Ultimately, the challenges the "uncanny valley" poses to motion capture and animation will be overcome by…
A week ago, we pondered the chance of living to 100 and still playing games at that age. But even as the gamer…
Rather than ponder games' artistic merit, Brian Hertler tackles a question that's a little more lighthearted, yet no…
Every adventure requires an antagonist, someone or something corrupting the world you're in. It's a basic need. Yet…
No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a…
I've no idea why, but it seems no accident that the week before Easter I went back to start over the original Assassi…
In a culture so infused with irony, the appreciation of campy works - outrageous movies, terrible art, worse music -…
I have a fear of horror films, and by extension horror games. I'm just too attenuated to suspense and having the…
It's there, and you know how to use it. It's an exploit or a glitch or some imbalance in the AI. Morally, it's…
In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount - 4.7 million -…
It is hard to read of a young man, essentially homeless, spending Christmas alone in a games store and not feel a…
Many have praised Uncharted 2: Among Thieves for its story and cinematics almost to the exclusion of its gameplay.…
Steve Gaynor, a designer at 2K Marin, understands that he works in an entertainment field, and provides a product…
The issue of silence in Half-Life or Fallout 3 has a long discussion history, but one critic doesn't consider it a…
A director of design and an avowed "hardcore ludologist" ponders why the well constructed games he nominates do so…
Unsurprisingly, many game developers and publishers would rather stick a fork in a live power outlet than discuss…
Paid downloadable content and in-game advertising are two touchy issues in gaming discussions, and two recent…
Why would anyone spend 12 years working on a single game, with no assurances it'll ever be finished. It's called…
Boss battles are critically important to most video game genres, providing climactic story points as well as the…
As game designers become more like film directors, the paths they lay out for players becomes increasingly scripted…