<![CDATA[Kotaku: Vivendi]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Vivendi]]> http://kotaku.com/tag/vivendi http://kotaku.com/tag/vivendi <![CDATA[Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08]]>

Vivendi Games, which contributed some $340 million to its parent company's "very good" first quarter, continues to place much of its success on Blizzard Entertainment. The World of Warcraft developer provided an impressive $295 million to Vivendi's games division, with a good portion of that cash coming from the MMO's 10.7 million subscriber base. Vivendi says games revenue was down, year over year, with some of that poor performance due to unfavorable exchange rates. Yawn! Who cares about another billion dollar year? We're not Rob Pardo's kids! Where's the next WoW expansion, already?

Wrath of the Lich King is coming in the second half of 2008, says Vivendi's quarterly report. That's as close as we're going to get to a release date for now. Blizzard hasn't officially put a date on the expansion and it's totally realistic it could delayed, as is their wont, but we'll hold tight for a pre-December 31 release, fingers crossed.

Vivendi: Very Good First Quarter - 2008 Outlook Confirmed (PDF) [Vivendi]

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http://kotaku.com/5009065/blizzard-made-295m-last-quarter-wrath-of-the-lich-king-dated-for-second-half-of-08 http://kotaku.com/5009065/blizzard-made-295m-last-quarter-wrath-of-the-lich-king-dated-for-second-half-of-08 Wed, 14 May 2008 15:40:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5009065&view=rss&microfeed=true
<![CDATA[Activision Announces Record Billion-Dollar Growth In "Breakthrough" Fiscal 08]]> death-star-2.jpgActivision saw a record $2.90 billion in revenue for the fiscal year ending March 2008, the publisher announced today - $602.5 million was in the fourth quarter alone, as compared to $312.5 million during the same period last year.

Strong worldwide sales for Call of Duty 4, Guitar Hero III and Spider-Man 3 drove the considerable growth, supported by Transformers: The Game and Shrek The Third. NPD data also shows that GHIII was the year's best-selling game in the U.S. and Europe in dollars during the year, while CoD4 was the number two worldwide best-seller in Europe, and the number one highest-earning PC title worldwide. Both franchises have surpassed a billion dollars in sales since launch.

It was the most profitable fourth quarter ever for Activision, even though the publisher did not release any new titles during that period. With its overall growth outpacing the rest of the market by more than four times, the company is now the number one console and handheld software publisher in dollars, according to NPD Group data.

Activision also said that a thriving video game industry overall bolstered the $1.39 billion growth on the year and near-doubling on the quarter. On the company's call to investors, chairman and CEO Bobby Kotick said he expects the install base of next-gen consoles to continue growing by 60 percent over the coming year, and that current software price points should hold, though he said the company would "monitor prices closely and remain mindful of competitive practices."

Kotick also said the Guitar Hero franchise would "continue to expand, through more SKUs and more hardware innovations, including the first peripheral ever created for Nintendo DS."

Also upcoming on the company's release slate are Enemy Territory: Quake Wars for Xbox 360 and PlayStation 3; Kung Fu Panda on the Xbox 360, PS3, PS2, Wii, Windows PC and DS; Guitar Hero: On Tour for DS, and Guitar Hero: Aerosmith for Xbox 360, PS3 and PS2.

Additionally, a game based on the upcoming James Bond: Quantum of Solace film will release concurrently in Q3, developed on the same engine as CoD4. Kotick also said that "we're reinventing Tony from the ground up," hinting at big announcements to come regarding innovation on the Tony Hawk: Pro Skater franchise. "This won't be your father's Tony Hawk," he promised.

Activision also announced today that it will release downloadable content "for certain key titles" at the end of 2008, an area in which the company says it sees "continued growth and emerging opportunities."

Primarily, the company looks ahead to the finalization of its merger with Vivendi Games (notably including Blizzard Entertainment and its market-leading World of Warcraft), which still requires stockholder approval and other closing procedures.

Through the partnership, the company is planning moves into the MMO business in both North America and Asia. Activision's September 2007 acquisition of Bizarre Creations also positions the company, it said, to enter the racing game genre.

Kotick said that the company's studio structure positions the company advantageously, as it "allows studios to maintain creative culture which gives edge in attracting talent and fostering creativity." He also said that Activision remains the only publisher not to delay a key title during the year thanks to its proficiency in next-gen console development and the strength of its studio structure.

"Fiscal 2008 marks the 6th consecutive year we have grown our business," Kotick. "This achievement would not have been possible without the creativity, hard work and dedication of our employees and our commitment as a company to deliver long-term shareholder value."

"Over the last two decades Activision has had many successful years. However, this fiscal year was a breakthrough year for the company."

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http://kotaku.com/388707/activision-announces-record-billion+dollar-growth-in-breakthrough-fiscal-08 http://kotaku.com/388707/activision-announces-record-billion+dollar-growth-in-breakthrough-fiscal-08 Thu, 08 May 2008 15:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388707&view=rss&microfeed=true
<![CDATA[Industry Insiders Discuss ESA, E3's Future]]> e3logo.jpgWhat's the fate of E3, and of the Entertainment Software Association? It's worth examining in light of recent events. This morning we broke the news that two major publishers, Activision and Vivendi, have decided to take a pass on the event and exit the trade association, while other companies have withdrawn their E3 attendance as well. At the same time, the ESA appears to be facing stirrings of industry discontent with the ESA's leadership, namely its current president, Mike Gallagher.

E3 is not the boon to publishers that it once was, says Penny Arcade's director of business development Robert Khoo, who as the organizer of the PAX fan expo clearly has an interest, to say the least, in how things turn out.

"The reason that E3 imploded in recent years was because the publishers felt that it turned into this sort of pissing contest between them... where they were trying to figure out who could one-up each other," Khoo said. "They all thought to themselves that it just wasn't worth it."

The controversial decision to re-format last year's E3 into a smaller, more toned-down event was what Khoo calls "a self-correcting measure by the members of the ESA," in an effort to address its constituency better.

"I would imagine that that show is still trying to look out for what the publishers want - that's the whole goal of that trade association, which is to deliver the needs and try to figure out what their members actually want."

Neither Khoo nor Penny Arcade are ESA members, so he couldn't speak to whether the association is acting optimally to assure its members' best interests. "The real question is whether a show like E3 is something publishers want," Khoo said. "I guess Activision, Sierra, Blizzard, Vivendi feel that is not the case."

Earlier today we reported that several companies skipping E3 blamed their departure on "business issues," which analyst Michael Pachter pinned on poor timing for the July event, inconvenient to those companies' fiscal calendars and overlapping with times during which they must observe a "quiet period" and avoid communicating with investors.

"That blackout period is definitely interesting," Khoo said. "We don't really deal with that at all, just given the timing of our show, because its smack dab in the middle of the quarter. I'm sure that is a genuine concern, but since the third quarter ends at the end of September, it doesn't affect us at all."

According to Khoo, the years where publishers knew what to expect from E3 appear to be over, and that's hurting the event and potentially the ESA by association. After last year's "transitional period," quite a bit looks still to be up in the air, he said.

"It's in flux, and since publishers have that level of uncertainty, that is an unattractive trait to have going into a fairly large investment not knowing what you're going to get out of it."

Several industry sources expressed the same opinion as analyst Pachter: that Gallagher's lack of involvement in the industry not only results in poor planning and poor communication regarding E3, but may weaken the ESA's power to serve the video game industry in the long run.

When prior president Doug Lowenstein gave his final, impassioned speech at DICE 07, he vented his frustration at developers and publishers who refuse to defend their creative work when it's controversial, saying, "Don't duck and cover when the shit hits the fan."

But that's largely what Gallagher did when the association failed to publicly defend Mass Effect during the infamous Fox News "SeXbox" controversy. In an interview with GameDaily, he promised to "support the thrust of the industry activities and the reaction of the video gaming community," but refrained from taking any public position on behalf of the ESA.

However, plenty of the major publishers, including Capcom, Take-Two and EA, continue to support both E3 and the ESA. "It seems that at least four very large members are on the floor and doing press conferences, and it seems like a fifth unaligned company is doing a large event contiguous to that," said EA's Jeff Brown, VP of corporate communications. "That means that there's going to be no problem getting a crowd into LA for E3 this summer."

For the first time in several weeks, Take-Two is in agreement with EA on something: "As a member company, Take-Two Interactive supports the Entertainment Software Association, its leadership and its efforts on behalf of the industry," said CEO Ben Feder. "Mike Gallagher has done an outstanding job as president of the ESA and we look forward to participating in the E3 Media and Business Summit this July."

"No plans to drop out, no issue with Mike, no comment," Capcom said, when asked for their thoughts on the usefulness of the ESA and the fate of the event.

Atlus USA is one of the companies declining to participate in this year's E3, but spokesman Aram Jabbari stopped short of placing the blame on the ESA. "The nature of the show changed when they changed it from a consumer show to an invite-only press show," he said. "A lot of things have changed, but our participation doesn't have to do so much with the changes... we just chose not to exhibit this year and we do wish the ESA and all the exhibiting companies the best of luck."

NCsoft said its refusal to attend E3 was related to a timing issue with their internal development schedule and not with any conflicts about E3, but PR manager Mike Crouch declined to comment on potential issues concerning the state of the ESA. "One of the primary functions of the ESA is to manage E3," Crouch said. "And we still believe in E3, and we would have gone this year had the timing worked out for us. In that regard, we don't have anything negative to say about the usefulness of ESA."

"We would have definitely found E3 useful had it fit into our schedule this year. The judgment would be the ESA serves its purpose as far as we're concerned, as far as E3."

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http://kotaku.com/386713/industry-insiders-discuss-esa-e3s-future http://kotaku.com/386713/industry-insiders-discuss-esa-e3s-future Fri, 02 May 2008 15:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386713&view=rss&microfeed=true
<![CDATA[ESA Confirms Activision/Vivendi Departure]]> esalogo.jpgThe Entertainment Software Association told Kotaku today that both Activision and Vivendi are no longer a part of the industry trade organization, confirming a rumor we broke earlier this morning.

