All perfect, artistically speaking, but still fails to address how the hell a 40k MMO could possibly function.
I'm not going to crack the slightest smile over the game until I have some assurance that they're not going to assram 6-12 factions into two teams.
"Well, Chaos corrupted a clan of Orks and then the Dark Eldar found a device that allows them to control a force of Necrons so the Archon leading the DE made a Pact with the chaos lord to work together and now they're the bad guy team."
I'll lose my mind if anybody besides the Space Marines and the Imperium team up. Why can't they leave the universe at "everybody hates everybody else"?
@mergedwarrior: Although rare - there are time in W40K history when Eldar or Tau 'help' the Impierium. Then again those are kept quite as seeing how the Inquisition doesn't like that.
@Mad-Hobo: Sure they Imperium allies with the Eldar but thats only for short periods of time. It would be a neat game mechanic if normally the sides would fight but after a big Necron invasion they have to join forces.
Dynamic Factions... that actually seems like a good idea. It'd be even better if they had all the faction players cast votes to determine the action of the respective faction... higher levels have more say?
To quote one Ork in DOW :"Puny Eldar We kin send 'alf da boyz 'ome!"
And btw, Eldar are also MOrtal you know ;). BEsides only one or two Craftworlds think the ELdar can repopulate the Universe. MOst Craftworlds have accepted their demise and find it sad that humanity is on their own path to ruin.
There is even one who has the rather insulting title "The Perverse!" who thinks that both human and Eldar are far to arrogant, and that Orks have reached the pinacle of society who are they to judge those that are happy.:P
@Dehnus: It's typical Eldar though, isn't it? They're a dying race, so close to extinction after the Fall and they still go around spitting 'Pathetic Mortals!' at their enemies. I love them, they're so arrogant in their power.
@Ursus-Veritas: You know, they said when they announced this that every race from the game would be available, but I think we're all still wondering how they'll pull that off. I think Necrons and 'Nids will be politely excluded, as they're a tad brainless (the occasional Necron Lord aside).
Still, it'll be nice to see man, space-elf, and Tau working together for the Greater Good. =D
@ninjaDance: Well, playing as a rank-and-file IG trooper or Eldar Guardian - or even an ordinary Tactical Marine - doesn't exactly leave you a lot of room for independent thought. My guess is that 'Nid players will probably play as synapse creatures commanding a swarm of smaller mindless critters, and the question of whether the character is supposed to be thinking at all will be quietly swept under the rug.
@5p.: I would almost rather just see a Dark Heresy or Rogue Trader sort of deal, to be honest. Something that allows for a little more freedom in character, even if it restricts character to humans of the Imperium.
At least it'd make more sense.
But hell, even if I love its narrative, 40k's a game first and foremost. I won't complain if they fudge on a little canon for the sake of being able to play everyone.
Me and my friend discussed how a 40K MMO should go a while ago. Ideally it should be squad based, no one wants to see a load of lone marines running around or like a billion force commanders. Rather than controlling a single character you should have a squad of your own. Chapters should take the place of guilds in conventional MMOs, with their own colour scheme of course. Something would have to be put into place to prevent the Lightning Pink Happy Bunny marines from existing though. From there it gets iffy, how to manage vehicles? Dreadnoughts? Different unit types? How to get those in there while keeping the game true to the source.
Races are a big issue as well. 40k has about... 8, 9 differing factions? It'd be difficult to fit these all in and if you take the DoW approach of starting small and adding in then you're bound to disappoint some people. Not to mention balance and PVP. Pretty much everyone in 40k is opposed to everyone else. Outside of the clusterfuck that's the imperium everyone would have to be against everyone else. Would make PVP a nightmare to get perfect.
The source gives this the potential to be awesome in so many ways. Unfortunately it's counterbalanced by the amount of ways this could go so horribly wrong. Like making everyone play as Ultramarines (ick).
@perry570:
Depends on where you are. I'm eating my lunch right now. There's a problem with that anyway. It'd give the guild leader too much power unfairly. Everyone would want to form their own guild just so they could be the commander.
@-MasterDex-:
I'm increasingly being convinced that if they adopt the Planetside model it COULD work. It'd just have to be a much better FPS than Planetside was.
@JTF: my delivery couldve been better I sspose. Like posting my tabletop resume complete with pix of figurines I've painted in the past. Even before the healthy switch to pewter. Maybe I should've switched my avatar to depict Lord Solar Macharius in effort to drive home just how "pro" I am. Pity.
It could either become the single greatest MMO if done right or the single most mediocre MMO laced with broken dreams(and not the kind that those Marines make).
