<![CDATA[Kotaku: Warhammer]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Warhammer]]> http://kotaku.com/tag/warhammer http://kotaku.com/tag/warhammer <![CDATA[ WoW is a Dirty Word ]]> Most of the Rock, Paper, Shotgun guys recently posted their thoughts on the Warhammer Online closed beta; they were descended upon by WAR supporters (some rabid, some a little more even-tempered) for drawing more comparisons between WoW and WAR. After this little display of MMO chest thumping, Alec Meer put up a thoughtful piece on why it is that WoW has become a dirty word, both in and out of the industry, and why people are so quick to leap to vociferous defense of their games:

MMOs aren’t like other games. They’re closer to a lifestyle choice, for a lot of people defining how their spare time is spent, how their lives are lived. So if you criticise the game, you criticise the player. God knows there are plenty of non-MMO games that people treat as though they’re bound to their very souls - witness the pile-on for Eurogamer’s MGS4 review, or even the outrage about various RPS writers being down on Stalker: Clear Sky - but it’s even worse with MMOs. Telling a WAR player that his game is similar to WoW is like telling a goth that he’s emo. No-one wants to be told they’re not unique and interesting, to be dismissed as a stereotype they’re not.

WAR is not WoW. But it is a lot like it in a number of crucial ways, and for one essential reason: money. I suspect Mythic and EA aren’t too concerned about the comparison themselves - they might disagree with the sweeping generalisation, but if they didn’t want to be compared they would have gone for an entirely different interface and art approach. Saying WAR is like WoW is not the same as saying it’s a bad or a lazy game, but unfortunately there are guys who do intentionally make the comparison unfavourably, and that’s perhaps understandably made a lot of WAR fans very touchy.

Personally, I'm fascinated by the fan communities generated by MMOs, popular ones and not — not being much of an MMO player, I find 'people watching' to be more entertaining than the game in a lot of cases. I don't have the patience to wade through the original comment thread, but I'm pretty sure I could rattle off the general reaction with little prompting. Meer's thoughts, however, are deserving of a read.

A Dirty Word [Rock, Paper, Shotgun]

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Kotaku-5046327 Sat, 06 Sep 2008 15:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5046327&view=rss&microfeed=true
<![CDATA[ First Warhammer Brawler Footage Looks Hot ]]>
We know THQ are working on a Warhammer brawler. And that it's both "brutal" and "intimate". Now, courtesy of this leaked demo vid, we know that it's called Warhammer 40K: Space Marine and, more importantly, we know how it looks. And boy does it look great. Bearing in mind this is early, raw footage (so excuse the empty levels and clunky run animation), the way they've already nailed the heavy and, yes, brutal feel of both the combat and the universe itself should have Warhammer fans excited.

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Kotaku-5045678 Thu, 04 Sep 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5045678&view=rss&microfeed=true
<![CDATA[ Wait, *This* Is Good Games PR ]]> Forget everything I said about that Ectomobile stunt a few months back. Because that was too damn easy. It's just a car! All you gotta do is tart it up a little! No, our new "above and potentially too far beyond the call of duty" award for gaming PR goes to THQ's UK branch, who to kick off Dawn of War II's publicity campaign in earnest have set about...building a real Rhino tank from Warhammer 40K. To do this, they've got hold of an ex-British Army APC, are modifying the bodywork with some heavy welding and will fill the cargo space with banks of PC demo rigs. Madness.

WARHAMMER 40,000: DAWN OF WAR II - RHINO DIARY 1 [THQ, thanks Mike!]

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Kotaku-5039209 Wed, 20 Aug 2008 15:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5039209&view=rss&microfeed=true
<![CDATA[ New Dawn Of War II Trailer Forged In The Furnace Of War ]]>
There's a new Dawn of War II trailer doing the rounds, no doubt minted in honour of the week's E3 festivities. Its purpose seems two-fold: to show that Relic, bless them, aren't afraid to put out a trailer comprised solely of gameplay footage, and also (SHOCK) to announce that the Eldar will be amongst the game's races.

