<![CDATA[Kotaku: wario ware]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: wario ware]]> http://kotaku.com/tag/warioware http://kotaku.com/tag/warioware <![CDATA[First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)]]> While we're extremely confident this isn't the new title from Kirby creator Masahiro Sakurai Nintendo announced this February, Sakurai does say it is the first game from his new Nintendo start up, Sora Ltd.

Made in Ore lets players design and craft their own WarioWare games with the game's own on board editor. Sakurai does just that in a Mario in Ore embedded clip in the link below. (The resulting game is the first Sora game by default — he's appearing in a Nintendo promo for the latest WarioWare title Made In Ore.)

The clip itself isn't exactly thrilling and is heavy on the Japanese language, which is a roadblock for those who don't understand the lingo. But it's still relatively interesting to see Sakurai craft his Japanese-style game, drawing watermelons and Tengu.

Sakurai does admit that making games is "a pain." He does, however, see a larger merit for Made In Ore. "People who don't know how hard it is to make these titles think that video games are just like junk food," Sakurai says. "I'd be so thankful if this makes some people understand that making video games is this hard, this bothersome and that developers work so hard." What's more, he hopes that people can see how wonderful it is to make games that others can enjoy.

The first of his Made In Ore is called Issen. Sakurai spent about two hours on the game — he would've liked more. He says he's going to go back to "regular" game design so his games aren't beaten by those armchair Made In Ore game designers.

Issen is available for download via Nintendo's Wi-Fi service.

メイドイン俺 [Touch-DS.jp]

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<![CDATA[Nintendo announces release date of first batch of DSi Ware games]]> Famitsu Dot Com reports today that Nintendo has decided that today is the day to allow Famitsu Dot Com and only Famitsu Dot Com to reveal the release date of the first batch of DSi Ware titles.

The games, available for download using "DSi Points", which are not to be confused with Wii Points, are as follows. Warning: Brace yourself for Violent Excitement:

Ugoku Memo Pad (Moving Memo Pad) (Free)
Tori to Mame (Birds and Beans) (200 points)
Kami Hikouki (Paper Airplane) (200 points)
Chotto Magic Taizen (Shaffuru game, Funny Face, Osoroshii suuji (A Little Bit of Magic Taizen: Shuffle Card Tricks, Funny Face, and Scary Numbers) (200 points)
Art Style Aquario (500 points)
Art Style Decode (500 points)
Chotto Dr. Mario (A Little Bit of Dr. Mario) (500 points)
Utsusu! Made in Wario (500 points)
Chotto Asobi Taizen: Otegaru Trump (A Little Bit of Asobi Taizen: A couple of card games) (500 points)
Chotto DSi Brain Training: Written (Not going to type out the full title) 800 points
Chotto DSi Brain Training: Math 800 points

Three things to note:

1. It looks like this list actually only contains eleven games. The Magic Trick games are, in fact, sold for 200 points each and count as three games.

2. On the Famitsu infosplurge page, they're very careful to, most likely at Nintendo's request, not devalue the DSi brand, in that the point value for every game is listed in "DSi Points", not just in "points", as I've done here.

3. "Chotto" is Japanese for "a little bit".

Moving right along, the first of the two Brain Training games will apparently make use of the DSi's camera.

The Made in Wario game, as per the Made in Wario team's track record, will use one very specific control method — in this case, the DSi camera. Screenshots seem to indicate that winning each micro-game requires you to pose in a specific way. Like, for example, with your fingers in the big cartoon nose.

"Chotto Dr. Mario" seems to be exactly what it says it is: a little bit of Dr. Mario. A "little bit" of Dr. Mario tends to be more than enough for some people. Why exactly this game is a "little bit" of Dr. Mario and not, I don't know, a whole bunch of Dr. Mario is kind of mysterious to me. There's not a whole lot to Dr. Mario. You drop the pills and you kill the viruses. According to the description on Famitsu, you can enjoy the original endless mode and a VS mode against a computer opponent. Maybe they'll release a two-player wireless VS mode for 500 more points at a later date.

"Art Style Decode" is a puzzle game where, instead of puzzling over colored objects or charismatic kittens, you've got numbers. "Art Style Aquario" is a puzzle game in which you manipulate colored cubes and receive points.

Then we've got the two other "Chotto" games — both of them being kind of shameless. They literally are just a "little bit" of previously released games. One contains just the card games from "Asobi Taizen", which was a budget-priced first-party title with such board game classics as chess and checkers. The other "Chotto" title is from Bandai-Namco, and contains three "magic tricks" from their epic failure "Magic Encyclopedia", which was released at the peak of the Brain Training craze several years ago, and presumed to include a pack of cards in the box. The game's price soon plummeted to, well, cheaper than this DSi pay-per-demo, because Bandai-Namco apparently underestimated gamers' ability to learn card tricks from, you know, a book, or YouTube, or something.

