60 hour length. At least in comparison to other games that currently tap out at 4 to 8 hours...
Longer doesn't always mean better. Not unless you want to get Dante.
@Curse lily: I got to the end of both of them within 15 hours. I spent 20 hours mastering the stuff I wanted out of the Mantras. I probably could have gotten through with just 5 or so.
@Rachel Fogg: Take Dragon Quest VIII for example. Great game, very challenging at times, you often have to gind fo hours because a certain boss jumps in difficulty. I think games that extend themselves that way can sometimes fall flat and get annoying, But for sme Reason Dragon Quest VIII worked really well. I mean i spent so many hours trying to kill King Metal Slimes that i think i played it more than i played Final Fantasy X.
Akihiro Hino had always said that his ideal length was 50 hours, so the fact they have cut it down for White Knight chronicles kinda worries me. Rogue Galaxy was a little under the 50 mark yet i still enjoyed it immensely.
I'd rather a fantastic single player adventure that took 40-60 hours than a 25 hour adventure with lots of online.
I dunno, I guess i play Level 5 games for the magic hey bring to the genre and having it become MMOesque really worries me.
@Curse lily: Yeah, believe me, they were ungodly hard. I was pretty much stuck at the end of 2 once I reached the end. But then I went overboard on getting mantras so I was immune to pretty much everything and that made it just a weeeeeee bit easier.
Just a bit.
I would never replay the game from scratch ever again. My precious new game+ file will never be deleted.
Awwww, wow, what were you doing in the games to balloon it too 75 to 90 hours?
Every game varies upon the player or the skill level, the intended projection of time for both DDSs is around 20 to 40 hours. Probably less if you're that freak Ueziel!! :curse you Ueziel!!:
Exactly, some RPGs need you to be at a certain level in order to access the stage or boss or even progressing the game...which is kinda sucks. But I don't mind grinding, it's part of the reasons why I love JRPGs.
Nowadays, I don't need any RPG to be longer then 60 hours.
@Rachel Fogg: I usually find that, if someone says they've been grinding for hours in some game, they're doing it wrong or at least in the wrong place. Especially with stuff like Dragon Quest 8. Yes, the midpoint boss is very hard, but, leveling in the right place makes all the difference (also having multi heal). Especially later on, you can find metal slimes and level in just a few minutes with the right setup/strategy.
You're still a freak, don't try to deny that sir! LOL!
But you're right, grinding where the weaker monsters are aren't going to get you to the proper levels needed to complete the game.
With me in DDS, I carried a crap load of Repulse Bells and Magic Reeds until I got the magic skill for them, then sold them all for more Chakra Drops or Muscle Drinks.
Then there's games like Nocturne where all I needed to go was the Kalpas after beating all the skeleton people and the four horsemen.
Now that I don't have as much time on my hands, having a career, family, and still going to college, I appreciate the shorter 40 hour or less RPG's.
When I had a ton of time on my hands I wanted them to be 50 + with side quests and all the fixins'. Now I find that kind of RPG quite tedious. Especially if it has grinding and old game play mechanics.
I think that an RPG can be shortened to a reasonable 25 hours and still tell a great story and provide a great experience.
@karaiya: Agreed in full. Back in the day, I would be pissed if an RPG was less than 40 hours, but now it really is a blessing.
I finished basically everything I could do in my first run through Mass Effect in around 30 hours, a time that I find perfect now. It was just long enough that I wasn't tired of any facet of the game, but long enough that I was really attached to my characters and wanted to just keep going. I almost played it twice, back-to-back, something I haven't been able to do since I was 12.
@karaiya: Agreed. Fallout 3 was the perfect length. Doing all the side quests and farting around in the wastelands included I spent 44 hours on the game and got the full experience. I never felt cheated or short-changed in any way.
Wow, how Japan does game design is so very different from the west. Here we focus on a gameplay mechanic and build the game around that; where as Japan likes to do it almost like doing a movie: story first, fancy crap after.
@Driadon, the little mutant that could: I don't know so much that this is a Japan thing as an RPG thing. Granted, Japan makes most of the worlds RPGs, but with that type of game it is really important to start with the story.