"While the Entertainment Software Association remains the preeminent voice for U.S. computer and video game publishers, we can confirm that Activision and Vivendi Games opted to discontinue their membership. The ESA remains dedicated to advancing our industry's objectives such as protecting intellectual property, preserving First Amendment rights, and fostering a beneficial environment for the entire industry. Our high level of service and value to members and the larger industry remains unchanged."

- Rich Taylor, Senior Vice President of Communications and Research, Entertainment Software Association

This comes a day after it was noted that Activision and a number of other notable publishers were not listed as showing at the industry's big conference.

Neither Activision nor Vivendi have responded to requests for comment. More as this breaking story unfolds.

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http://kotaku.com/386560/esa-confirms-activisionvivendi-departure http://kotaku.com/386560/esa-confirms-activisionvivendi-departure Fri, 02 May 2008 09:08:53 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386560&view=rss&microfeed=true
<![CDATA[Activision and Vivendi Break From ESA]]> Yesterday word broke that Activision was one of what might be several companies not attending this year's E3 Media and Business Summit. Today I've heard that neither Activision nor Vivendi will be attending the annual conference and are in fact no longer members of the association.

We have contacted the ESA, Activison and Vivendi for comment and will update the second we hear back.

In 2006 the association announced they would be reworking the annual E3 conference after publishers complained about the expense and focus of the event. Last year it was reworked and made smaller, cutting down on the number of press and publishers allowed to attend and held in Santa Monica rather than Los Angeles. This year the event is moving back to the LA convention center but keeping the smaller, more intimate format.

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http://kotaku.com/5007627/activision-and-vivendi-break-from-esa http://kotaku.com/5007627/activision-and-vivendi-break-from-esa Fri, 02 May 2008 08:08:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5007627&view=rss&microfeed=true
<![CDATA[Warner Bros. Gets Vivendi Vet For Prez]]> tremblay.jpgWarner Bros. has hired former Vivendi prez Martin Tremblay as president of its Interactive Entertainment business. In his new role, Tremblay will handle the studio's long-term strategy, from publishing and distribution to licensing and business development.

Tremblay was Vivendi's worldwide studios president since 2006, overlooking the release of titles including Scarface: The World is Yours, World in Conflict, the Crash and Spyro series and F.E.A.R on consoles. Prior to that, Tremblay was President and COO at Ubisoft Montreal.

Warner Bros. has been creating, licensing and publishing some of the best in class interactive entertainment out there today," said Tremblay. "I look forward to working with the team of talented and creative people at WBIE to expand on the great work they are already doing."

Tremblay will begin at WBIE in July 2008, and will report directly to Warner Bros. Home Entertainment Group president Kevin Tsujihara.

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http://kotaku.com/385606/warner-bros-gets-vivendi-vet-for-prez http://kotaku.com/385606/warner-bros-gets-vivendi-vet-for-prez Wed, 30 Apr 2008 09:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=385606&view=rss&microfeed=true
<![CDATA[*This* Is Good Games PR]]>

Hey, PR types: CGI trailers are misleading. Screens can be, too. Fact sheets are boring, community Q&As never really tell us anything and for God's sake, no more developer diaries, OK? If you want to get reader's attention, do what Vivendi just did to start drumming up attention for their Ghostbusters game, and give the people they want. They want to see some cool shit. Like this fully-restored Ectomobile, which made an appearance at a Minnesota Best Buy solely to promote the new Ghostbusters game. Well, that and fulfil the fantasies of hundreds of grown men, all of whom wish they could have stepped right in, got down to the point and cleaned up the town. Oh yeah.
Restoration Project Finished [GB Fans, via Boing-Boing]

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http://kotaku.com/381207/this-is-good-games-pr http://kotaku.com/381207/this-is-good-games-pr Fri, 18 Apr 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381207&view=rss&microfeed=true
<![CDATA[EU Gives Blizzard Activision Its Blessing]]> blizzactinmerge.jpg Today the European Commission granted French telecom and media group Vivendi permission to merge its videogame unit with Activision, thus bringing to fruition the merger first announced back in December. The Commission had to be sure that the joining of the two companies wouldn't cause a monopoly in the marketplace. They could have just asked us, but no, they had to be all official.
The Commission said for "all categories of game software, the combined firm would continue to face several strong, effective competitors, such as Electronic Arts, and the game console manufacturers, such as Sony, Nintendo and Microsoft".
Thank goodness. I know we were all on the edge of our seats there. Go tough-actin' BlizzActin!

EU approves Vivendi-Activision deal [Reuters - Thanks Thibaud!]

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http://kotaku.com/380394/eu-gives-blizzard-activision-its-blessing http://kotaku.com/380394/eu-gives-blizzard-activision-its-blessing Wed, 16 Apr 2008 09:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380394&view=rss&microfeed=true
<![CDATA[50 Cent Sequel's Story Is AMAZING]]>

We've got a little more info on today's darling of the internets, the unexpected sequel to 50 Cent's first game outing, Bulletproof. This time relating to the game's story. A story of blood, sand, promises, treachery, revenge and...a crystal skull. Which we're guessing somebody was paid to write. I...you...look, just read this, will you?

...what's inspired the title is, 50 and G-Unit are putting on a sold-out performance somewhere in a fictional Middle Eastern setting. This is where the 'blood on the sand' comes in. They put on the performance; the people are pleased, but the concert promoter stiffs them and doesn't give 50 and G-Unit their payment.


So, of course, 50 isn't going to leave until he gets paid, so he hassles the concert promoter, [saying] if he doesn't come up with the money now, there will be consequences. And instead, the promoter offers him a very valuable gift - something that's valuable to this particular country - a diamond encrusted skull.

So 50 gets the skull, and as he's about to leave this war-torn country, when they're ambushed and the skull is taken. They escape the ambush, but they're without the skull. So 50's motivated to get what belongs to him. So basically, throughout the game, he's trying to track these people down and find out who they are and why he was ambushed.

What...what? What? Why is he being entrusted with national treasures? Why can't he just buy another skull? So many questions...so many, many questions....
50 Cent: Blood on the Sand Interview [IGN]
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http://kotaku.com/372703/50-cent-sequels-story-is-amazing http://kotaku.com/372703/50-cent-sequels-story-is-amazing Wed, 26 Mar 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372703&view=rss&microfeed=true
<![CDATA[50 Cent Sequel To Feature Bloody Sand]]>

Yep, Fifty and the G Unit are back. The follow up to 50 Cent: Bulletproof, the educational shoot 'em up in which the rapper took on a criminal organization out to get him, is known as 50 Cent: Blood on the Sand. According to the MTV reveal on the Vivendi-published, Swordfish Studios-developed title, the details of whom 50 and his G's will be shooting at are still super secret. We know 50's going somewhere sandy, bringing AI and player controlled buddies with him and that Formula 50 Vitamin Water and bottles of bub will most likely be consumed.

MTV has eight exclusive screens of Mr. Cent's sandy adventure, currently planned for the Fall, which actually look quite nice. There's no shortage of details on the game, said to be a "Three Kings' meets 'Lock, Stock and Two Smoking Barrels'" crime story, which you'll find linked below.

50 Cent Video Game Exclusive: 'Blood On The Sand' Details, First Images Revealed [MTV]

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http://kotaku.com/372559/50-cent-sequel-to-feature-bloody-sand http://kotaku.com/372559/50-cent-sequel-to-feature-bloody-sand Wed, 26 Mar 2008 14:40:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=372559&view=rss&microfeed=true
<![CDATA[Yes, There Is Going To Be A 50 Cent II]]> EGMIt was simply inevitable. With Vivendi shipping well over a million copies of 50 Cent: Bulletproof to over a million suckers with crap taste in shooters, a sequel was expected. According to a cover snap of the latest issue of EGM, 50 Cent II, as we're calling it now, is reality. It's getting the "first look" preview treatment in next month's mag, something for which we're sure the boys at EGM were gentlemanly enough to feign interest in for a well-deserved exclusive.

Yeah, sure, I like "In Da Club" and "Hate It or Love It" too, but just because the dude has some finger snapping jams doesn't mean we need another game with his visage slapped on it, do we? Sometimes I feel like I'm talking to a wall, Vivendi Games!

EGM SOCOM Cover! [The Real SOCOM]

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http://kotaku.com/371577/yes-there-is-going-to-be-a-50-cent-ii http://kotaku.com/371577/yes-there-is-going-to-be-a-50-cent-ii Mon, 24 Mar 2008 15:20:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=371577&view=rss&microfeed=true
<![CDATA['Designing Filmic Games': Designing the Bourne Game]]> filmicdesign.jpg Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on The Bourne Conspiracy; while not directly tied to any of the films, they are using parts of the films in their game). As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.

The audience is always behind Bourne. Bourne is always thinking two or three levels ahead. He's going to deliberately let himself get captured by holding his hands up, and when somebody gets close to him, he executes a quick reversal and kicks people out.

... So how do we do that with the player? For a long time, we wandered down these alleys, like, "Okay, we'll let the player do a mission plant. We'll sneak into the areas ahead of time, plant weapons, case the joint, and figure out where everything is." We just thought we'd end up with a watered-down version of Splinter Cell. It wouldn't be as good or as interesting as that game. So we decided to go up-tempo with the action.

How we tried to preserve the character's thoughtfulness and his improvisation is in the contextual interactions with the environment. What'll happen is when Bourne is fighting, he executes these takedown moves, and depending on what's in the environment, you get different outcomes. The controls are simple, but the outcomes are a surprising and complex.

The interview is a bit longish, but well worth a read through.