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Kotaku-5024728 Mon, 14 Jul 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024728&view=rss&microfeed=true
<![CDATA[ EA Mythic's Barnett on Why He Doesn't Hit GDC ]]>

A few months ago, Kieron Gillen sat down with Paul Barnett, EA Mythic's Creative Director, and has been posting bits and pieces of that interview session ever since; this week, we were treated to one of the best cynical descriptions of GDC ever. Barnett explains why, despite being asked to go, he declined the chance to go to GDC and went to the LIFT futurism festival instead:

I never go to GDC. But I was asked point blank why, as it seemed this year they were quite happy to take me to GDC. Mythic wanted me to go there. And I effectively said “Well, I don’t like GDC”. Which turned out to be the wrong thing to say. Apparently I’ve now learned that if you’re in the games industry, and someone says “GDC” what you’re supposed to do is say lots and lots of lovely things about how wonderful they are.

I went for it from the other point of view - I’m not going to GDC because it’s combative, it’s a peacock display and it’s full of people who do what I do or want to do what I do or are doing what I do and don’t want me to do it anymore. It’s not open-minded. It’s very narrow-minded. We’re all talking about the same thing. We’ve all sharpened our knives for years at it, so we get into… well, not a fight, but it’s always about the same things. We talk about design, mechanics, philosophy of design. All I was going to hear about was: WoW and the Activision merger. Whether Spore is going to be any good. How do I get into the games industry? Would you like a job? You’re going to be fired. Why don’t you start a label? I can get you a lot of money? There’s no money available in the market. What we need to do is form an independent development company. What we need to do is unionise. Is microtransactions really the way? What do you think of INSERT WHATEVER IDEA WAS.

The rest of the interview set currently posted is pretty interesting, and it's worth a read through — and not just for the scathing commentary on one of the premier events in the gaming world.

Barnett On: Why I Don’t Go To GDC [Rock, Paper, Shotgun]

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Kotaku-5022336 Sun, 06 Jul 2008 10:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5022336&view=rss&microfeed=true
<![CDATA[ Dawn Of War II: Non-Linear Campaign, Customisable Troops ]]> To go with their preview trailer of the game, IGN recently spent some time with Relic and Dawn of War II, and came away with some new details on the game. Two of which are particularly exciting. The first: the campaigns won't be linear. Instead, you'll be able to jump in a ship and tackle them in the order of your choosing, ala KOTOR/Mass Effect. The second: you'll be abe to customise individual troops, not just the overall paint scheme of your army. With your forces split into squads, each squad leader will have his own distinct personality, and you'll be able to customise the appearance and equipment of his individual troops. Kind of like X-Com, and how you grew so attached to the little guys, only it's Warhammer 40K. Making it even awesomer.

Warhammer 40,000: Dawn of War II First Look [IGN]

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Kotaku-5013750 Thu, 05 Jun 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013750&view=rss&microfeed=true
<![CDATA[ First Proper Details On Warhammer 40K MMO ]]> We know a Warhammer 40K MMO is coming, we know it's "years away", and we know I'm terribly excited about the whole thing. Aside from that, though, we don't really know squat. Do now! Last month's PC Gamer ran a big feature on the game (of which we've already posted some scraps), which finally got us some answers to some of the more burning questions surrounding the game. Like what kind of game it was, exactly. Vigil's David Adams:

Let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.

Got it? It's an RPG. Though, thankfully, not a terribly traditional one, as its combat sounds more Brothers In Arms than World of Warcraft, with the use of ranged weapons meaning you'll have to pay attention to things like cover, suppression fire, etc. Also touched on were the game's races ("...all of the races important to Warhammer 40,000 lore (not to mention the fans) will be represented"), it's setting within 40K's massive storyline and also NPCs and possible vehicle use.

Warhammer 40,000 Online [PC Gamer]

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Kotaku-389784 Tue, 13 May 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389784&view=rss&microfeed=true
<![CDATA[ Wage An Endless War Against This Warhammer 40K MMO Info ]]> A two-year wait gives us plenty of time to read up on THQ's Warhammer 40K MMO, so you can take your time with this. A sentence a week should ration things out nicely. The latest issue of PC Gamer has some real, actual information on the project, including the fact there'll be large-scale combat, you can naturally form squads/chapters and that, according to creative director Joe Madureira, there'll be "tons of stuff hanging off your character, weapons, scrolls... we are going to have the coolest looking characters of any MMO, ever". Oh, and fans of Space Hulk, know that the game will feature, amongst stuff like crumbling cities and alien temples, the ability to explore space hulks.
Actual WH40K MMO details here [PC Gamer, via CVG] [Pic]