"Moving Memo Pad", on the other hand, looks kind of nice. Maybe because it's free? It lets you draw little notes and can write dates and appointments in your little calendar.

This leaves "Bird and Beans" and "Paper Airplane", the former of which is a touch-screen-controlled game in which you shoot a bird's tongue at falling beans, and the latter of which seems like a Ski-Free clone in which you control a paper airplane fluttering to earth, dodging obstacles. You can even play two-player VS on one DS, with one player using the D-pad and the other using the face buttons. I'd play that! If someone would drop a DSi in my lap, that is.

Nintendo, if you're reading this, send me a DSi. I need to assess the possibility that Paper Airplane is GOTY 2008.

You can see the thrilling screenshots at Famitsu's site.

[via Famitsu]

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<![CDATA[Nintendo Reveals New DSi WarioWare, Art Style Games]]> At a financial briefing in Japan today, Nintendo president Satoru Iwata walked investors and analysts through a series of slides, slides featuring charts, that highlight the company's success on the Nintendo DS and Wii platforms. While most of it was nap-inducing corporate gloating via PowerPoint, Iwata provided new details on upcoming WiiWare and DSi Ware titles, including new games in the Art Style line and four (mostly) new WarioWare releases.

The games, the details on which were provided by NeoGAF poster Jonnyram, will begin launching in December when the DSi Ware service goes live in Japan. The first will simply be a repackaged set of WarioWare microgames from the original Game Boy Advance release, with the title split into packages of unknown size and sold for 200 Nintendo Points.

Another title, Utsusu! Made in Wario will be one of the DSi Ware launch titles. It will take advantage of the built-in digital camera and use your silhouette as the playable character.

A third WarioWare-like title is Made in Ore, a microgame editor for the Nintendo DSi described as a tool to "make your own music, graphics, pretty much everything, including programming the logic and making your own 'game cassette'." The game was first shown at Nintendo's media conference in October, but has a newly announced connectivity feature. This title will connect with Asobu! Made in Ore, a WiiWare release that will let players upload their Made in Ore creations and play them on a big screen.

Nintendo will also be releasing six Art Style puzzle games, price at 500 Nintendo Points each. The first looks somewhat similar to Nintendo's own Coloris, part of the bit Generations line that preceded the new Art Style label. Finally, a set of downloadable interactive Japanese subway system maps will be available via DSi Ware.

Nintendo Financial Briefing [IR Webcasting via NeoGAF]

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<![CDATA[Back to the Future Meets Wario Ware]]>
From "Putting on Pants" to "Making Ice Tea", here's a slew of Doc Brown mini-games. (Sadly no "Butthead" mini-game.) Still, that final boss battle is tricky!

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<![CDATA[Physical Education Final? Twilight Princess!]]>

Virginia high school student Andrew sends us what could be best described as a Nintendo marketer's wet dream. He writes:


Last Friday, for my gym class's Physical Fitness Final Exam, my teacher brought in 3 Wiis and an Xbox, all hooked up to LCD projectors projected on the walls of the gym. For 2 hours we had tournaments on 2 of the Wiis in Wii Sports, Wii Play, Excite Truck, and Wario Ware while others played Twilight Princess on another and DDR on the xbox. We were also given the option of playing basketball but all 20 people in my class were more interested in Wii.

Great, but since when are wrist flicks while playing Excite Truck and Twilight Princess considered exercise? Oh, right, they're not.

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<![CDATA[Rhythm Tengoku Gets Rare GBA To Arcade Port]]> Sega and Nintendo are bringing Rhythm Tengoku, the Nintendo R&D1-developed rhythm game that appeared on the Game Boy Advance last summer, to Japanese arcades. The import-only title, designed by the WarioWare team, has been revealed as an arcade release and looks to sport improved graphics but retain the proven beat matching gameplay.

Nintendo previously partnered with Sega on F-Zero AX which was released on the joint venture Triforce arcade board that featured beefed-up GameCube hardware.

I've already got a copy of the GBA version, but would, without a doubt, rebuy it for other platforms. Could a Wii version be far off?

Full scan of the magazine article, posted by creamsugar, is available at NeoGAF.

Rhythm Tengoku Arcade Version [NeoGAF]

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<![CDATA[Wii and Wario Win at Toy Fair]]>

The jury is in for the 2007 ToyAwards that will be presented at the opening ceremonies of the International Toy Fair in N rnberg Germany tomorrow, and Nintendo Europe will be taking home an award for the 1-2 punch of the Wii and Wario Ware: Smooth Moves, with judges citing the appeal for new age groups and encouragement of group play as major factors in their decision.