Designing Filmic Games: Paul O'Connor And The Bourne Conspiracy [Gamasutra]

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http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game Sat, 15 Mar 2008 16:30:34 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=368336&view=rss&microfeed=true
<![CDATA[Activision May Be Considering A Massively Multiplayer Call Of Duty]]>

The head cheese at Activision, Bobby Kotick, recently made headlines for his assertion that, in order to compete properly with World of Warcraft, publishers may need to invest nearly a billion dollars in such a venture. Fortunately for Kotick and crew, they now have access to the big brains at Blizzard and Vivendi, a group of folks who know quite a bit about the MMO business. How then, can Activision exploit its biggest earners into even bigger financial monsters?

The Activision CEO says that during the first few months of integration planning with Vivendi, they asked themselves some serious questions about what they consider "the fastest growing markets in the world", including Asian markets and MMOs.

As an example, Kotick said to investors at the Morgan Stanley Technology Conference, "What would be the natural evolution of a property like Call of Duty into a massively-multiplayer environment and how do you monetize that?"

Kotick parlayed that into a thought on in-game advertising, in which he pointed to Starcraft as a model for short-session, ladder tournament play that can easily support ad spots. While a Call of Duty MMO may be a long way off, if it ever gets off the ground, it's starting to sound like Activision execs may be giving it serious thought and we'd expect it to be a big focus for the publisher's ad revenue model.

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http://kotaku.com/363843/activision-may-be-considering-a-massively-multiplayer-call-of-duty http://kotaku.com/363843/activision-may-be-considering-a-massively-multiplayer-call-of-duty Tue, 04 Mar 2008 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=363843&view=rss&microfeed=true
<![CDATA[Activision Sued Over Blizzard Merger]]> fastbuck.jpgTime for more crazy lawsuit news! Why? Because everyone loves crazy lawsuit news. The mighty Wayne County Employees' Retirement System are unhappy with the merger deal Vivendi and Activision signed last year, claiming that as shareholders they copped a bum deal:
The merger, stock purchase and tender offer, working in concert, convey control of Activision to Vivendi but fail to offer the Activision stockholders an opportunity to realize a true control premium for their stock.
And to think, there once was a time people had to work for their money. Cry me a river.
Investors sue Activision over Vivendi merger [GI.biz]

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http://kotaku.com/361221/activision-sued-over-blizzard-merger http://kotaku.com/361221/activision-sued-over-blizzard-merger Wed, 27 Feb 2008 01:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361221&view=rss&microfeed=true
<![CDATA[The Activision Blizzard Merger That Nearly Wasn't]]> activisionsec.jpg Trying to combine two companies into one successful partnership that all sides are happy with is hard work - and the Activision Blizzard merger was no exception. Papers filed with the Securities & Exchange Commission (SEC) detail the process - the preliminary proxy statement is really, really massive, but does contain some interesting details about how the merger came to be (and almost wasn't on multiple occasions).

it was revealed that Activision and Vivendi management actually got together to discuss a possible merger as far back as November 2006. It wasn't until April and May of last year that talks really heated up, however ....

After going back and forth over certain transaction terms, in June Jean-Bernard Lévy, Chairman and Chief Executive Officer of Vivendi called up Activision head Bobby Kotick "to advise him that, due to the meaningful differences between the two companies' proposals and lack of any apparent progress, he did not think it made sense to continue discussions concerning a possible transaction at that time."

And this goes on and on until we wind up with the announcement that had me reaching for another cup of coffee in December. "The Transaction" section is interesting to page through, if only to get a closer look at how these seemingly out of the blue business transactions come into being.

The Activision Blizzard Deal That Almost Wasn't [GameDaily]

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http://kotaku.com/351931/the-activision-blizzard-merger-that-nearly-wasnt http://kotaku.com/351931/the-activision-blizzard-merger-that-nearly-wasnt Sat, 02 Feb 2008 13:30:31 MST mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=351931&view=rss&microfeed=true
<![CDATA[Blizzard Loots $1.2 Billion From 2007, Thanks To WoW]]>

Vivendi, of which Blizzard Entertainment is a division, released its 2007 earnings revenues today, revealing that the World of Warcraft publisher raked in $1.2 billion (€814 million) in revenue last year. WoW's 10 million large subscriber base contributed the lion's share of the Vivendi Games division's $1.5 billion take (€1.018 billion). Blizzard's revenue was up 58% year over year which can be attributed to strong sales of World of Warcraft: The Burning Crusade and a subscriber boost of 2 million people.

Vivendi pointed to lower earnings from its Sierra label, with sales of Crash of the Titans, Spyro: The Eternal Night, F.E.A.R. Perseus Mandate, Timeshift and World in Conflict as "not as strong as the 2006 release slate." Let's hear it for World of Warcraft, ladies and gentlemen!

Vivendi Full Year 2007 Revenues Increase Significantly (PDF) [Vivendi]

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http://kotaku.com/350895/blizzard-loots-12-billion-from-2007-thanks-to-wow http://kotaku.com/350895/blizzard-loots-12-billion-from-2007-thanks-to-wow Wed, 30 Jan 2008 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=350895&view=rss&microfeed=true
<![CDATA[Surfer Girl Speaks Again: Blizzard MMO and EA's Karma]]> diablo2lod_004-large.jpgSurfer Girl—the rogue rumor writer who still hasn't really been proven reliable or full of crap—has put up another interesting post. First, if you read between the lines a bit, she claims that Diablo is the new Blizzard MMO.
What is this new Blizzard MMO?
Demons, the Blizz don't do new IP.
OK, that's not exactly Earth-shattering speculation, but it's interesting possible confirmation of what many of us already suspect.

Next, she makes a pretty interesting counterpoint to those who call EA evil all the time.

What do you think of EA? Industry leader committed to quality, innovation and originality. No other company would have let Will Wright make Spore and definitely no one else would give Will tens of millions of dollars to develop a game about evolution with complete creative freedom. No one else would spend tens of millions on marketing on said title. Et cetera.
Well, at least we know she works for EA PR now. We kid. (But when we learn that she works for EA PR, make sure to remember that we mentioned it and totally weren't joking about it.) Ask Surfer Girl Volume VII [surfergirl] ]]>
http://kotaku.com/gaming/rumor/surfer-girl-speaks-again-blizzard-mmo-and-eas-karma-334125.php http://kotaku.com/gaming/rumor/surfer-girl-speaks-again-blizzard-mmo-and-eas-karma-334125.php Fri, 14 Dec 2007 12:40:51 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=334125&view=rss&microfeed=true
<![CDATA[What If EA Bought Take-Two?]]> what_if_no1.jpgGameDaily tests the raw mental computing power of four top industry analysts today, gathering their collective thoughts on the possible purchase of Take-Two Interactive by mega-publisher EA. It wasn't that long ago that EA boss John Riccitiello implied that big industry mergers were on their way out, following the company's own acquisition of Bioware/Pandemic. But with the Activision/Blizzard/Vivendi deal still piping hot fresh on industry watcher brains, one has to wonder: will EA snap up another?

Michael Pachter of Wedbush Morgan told GameDaily "EA has no interest in TTWO, too much to turnaround, and no guarantee of keeping the talent." He adds "EA has enough problems with their own turnaround, doesn't need the headache", pointing to a potential Rockstar Games split from its publisher in 14 months.

Mike Hickey of Janco Partners responds that if EA's going to be buying, they may very well snatch up Take-Two. "The most obvious potential acquisition in our view would be Take-Two Interactive", he says, as the acquisition of Take-Two could "eliminate their most powerful competitor in the sports market, improve their overall sports portfolio product quality, allow entry into sports categories currently protected by exclusive licensing agreements (MLB), and with essentially the same cost structure."

Having the Grand Theft Auto series under the umbrella wouldn't be so bad, either.

Majority consensus is that EA will still continue to expand, but may looking to less expensive purchases, a move into Asia and a couple of new Borg cubes with with to expand their empire. Sorry, still have Star Trek on the brain.

EA's Next Big Move: Take-Two? [GameDaily]

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http://kotaku.com/gaming/ea/what-if-ea-bought-take+two-330519.php http://kotaku.com/gaming/ea/what-if-ea-bought-take+two-330519.php Wed, 05 Dec 2007 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=330519&view=rss&microfeed=true
<![CDATA[Blizzavision Conference Call]]> repropay1.jpgThis morning, Activision and Blizzard cracked the OJ for an AM conference call to investors (and of course, interested gaming media). It was a bit too early for our weekend hangovers to stand, but luckily MTV's Stephen Totilo wrote an extensive account of the meeting. Here are the highlights aside from rumors of Dark Elf McMuffin ingestion:


• WoW is not coming to consoles.
• But if a Blizzard title were to come to consoles, Blizzard would manage it.
• Actiblizzard will have 15% of worldwide gaming market and 6000 employees.
• Blizzard announced their revenue for the year: $1.1 billion. Reports suggest that upon the announcement, Activision quickly moved a nearby file over their crotch.