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Kotaku-377599 Tue, 08 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377599&view=rss&microfeed=true
<![CDATA[ Warhammer 40K MMO Still "Years Away" ]]> As a general rule, I hate MMOs. Elves, grinding, enchanted amulets, yuck. Though I've always set aside a condition that, should I ever run into one that's both decent and based on a franchise or IP that I'm keen on, I'd at least dip my toes in the shallow end. Perhaps the only one to potentially meet this condition at this stage is THQ's Warhammer 40K MMO, so it's with a slightly pathetic frown on my face that I hear THQ CEO Brian Farrell saying the project's "probably still a couple of years out". Bummer.
Interview: Brian Farrell, CEO, THQ [paidcontent, via VG247] [Pic]

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Kotaku-377113 Tue, 08 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377113&view=rss&microfeed=true
<![CDATA[ Relic Waging Endless War On Humanity With Dawn Of War 2 ]]> VG247 are reporting that Relic are already hard at work on Warhammer: Dawn of War 2. Makes sense. The first - and its legions of expansion packs - are the best Warhammer games since Space Hulk, and really succeeded in bringing the franchise to life. Still, if true, the good news is tinged with a little sadness: I was really hoping Relic would be doing Homeworld 3 instead (though, hey, they might be doing both!)
Relic working on Dawn of War 2 [VG247]

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Kotaku-361153 Tue, 26 Feb 2008 21:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361153&view=rss&microfeed=true
<![CDATA[ Bring On The Elves ]]> As promised, EA Mythic revealed the final two armies for Warhammer Online: Age of Reckoning at the Games Convention last month, and here are some hot concept arts and renders of the dark elves and high elves to prove it. The high elves in particular bring to mind Michael Moorcock's famous antihero Elric, which of course means you'll find yourself fighting against or alongside a whole horde of Elriks and Lrics come the games launch, along with the requisite dark elf rangers named Drizzzzt. Hit the jump for the back story on these two new factions.

Warhammer® Online: Age of Reckoning Armies of WAR - High Elves and Dark Elves

The High Elves

"We the Asur are a noble people, our long and proud history stretching back to a time when Men were still fur clad savages. Living in our fair isle of Ulthuan, set in the centre of the Great Ocean, we are far removed from the petty squabbles of the lesser races. Here we are able to practice magic and our arts, perfecting them for no reason other than the sheer joy of it."

The High Elves are an ancient people with a history that spans millennia. While the ancestors of man were little more than cave-dwelling primitives, the Elves built magnificent cities of glittering silver and white marble on their island home of Ulthuan. Elven scholars and explorers were the first to chart the stars and sail the world's oceans. The Elves were also the first race to mount an organized defense against the invading hordes of Chaos, beginning a war that continues to the present day

Early in their struggles against the Ruinous Powers, the Elves discovered that negative emotions such as fear, rage, jealousy and greed serve to fuel and strengthen the power of Chaos. Since that time, the High Elves have struggled to keep their intense passions tightly under control. Though intelligent and enlightened, all Elves have the capacity for savage violence. In order to suppress this dangerous and unpredictable aspect of their psyche, the lords of Ulthuan continually strive to eliminate all extremes of emotion; in High Elf society, to surrender to anger or lust is to show weakness. As a result, the High Elves live by a strict regimen of rules and codes and embrace a way of life that emphasizes harmony, balance and inner peace.

Magic is the lifeblood of the High Elves. With millennia to hone their skills, it is little wonder that the Mages of Ulthuan are among the most powerful practitioners of magic in the world. Their thoughtful, meticulous approach to the study of combat, coupled with their patience and mental discipline makes the High Elves deadly fighters, as well. On the battlefield, High Elf swordsmen are graceful, lithe, and lethal when they detect a weakness in their adversaries.

The High Elves will need all of their wisdom and skill if they are to survive the Age of Reckoning. When Finubar, Phoenix King and ruler of Ulthuan, gathers his finest warriors and sets sail for the Old World to aid the beleaguered Empire, he is unaware that he and his allies are pawns in an elaborate plot designed to leave Ulthuan vulnerable to an invasion. As Finubar's fleet of longships pass beyond the horizon, vast shadows fall across the island of Ulthuan. The skies are darkened by a great swarm of Black Arks laden with hateful Dark Elf warriors seeking to reclaim their ancestral home and destroy forever their despised cousins, the High Elves.