@fatfreejellopimp: Then theyre doing RPG's wrong. RPG is about creating yoiur own character, not given a pre-made character. Youre basically just battling to see the next chapter, thats it. Theres no actual role playing. Its a damn shame people hear RPG and think Japan, when theyve dumbed down the genre.
@NoBullet: Even WRPGs don't have much role-playing. It's like:
1. Good guy answer
2. Lame answer
3. Asshole answer
Video game RPGs are actually more adventure than role-playing.
@Dragon_Warrior: That's like saying democracy and despotism are the same thing. "Sure, in one you get to choose between just a few options, but it's basically the same as the one where you have no choice ever."
At any rate, RPGs haven't evolved in the east since Dragon Warrior (which, of course, was based off of Wizardry & Ultima - two early American cRPGs). Dragon Quest was a very good computer RPG for it's time, doing what it could to create an RPG experience on a console.
Then... they just kept imitating Dragon Quest and adding small improvements, instead of trying to create something more like the tabletop RPG experience. The limitations of doing this are really starting to catch up to them, though to be fair, by not allowing much choice, the story telling does become stronger. (Not everything is wholly negative).
Western RPGs are trying more for the tabletop RPG experience, but right now they're limited by hardware & budget. Baldur's Gate showed it could be done, but then everything went 3D, and suddenly much more of the budget went to prettier graphics. Western RPGs are innovating, however, which is evident when you get games as divergent as The Witcher, Mass Effect & Oblivion out there.
@Paul_Is_Drunk: It's not real role playing because there are usually only about 3 set roles, and no one chooses the lame answer. It doesn't really affect the game story very much. Are we talking about real RPGs here, or are we talking about video games? Because I said there was a clear difference. You don't have as much choice in video games, and that was my point. It's not true role playing. It's like calling Venezuela a democracy because they elected a despot for life. At some point, choices are lost.
The longer an RPG is, the more I feel content is filler.
I beat Final Fantasy II in 25 hours the first time through. Secret of Mana took merely two long days of gaming with a friend.
There's just no reason to spend that much time with a game. I can't believe it's viable and sustainable in the long term to make such long games.
It actually seems counter-intuitive. Sure, you want to make sure there's content for the gamers out there who do have the time because they'll be buying your games. But for those of us who don't have the time or do want to play a game to completion, it just means we're more likely to pass on the next big RPG that's really just derivative in a way that Madden games are year to year.
Shorter RPGs with focused stories would be the way to go. Final Fantasy VII kind of started a trend where RPGs took longer. Worlds became bigger. Speed became slower. Going between dungeon floors with random encounters went from five minute treks to encounters you can avoid but somehow take longer because the levels are bigger and your character slower to create immersion.
Worse yet was the adoption of sandbox RPGs. 100s of hours in a single game. Joy of joys if it's good all the way through. Typically, though? They're not.
Short and sweet would be the way to go. Maybe add some new game plus stuff afterwards, but get the core story out of the way so gamers can have that closure and move onto the next title.
The reason why i got in the RPGs genre was because of their lengths, i love the spending X amount of time looking under every rock to complete a game feeling they give.
I've been playing since i was 6 years old, and i have yet to find a game series more engrossing than the Disgaea series. Generally the story of this games are a couple of hours long, but once you finish the main story that's when the fun begins.
I work from 11pm to 7am, i go to the gym 4-5 at week, i take care of my little brother after he's out of school and i have more than enough time to cook dinner and spend quality time with my better and surprisingly i found the time to spend more than 2300 hours in this series...and guess what i'm not tired of bore of it yet.
So you go and play your short sports games or fps and leave my beloved time waster alone. ヽ(`Д´)ノ
@curly haired boy: But only if that extra time is actually compelling.
Mass Effect's side quests were really a drag. Fallout 3, though, had a whole free-roaming exploration with random encounters aspect that was fairly interesting.
I *liked* Mass Effect a LOT, but it was all about core story arc. That game was perfect in core length, but I don't think it would have been fun to just wander around having infinite random missions to tackle (especially not in the way the side missions worked).
ME, like a lot of RPGs, had a ton of BS filler that did nothing but add more time to the campaign.