Activision Blizzard Update [MTVmultiplayer] [image]

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http://kotaku.com/gaming/ring/blizzavision-conference-call-329254.php http://kotaku.com/gaming/ring/blizzavision-conference-call-329254.php Mon, 03 Dec 2007 11:40:20 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=329254&view=rss&microfeed=true
<![CDATA[Merger Fact Sheet Reveals Guitar Hero IV, Call Of Duty 5]]>

Several kotakuites have pointed us towards a PDF file detailing the Activision and Vivendi deal on Vivendi's website, getting all overexcited by the games listed as being in the pipeline on the Activision side. Guitar Hero IV and Call of Duty 5 are listed, alongside new Marvel titles, a new Tony Hawk game, a racing game from Bizarre, new Dreamworks titles, and James Bond. The vibe I've been getting from these emails is "OMG! Guitar Hero IV! CoD 5!" Come on folks, really. Was there any doubt that those two titles would be getting additional sequels? Was there some big scare I missed where they hinted that their most popular franchises were ending with the last installments? Calm down. Have yourself a nice cup of tea and save the excitement for when they announce Call of Guitar Hero, where you travel from the future to battle Nazis with the one weapon they can't counter - ROCK AND ROLL. *throws up horns*

Vivendi Activision Merger Fact Sheet (PDF) [Vivendi - Thanks Everyone]

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http://kotaku.com/gaming/omg-sequels/merger-fact-sheet-reveals-guitar-hero-iv-call-of-duty-5-329114.php http://kotaku.com/gaming/omg-sequels/merger-fact-sheet-reveals-guitar-hero-iv-call-of-duty-5-329114.php Mon, 03 Dec 2007 08:20:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=329114&view=rss&microfeed=true
<![CDATA[Will There Be Activision Blizzard Branding? No.]]> actard.jpeg As we announced last night, Vivendi Games (which includes Blizzard Entertainment) and Activision have merged after Vivendi bought a majority share in the company. Like with any merger, things will obviously change. Things like the name, which will now be Activision Blizzard. Say that a couple times: Activision Blizzard, Activision Blizzard, Activision Blizzard. Seeing that on a game box just might frighten customers. Thankfully, we won't ever see that corporate moniker on a game box. Blizzard President and CEO Mike Morhaime explains:

In fact our games have never been branded as Vivendi. The Activision Blizzard brand will not appear anywhere as a consumer-facing brand. Basically it is a corporate brand for the overall company. If you want to buy stock in the company, the stock is called Activision Blizzard; the central shared services for the company, such as the sales and distribution force, will be Activision Blizzard. But Blizzard Entertainment will continue to be a publishing label... You should not see it [Activision Blizzard] on anything. It will not be associated with any product.

Thank goodness, because it sucks. Actard or Blizzivision would've been pretty sweet, though.
CEO Talks [1Up, Thanks Andrew!]

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http://kotaku.com/gaming/business/will-there-be-activision-blizzard-branding-no-328943.php http://kotaku.com/gaming/business/will-there-be-activision-blizzard-branding-no-328943.php Mon, 03 Dec 2007 01:00:07 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=328943&view=rss&microfeed=true
<![CDATA[Vivendi Games and Activision Merge to Create Activision Blizzard [Update]]]> pileofcash.jpg So I woke up this morning to a press release (and a ton of emails to the tip line) announcing that Vivendi Games (which includes Blizzard) and Activision are merging. Raise your hand if you didn't see that one coming, or do I just need another cup of coffee? Does this mean we have Guitarcraft to look forward to? The companies are going to be holding a conference call tomorrow morning at 8:30 EST that will be accompanied by a live webcast on the Vivendi and Activision websites. Vivendi will be the majority share holder in the deal after purchasing $1.7 billion in Activision stock, and the whole deal is reported to be worth a cool $18.9 billion. The full press release, with all the nitty gritty of the arrangement, is after the jump. Update: if you don't feel like slogging through the entirety of the press release, Blizzard has a nice little FAQ up on how this will impact the day-to-day operations of Blizzard. Short answer? It won't. (thanks to Stephen Totilo for mentioning it).

SANTA MONICA, Calif. & PARIS, Dec 02, 2007 (BUSINESS WIRE) —
Activision, Inc. (NASDAQ: ATVI) and Vivendi (Euronext Paris: VIV)
today announced that they have signed a definitive agreement to
combine Vivendi Games, Vivendi's interactive entertainment business —
which includes Blizzard Entertainment's(R) World of Warcraft(R), the
world's #1 multi-player online role-playing game franchise — with
Activision, creating the world's largest pure-play online and console
game publisher. The new company, Activision Blizzard, is expected to
have approximately $3.8 billion in pro forma combined calendar 2007
revenues and the highest operating margins of any major third-party
video game publisher. On closing of the transaction, Activision will
be renamed Activision Blizzard and will continue to operate as a
public company traded on NASDAQ under the ticker ATVI.

Activision, one of the world's leading independent publishers of
interactive entertainment, is best known for its top-selling
franchises, including Guitar Hero(R), Call of Duty(R) and the Tony
Hawk series, as well as Spider-Man(TM), X-Men(TM), Shrek(R), James
Bond(TM) and TRANSFORMERS(TM). Blizzard Entertainment, a division of
Vivendi Games, has projected calendar 2007 revenues of $1.1 billion,
operating margins of over 40% and approximately $520 million of
operating profit. Blizzard owns the #1 multi-player online
role-playing game franchise, World of Warcraft, which currently has
over 9.3 million subscribers worldwide. Blizzard's World of Warcraft,
Warcraft(R), StarCraft(R) and Diablo(R) games account for four of the
top-five best-selling PC game titles of all time. Vivendi Games also
owns popular franchises, including Crash Bandicoot(TM) and Spyro(TM).
Pro forma for calendar 2007, Activision Blizzard expects to generate
approximately 70% of its revenues from owned franchises. As a result
of the business combination, Activision Blizzard expects to have the
most diversified and broadest portfolio of interactive entertainment
assets in its industry, positioning the combined company to capitalize
on the continued worldwide growth in interactive entertainment.

Jean-Bernard Levy, Chairman of the Management Board and Chief
Executive Officer of Vivendi stated: "This alliance is a major
strategic step for Vivendi and is another illustration of our drive to
extend our presence in the entertainment sector. By combining
Vivendi's games business with Activision, we are creating a worldwide
leader in a high-growth industry. We are excited about the
opportunities for Activision Blizzard as a broader entertainment
software platform. We believe this transaction will create significant
value for Activision Blizzard and Vivendi stockholders. In Activision,
we have found a partner with a highly complementary business and
strong operating team. Bobby Kotick and Brian Kelly are industry
pioneers, well known for creating shareholder value. The combined
strength of the existing management teams at both companies will set
the stage for further profitable growth of Activision Blizzard. We
look forward to being an active and supportive majority stockholder in
a company that is poised to lead the worldwide interactive
entertainment industry in the years ahead."

Rene Penisson, Member of the Management Board of Vivendi and current
Chairman of Vivendi Games, added: "We are very confident that by
combining forces, Activision Blizzard will set the highest standards
in quality, reputation and profitability, and will bring together the
best creative teams in the industry. The combination of this unique
product portfolio with highly professional employees gives us great
confidence in the growth prospects for Activision Blizzard."

Said Robert Kotick, Activision's Chairman and Chief Executive Officer:
"This is an outstanding transaction for Activision and our
stockholders, as well as a pivotal event in the continuing
transformation of the interactive entertainment industry. By combining
leaders in mass-market entertainment and subscription-based online
games, Activision Blizzard will be the only publisher with leading
market positions across all categories of the rapidly growing
interactive entertainment software industry and reach the broadest
possible audiences. By joining forces with Vivendi Games, we will
become the immediate leader in the highly profitable online games
business and gain a large footprint in the rapidly growing Asian
markets, including China and Korea, while maintaining our leading
operating performance across North America and Europe. Activision
stockholders will benefit from significantly increased earnings power
and the recurring nature and predictability of subscription-based
revenues, while also having the opportunity, if they choose, to
receive $27.50 per share for a portion of their shares in the
post-closing tender offer."

Kotick continued: "Vivendi Games provides Activision with unique
strategic and financial benefits and will allow us to leverage our
franchises into emerging online opportunities as Blizzard has done so
successfully. Activision has been very focused on margin expansion,
and this transaction will meaningfully increase our overall operating
margins as we expand our franchises online and in new geographies.
Diversifying our revenue base among subscription-based online, console
and PC formats, as well as wireless and casual emerging opportunities,
gives us the broadest platform to capitalize on industry growth. With
Blizzard's successful franchises, such as World of Warcraft, StarCraft
and an exciting pipeline of yet-to-be announced titles, Vivendi Games'
and Blizzard's management team will join with Activision's strong and
experienced leaders to become an even more powerful force for
innovation in online and offline interactive entertainment across a
wide range of platforms. This transaction also provides a unique
relationship with Universal Music Group - the world's largest music
company - which will benefit Guitar Hero and further extend our
sizable leadership position in music-based games."

Mike Morhaime, President and Chief Executive Officer of Blizzard,
added: "Blizzard's industry-leading PC games business, with a track
record of nine consecutive bestsellers and a global subscriber base of
more than 9.3 million World of Warcraft players, is an exceptional fit
for Activision's highly profitable console games business. From our
interactions with the Activision team, it is clear we have much in
common in terms of our approaches to game development and publishing.
Above all, we are looking forward to continue creating great games for
Blizzard gamers around the world, and we believe this new partnership
will help us to do that even better than before."

Structure & Terms of Transaction

Under the terms of the agreement, Vivendi Games will be merged with a
wholly owned subsidiary of Activision. In the merger, shares of
Vivendi Games will be converted into 295.3 million new shares of
Activision common stock. Based on the transaction price of $27.50 per
share of Activision common stock, this implies a value of
approximately $8.1 billion for Vivendi Games. Concurrently with the
merger, Vivendi will purchase 62.9 million newly issued shares of
Activision common stock at a price of $27.50 per share - a premium of
31% to Activision's average closing price over the past 20 trading
days - for a total of $1.7 billion in cash. As a result of these
transactions, Vivendi will own an approximate 52% ownership stake in
Activision Blizzard on a fully diluted basis.

Within five business days after closing the transaction, Activision
Blizzard will launch a $4 billion all-cash tender offer to purchase up
to 146.5 million Activision Blizzard common shares at $27.50 per
share. The tender offer will be funded by Activision Blizzard's cash
on hand at closing, including the $1.7 billion in cash received from
the Vivendi share purchase. In addition, Vivendi has agreed to acquire
from Activision Blizzard additional newly issued shares for up to an
additional $700 million of Activision common stock at $27.50 per
share, the proceeds of which would also be used to fund the tender
offer. Any remaining funds required to complete the tender offer will
be borrowed by Activision Blizzard from Vivendi or third-party
lenders. If the tender offer is fully subscribed, Vivendi will own an
approximate 68% ownership stake in Activision Blizzard on a fully
diluted basis.