One thing I remember people saying is that "Space Marines do not kill ten boars to get a leather armor". This lead me to think the game itself will start with you doing pretty heavy missions. There will be no 'wilderness' for grinding xp by killing random mobs; I think what you will find is a persistant battlefield with frontlines from the first level.
In fact, the game maybe more like Planetside than an RPG.
@Odin: With the Lore thats in place, that couldn't happen anyway. With 40k much of the tech like terminator armour and drednaughts are extreamly limited. Dreadnaughts are also reserved as a last ditch for exceptional marines, that have been wounded far beyond having a functional body, and while being powerful, the dreadnaught is more like walking life support.
I always loved the Idea of a 40K MMO, but I think it's probebly impossible to pull off and do the francise any justice. I suppose they could make all conflicts instanced, so you can control who is fighting who, and how many players are on a battle feild at once, but that seems awfully stifling. I aggree with previous comments, you just wouldn't have lone marines walking around shooting rabbits for pelts. If they are going to do this right, they are going to have to take a big risk and totally write off most MMO convention as we know it. Which, lets be honest, would probably be the best thing for the consumer and industry a like, if it were done right.
@Pennance:
Hence why I said I hope that wouldn't be the case as it'd be pretty lore breaking. I've actually seen quite a few comments mention Planetside which actually wouldn't be too bad to base this off of. It was good in the way that not many things were uniformly better than others. Most things had their uses and the more powerful units (such as MAX armors) had a cooldown after you purchased them. So if you died right after donning a suit you'd have to wait some time before getting another. Plus it made players specialise allowing only people with the right skills (certifications) to requisition and drive certain vehicles or use certain armours.
You could quite easily implement stuff like Dreads in this manner. While MAX armour was pretty powerful it had the downside of having poor mobility, a horrid horrid turn speed and you had to pick its weapons on load out. There were three configurations, one for anti air, one for anti personnel and one for anti armour and obviously each of them wasn't that effective against targets it wasn't meant to fight. Plus you needed either a more expensive cert to use all three or had to purchase individual certs for each one. Plus on top of that they could only ride in certain vehicles.
Basically what I'm getting at is that while MAXs packed a fair punch they had enough disadvantages that not everyone was running around in them. In fact you saw a lot more infantry than you did MAXs.
It's going to be ages before it comes out if it does isn't it? Well at least I'm glad it's a few more images. Jeez felt like it was 2007 when I last heard about this. I guess vigil games expects people to keep a looong vigil out for this.
@Gantz: Your Trusted Friend in Science.: I thought Warhammer Online was gonna be the 40K thing too! I was so disappointed when I found out it was just another fantasy mmo.
I've played a couple of 40K games and while I don't know a whole lot about the universe the style and personality of it has me really excited.
@Gantz: Your Trusted Friend in Science.: I'm not one to take concept art as a sign that "this is suddenly immensely more real"
I'll wait for gameplay footage. Then a hands on at some kind of gaming event, or beta testers.
Then launch.
Then its real.
12/01/09
12/01/09
Good to see that it's still out there, interested in where it'll go.
12/02/09
12/02/09
Well, let's not put *too* much hope into this beast.
12/02/09
12/01/09
I'm not going to crack the slightest smile over the game until I have some assurance that they're not going to assram 6-12 factions into two teams.
"Well, Chaos corrupted a clan of Orks and then the Dark Eldar found a device that allows them to control a force of Necrons so the Archon leading the DE made a Pact with the chaos lord to work together and now they're the bad guy team."
GO DIE IN A HOLE.
12/01/09
12/01/09
[Throws Up]
12/01/09
I'll lose my mind if anybody besides the Space Marines and the Imperium team up. Why can't they leave the universe at "everybody hates everybody else"?
*Gag*
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Dynamic Factions... that actually seems like a good idea. It'd be even better if they had all the faction players cast votes to determine the action of the respective faction... higher levels have more say?
OK, now I'm dreaming.
12/01/09
[art.penny-arcade.com]
12/01/09
Salivate, in the name of the emperor.
12/01/09
What I wanna know is if the Eldar are playable, I'd love to play a member of a Seer Council of Ulthwé, or even better, a Farseer.
Out of the way, pathetic mortals, let the true masters of the Universe show you what the power of the Warp can do!
12/01/09
To quote one Ork in DOW :"Puny Eldar We kin send 'alf da boyz 'ome!"
And btw, Eldar are also MOrtal you know ;). BEsides only one or two Craftworlds think the ELdar can repopulate the Universe. MOst Craftworlds have accepted their demise and find it sad that humanity is on their own path to ruin.