@PerswAsian: The problem with most RPGs? If you went straight from point A to point B, only fighting the enemies that are in your way, the game would be over in about 10 hours.
But no, they make the bosses so strong that the only way to kill them is to grind for hours. Even if you exploit the enemy's weakness and make every strategic move correctly, you'll still lose. Thus, 10 hours becomes 100 hours.
What exactly is being tested when I win a game by killing piles upon piles of porings? My patience? My ability to press the X button a lot?
Here's a tip, RPG developers - make grinding optional. If you want to grind, go ahead. Spend three hours to make the next boss encounter a bit more manageable, but don't force it upon me. Otherwise, it isn't much different from having a guard that prevents me from going forward until I pay a toll, although it's time instead of money.
@the7k: They haven't made an RPG with actual grinding in something like 10 years man. I've speed run just about every RPG out there and in quite a few cases like Lost Odyssey, you literally CAN'T overlevel.
Your ideas on RPGs are horribly outdated and are very much the exception to the rule. If you come across a boss and you think you're making every "correct choice" in fighting it and still losing, chances are you are wrong.
@Ueziel: Well, the most recent RPG I played was... Persona 3 FES, I believe? Is that recent enough?
I honestly can't think of the last RPG I played that didn't involve a shit ton of grinding. Give me a game that doesn't involve it and I'll check it out. Well, I guess you mentioned Lost Odyssey, but I can't be bothered to buy a new console for one game.
Basically, I stop playing every RPG at exactly the same point - right before the final boss. The final boss usually requires such an insane amount of grinding that I just lose interest. Even though I've come that far, it just isn't worth it.
@Curse lily:
Disgaea, Final Fantasy Tactics, and all other strategy RPGs like it are something else entirely. Honestly, I don't consider them RPGs, but games with RPG elements in the same way I don't consider Castlevania games with levels as an RPG.
I don't play many sports games and don't touch FPS's. If I did, however, I would note how most people who buy those games soak even more hours than the typical RPG does by playing online.
This is why I don't want WKC. They gimped on the single player (especially on the quality of the storyline) for the purpose of focusing on online gameplay.
@Sirusjr: You know, thirty hours is still a long time for a game in an era where 7 to 10 hours has become the norm for singleplayer content. Hell, almost every RPG can be completed in under 25 hours with out touching side quests. Woulda beat Persona 3 under 30 if Nyx didn't clock me over.
Heck you can complete even early games in under 30 hours. I can beat FF7 in 25 by not doing any of the side quests. Hell oblivion takes what, 15 hours main quest only?
I think they also only talk about the main story line to complete in 30 hours since they were only talking about how they put the games story together.
@Black-Dog-Howls: Its not so much length, which is important, but also that they gimped the story and ended it with a cliffhanger. They clearly want to milk the franchise with multiple games.
I've played numerous games this gen that have lasted me wayy more than 30 hours including Lost Odyssey at about 60 hours, Tales of Vesperia also about 60 hours (both times), Blue Dragon and Star Ocean 4 also about 40 hours each.
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I think games should start working on trying to have their own golden age like Hollywood did, instead of trying to emulate the action and sports side of things.
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Any guy playing with that is NOT going to have a flat stomach.
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And, after finishing the story you can grind FOREVER (almost).
It's not the same as Persona 3 that they smash you until you grind (bosses).
10/01/09
Huh.
Touché.
10/01/09
Shame, that. I love delving into my party members' stories more than my own hero's story.
10/01/09
Frankly, I don't care either or if the RPG is short as long as it's GOOD. You can have 60 hours of dull, repetitive gameplay and lack of substance...
Some people want the 80 hours of game but how MUCH of that time is actual story is GOOD? What if the story is like..25 hours and the remainder is grinding...? If an RPG is setting out to tell a story then I DON'T need 80+ hours to get there.
Hell, Evolution on the Dreamcast was like 12 hours, FF VII straight through without side quests is like 24 hours, Grandia II is 40 hours, SMT:DDS 1 and 2 are both 40 hours, combine them and they're 80 hours. Nocturne is about 60 hours that is if you're insane like me and want to try to take on Lucifer and have Dante in your party then the game balloons to the 90+ mark.