The transaction is expected to be immediately accretive in its first
year post-closing for Activision's stockholders and slightly accretive
for Vivendi's stockholders. Activision Blizzard is targeting pro forma
operating income of $1.1 billion and pro forma earnings per share
(EPS) in excess of $1.20 in calendar year 2009. The transaction is
expected to be at least $0.20 accretive to Activision stockholders in
calendar year 2009.

Governance

Activision Blizzard's board of directors will be comprised of eleven
members: six directors designated by Vivendi, two Activision
management directors and three independent directors who currently
serve on Activision's board of directors. Rene Penisson, currently a
member of the Management Board of Vivendi and Chairman of Vivendi
Games, will serve as Chairman of Activision Blizzard. Brian Kelly,
currently Co-Chairman of Activision, will serve as Co-Chairman of
Activision Blizzard. The three independent directors will be Richard
Sarnoff, Robert J. Corti and Robert Morgado. Other Activision Blizzard
directors will be Robert Kotick (President and Chief Executive Officer
of Activision Blizzard), Bruce Hack (Vice-Chairman and Chief Corporate
Officer of Activision Blizzard), Jean-Bernard Levy (Chairman of the
Management Board and Chief Executive Officer of Vivendi), Doug Morris
(Chairman and Chief Executive Officer of the Universal Music Group),
Philippe Capron (Member of the Management Board and Chief Financial
Officer of Vivendi), and Frederic Crepin (Senior Vice President, Head
of Legal, Vivendi).

Management

Following the completion of the transaction, Robert Kotick will be
President and Chief Executive Officer of Activision Blizzard. Bruce
Hack, current Chief Executive Officer of Vivendi Games, will serve as
Vice-Chairman and Chief Corporate Officer of Activision Blizzard,
accountable for leading the merger integration and the finance, human
resources and legal functions. Mike Griffith will serve as President
and Chief Executive Officer of Activision Publishing, which after
closing will include the Sierra Entertainment, Sierra Online and
Vivendi Games Mobile divisions in addition to the Activision business.
Mike Morhaime will continue to serve as President and Chief Executive
Officer of Blizzard Entertainment. Thomas Tippl, currently Chief
Financial Officer of Activision, will be appointed Chief Financial
Officer of Activision Blizzard and Jean-Francois Grollemund, currently
Chief Financial Officer of Vivendi Games, will be appointed Chief
Accounting Officer of Activision Blizzard.

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http://kotaku.com/gaming/business/vivendi-games-and-activision-merge-to-create-activision-blizzard-[update]-328919.php http://kotaku.com/gaming/business/vivendi-games-and-activision-merge-to-create-activision-blizzard-[update]-328919.php Sun, 02 Dec 2007 11:00:32 MST mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=328919&view=rss&microfeed=true
<![CDATA[Ghostbusters Teaser Trailer, Gameplay Footage]]> While the Ghostbusters video game teaser trailer is the ultimate in teasing, it still gives you a pretty good feeling of how faithful things are going to be to the original movie. It feels like it was crafter to induce fans to shout along with the rule - which I indeed did as I watched it. For something a bit more substantial, Kotakuite Sim pointed us towards G4TV.com, where they've managed to score some exclusive footage of the game in action. Can you say Slimer?

Ghostbusters Gameplay [G4TV.com]

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http://kotaku.com/gaming/are-you-a-god/ghostbusters-teaser-trailer-gameplay-footage-323655.php http://kotaku.com/gaming/are-you-a-god/ghostbusters-teaser-trailer-gameplay-footage-323655.php Fri, 16 Nov 2007 09:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=323655&view=rss&microfeed=true
<![CDATA[More Details On Ghostbusters Game]]> ghostbusters_iii_variety.jpgVariety has more details on the recently confirmed undead Ghostbusters video game sequel, including even better news about the game's voice cast. In addition to the three original Ghostbusters—Ramis, Aykroyd and Murray—Ernie Hudson, who played Winston Zeddmore in both films, and William Atherton, famous for his role as Water Peck.

According to Variety, the Ghostbusters game is coming to the Xbox 360, PlayStation 3, PC, courtesy of developer Terminal Reality, with more casual-aimed versions from Red Fly Studio coming to PlayStation 2, Wii and DS. The report has plenty of delicious details on the game's genesis and even includes a teeny, cropped screen shot.

Vivendi, Sony call 'Ghostbusters' [Variety]

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http://kotaku.com/gaming/ghostbusters/more-details-on-ghostbusters-game-322943.php http://kotaku.com/gaming/ghostbusters/more-details-on-ghostbusters-game-322943.php Wed, 14 Nov 2007 19:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=322943&view=rss&microfeed=true
<![CDATA[TimeShift Demo On Live Marketplace]]>

My internet connection is hating me right now. Not only am I downloading the Tekken 5 online add-on on my PS3, now I've got my Xbox 360 downloading the 581mb TimeShift demo I just read about over at Larry Hryb's blog. I had TimeShift preordered before the Xbox 360 came out nearly two years ago, so it will be fun to finally get my hands on a playable version of the title so I can see if I need to go back to my old GameStop and get my fiver back or not. If the old GameStop is even still there. It has been awhile.

Demo: TimeShift [Xbox Live's Major Nelson]

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http://kotaku.com/gaming/xbox-live/timeshift-demo-on-live-marketplace-295376.php http://kotaku.com/gaming/xbox-live/timeshift-demo-on-live-marketplace-295376.php Thu, 30 Aug 2007 18:30:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=295376&view=rss&microfeed=true
<![CDATA[Crash Crashes N-Gage]]> crashbanditaco.jpgIf you had any doubts that the new Nokia N-Gage mobile gaming platform initiative would be anything short of a total success...hold on to them for awhile longer. Nokia has announced that Vivendi Mobile will be bringing none other than the world's most famous Bandicoot to the mobile platform this fall. No one could be more excited to see Crash than Gregg Sauter, Nokia's director of third party publishing. Seriously, no one.
"Vivendi Games Mobile is one of the most respected publishers in mobile gaming," said Gregg Sauter, Nokia's director of third party publishing. "Crash Bandicoot is a gaming icon as well as a global powerhouse, having sold more than 33 million units worldwide. With its fun appeal to people of all ages and incredible graphics, the Crash Bandicoot franchise is the perfect fit for N-Gage."
I'd have to agree on the perfect fit part, but not for the same reasons I am sure. Is there some sort of hard date when Crash Bandicoot stops being a selling point I don't know about?

Nokia Announces Vivendi Games Mobile's Popular Crash Bandicoot Franchise For N-Gage

Espoo, Finland - 27 August 2007 - Nokia, the world leader in mobile communications, announced today that they are teaming up with Vivendi Games Mobile, a division of Vivendi Games, to bring the legendary Crash Bandicoot ® franchise to Nokia's new N-Gage mobile gaming platform launching this fall.

"Vivendi Games Mobile is one of the most respected publishers in mobile gaming," said Gregg Sauter, Nokia's director of third party publishing. "Crash Bandicoot is a gaming icon as well as a global powerhouse, having sold more than 33 million units worldwide. With its fun appeal to people of all ages and incredible graphics, the Crash Bandicoot franchise is the perfect fit for N-Gage."

"We are excited to offer Nokia customers the opportunity to enter the thrilling world of Crash Bandicoot and play a number of award winning titles from the popular Crash® franchise," said Paul Maglione, president of Vivendi Games Mobile. "We look forward to working with Nokia to offer entertaining, innovative mobile games that tap into the performance and innovation of the N-Gage application and Nokia's mobile devices."

Crash Bandicoot follows the original storyline where the crazy marsupial must save the world. Jam packed with action and comedy, the player must take on the role of Crash to defeat the game's villain and mad scientist, Dr. Neo Cortex. More information about the Crash franchise can be found at the official Crash Bandicoot Web site at http://www.crashbandicoot.com

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http://kotaku.com/gaming/crashtastic/crash-crashes-n+gage-294337.php http://kotaku.com/gaming/crashtastic/crash-crashes-n+gage-294337.php Tue, 28 Aug 2007 14:00:10 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294337&view=rss&microfeed=true
<![CDATA[Let's Not Make a Sucky "Bourne" Game, 'K?]]>

Movie The Bourne Ultimatum is out in American theaters and making serious bank. But where's the game? Oh, it's coming. Just gotta wait until next year! Vivendi Games have a cross platform Bourne title named THe Bourne Conspiracy slated for mid-2008. What's taking so long? Emmanuel Valdez, chief creative officer at Vivendi's internal developer, points out:


We knew we didn't have enough time to build a quality 'Ultimatum' game and come out with it at the same time as the movie. So we decided to do things differently, something new.

That mean mixing in elements from the first movie The Bourne Identity and totally new elements that had to be approved by the estate of Robert Ludlum, the Bourne author who passed away in 2001. The movie's screenwriter was also brought in to make sure that the game jived with the Bourne books and films. Work on the game kicked off in 2005, and the devs knew that they could never finish the title in time. Instead, they decided to create a game that "could stand on its own two feet." We'll know next year if it does. And if it doesn't, we'll know that, too.
Bourne Game [Reuters]
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http://kotaku.com/gaming/bourne-again/lets-not-make-a-sucky-bourne-game-k-287565.php http://kotaku.com/gaming/bourne-again/lets-not-make-a-sucky-bourne-game-k-287565.php Thu, 09 Aug 2007 01:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=287565&view=rss&microfeed=true
<![CDATA[Crash Bandicoot Fights Leukemia]]> crashlymphoma.jpgThe Leukemia & Lymphoma Society's School and Youth Programs stands on the brink of a golden age, as a new champion has been named teach kids about community service and help children leukemia and other cancers of the blood. A champion known and loved by millions across the globe...eight years ago. Vivendi Games and the Leukemia & Lymphoma Society proudly present you with this proud champion - Crash Bandicoot.

Yeah well at least it wasn't Bubsy.

