<![CDATA[Kotaku: voice chat]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: voice chat]]> http://kotaku.com/tag/voice chat http://kotaku.com/tag/voice chat <![CDATA[ SOE And Vivox Go Way Beyond In-Game Voice Chat ]]> soecanyouhear.jpgAnyone who's tried World of Warcraft's crappy built-in voice knows that voice chat isn't something you can implement in a half-assed fashion. Sony Online Entertainment knows this, and they've teamed with communications company Vivox to integrate a suite of voice tools into SOE games that's worth at least three or four whole asses. Along with standard voice chat, the Vivox package includes amazing new features, such as in-game voicemail, built-in, high quality voice masking, multiple voice channels for guild chat, raid chat, etc., all running on Vivox servers so your bandwidth doesn't take a hit. You'll even be able to dial in using your cell phone and a special pin number to get in touch with your guildies while away from the PC! The best part? All of this is completely free - not only for people playing SOE games like EQ2 or the upcoming The Agency, but for anyone who uses the Station launcher, regardless of whether they subscribe to a Sony game or not. Hit the jump for the full details on one of the coolest things SOE has done in years.

Ma Bell, meet Joe Gamer: Sony Online Entertainment Ushers in New Era OF voice chat FOR ONLINE GAMES with powerful suite of Communication services

- SOE Gives In-Game Chat an Audio Overhaul in Agreement with Vivox® -

San Francisco, Calif. — February 20, 2008 — Sony Online Entertainment LLC (SOE), a worldwide leader in massively multiplayer online games, is poised to revolutionize the way gamers stay connected with sophisticated new voice services where fellow gamers and guild mates are never more than a shout away.

Need standard chat for groups and raids? Check. Don't want to tie up your own bandwidth? Roger that. Want your voice to sound completely different? Done. Late for your raid but want to take part in the group setup by cell phone? Can do. Dream of having in-game voicemail? There ya go. Playing a non-SOE game but want to use this service, free of charge? Aye.

These powerful community building features and tools are coming to SOE games at no additional cost to players and go far beyond basic real-time chat with the usual headset and microphone setup that is commonly used today.

In an agreement announced Wednesday at the Game Developers Conference between SOE and Vivox Inc., an established provider of high quality voice communications, players will be able to access a suite of voice communication tools including voice mail, voice fonts to synthesize player voices into in-game character voices, and the ability to receive external calls in SOE games.

"We're proud to offer this level of communication power and flexibility to gamers. These new voice services not only replace many of the voice chat options currently available but add a broad range of capabilities that streamline communication and empower gamers to maintain their online relationships in both the real and virtual worlds," said John Smedley, President of Sony Online Entertainment. "We are giving gamers the ultimate one-stop shop to stay in touch at all times."

Beyond voice and guild chat channels, North American players will get a special PIN number to dial in from either a land line or cell phone and connect with fellow guild members. SOE anticipates adding additional features including voicemail, broadcast messages, SMS text messaging and an initial offering of six high-quality voice fonts that replace a player's actual voice with something completely different.

With the 3D voice chat, players will be able to walk their avatars into the taverns in EverQuest II, for example, and strike up a conversation with players like they would walking into a tavern or restaurant in the real world. Gamers can manage their conversations with buddy lists, volume controls and commands to leave and join audio channels at will.

SOE's plan is to add these services to SOE's games, as well as integrate it with SOE's Station Launcher, so anyone who uses the Station Launcher, even if they don't otherwise subscribe to an SOE game, can take advantage of these powerful voice chat capabilities. Furthermore, the voice features will be hosted and professionally managed on the Vivox Network so users won't be cutting into their valuable bandwidth.

"We are thrilled to team up with SOE to bring Vivox voice chat and related services to their game community," said Rob Seaver, CEO of Vivox. "SOE is an industry leader with a long history of offering exceptional games and innovative services to players. Their plan to offer such a comprehensive voice service to their gamers is just another reflection of their commitment to delivering the best possible game experience and fostering community."

SOE's current catalog of massively multiplayer online games includes EverQuest®, EverQuest® II, Star Wars Galaxies, PlanetSide and Vanguard: Saga of Heroes, as well as upcoming titles such as The Agency.

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Kotaku-358905 Wed, 20 Feb 2008 16:40:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=358905&view=rss&microfeed=true
<![CDATA[ Nintendo Wii May Get Voice Chat, But No VC Online Capability ]]> image01.jpgWhile the Wii isn't known for its particularly awesome online scene (*cough* friend codes *cough*), Nintendo is interested in improving the product. NOA President Reggie Fils-Aime said this morning during a conference call that while they have no interest in adding online multiplayer to Virtual Console titles, voice chat could be coming to the Wii all the same.
We do not anticipate making online gameplay for Virtual Console games. In terms of voice chat... certainly our system has the capability for online voice chat, what it comes down to is finalizing the peripheral... I would not be surprised to see that capability come to this system.
And finalizing a peripheral shouldn't be much of a problem, because Nintendo could easily add a Bluetooth headset...since the Wiimote already utilizes the wireless standard.

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Kotaku-334064 Fri, 14 Dec 2007 10:03:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334064&view=rss&microfeed=true
<![CDATA[ Rumor Smash: Phantom Hourglass Will Not Include Voice Chat ]]> loosetalk.jpg

Ah, the wonderful world of Digg. Home to many interesting stories as well as many unsubstantiated rumors. Take for example this recent story that has been rising up the Digg charts. Website Zelda Universe posted a story claiming that the upcoming DS game Legend of Zelda: Phantom Hourglass will utilize a voice chat option. The author of said article fully admits that he doesn't know Japanese but is learning and translated this "news" from a Famitsu article.

Thankfully, the folks over at The Hylia were able to provide a real translation that revealed no reference to a voice chat option for the game. So, sorry to burst your bubble, but if you read this story on Digg, it is sadly, patently untrue. You can read the full translation of the article here.

Voice Chat Not in Phantom Hourglass [The Hylia]

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Kotaku-252382 Sun, 15 Apr 2007 14:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=252382&view=rss&microfeed=true
<![CDATA[ Clips: Pokemon Diamond/Pearl Voice Chat ]]>

You know, that Pokemon Diamond WiFi chat system seems to work pretty well. Of course, you know it's going to take absolutely no time for the air of camaraderie to devolve into hysterical "FUCK YOU!"/"NO, FUCK YOU AND YOUR PIKACHU!" screaming matches between ten year olds half a world away.

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Kotaku-203839 Thu, 28 Sep 2006 08:00:52 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=203839&view=rss&microfeed=true