Now, if you're aiming for pure gameplay and not necessarily story so much then sure, go on to whatever hour you see fit. But for me, if I'm engaged into the story, I want to get to the story not the nook and cranny of the world....that's what the new game + is for.
Nowadays, we work, we have kids to take care of, bills, other games...RPGs are at a fine length if they smack the 40-60 hour length. At least in comparison to other games that currently tap out at 4 to 8 hours...
Longer doesn't always mean better. Not unless you want to get Dante.
Sweet, sweet Dante.
10/01/09
The lengthily story and the endless waves of random encounters make them pretty DAMN long games (^_~)
10/01/09
SMT:DDS 1 and 2 are both 40 hours.
10/01/09
Sure mileages may vary, but I've spend a good 75 to 90 hours with each game...so don't come and tell me they're just 40 hours. (╬ ಠ益ಠ)
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Akihiro Hino had always said that his ideal length was 50 hours, so the fact they have cut it down for White Knight chronicles kinda worries me. Rogue Galaxy was a little under the 50 mark yet i still enjoyed it immensely.
I'd rather a fantastic single player adventure that took 40-60 hours than a 25 hour adventure with lots of online.
I dunno, I guess i play Level 5 games for the magic hey bring to the genre and having it become MMOesque really worries me.
10/01/09
Just a bit.
I would never replay the game from scratch ever again. My precious new game+ file will never be deleted.
10/01/09
:hugs:
Awwww, wow, what were you doing in the games to balloon it too 75 to 90 hours?
Every game varies upon the player or the skill level, the intended projection of time for both DDSs is around 20 to 40 hours. Probably less if you're that freak Ueziel!! :curse you Ueziel!!:
But the max for DDS is about 20-40 hours.
10/01/09
Exactly, some RPGs need you to be at a certain level in order to access the stage or boss or even progressing the game...which is kinda sucks. But I don't mind grinding, it's part of the reasons why I love JRPGs.
Nowadays, I don't need any RPG to be longer then 60 hours.
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10/01/09
You're still a freak, don't try to deny that sir! LOL!
But you're right, grinding where the weaker monsters are aren't going to get you to the proper levels needed to complete the game.
With me in DDS, I carried a crap load of Repulse Bells and Magic Reeds until I got the magic skill for them, then sold them all for more Chakra Drops or Muscle Drinks.
Then there's games like Nocturne where all I needed to go was the Kalpas after beating all the skeleton people and the four horsemen.
Dante...sweet Dante. He was worth my struggle.
10/01/09
It's like comparing books based on how many pages and words they have.
10/01/09
When I had a ton of time on my hands I wanted them to be 50 + with side quests and all the fixins'. Now I find that kind of RPG quite tedious. Especially if it has grinding and old game play mechanics.
I think that an RPG can be shortened to a reasonable 25 hours and still tell a great story and provide a great experience.
10/01/09
I finished basically everything I could do in my first run through Mass Effect in around 30 hours, a time that I find perfect now. It was just long enough that I wasn't tired of any facet of the game, but long enough that I was really attached to my characters and wanted to just keep going. I almost played it twice, back-to-back, something I haven't been able to do since I was 12.
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1. Good guy answer
2. Lame answer
3. Asshole answer
Video game RPGs are actually more adventure than role-playing.
10/01/09
At any rate, RPGs haven't evolved in the east since Dragon Warrior (which, of course, was based off of Wizardry & Ultima - two early American cRPGs). Dragon Quest was a very good computer RPG for it's time, doing what it could to create an RPG experience on a console.
Then... they just kept imitating Dragon Quest and adding small improvements, instead of trying to create something more like the tabletop RPG experience. The limitations of doing this are really starting to catch up to them, though to be fair, by not allowing much choice, the story telling does become stronger. (Not everything is wholly negative).
Western RPGs are trying more for the tabletop RPG experience, but right now they're limited by hardware & budget. Baldur's Gate showed it could be done, but then everything went 3D, and suddenly much more of the budget went to prettier graphics. Western RPGs are innovating, however, which is evident when you get games as divergent as The Witcher, Mass Effect & Oblivion out there.
