I don't really see an identity crisis, or problem here. Admittedly I loved DoW and CoH when I discovered those games, so my judgement may* be clouded. Also loved the hero system in WC3, so my tastes may not be typical..
* = is definitely
I think what they're doing with DoWII is a logical extension of the changes to typical RTS gameplay they made in CoH. Obviously now it's even more RPG+RTS=?, but I guess I'm willing to be optimistic and give it a shot. Maybe it will fail, but it sounds fun enough to me.
In CoH base building/management was already reduced to such a level that once you built a few things you didn't have to look at your base much again. CoH allowed you to queue up units from wherever(which isn't unique I know), didn't ask for a lot of extra micromanagement or resource gathering, which leaves the player free to control squads, vehicles, and special abilities. DoW II is, both in appearance and spirit, CoH 2.0.
I guess what I was getting at is: I like what I see and there are enough base building RTSes out there.
The only strategy involved here was positioning units around Gutrencha to fire from all sides and moving them out of the way whenever he aimed his hammer at them.
Hey, to a bunch of WoW players I ran into, that's asking quite a bit. You make it sound like moving out of the way is a trivial task..
Sounds fun, even though DoWII seems like something not quite like any other RTS. I wonder is there even less base building that CoH? I thought that game's bases were fairly minimal, didn't take too much work and you could focus plenty on the combat.
But yes, they do need more maps, especially given in any RTS, some of the developer made maps are going to be bad. I prefer the Warcraft III method of tons of maps to choose from.
@hunter3742: Alien was made in 1979, Aliens in 1986. Warhammer 40k didn't exist until 1987. Not sure why you think Games Workshop did everything first.
@liquidnumb: Quite right. We all know, as educated 40k fans, that the real non-debate here is that Tyranids school Zerg every which-a-way forever and ever, praise the Emperor.
@Piata: Burn the Heretic! The Bible didn't copy Judas' betrayal from GW? Blasphemy! Everyone knows that everyone rips everything from GW!!! Praise the Emperor! If somebody says otherwise he's a fanboy!
@mizeriq: Are you serious? The only thing GW fans get defensive about is Blizzard vs GW, and pretty much nothing else (except for the odd comment like Aliens were afer Tyranids). But go ahead, make an even more obnoxious and misinformed comment, just to raise the bar for immaturity ignorance.
02/05/09
* = is definitely
I think what they're doing with DoWII is a logical extension of the changes to typical RTS gameplay they made in CoH. Obviously now it's even more RPG+RTS=?, but I guess I'm willing to be optimistic and give it a shot. Maybe it will fail, but it sounds fun enough to me.
In CoH base building/management was already reduced to such a level that once you built a few things you didn't have to look at your base much again. CoH allowed you to queue up units from wherever(which isn't unique I know), didn't ask for a lot of extra micromanagement or resource gathering, which leaves the player free to control squads, vehicles, and special abilities. DoW II is, both in appearance and spirit, CoH 2.0.
I guess what I was getting at is: I like what I see and there are enough base building RTSes out there.
The only strategy involved here was positioning units around Gutrencha to fire from all sides and moving them out of the way whenever he aimed his hammer at them.
Hey, to a bunch of WoW players I ran into, that's asking quite a bit. You make it sound like moving out of the way is a trivial task..
12/12/08
But yes, they do need more maps, especially given in any RTS, some of the developer made maps are going to be bad. I prefer the Warcraft III method of tons of maps to choose from.
12/12/08
12/12/08
12/12/08
12/12/08
12/13/08
Wow, my GW fanboy routine is perfect!
12/13/08
12/12/08