The jury chose the product because the play concept of Wii tends to encourage playing PC games in groups instead of alone. In addition, the product not only appeals to player types with an affinity to PCs, but also to new age groups - a real lifestyle theme.

Wario Ware was listed as representing "a return to the more classic games in the game console segment." Ah yes, those good old nose-picking reflex games of yesteryear.

WarioWare and Wii win toy fair award [Nintendo-Revolution @ Blogspot]

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<![CDATA[Week in Games: Burning Crusade Edition]]>

This week the momentum really kicks in with three big titles. The biggest of course being World of Warcraft: The Burning Crusade, followed swiftly by Wario Ware: Smooth Moves and rounded out by cult favorite Phoenix Wright: Ace Attorney Justice for All.

I'll definitely be getting Phoenix Wright and Wario Ware, but it's going to be a tough choice between Warcraft and Barbie in The 12 Dancing Princesses.

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<![CDATA[Warioware at 10,000 Feet]]>

Two lads suit up and launch an airborne Warioware (I think) battle royale. Please send more videos of young German men in flight hats and goggles. Thanks Simon.

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<![CDATA[Third Party Will Love Mii]]>

The Wii's x-factor? Forget the Wii-mote, it's those Mii's Kotakuites keep using as their avatars. A recent Reuters piece gives the masses a run-down as to what a "Mii" is ("customized, cartoony version of themselves"). Currently Wii Sports and WarioWare are the only two announced titles that will make in-game Mii use. Says Nintendo's George Harrison:

A younger player can create a caricature of their parents, and it might entice them to play (a game)... It's true potential isn't even known yet.

Nintendo expects more third party Mii games by the middle of next year. Bad news for me, because my Mii looks like an acorn head. And no, you cannot see my Mii.

Mii and You [Reuters, via Infendo]

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<![CDATA[Work Time Tran?]]>

Before I saw Here Comes Dr. Tran and Roybertito's 60-Second Short at Spike and Mike's animation festival at Nerd Prom (alias San Diego Comic Con) last year, I thought the old convention of people literally clutching each other while laughing was made-up.

It seemed like something that just got started in comics and cartoons and went from there. I have't been so wrong about basic human behavior since I tried to pay that truck stop whore to squeegee my 18-wheeler. Not only was I clutching the poor guy sitting next to me in that darkened auditorium while I laughed like a nitroused jackdaw, it was getting hard to see the screen or hear anything because I was tearing up and the crowd was in similar hysterics.

Roybertito's 60-Second Short is the funniest few minutes of cinema I have ever seen, and Here Comes Dr. Tran is the second funniest.

Now I'm going to blow your minds by relating this seemingly endless anecdote to gaming. The new PSP Warioware-like puzzle game, Work Time Fun (WTF for short) features a brutally obvious little Tran on the cover.

From the sideparted black hair, to the teeth, to the screaming, to the very obvious insecurity in both wee Vietnamese, the similarity is jarring. I emailed Breehn Burns, accomplished cartoonist and animator as well as Tran's creator, but as of press time haven't heard back. Thanks to Tara for the tip.

Lone Sausage, Breehn Burns' production company
Work Time Fun [Playstation.com]

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<![CDATA[Glowing Wiiviews]]>
No. There's only one single thing you need to know about the Wii: That it's sheer, unadulterated, peerless and incalculable FUN - for kids of all ages... and we mean that right up to those grown-up kids with mortgages and half-pints of their own.

And thus begins a glowing review of all the Wii games the reviewer could get his hands on: Wii Sports Tennis, Baseball and Golf; Warioware: Smooth Moves; a Duckhunt-like shooter; and Orchestra.

While these reviews are solidly positive, the absence of Red Steel from the list is glaring, and it's really the only one I'm interested in hearing about at the moment.

UPDATE! A buddy writes in to report:

I wouldn't hold your breath waiting for good news on it. What I saw at E3 was undelicious. "Streamlined" sword combat means that the useful motions are pretty constrained. I've heard that the consoles weren't really set up appropriately there, but still - it was pretty underwhelming.

i've heard they've taken a lot of the E3 commentary to heart though,
so who knows what we'll get on Oct. 2nd, or whenever it is released.

Poop. Look, I just want to hit stuff with swords, okay? Shooting is good too. I guess tennis is okay for some people, but I anticipate playing Wii Baseball for exactly zero hours.