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I beat Final Fantasy II in 25 hours the first time through. Secret of Mana took merely two long days of gaming with a friend.
There's just no reason to spend that much time with a game. I can't believe it's viable and sustainable in the long term to make such long games.
It actually seems counter-intuitive. Sure, you want to make sure there's content for the gamers out there who do have the time because they'll be buying your games. But for those of us who don't have the time or do want to play a game to completion, it just means we're more likely to pass on the next big RPG that's really just derivative in a way that Madden games are year to year.
Shorter RPGs with focused stories would be the way to go. Final Fantasy VII kind of started a trend where RPGs took longer. Worlds became bigger. Speed became slower. Going between dungeon floors with random encounters went from five minute treks to encounters you can avoid but somehow take longer because the levels are bigger and your character slower to create immersion.
Worse yet was the adoption of sandbox RPGs. 100s of hours in a single game. Joy of joys if it's good all the way through. Typically, though? They're not.
Short and sweet would be the way to go. Maybe add some new game plus stuff afterwards, but get the core story out of the way so gamers can have that closure and move onto the next title.
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The reason why i got in the RPGs genre was because of their lengths, i love the spending X amount of time looking under every rock to complete a game feeling they give.
I've been playing since i was 6 years old, and i have yet to find a game series more engrossing than the Disgaea series. Generally the story of this games are a couple of hours long, but once you finish the main story that's when the fun begins.
I work from 11pm to 7am, i go to the gym 4-5 at week, i take care of my little brother after he's out of school and i have more than enough time to cook dinner and spend quality time with my better and surprisingly i found the time to spend more than 2300 hours in this series...and guess what i'm not tired of bore of it yet.
So you go and play your short sports games or fps and leave my beloved time waster alone. ヽ(`Д´)ノ
10/01/09
Mass Effect's side quests were really a drag. Fallout 3, though, had a whole free-roaming exploration with random encounters aspect that was fairly interesting.
I *liked* Mass Effect a LOT, but it was all about core story arc. That game was perfect in core length, but I don't think it would have been fun to just wander around having infinite random missions to tackle (especially not in the way the side missions worked).
ME, like a lot of RPGs, had a ton of BS filler that did nothing but add more time to the campaign.
10/01/09
But no, they make the bosses so strong that the only way to kill them is to grind for hours. Even if you exploit the enemy's weakness and make every strategic move correctly, you'll still lose. Thus, 10 hours becomes 100 hours.
What exactly is being tested when I win a game by killing piles upon piles of porings? My patience? My ability to press the X button a lot?
Here's a tip, RPG developers - make grinding optional. If you want to grind, go ahead. Spend three hours to make the next boss encounter a bit more manageable, but don't force it upon me. Otherwise, it isn't much different from having a guard that prevents me from going forward until I pay a toll, although it's time instead of money.
10/01/09
Your ideas on RPGs are horribly outdated and are very much the exception to the rule. If you come across a boss and you think you're making every "correct choice" in fighting it and still losing, chances are you are wrong.
10/01/09
I honestly can't think of the last RPG I played that didn't involve a shit ton of grinding. Give me a game that doesn't involve it and I'll check it out. Well, I guess you mentioned Lost Odyssey, but I can't be bothered to buy a new console for one game.
Basically, I stop playing every RPG at exactly the same point - right before the final boss. The final boss usually requires such an insane amount of grinding that I just lose interest. Even though I've come that far, it just isn't worth it.
10/01/09
Disgaea, Final Fantasy Tactics, and all other strategy RPGs like it are something else entirely. Honestly, I don't consider them RPGs, but games with RPG elements in the same way I don't consider Castlevania games with levels as an RPG.
I don't play many sports games and don't touch FPS's. If I did, however, I would note how most people who buy those games soak even more hours than the typical RPG does by playing online.
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And by my original post, you could. It just wouldn't be a core part of the story.
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I think they also only talk about the main story line to complete in 30 hours since they were only talking about how they put the games story together.
10/01/09
I've played numerous games this gen that have lasted me wayy more than 30 hours including Lost Odyssey at about 60 hours, Tales of Vesperia also about 60 hours (both times), Blue Dragon and Star Ocean 4 also about 40 hours each.