"The Society and Vivendi Games anticipate that Crash's involvement will help attract more students to the Society's various youth programs due to his popularity with kids of all ages. More than 35 million Crash Bandicoot games have been sold worldwide since 1996, making Crash one of the most recognizable gaming and entertainment characters in the world."

Sure he is recognizable to an extent, in much the same way a failed prizefighter is recognized as he ducks into the local bar to drown his dreams of fame and fortune in booze like some 3rd-rate Rocky knockoff. We just shake our heads sadly and move along, remembering the good times.

Still, I applaud Vivendi for lending their character's image to such a worthy cause. Crash will be appearing on posters, pamphlets, clothing, and even the Society's website. Show your support for our plucky fallen icon by downloading some of the wallpapers and icons found at http://www.schoolandyouth.org.


Video Game Hero Crash Bandicoot Urges Kids to Join the Fight Against Leukemia

Crash is the New National Champion of The Leukemia & Lymphoma Society's School & Youth Programs

WHITE PLAINS, N.Y., Aug. 6 /PRNewswire/ — The Leukemia & Lymphoma Society and Vivendi Games today announced that Crash Bandicoot, the valiant, action hero of the highly popular video game series, is the new national champion for the Society's School & Youth programs.

The partnership comes as Sierra Entertainment, a division of Vivendi Games prepares for the launch of the latest incarnation of the top-selling Crash Bandicoot game franchise, "Crash of the Titans", available this October on the Xbox(TM) 360, PlayStation(R)2, Wii(TM), NintendoDS(TM), PSP(R), Game Boy(R) Advance and mobile phone platforms.

Throughout his video game adventures, Crash must battle the evil Dr. Neo Cortex and his no good ways. In joining forces with the Society, Crash now helps in the fight against leukemia, lymphoma and myeloma. Crash, the fun-loving, adventure seeking marsupial is always ready for a good fight and is a natural fit for the School & Youth programs, which are geared towards teaching kids about community service and helping kids with leukemia and other blood cancers. In the 2006-2007 school year, more than 21,000 schools participated in the program, raising more than $18 million for blood cancer research and patient services.

The Society and Vivendi Games anticipate that Crash's involvement will help attract more students to the Society's various youth programs due to his popularity with kids of all ages. More than 35 million Crash Bandicoot games have been sold worldwide since 1996, making Crash one of the most recognizable gaming and entertainment characters in the world.

"We are extremely honored to be partnering with the Society and in joining the battle against Leukemia, Lymphoma and Myeloma," said Mark Halacy, executive vice president of Human Resources for Vivendi Games. "Crash is a bandicoot with a big heart; he's brave, he's loyal and he's always ready for a good fight and a great cause. We feel this is a winning combination for a tremendous cause."

Crash Bandicoot will appear on the School & Youth recruitment posters and other printed materials as well as on the School & Youth Web site, newsletters, apparel and other items. Free downloads of Crash wallpaper and icons are available at http://www.schoolandyouth.org.

"The Society is extremely excited about introducing Crash Bandicoot as the new national champion of School & Youth programs," said Nancy Klein, the Society's Senior Vice President of Marketing and Communications. "Crash is a fun, energetic character with tremendous appeal among kids and will help attract even wider interest in this life-saving campaign which has raised more than $100 million since its inception."

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http://kotaku.com/gaming/crashing-through-blood-cancer/crash-bandicoot-fights-leukemia-286360.php http://kotaku.com/gaming/crashing-through-blood-cancer/crash-bandicoot-fights-leukemia-286360.php Mon, 06 Aug 2007 10:20:22 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=286360&view=rss&microfeed=true
<![CDATA[New F.E.A.R. Multiplayer Modes Released]]>

A new update has been added to the Xbox Live Marketplace, giving F.E.A.R. owners a pair of new multiplayer modes for the Monolith developed first person shooter. The new multiplayer modes are Control and Conquer All and will work with all currently available maps.

Vivendi describes them as such:

In Control there are 3 control points on a map. Your team gains points based on the amount of time a control point is in their possession—the more control points your team has the faster your team gains points. The team with the most points at the end of the round wins.

In Conquer All there are 5 control points on the map. If either team can hold all 5 points at one time they win. If no team can control all 5 points simultaneously then the winning team is decided by points. Teams get 10 points for each control point taken, 10 points for each enemy point neutralized and 1 point for each kill.

There are other updates included with the 120 MB download, including making F.E.A.R. "compatible with new maps that will be made available for purchase throughout the summer." Taste the compatibility!

F.E.A.R.: Control and Conquer All Map Pack (Free) - Updated [Major Nelson]

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http://kotaku.com/gaming/microtransaction-primer/new-fear-multiplayer-modes-released-272145.php http://kotaku.com/gaming/microtransaction-primer/new-fear-multiplayer-modes-released-272145.php Mon, 25 Jun 2007 19:40:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=272145&view=rss&microfeed=true
<![CDATA[Paint Your Face, Win Scarface]]> Scarface%20Wii%20image.jpg

Kotaku really has the most creative readers. Really. So when we throw down the contest hatch, we know: you will impress us. We've got two copies of Scarface for the Nintendo Wii that we are dying to give away. The game is based on the classic Brian De Palma film with Al Pacino and presents a hypothetical "What if Tony Montana survived?" question. Thing is, being mean bastards, we aren't going to just give these copies away. We're going to hold a contest. Here's the deal: paint your face (gaming themes get bonus points), snap a pic and send it to kotakucontest@gmail.com by June 20th midnight EST. Kotaku-land will vote for the two best entries. Winners won't just get a free copy of Scarface. Oh no, they'll get INTERNET FAME.

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http://kotaku.com/gaming/contest/paint-your-face-win-scarface-269029.php http://kotaku.com/gaming/contest/paint-your-face-win-scarface-269029.php Fri, 15 Jun 2007 06:00:03 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=269029&view=rss&microfeed=true
<![CDATA[The Incredible Mobile Machine]]> incrediblemobile.gifThe lure of mobile gaming keeps getting stronger. Now Vivendi Mobile has announced one of my all time favorite puzzle/strategy games of all time is coming to a cell phone not yet near me. The Incredible Machine was a huge hit when it was released back in 1992, putting you in charge of building complex Rube Goldberg puzzles in order to achieve simple tasks. It spawned several sequels, the last being 2001's The Incredible Machine: Even More Contraptions for Windows and Mac.

Now a mobile version, available already in Europe, is coming to North America, featuring 80 levels of mind-bending puzzle goodness.

Between this and Miner 2049er the mobile gaming industry has pretty much guaranteed that my next cell will be gaming capable, and I will start spending a lot more time in the bathroom.

Vivendi Games Mobile Gets Inventive with Classic Brain Teaser The Incredible Machine

Popular PC Title Now Available on Mobile Phones Around the World

PARIS - June 6, 2007 - Vivendi Games Mobile, a division of Vivendi Games, today announced it is bringing the classic brain teaser The Incredible Machine™ to mobile subscribers worldwide. The mobile version of the game is based on Sierra Entertainment's original PC title and is now available for mobile phones throughout Europe and is coming soon to North America.

"This mind-bending, brain-squeezing, neuron-twisting puzzle with real-time physics and rich graphics allows players to be the inventor and build The Incredible Machine with the only limitation being the imagination," said Paul Maglione, president of Vivendi Games Mobile. "Gamers are sure to enjoy this ultimate test of mind over matter as they attempt to create innovative contraptions and make their way through 80 levels of challenging gameplay."

The Incredible Machine is an intuitive and engaging puzzle game that eases players into increasingly complex levels. As the tasks become more difficult, players must solve each puzzle using the 50+ wacky objects and tools which includes scissors, fans, tubes, balls, pulleys and lasers to name just a few. The Incredible Machine offers players two unique modes: "classic play" in which players progress through each level after correctly solving the puzzle and unlock exciting new content and bonus material along the way; "free play" gives players the flexibility to play as they wish and experiment at will with the seemingly endless variety of devices and parts found throughout the game.

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http://kotaku.com/gaming/rube-goldberg-on-line-1/the-incredible-mobile-machine-267284.php http://kotaku.com/gaming/rube-goldberg-on-line-1/the-incredible-mobile-machine-267284.php Fri, 08 Jun 2007 12:23:19 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=267284&view=rss&microfeed=true
<![CDATA[Burning Crusade Levels Vivendi Sales]]> wowbeserious.jpgWhen you release a nigh-essential expansion for a game that boasts around 8 million players, and you're going to make a tidy bit of cash. Perhaps the next World of Warcraft expansion won't take nearly as long to come out now that Vivendi's games division has reported a 117% rise in revenues for the first quarter of 2007 over last year, amounting to a whopping $394 million.

The expansion not only drew in new players across the world, but saw old players returning to type /silly and /flirt several times over, chuckle to themselves, and then go back to whatever it was they were doing.

Burning Crusade boosts Vivendi profits [GamesIndustry.biz]

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http://kotaku.com/gaming/blood-elves-is-serious-business/burning-crusade-levels-vivendi-sales-260954.php http://kotaku.com/gaming/blood-elves-is-serious-business/burning-crusade-levels-vivendi-sales-260954.php Wed, 16 May 2007 12:20:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=260954&view=rss&microfeed=true
<![CDATA[Sony, Sierra, Vivendi Sued For Spyro Induced Seizure]]>

Gamespot is reporting that the mother of a child who suffered "permanent disabling injuries" from a grand mal seizure while playing Spyro: Enter The Dragonfly has filed suit in the New York State Supreme Court. In it, she names Vivendi Games, Sierra Entertainment, and Sony Computer Entertainment America and seeks unspecified damages.

As Gamespot points out, the PlayStation 2 game comes with an included epilepsy warning, a common practice on videogame software.

We'll update when we get more details.