The Dark Elves

"Hear my lord of the Druchii. From the distant Cathy to the usurped lands of our accursed kin, from the cold lands of Norsca to the steaming jungles of the Southlands, our armies are rightfully feared. We alone keep alive the great and noble traditions of our ancestors of Nagarythe. Only we follow the path laid by mighty Aenarion the Defender. Only we follow the true way."

Long ago, when Chaos was first unleashed upon the world, the Elven champion Aenarion drew the dread Sword of Khaine from its altar and used its terrible power to save his people from annihilation. When Aenarion died, his son Malekith was deemed unsuitable for the throne. Although he was a mighty warrior, a great sorcerer, a brilliant general and the rightful heir, many Elves opposed his coronation. They feared he was too focused on war, and potentially a de-stabilizing influence on the High Elf race. In retaliation, over many years Malekith engineered a terrible civil war that divided the race of Elves into two factions.

It was the High Elves who emerged victorious and drove the evil Dark Elves out from the ancestral home of their race. Under the leadership of Malekith the Witch King and his Sorceress mother Morathi, the Dark Elves sailed across the Great Western Ocean and founded for themselves a new kingdom in the northern reaches of the New World. This land they called Naggaroth, meaning 'land of chill'.

Unlike the High Elves, who continually seek to suppress their passions lest they be overcome by them, the Dark Elves willingly embrace their hedonistic nature. Dark Elf society emphasizes individualism, selfishness, and pride. They have little regard for one another and even less for the other races of the world, whom they see as potential slaves and subjects.

In battle, the ruthless warriors of Naggaorth blend Elven discipline with savagery and ferocity, for the patron deity of the Dark Elves is Kaela Mensha Khaine, the bloody-handed God and the Lord of Murder. Nowhere is this more evident that in the beautiful and deadly Witch Elves, who serve in the Temples of Khaine and revel in violence and bloodshed.

Since their expulsion from Ulthuan, the Dark Elves have desired nothing more than to return to Ulthuan and avenge their defeat, reclaiming the land they believe to be theirs by right. In the Age of Reckoning, Malekith learns of an impending Chaos invasion of the Empire and uses this knowledge to set in motion a chain of events that will leave the island home of the Elves defenseless against an invasion. At the Witch King's command, a great fleet of Black Arks - great floating islands laden with soldiers, monsters, and engines of war - sets sail across the sea to conquer the island kingdom of Ulthuan and fulfill the destiny denied the Druchii so long ago.

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Kotaku-296054 Tue, 04 Sep 2007 10:30:31 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=296054&view=rss&microfeed=true
<![CDATA[ Gallery: Warhammer Online Warrior Priests ]]> EA Mythic wants you to know how much work they are putting into developing each individual character class for the upcoming Warhammer Online: Age of Reckoning. First they feature the Chaos Zealot in a batch of concept art, and now a full-blown gallery of screenshots and concepts spanning 17 images for the Empire's Warrior Priest career.

I love armored priests. One of the main things I think EQ does better than WoW is allow their healers to wear plate mail instead of confining them to frilly dresses. Warhammer not only allows plate mail and skirts, Warrior Priests can dual wield hammers. Hell. Yeah.

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Kotaku-245861 Wed, 21 Mar 2007 13:20:39 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=245861&view=rss&microfeed=true
<![CDATA[ Gallery: Warhammer Online Concept Art ]]> EA Mythic has unleashed a slew of new Warhammer Online concept art on an unsuspecting public. The art depicts monsters, some buildings and landscapes, and the creepy concept design drawing for the Chaos Zealot profession, the main healing and buffing profession for the minions of Chaos, who seek to recover the seven chaos emeralds before Sonic in order to enslave the world, or else I'm getting my games mixed up again.

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Kotaku-243464 Mon, 12 Mar 2007 12:20:02 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=243464&view=rss&microfeed=true
<![CDATA[ Let Slip The Dogs Of Warhammer! ]]>
The MMO with the greatest chance at taking away a substantial chunk of World of Warcraft's player base might be invading a gaming event near you over the course of the next several months, as EA Mythic announces dates for the 2007 Warhammer Online event tour. Mainly hitting Games Days and Comic-Cons, gamers will get a chance to try out the game's realm vs. realm combat, with 50 luck winners from each event winning beta access.

And oh look, they are coming to Atlanta in April evil grin).

