You don't scribble. There's only one "naut". He doesn't really have a story to them. The closest thing to scribbling is putting in letters with actual writing, which nobody does anyway since it's such a terrible system.
I just need to say I'm really late to the party on posting here ,because I've been playing this game non-stop since I picked it up yesterday monring and haven't been here to Kotaku.
I'm seriously considering buying a DS just for this game. I'm gonna buy a refurbished from gamestop. Is the DSLite worth the 30 dollars to upgrade from an original DS?
@Barts: Hah, I'm just on a level where I need to eradicate some mice, and typing "turkish van cats"- per your specification- produced a white cat. Typing simply "cat" produced a black one. Make of that what you will.
Reading some mixed reactions, I can see clearly now the most important, true part of the entire review. Let me reiterate it:
"The fun is up to you."
This game doesn't give you the fun, it just hands you the building blocks. It's up to you what to do with them. You're not going to get a Post 217 experience by banging a gun and axe together on every level, yelling at them "C'MON!! DO SOMETHING!!" Half the challenge is challenging yourself. I let my parents try it out today. I told them the deal, anything in the dictionary they could think of. They chose a poodle and an apple.
Scribblenauts is about ABSURDITY and POPPYCOCK. Before I stopped playing to watch Shaq Vs. Michael Phelps, I went to the space station, put on moon shoes and hopped on trampolines with an alien while mounted on a buffalo, for about 10 minutes straight. And the alien has a very cool mannerism that I won't give away.
The game gives you the creative input, it's up to you to supply the creative output. Scribblenauts, simply put, is enjoyed most by people who can appreciate seeing Longcat kill a liger.
I hope that in the sequel they have multiplayer co-op and, especially, battle.
@ShaSt One: I just have to reply to this in hopes that it will help focus more eyes on the post.
This man is 100% right.
If you can't find joy in this game, it is ENTIRELY YOUR FAULT, and not even 1% the fault of the developers. And yes, that statement bears the unfortunate controls in mind.
This game deserves to sell at least half of what Modern Warfare 2 will, but it won't. Not even close. Its enough to make a man bitter. At least Katamari comes out next week as well.
@ShaSt One: I agree and disagree with you.
It's for the exact same reasons you mentioned that LEGO is the greatest toy ever made. The possibilities are endless. People expecting them to build themselves won't enjoy them, but those who invest time get more out of it than the sum of the parts.
Scribblenauts has that same potential, but it doesn't reach it. I see where you're coming from, but your praises assume it works the way it should.
Lego wouldn't be what it is if the bricks fell apart, or some look like they should fit with others, but don't.
Scribblenauts is just too touchy, and the world it puts you in is very limited. You feel incredibly constrained. It's like trying to build lego structures in a tissue box.
That's a perfect analogy. You can make almost anything, but it's hard to do, and the novelty is lost when you only have your creation in such a constrained environment. No matter how creative you are, it only lets you do so much. It's ludicrously limiting, despite how it looks.
For Scribblenauts to resemble LEGO in the way you are describing, it would be similar to the developers PRE-creating everything that you could think of creating with your vibrant and youthful mind. Such a feat is IMMENSE and INCREDIBLE. It's like having LEGO, but instead of building your fancy, you snap your fingers and BAM it comes to life. And that's really watering it down. Your analogy falls short on so many levels.
This type of entertainment had not been created until now. At least, not with this scope.
This game is fun, cute, yeah innovative, etc etc etc.. However I don't think it's worth the hype that everyone's made it to be. Batman AA, that was worth the hype...
10/03/09
10/03/09
Revolution - Wii - RVL-xxx
Nitro - DS - NTR-xxx
Dolphin - Gamecube - DOL-xxx
Ultra - N64 - NUS-xxx (Nintendo Ultra Sixty-four)
10/04/09
10/04/09
10/03/09
You don't scribble. There's only one "naut". He doesn't really have a story to them. The closest thing to scribbling is putting in letters with actual writing, which nobody does anyway since it's such a terrible system.
:|
Starite Get is my vote.
10/03/09
10/04/09
You scribble if you use the wordpad instead of the keyboard to type in your words.
10/03/09
Not like he hasn't hosted games before.
10/03/09
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Wordplay was a game show. It's also like the default title for every single game involving words, at least according to Google.
10/03/09
[www.imdb.com]
10/03/09
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10/03/09
Also yeah, Wordplay is kinda generic.
I guess if it was a Game Show I'd play out like the anagram part of Countdown maybe.
10/03/09
10/03/09
Here come the puns, and I say…
It's WordPlay~!
10/03/09
(yeah, Wordplay doesn't have much puns)
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09/17/09
Turkish Van cats are whitey-redish. I guess they made it good enough. Thanks again.
09/15/09
"The fun is up to you."
This game doesn't give you the fun, it just hands you the building blocks. It's up to you what to do with them. You're not going to get a Post 217 experience by banging a gun and axe together on every level, yelling at them "C'MON!! DO SOMETHING!!" Half the challenge is challenging yourself. I let my parents try it out today. I told them the deal, anything in the dictionary they could think of. They chose a poodle and an apple.
Scribblenauts is about ABSURDITY and POPPYCOCK. Before I stopped playing to watch Shaq Vs. Michael Phelps, I went to the space station, put on moon shoes and hopped on trampolines with an alien while mounted on a buffalo, for about 10 minutes straight. And the alien has a very cool mannerism that I won't give away.
The game gives you the creative input, it's up to you to supply the creative output. Scribblenauts, simply put, is enjoyed most by people who can appreciate seeing Longcat kill a liger.
I hope that in the sequel they have multiplayer co-op and, especially, battle.
09/15/09
This man is 100% right.
If you can't find joy in this game, it is ENTIRELY YOUR FAULT, and not even 1% the fault of the developers. And yes, that statement bears the unfortunate controls in mind.
This game deserves to sell at least half of what Modern Warfare 2 will, but it won't. Not even close. Its enough to make a man bitter. At least Katamari comes out next week as well.
09/15/09
It's for the exact same reasons you mentioned that LEGO is the greatest toy ever made. The possibilities are endless. People expecting them to build themselves won't enjoy them, but those who invest time get more out of it than the sum of the parts.
Scribblenauts has that same potential, but it doesn't reach it. I see where you're coming from, but your praises assume it works the way it should.
Lego wouldn't be what it is if the bricks fell apart, or some look like they should fit with others, but don't.
Scribblenauts is just too touchy, and the world it puts you in is very limited. You feel incredibly constrained. It's like trying to build lego structures in a tissue box.
That's a perfect analogy. You can make almost anything, but it's hard to do, and the novelty is lost when you only have your creation in such a constrained environment. No matter how creative you are, it only lets you do so much. It's ludicrously limiting, despite how it looks.
09/16/09
For Scribblenauts to resemble LEGO in the way you are describing, it would be similar to the developers PRE-creating everything that you could think of creating with your vibrant and youthful mind. Such a feat is IMMENSE and INCREDIBLE. It's like having LEGO, but instead of building your fancy, you snap your fingers and BAM it comes to life. And that's really watering it down. Your analogy falls short on so many levels.
This type of entertainment had not been created until now. At least, not with this scope.
09/15/09
09/15/09
09/16/09
09/15/09
09/16/09
09/15/09
=]
09/15/09