Vivendi, Sony sued over epileptic seizure [Gamespot]

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http://kotaku.com/gaming/vivendi/sony-sierra-vivendi-sued-for-spyro-induced-seizure-247969.php http://kotaku.com/gaming/vivendi/sony-sierra-vivendi-sued-for-spyro-induced-seizure-247969.php Thu, 29 Mar 2007 16:22:28 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=247969&view=rss&microfeed=true
<![CDATA[Scarface: The Wii is Officialy Yours]]>

A game that performed wildly beyond anyone's predictions, Scarface: The World is Yours is now officially set to release on the Wii this summer, and there's a big old press release after the jump to prove it. The game will feature the same story and overall experience that sold 1.5 million copies on other platforms, with optimized graphics and gameplay and of course, a whole new control scheme to take advantage of the wiimote and nunchuk setup. Says Cindy Cook, chief strategy and marketing officer of Vivendi games:

"Adding motion-sensitive elements to a game that already includes an incredible celebrity cast, Hollywood production values and non-stop action, delivers a gaming experience unlike any other, truly bringing the world of Tony Montana to vivid life."

So yet another decidedly non-kiddy game surfaces for Nintendo's Wii, and despite it being a rehash of a game released September of last year I'm excited to see how it works out. Perhaps it's just the prospect of waving the wiimote around and quoting, "Say hello to my little friend!" over and over again, which will be a nice change of pace from getting arrested for indecent exposure.

Scarface: The World Is Yours Coming To Wii This Summer

Best-Selling Video Game Starring Legendary Gangster Tony Montana Gets Motion-Sensitive Control Scheme and Optimizations for the Wii Console

READING (March 2, 2007) - Vivendi Games' Sierra Entertainment division is bringing Scarface : The World Is Yours, the smash-hit video game based on the 1983 classic film by Universal Pictures, to the Wii console this summer. The game, which presents a sequel storyline that asks "What if Tony Montana survived the mansion shootout?" has already sold more than 1.5 million copies worldwide on other platforms.

Scarface: The World Is Yours for Wii will include graphics and gameplay optimizations, an all-new control scheme that takes advantage of the Wii console's unique motion-sensitive Remote and Nunchuk controller design, as well as other alterations for the Wii audience.

Scarface: The World Is Yours was created through a licensing agreement with Universal Studios Consumer Products.

"Bringing Scarface: The World Is Yours to Wii is an exciting opportunity to take an already amazing game and add an incredible twist, thanks to the Wii console's unique Remote controller abilities," said Cindy Cook, chief strategy and marketing officer for Vivendi Games. "Adding motion-sensitive elements to a game that already includes an incredible celebrity cast, Hollywood production values and non-stop action, delivers a gaming experience unlike any other, truly bringing the world of Tony Montana to vivid life."

Scarface: The World Is Yours plunges players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana, featuring the likeness of Al Pacino. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game, Tony fights his way out of the mansion and survives. Returning to Miami, Tony must rebuild his fallen empire and wreak vengeance on his enemies.

Scarface: The World Is Yours delivers a Hollywood-quality cinematic experience in a video game, effectively bringing Tony Montana to life through unprecedented casting, leading technology and renowned Hollywood partners. The game has secured a triple-A voice cast of more than 50 celebrities from movies, television, sports and music and boasts a soundtrack of more than 120 licensed music tracks from the 80s and today, as well as the original motion picture score by Giorgio Moroder. In addition, Sierra Entertainment partnered with legendary Hollywood companies to create the feel of a sequel film in a video game, including working with Skywalker Sound to mix all in-game audio and partnering with Prologue Films for to create a gripping opening title sequence.

Scarface: The World Is Yours for Wii is expected to be available in summer 2007. For more information about Scarface: The World Is Yours, please visit the game's official Web site at www.scarfacegame.com.

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http://kotaku.com/gaming/scarface/scarface-the-wii-is-officialy-yours-241090.php http://kotaku.com/gaming/scarface/scarface-the-wii-is-officialy-yours-241090.php Fri, 02 Mar 2007 11:20:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=241090&view=rss&microfeed=true
<![CDATA[Feature: The World of Whorecraft]]>

By: Brian Crecente

The first episode almost didn't happen.

A two mile hike up the steep hills of the scrub and rock strewn wilds of Topanga State Park in 108 degree weather exhausted the female star, and the male star, burdened down with 60 pounds of faux plate and chain mail during the hike, was about to pass out.

"It was a nightmare," says the film's producer Dez. "They were both almost passing out, we didn't bring enough water and the only shade was next to these little boulders."

But the two stars mustered enough strength to film 35 minutes of sword fight before having nearly as much sex.

Geek porn may have not been born out there under that sweltering August sun, but it was most certainly conceived there.

And Dez was around to capture it on video: Two porn stars, one dressed as a thief, the other as a fighter, acting out one of dungeons and dragons longest running jokes: Rogues do it from behind.

Speaking to me earlier this month, Dez laughs at the title of the Premiere Whorecraft episode.

"Yeah, I know," he says, when I point out that the title shares a name with a pretty popular t-shirt slogan. "I had to do it."

Since filming that first episode last year, Dez has produced five more episode of Whorecraft, a send up to massively multiplayer online gaming that seem to share, at times, distinct similarities to World of Warcraft.

Dez, an enthusiastic gamer and self-admitted World of Warcraft addict, says he'd been playing around with the idea of creating a series of movies based on fantasy massively multiplayer games for a couple of years.

"I've been playing D and D and have been a huge gamer all of my life, since back in the days of Golden Axe, and I just felt it was time for something new," he said.

On Plot, Acting and Bears
Dez started in the porn business as an agent, then segued into making the films (he's performed in more than 600 movies) before finally shifting to directing. After putting out 60 movies, he decided it was time to persue his concept piece.

"People have made medieval porn and stuff, but no one has ever done the more creative aspects of fantasy gaming, like elves and knights," he said.

And Dez was sure there would be a market for it.

"People play these games and see these sexy elves, but they don't ever get to see the elves have sex," he said. "A lot of people try to roleplay in the game, but I decided to bring it out into the real world and do it right."

The six episodes, which range from 19 to 30 minutes long each, have logged a total of 20,000 purchases and about five times as many bit torrents, something Dez says he can't profit from or control.

Since filming that first short episode in the state park, Dez has concentrated on making his movies more plot driven and episodic in nature. He's even taken to having women from previous episodes appear for a short talking role as actresses only. Something nearly unheard of in the porn industry.

"All of the episodes link with each other, so we have reoccurring characters and that's really hard to do in the porn industry, it has such a fast burn-out rate," he said. "And very few actresses are actresses in our industry. They are not used to role-playing or acting they are used to going to the porn set and doing there thing then leaving."

Dez's movies also take much longer to film because they have so many non-sex scenes.

"With most porn it's like in one day you shoot five scenes and then you're done," he said. "These episodes take two weeks to film and then another week in post production."

And while the films are still most certainly hardcore porn, they do include some nice touches, like weapons and armor crafted just for the films, choreographed fight scenes, and in one of the episodes, a bear.

"That was two days of shooting, just to get the bear comfortable around everybody and it was a nightmare to do," Dez said, laughing. "The guy we rented the bear from, he did the tigers in the movie Gladiator. He's the body double for Russell Crowe, he's actually in episode four."

And it won't stop with bears, upcoming episodes will feature blue screen work with a dragon, perhaps, or maybe real tigers.

"The skies the limit for this stuff," he said. "Initially it was just for gamers, but I think we're attracting more and more people not into games now."

The Porn WoW Guild
While Mia Rose, an up and coming porn starlet who appeared in the second and third episodes of Whorecraft, has been too busy to do any recent episodes, Dez says she will be making a return.

In the meantime, another rising star, british porn actress Hannah Harper, is teaming up with Dez to star in his next movie and, perhaps, help him write it.

"I've always enjoyed that part of the industry," Harper said. "I've always liked working on the scripts, dressing up, setting up the fantasy. I did theater back in college in England."

While Harper hadn't played World of Warcraft before agreeing to work with Dez, she has since become a full-blown addict.

"The last video game I played with was Mario Brothers when I was nine," she said. "But my boyfriend and Dez have been playing World of Warcraft for about two years. I could never stand the appeal."

Harper decided to check the game out when the Burning Crusade expansion pack was released.

"I started playing when Burning Crusade came out and I got completely hooked," she said. "I played 15 hours straight, it was all weekend."

And like many hardcore gamers, she can't really explain her obsession.

"Friends of mine have asked me what do you do, what is so great about the game. I don't know. But I dream about it now."

Harper says she plays with her boyfriend, Dez and a few other porn stars. She plays a Blood Elf Priest "because they stand back a bit in combat."

When she started the game, every time someone attacked her she would panic and die. Now she knows to stick close to her guildmates, who are all close to level 70.

Harper points out that despite her late start in the game she's built up her character to level 26... one bar from 27.

"Initially I was doing the movie out of friendship to Dez, but as soon as I started playing the game I was like 'Oh my god, I have to do this,'" she said. "I can't sleep at night because I think about all of the things that could transfer so easily from the game to the movie."

From RPG to FPS
Dez insists that Whorecraft is a product of love, not money. He is a huge fan of the game and this is his way of showing that.

I've talked to my share of people pretending to be gamers, and Dez didn't strike me as one of those.

It's telling that when Dez received a cease and desist letter from Vivendi he seemed more worried about the possibility of losing his four high level characters than he was about any possible suit.

"I'm sure it's fair use, but I don't want to rock any boats," he said. "It's no biggie so I changed the name of the movies... I don't want to lose my characters, I've got two probably worth $5,000."

Now that Whorecraft's popularity seems to be taking off, Dez is exploring other games ripe for porn renditions.

His next geek porn project, he says, will be a a first-person shooter film that is "kind of counter-strikish."

"We're going to have demolitions experts on hand, guns firing blank rounds, I even have a member of the LA SWAT Team who's going to help," he said. We are really going to do it. It's going to be hot."