What follows is their press release and schedule, which spans the New York Comic-Con later this month all the way to PAX in August. We all know EA is hungry to be number one, so I expect this will just be the tip of the iceberg on what is sure to be a massive push to get Age of Reckoning firmly planted in the hearts and minds of gamers everywhere.

WAAAGH! THE ARMIES OF "WARHAMMER(R) ONLINE" MARCH TO GREET FANS AT EVENTS ACROSS THE COUNTRY

Play the Highly-Anticipated MMO and Get a Chance to Enter the Beta At Events Throughout 2007

EA Mythic today announced the schedule of 2007 events where fans can preview "Warhammer(R) Online: Age of Reckoning(TM)." The highly-anticipated MMORPG will be playable in cities across the United States, and gamers will be given access to the MMO's revolutionary Realm vs. Realm(R) combat. At each event, 50 lucky people will be guaranteed access to the "Warhammer Online" beta.

** 2007 Schedule of Events for "Warhammer Online: Age of Reckoning" **
(Event schedule subject to change)

February 23-25
New York, NY - New York Comic-Con
Jacob Javits Center

April 28
Atlanta, GA - Games Day Atlanta
Georgia International Convention Center

May 5
Toronto, ON - Games Day Canada
Metro Toronto Convention Center

June 23
Baltimore, MD - Games Day Baltimore
Baltimore Convention Center

July 5-8
Columbus, OH - Origins Game Expo
Greater Columbus Convention Center

July 26-29
San Diego, CA - Comic-Con
San Diego Convention Center

July 28
Chicago, IL - Games Day Chicago
Donald E. Stephens Convention Center

August 11
Los Angeles, CA - Games Day LA
Ontario Convention Center

August 16-19
Indianapolis, IN - GenCon Indy
Indiana Convention Center

August 24-26
Seattle, WA - The Penny Arcade Expo (PAX)
The Washington State Convention & Trade Center


For complete details on the time and location of each "Warhammer Online" event, please visit: http://www.warhammeronline.com/english/community/eventsCalendar/

Scheduled for release in late 2007, "Warhammer Online: Age of Reckoning" is a Massively-Multiplayer Online Role-Playing Game (MMORPG) based on Games Workshop's popular fantasy universe and table-top game, Warhammer. The game features Realm vs. Realm combat, EA Mythic's unique take on Player vs. Player action, as well an innovative Public Quest System and City Siege Campaign. For more information, please visit www.warhammeronline.com.

Games Workshop, Warhammer, Age of Reckoning and all images, races and characters from the Warhammer universe are either TM and/or Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. All rights reserved.

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Kotaku-236633 Wed, 14 Feb 2007 11:40:14 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=236633&view=rss&microfeed=true
<![CDATA[ Incognito Had 10 Days To Design Warhammer's Tilt-Sensitive Controls ]]> Interested in exactly how much of a wanna-Wii afterthought the PS3's gyroscopic motion sensor controls were? Incognito, the guys designing the upcoming PS3 title Warhawk, told 1UP that they only ended up having 10 days to design a motion sensor compatible control scheme for their E3 showing.

As producer Dylan Jobe explained, the development team knew for awhile to expect something surprising from Sony with the new controller, and it came up with design ideas over a long period of time, but it was only in the past 10 days or so that it was able to actually physically implement the idea and get the game running with the new control scheme.

The wording on this statement is a tad vague, but what Incognito seems to be claiming is that they were warned by Sony ahead of time that there would be some undisclosed change to the controller, then found themselves forced to mock something up at the last minute. Which they did, but apparently it will only be usable within the confines of steering Warhawk's vehicles... there aren't any plans to introduce the motion sensitive controls to out-of-vehicle game play. Probably for the best... it may be intuitive to steer in a given direction by tilting a controller when speeding along in a virtual vehicle, but moving a joystick around feels more natural when you're perambulating along.

Incognito talks up Warhawk [1UP]

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Kotaku-173405 Fri, 12 May 2006 10:40:37 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=173405&view=rss&microfeed=true
<![CDATA[ Warhammer: Mark of Chaos E306 Trailer ]]>

The Warhammer guys are really putting Blizzard to shame with their CGI trailers these days. This one for the upcoming PC RTS Warhammer: Mark of Chaos was done by Digic Pictures, who also worked on digitially buffing the abs of a certain pudgy California governor in Terminator 3.


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Kotaku-173331 Fri, 12 May 2006 07:20:19 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=173331&view=rss&microfeed=true