There is even one who has the rather insulting title "The Perverse!" who thinks that both human and Eldar are far to arrogant, and that Orks have reached the pinacle of society who are they to judge those that are happy.:P
12/01/09
12/01/09
Still, it'll be nice to see man, space-elf, and Tau working together for the Greater Good. =D
12/01/09
12/02/09
At least it'd make more sense.
But hell, even if I love its narrative, 40k's a game first and foremost. I won't complain if they fudge on a little canon for the sake of being able to play everyone.
12/01/09
I really hope there is a way of off putting this...
12/01/09
Speak for yourself, I shall be leading the orks in a huge WAAAAGGGGHHH myself.
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I probably would end up as the Orks since they are my favorite.
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But I'm willing to give them the benefit of the doubt for now and see where this goes.
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Still, that armour is huuuuuuge.
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12/01/09
so sore...
oh no!.... ITS FALLING OFF....
12/01/09
Races are a big issue as well. 40k has about... 8, 9 differing factions? It'd be difficult to fit these all in and if you take the DoW approach of starting small and adding in then you're bound to disappoint some people. Not to mention balance and PVP. Pretty much everyone in 40k is opposed to everyone else. Outside of the clusterfuck that's the imperium everyone would have to be against everyone else. Would make PVP a nightmare to get perfect.
The source gives this the potential to be awesome in so many ways. Unfortunately it's counterbalanced by the amount of ways this could go so horribly wrong. Like making everyone play as Ultramarines (ick).
12/01/09
i just think they should make guilds mandatory. then the guild leader is the comander and the others are foot soildiers est.
12/01/09
Depends on where you are. I'm eating my lunch right now. There's a problem with that anyway. It'd give the guild leader too much power unfairly. Everyone would want to form their own guild just so they could be the commander.
12/01/09
12/01/09
I'm increasingly being convinced that if they adopt the Planetside model it COULD work. It'd just have to be a much better FPS than Planetside was.
12/01/09
Some vicious melee combat here, ability to hop onto moving vehicles there, etc.
12/01/09
[i65.photobucket.com]
12/01/09
12/01/09
If you've never looked at Codex: Space Marines, I'd recommend it.
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12/01/09
It could either become the single greatest MMO if done right or the single most mediocre MMO laced with broken dreams(and not the kind that those Marines make).
12/01/09
In fact, the game maybe more like Planetside than an RPG.
12/01/09
12/01/09
I hope not. It'll really break the feel of the game to see twenty dozen dreadnoughts tromping across the field.
12/01/09
I always loved the Idea of a 40K MMO, but I think it's probebly impossible to pull off and do the francise any justice. I suppose they could make all conflicts instanced, so you can control who is fighting who, and how many players are on a battle feild at once, but that seems awfully stifling. I aggree with previous comments, you just wouldn't have lone marines walking around shooting rabbits for pelts. If they are going to do this right, they are going to have to take a big risk and totally write off most MMO convention as we know it. Which, lets be honest, would probably be the best thing for the consumer and industry a like, if it were done right.
12/01/09
Hence why I said I hope that wouldn't be the case as it'd be pretty lore breaking. I've actually seen quite a few comments mention Planetside which actually wouldn't be too bad to base this off of. It was good in the way that not many things were uniformly better than others. Most things had their uses and the more powerful units (such as MAX armors) had a cooldown after you purchased them. So if you died right after donning a suit you'd have to wait some time before getting another. Plus it made players specialise allowing only people with the right skills (certifications) to requisition and drive certain vehicles or use certain armours.
You could quite easily implement stuff like Dreads in this manner. While MAX armour was pretty powerful it had the downside of having poor mobility, a horrid horrid turn speed and you had to pick its weapons on load out. There were three configurations, one for anti air, one for anti personnel and one for anti armour and obviously each of them wasn't that effective against targets it wasn't meant to fight. Plus you needed either a more expensive cert to use all three or had to purchase individual certs for each one. Plus on top of that they could only ride in certain vehicles.
Basically what I'm getting at is that while MAXs packed a fair punch they had enough disadvantages that not everyone was running around in them. In fact you saw a lot more infantry than you did MAXs.
12/01/09
12/01/09
Ever since I heard about Warhammer Online I thought it was 40k (didn't know about warhammer fantasy).
All I've wanted is 40K online with all the crazy Chaos side dudes.
12/01/09
I've played a couple of 40K games and while I don't know a whole lot about the universe the style and personality of it has me really excited.
12/01/09
I'll wait for gameplay footage. Then a hands on at some kind of gaming event, or beta testers.
Then launch.
Then its real.
12/01/09
12/01/09