<![CDATA[Kotaku: war games]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: war games]]> http://kotaku.com/tag/wargames http://kotaku.com/tag/wargames <![CDATA[Unmanned Aircraft System Hovers Over America's Army]]> America's Army 3 is bringing Northrop Grumman Corporation's MQ-8B Fire Scout Vertical Unmanned Aircraft System to the digital battlefield, allowing players to experience some of the military's newest technology.

America's Army, known for portraying a realistic take on today's wars and United States military operations, is now bringing in new machinery that you'll be able to play with... eventually. While you'll only see the Fire Scout's shadow on some of the game's maps and hovering over grounded planes on others, the America's Army team hopes to make it more interactive in future versions of the game, allowing you to "call upon the Fire Scout for intelligence and support."

Mike Howell, business development manager for Army systems at Northrop Grumman's Aerospace Systems sector, is thrilled to see the Fire Scout's inclusion in the game:

"Fire Scout's introduction in one of the most popular computer games in the world is an exciting venture for us. We are happy to support the U.S. Army with this educational tool that provides some insight into what it is like to serve in the U.S. Army."

If this addition of the Fire Scout is any indication, we may be able to look forward to more realistic gadgetry in future versions of the game.

Northrop Grumman's Fire Scout Featured in Popular America's Army 3 Computer Game [CNN Money]

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<![CDATA[The Air Force Has Video Games Too]]> Just like the Army, the U.S. Air Force uses games to help potential recruits connect with their organization. Just not quite as well.

The Games and Extras page of the official U.S. Air Force website is chock full of interesting little activities to help demonstrate how much fun it is to be in the Air Force. While a majority of the selections amount to nothing more than slightly interactive demos, the ECHO ZULU section has several scenarios to play through, from using flares to scare insurgents, to using remote-controlled planes to scare insurgents. I'm sensing a theme.

Sure, it might not be as entertaining as America's Army 3, but it probably cost us U.S. taxpayers a whole lot less.

Games and Extras [U.S. Air Force]

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<![CDATA[A Sampling of Soldiers' Reaction to 'Fallujah']]> By the title alone, you knew Six Days in Fallujah, Konami's planned "documentary-style" combat game about Iraq, would create an uproar. Unlike historical or generic conflict, this covers recent and real, about a polarizing war.

It's only a concept and screenshots at this stage, but Six Days in Fallujah already has promulgated opinions that the game caters to a cavalier pro-war attitude, or can be used as antiwar propaganda. The subject matter concerns Operation Phantom Fury of November 2004, an operation described as the heaviest urban combat U.S. troops had faced since Vietnam. More than 100 U.S. and allied Iraqi fighters were killed, another 500 were wounded.

G4TV went to three members of the U.S. military on active duty, at least one having done three tours in Iraq. They were all described as interested gamers. Here are some of the reactions they gave to G4TV.

Sgt. Kevin Smith, U.S. Army: "Let it be made, and hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them. ... You can't just lob a frag down the street or launch a RPG at a couple of guys if you have to reload. There are restrictions on what types of weapons you can use and when. Depending on what the Rules of Engagement were for the Marines in Fallujah, and if Atomic Games has consequences for violating them, I think some gamers might find it a little frustrating."

Gunnery Sgt. John Mundy, U.S. Marine Corps: "You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel. But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day. ... If someone doesn't agree with the game, they can spend their money elsewhere."

Sgt. Casey J. McGeorge, U.S. Army: "As a combat veteran and as a gamer, I have no problem whatsoever with the game...As long as it's made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general."

Mundy's comments are particularly striking. As he and all of us are no doubt aware, online gaming can be a carnival of unlimited, deliberate tastelessness. Six Days in Fallujah would provide those worms with some ripe fruit, indeed.

It's not to say the game shouldn't be made, but I still come back to a feeling I haven't been able to shake about World War II sims - I know people who were in the real thing, and it wasn't entertainment for them.

Soldiers Respond to 'Six Days in Fallujah' Controversy [G4TV]

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<![CDATA[UK Soldiers to Train on Game That Stinks ... Literally]]> Well, militaries across the world may soon have a new war game to their arsenal, and it could have a trickle down effect to retail games — British researchers have come up with a game system that incorporates a 'smell box,' in an attempt to see if they can make training stick better. In what sounds like an unpleasant experience, various smells are triggered as users 'take an authentic walk' around hostile areas. If it's determined this is making training more useful, it could be rolled out next year and be used in training actual soldiers:

Prof Stone said: "If our research proves that it works come 2009 we will start trying it out on real soldiers.

"It could be rolled out across all the services. It would be Brit soldiers who would benefit."

He explained: "In very basic layman's terms it is a computer game with smell.

"The smell system we are currently conducting research into is very new.

"We are looking into whether it is worth doing, to introduce smell into our games training. We need to make sure it is going to help troops and is not just a gimmick.

The scientists are also looking into defence mental health, with Prof Stone adding: "Smell is so closely linked to emotion and memory, it's something that we need to take seriously.

"We have got a number of virtual environments already in place and are now adding smells to it to see what effect it has on training."

Prof Stone also thinks the device could be up for sale for the general public in a number of years.

As Kieron Gillen of Rock, Paper, Shotgun noted, we can hope this technology makes its way to a wider audience, "if only as it’ll allow us to claim that a game stinks in a more literal sense."

British soldiers could be trained on a computer game with smell [The Telegraph via Rock, Paper, Shotgun

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<![CDATA[WarGames: A Retrospective]]> Wired has put together a retrospective on the silver anniversary of WarGames, which if it isn't the first movie premised on PC gaming, is certainly the most notable. The film came out in 1983, the summer of Return of the Jedi. And as I recall it at the time, WarGames was well overshadowed in hype even next to movies like Krull (and Scarface, or Flashdance, but my parents probably weren't gonna let me see those.) But it came away with three Academy Award nominations and taught my generation some powerful lessons: No one can win a nuclear war, and you can get free calls from a payphone using a soda can tab.