Whole buncha reviews [Game.co.uk]

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<![CDATA[Get Your Rhythm Tengoku Learn On]]> From the team that brought you Wario Ware comes Rhythm Tengoku, discussed previously on Kotaku, and from me comes... a link to the Rhythm Tengoku official Web site. Videos that showcase gameplay, as well as television and Web-based commercials, are available for your viewing pleasure, along with gratuitous video of the development staff getting their rhythmic groove on.

Gameplay looks very similar to Wario Ware, with simple, one-button timing presses and tons of mini-games. Hit a baseball, punch out a light bulb, pluck the chin hairs from a root vegetable - it's all here.

As a Wario Ware fanboy, I'm excited enough to import, as August 3rd really isn't that far off. No word from Nintendo yet whether this will make it stateside, but with this pedegree and a dry future GBA release list, I wouldn't rule it out.

Rhythm Tengoku Official Site [in Japanese]

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<![CDATA[Time Gets Wii Hands-On]]> The Nintendo press conference is tomorrow, and thousands will get their sweaty palms on Wii remotes starting Wednesday morning, but one lucky Time reporter has owned us all. The Time article isn't currently online (in an official sense), but subscribers and Lexis-Nexis searchers have access to it now.

Not many new details have been revealed, but Time got to play Wii versions of Wario Ware and Tennis, plus try out the Legend of Zelda Twilight Princess Wii-specific controls. Wireless Wii sword fighting, fishing and bow and arrow handiwork are all controlled with remote movements. EA also chimes on its version of Madden for the Nintendo console, discussing the challenges of turning human movement into control.

The online version will surely be online soon (most likely after the Nintendo press conference tomorrow) alongside a handful of exclusive screens.

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<![CDATA[The PSP's Wario Ware]]> First came the Nintendogs knock off, then came the Brain Age knock off, now Atari has a game that looks suspiciously like a Wario Ware title.

NEW YORK, NY, April 26, 2006 - Atari, Inc. (NASDAQ: ATAR) today announced the upcoming release of HOT PXL*, the ingenious and hip new title for the PSP (PlayStation Portable) system currently scheduled for a holiday 2006 release. Bringing fast and furious bite-size gaming to PSP system, HOT PXL comprises more than 200 deviously crafted mini-games based on a unique and original story premise that draws inspiration from street culture and the digital lifestyle.

In HOT PXL the player is charged with guiding the central character, a skateboarder named Djon, through an extraordinary and colorful journey in a pixellated world. The world of HOT PXL features fast-paced and varied mini-games ranging from eccentrically outrageous to cool and clever, dipping into Atari's rich video game history for inspiration along the way. The rapid gameplay requires players to draw on their reflexes and 2D gaming prowess to get through hundreds of inspired scenarios - whether it's blasting through an old-school style video game, busting tricks on a skateboard or a BMX, stage-diving at a concert, or just trying to cross a busy digital street.

HOT PXL, set to hit this holiday, will also include the ability to download new content via WiFi.

Hit the jump for the full press release and screen shots.

Atari's HOT PXL to Deliver Street Smart, Pick Up and Play Mini-Games into the Hands of PSP System Gamers -

NEW YORK, NY, April 26, 2006 - Atari, Inc. (NASDAQ: ATAR) today announced the upcoming release of HOT PXL*, the ingenious and hip new title for the PSP (PlayStation Portable) system currently scheduled for a holiday 2006 release. Bringing fast and furious bite-size gaming to PSP system, HOT PXL comprises more than 200 deviously crafted mini-games based on a unique and original story premise that draws inspiration from street culture and the digital lifestyle.

In HOT PXL the player is charged with guiding the central character, a skateboarder named Djon, through an extraordinary and colorful journey in a pixellated world. The world of HOT PXL features fast-paced and varied mini-games ranging from eccentrically outrageous to cool and clever, dipping into Atari's rich video game history for inspiration along the way. The rapid gameplay requires players to draw on their reflexes and 2D gaming prowess to get through hundreds of inspired scenarios - whether it's blasting through an old-school style video game, busting tricks on a skateboard or a BMX, stage-diving at a concert, or just trying to cross a busy digital street.

"HOT PXL provides an entertaining new concept coupled with fresh and vigorous gameplay," said Steve Tucker, Director of Marketing, Atari, Inc. "Within a market of ports, sequels and recognized franchises, Atari is proud to bring HOT PXL and offer a fun, unique, and original game that offers people easy 'pick up and play' entertainment."

HOT PXL will take full advantage of PSP system's unique wireless capabilities, including the ability to download new content through an online interface, providing gamers with a fresh gaming experience. HOT PXL is scheduled for a holiday 2006 release on PSP system. For more information on HOT PXL, visit www.hotpxl.com.

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