Ultimately, the challenges the "uncanny valley" poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game's storytelling, writes the actor who portrayed Ethan Mars in Heavy Rain.
Ultimately, the challenges the "uncanny valley" poses to motion capture and animation will be overcome by technology. But suspension of disbelief is just as important to a game's storytelling, writes the actor who portrayed Ethan Mars in Heavy Rain.
A week ago, we pondered the chance of living to 100 and still playing games at that age
Rather than ponder games' artistic merit, Brian Hertler tackles a question that's a little more lighthearted, yet no more answerable: Just why do we find video games - even the simplest ones - so fun?
Every adventure requires an antagonist, someone or something corrupting the world you're in. It's a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle?
No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game.
I've no idea why, but it seems no accident that the week before Easter I went back to start over the original Assassin's Creed, the only game I've ever played that is set in the Holy Land.
In a culture so infused with irony, the appreciation of campy works - outrageous movies, terrible art, worse music - is absolutely mainstream. Does it apply to games? Can games strive to be campy? Or are they already so?
I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the hell scared out of me. But what I'm really experiencing, argues one writer, is just that: scary, not horror.
It's there, and you know how to use it. It's an exploit or a glitch or some imbalance in the AI. Morally, it's wrong. But what if everyone else is doing it? Or just the potential for them doing it?
In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount - 4.7 million - played Modern Warfare 2 on a console or PC, released one day before Veteran's Day.