Matthew Broderick plays a hacker who spots a game in a computer magazine, and goes wardialing (the practice takes its name from the movie) to find the company's servers and grab the game. He ends up by mistake in a government network and is intrigued by a game by the title of Global Thermonuclear War. And that sets in motion a story that really hit home for Cold War Americans. Today, the Soviet Union is no more, and we get our games illegally from torrent sites. And they have better titles.

Wired talked to the movie's writers and consultants to turn up some interesting tidbits about the film's development. It was originally conceived as a much darker movie. The character of Falken is based on Steven Hawking and the creators had talked to John Lennon's people about starring in the role. (Work on the screenplay began in 1979). Matthew Broderick couldn't type. President Reagan saw it and started talking about it in a meeting with Congressional leaders, who asked the Gipper not to give away the ending. And there's a sidebar interview with a creeped-out Ally Sheedy. It's a great weekend read.

WarGames: A Look Back at the Film That Turned Phreaks and Geeks Into Stars [Wired]

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<![CDATA[PS3's Cell Processor Powers World's Fastest Supercomputer]]> The United States' nuclear stockpile in Los Alamos will soon be monitored by a powerful computer made out of parts you might have in your living room - the PlayStation 3's Cell processor. Nicknamed the Roadrunner, the IBM-built supercomputer is comprised completely of off-the-shelf components, including nearly 7,000 dual-core AMD Opteron processors and almost 13,000 Cell processors. The machine can process more than one thousand trillion calculations per second, making it twice as fast as the world's current fastest computer, IBM's Blue Gene.

If only we had had access to this sort of technology back in 1983. The movie WarGames would have been so much better. "Would you like to play a game? How about Resistance: Fall of Man?"

IBM unveils fast new computer for US Energy Dept. [Newsday.com]

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<![CDATA[Major General Hammond Invokes Pac-Man]]> U.S. Major General Jeffery Hammond, delivering a press briefing on the progress of the 4th Infantry's efforts in Iraq, revealed the inspiration behind their current strategy for dealing with Al Qaeda operatives and Shiite extremists.

"I believe they have been degraded, we continue to PacMan, like the video game, away at their efforts, at their different levels," Major General Hammond said.
While it's nice to see a video game reference made by high-ranking military officers, I have to wonder exactly what this means. I get this bizarre mental image of an overhead view of the streets of Baghdad, fruit carts spilling into the streets and the military struggling to pick up the produce for extra points. Are we the ghosts, or are we Pac-Man himself? Are power pellets sanctioned under the Geneva Conventions? With so many questions, one thing remains quite clear - we need to air drop Billy Mitchell into the war zone immediately, hot sauce and all.

4th Infantry Update from Baghdad [KXRM Fox 21]

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<![CDATA[Panzer Tactics DS Explained]]> One of the things that has always turned me off from straight-up war games has been the overall dry presentation. I mean, you've got a hex grid, some cutout tanks, and there you go. While I think Panzer Tactics, Conspiracy Entertainment's WWII strategy game for the Nintendo DS could very well usher in a new era of DS war gaming, this instructional video - the first in a series - does little to get me to want to play the game. I think it's the narrator, who is about as gripping as a air waitress stewardess reciting the airplane safety instructions.]]> http://kotaku.com/index.php?op=postcommentfeed&postId=308113&view=rss&microfeed=true <![CDATA[Gamers: 1, Soldiers: 0 (For Now)]]> DDAY_VBS2.png Militaries using games as training tools is nothing new; but here comes one account of a group of five gamers taking on five soldiers from the Netherlands in 'Virtual Battlefield System 2,' and scoring a resounding win (the author points out that the gamers were way ahead the soldiers in terms of familiarity with the software, which helped). It's entertaining, but also contains some musings on the future of such war games and gamers and the military. If you can forgive the typos, it's an interesting little piece on current applications and perhaps where this might lead:

Many people have been saying this for a long time, and i think we approach the point that more armies will see that 'Gaming' is not only fun to do. you can learn from it. - just like we did today. In the last years, technology has taken an enormous jump. the current weaponry has been benefiting from this fact, and its inevitable that normal troops will be trained with special simulation equipment. this can vary from radar observance to real field duty procedures. Gaming has been around us for many years for our pleasure. But yet since a few years, many countries have learned that gaming could be more than just recreational fun.

While real exercises are very expensive, simulations are quite cheap in comparison. Although today's artificial intelligence is possibly not sufficient for proper training, todays available simulations tecnologies are hard to neglect.

Field report : Gamers fight real Soldiers in VBS2. [ArmedAssault.eu]

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<![CDATA[Civilization Used For Iraq War Comic]]> civiraqcomic.jpg

You might remember those military and civilian units from Civilization 3. Alex Dragulescu has taken them and created an experimental graphic novel called What I Did Last Summer. Using software that harvested text from web blogs, the comic recounts cached versions of actual American army blogs. The result is a profound mash-up of images and words.

Watch it here via WMMNA

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<![CDATA[Video Games Tackle Saddam Hussein]]> Hussein.jpg

Over at 1UP.com has a story about Kuma Reality Games and their free, slightly strange Saddam Hussein game. The game places players in the middle of Iraqi history in positions with the ability to stop the horrors of Hussein (in some cases) before they start. It's part video game, part history lesson - but at least it's free.

Saddam Hussein: The Video Game [1UP]

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