"I'm having more fun doing this than the straight up gonzo porn," he said. "I could have made some website, put some swords on it and then had some chicks blowing people and it would have done great. But that's not why I'm doing this. I'm doing this because it's cool and people dig it."

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http://kotaku.com/gaming/feature/feature-the-world-of-whorecraft-234565.php http://kotaku.com/gaming/feature/feature-the-world-of-whorecraft-234565.php Thu, 08 Feb 2007 02:00:41 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=234565&view=rss&microfeed=true
<![CDATA[Dan Aykroyd Talks Ghostbusters Game]]> STEPPIN' OUTBoy, the upcoming Ghostbusters game already has quite the storied, confusing history—especially for a game that hasn't been announced. Let's recap quickly. YouTube videos surface. Fearing further disappointment in life, we doubt they're real. Turns out they are. We rejoice. Then, Sony supposedly pulls the plug.

Now, it appears that the game is indeed on, regardless of whether current developer Zootfly is at the helm. According to Dan Aykroyd (aka the Ghostbuster's Dr. Ray Stantz):

Universal purchased the rights from Sony for a game. I'm actually going to have to perform and do some motion capture for them. That will be next year.

Well, that about wraps that up. A Ghostbusters game is coming, but not before some time next year, if Aykroyd's dates are to be believed.

Dan all about blues & booze [Edmonton Sun]
Dan Aykroyd to appear in Ghostbusters game [Gamespot]

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http://kotaku.com/gaming/ghostbusters/dan-aykroyd-talks-ghostbusters-game-233724.php http://kotaku.com/gaming/ghostbusters/dan-aykroyd-talks-ghostbusters-game-233724.php Fri, 02 Feb 2007 19:40:12 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=233724&view=rss&microfeed=true
<![CDATA[Vivendi Denies Battlestar Galactica Game, But We Know Better]]>

The kids at 1UP posted info about a rumored Battlestar Galactica MMO having a listing on specialty retailer EBGames yesterday, which was quickly pulled down. They later received a denial from Vivendi about the existence of the game, in the form of this statement.

EBGames has removed the information because it was not accurate. Vivendi Games has not announced a Battlestar Galactica game. We cannot comment any further as it is our policy to not comment on industry rumors.

But Vivendi has (pretty much) announced a Battlestar Galactica game. In their presentation to investors from June 2006, they list Battlestar Galactica as a 2007 release for both the PC and Xbox Live Arcade. It's described as a "short-session" game which implies that it's not an MMO (World of Warcraft is referred to as "long-session" at one point in the report), but clear that some BSG game will see release.

Like 1UP says, expect an announcement soon.

Vivendi Denies Battlestar Galactica MMO [1UP]

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http://kotaku.com/gaming/vivendi/vivendi-denies-battlestar-galactica-game-but-we-know-better-225914.php http://kotaku.com/gaming/vivendi/vivendi-denies-battlestar-galactica-game-but-we-know-better-225914.php Wed, 03 Jan 2007 22:00:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=225914&view=rss&microfeed=true
<![CDATA[Scarface Sells A Million Copies...]]>

Almost more depressing than seeing that Wal-Mart "Customer Choice" bundle being sold out so quickly to the masses begging for a bundle screwjob is seeing this bulleted list from the "October 2006 Video Game Software Sales" report from the NPD :

* Scarface: The World Is Yours was the #1 Game in America
* Scarface: The World Is Yours was the #1 Console Game in America
* Scarface: The World Is Yours was the #1 PlayStation 2 Game in America
* Scarface: The World Is Yours was the #1 Xbox Game in America
* Scarface: Money. Power. Respect. was the #1 PSP Game in America

People! What happened? In case you forgot, both God Hand and Bully came out in the same month. And yet you bought this much Scarface?

At least Vivendi is happy about it. Fully heart sinking press release after the jump.

1 Million Gamers Worldwide Say Hello to Sierra Entertainment's Scarface: The World Is Yours

Tony Montana's Epic Return to Miami Was the #1 Game in North America for the Month of October

LOS ANGELES, Nov. 28 — Vivendi Games' Sierra Entertainment division is proud to announce that Scarface: The World Is Yours, the blockbuster video game based on the 1983 classic film from Universal Pictures, has sold more than 1 million copies worldwide at retail stores.

Scarface: The World Is Yours was created through a licensing agreement with Universal Studios Consumer Products Group.

"We are very appreciative of the outstanding retail and gaming community support in North America, Europe and Australia," said Pascal Brochier, president, global retail, Vivendi Games. "This support pushed the game to #1 in North America while exceeding our expectations in Europe and beyond."

In the month of October, the world was truly Tony's. In addition to the success of Scarface: The World Is Yours, Tony's game for the PSP (PlayStation Portable) system, Scarface: Money. Power. Respect., claimed the top spot on the PSP system in North America. According to sales data from The NPD Group/Retail Tracking Service, during the month of October:

* Scarface: The World Is Yours was the #1 Game in America
* Scarface: The World Is Yours was the #1 Console Game in America
* Scarface: The World Is Yours was the #1 PlayStation 2 Game in America
* Scarface: The World Is Yours was the #1 Xbox Game in America
* Scarface: Money. Power. Respect. was the #1 PSP Game in America

Source: October 2006 Video Game Software Sales. The NPD Group/Retail Tracking Service

"We are thrilled with the fantastic response to Scarface: The World Is Yours," said Bill Kispert, VP Interactive, Universal Studios Consumer Product Group. "We know that the character, the mythos, and the brand of Scarface is one that fans are extremely passionate about. The teams at Sierra Entertainment and Radical Entertainment took that to heart — showing immense respect for both the nuances and the explosive elements of the source material, while also adding to the license's mythology. This is a great example of how interactive entertainment can extend a franchise, and we love that fans feel the game has done Tony proud."

Scarface: The World Is Yours presents a sequel storyline that asks "What if Tony Montana survived the mansion shootout?" The game plunges players deep into the seedy underbelly of 1980s Miami as the one-and-only Tony Montana. Players are challenged to re-enact the climactic mansion shoot-out from the original film, but in the game the player has the opportunity to help Tony fight his way out of the mansion and survive. As Tony, the player must then rebuild his fallen empire and seize vengeance on his enemies.

Video game critics have praised Scarface: The World Is Yours for its thrilling gameplay, the authenticity to the classic Scarface film and the game's Hollywood-level production values.

* " ... the best open-world game to date." — Vibe Magazine
* " ... it nails down the movie's atmosphere and Tony's attitude
perfectly." — AOL Games
* "Scarface does Montana right." — Washington Post

Scarface: The World Is Yours is now available worldwide for the PlayStation 2 computer entertainment system, Xbox video game and entertainment system from Microsoft and Windows PC. Scarface: Money. Power. Respect., a unique game designed specifically for the PSP system that combines turn-based strategy gameplay with real-time combat, is also now available.

For more information about Scarface: The World Is Yours, please visit the game's official Web site at www.scarfacegame.com.

About Universal Studios Consumer Products Group

Universal Studios Consumer Products Group (USCPG) is responsible for global licensing and retail strategies as well as building brand recognition of the extensive catalogue of NBC Universal properties. Universal Studios Consumer Products Group is a unit of NBC Universal, one of the world's leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

About Vivendi Games

Vivendi Games (www.vivendigames.com) is a global developer, publisher and distributor of multi-platform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category, holds leading positions in the PC, console, handheld and mobile games markets, and is an emerging player in casual online games. Vivendi Games' two principal studios and publishing labels include Blizzard Entertainment, headquartered in Irvine, CA, the creator of World of Warcraft , Diablo , StarCraft , and Warcraft ; and Sierra Entertainment, headquartered in Los Angeles, which includes Radical Entertainment, Swordfish Studios, High Moon Studios, and Massive Entertainment. Sierra's IPs include Crash Bandicoot , Spyro The Dragon , Empire Earth , SWAT , Darkwatch(TM), Timeshift(TM), Ground Control and Leisure Suit Larry . Vivendi Games is also home to Vivendi Games Mobile, publishing games for the mobile market, and Sierra Online, dedicated to publishing casual games for online play and distribution on all platforms. Vivendi Games maintains strategic relationships with industry leading content partners, including Universal Music Group, NBC Universal, Twentieth Century Fox, and Ludlum Entertainment. The company has 16 offices around the world conducting business in 75 countries.

"Scarface: The World Is Yours" interactive game 2006 Vivendi Games, Inc. Scarface is a trademark and copyright of Universal Studios. Licensed by Universal Studios Licensing LLLP. All Rights Reserved. "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be required (sold separately). Microsoft, Xbox and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft. All other trademarks are property of their respective owners.

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http://kotaku.com/gaming/vivendi/scarface-sells-a-million-copies-217780.php http://kotaku.com/gaming/vivendi/scarface-sells-a-million-copies-217780.php Tue, 28 Nov 2006 16:40:59 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=217780&view=rss&microfeed=true
<![CDATA[F.E.A.R PS3 Launch Title?]]> Vivendi just confirmed that F.E.A.R. is coming to the Playstation 3 and will ship in November, perhaps as a launch title. I just started playing this on the PC, so I'm psyched.

The game will also be hitting the Xbox 360. I've requested some PS3 screens, so I'll make sure to up them as soon as they arrive. Full press release on the jump.

LOS ANGELES, CA - (August 17th, 2006) - Sierra Entertainment, a division of Vivendi Games, today announced that the award-winning F.E.A.R.™ (First Encounter Assault Recon), is currently in development for the PlayStation®3 computer entertainment system and is scheduled to launch during November 2006.

Already a critical and commercial smash on the PC, F.E.A.R. will bring a new level of FPS game play to PlayStation 3 with exclusive single player content designed to immerse the player deeper in the world of the F.E.A.R. team, as well as the visceral action of F.EA.R. multi-player.

Developed by Day 1 Studios in conjunction with Monolith Productions, F.E.A.R is a paranormal action thriller presented entirely in first person. An unprecedented adrenaline rush of close quarters combat seamlessly melded with the spine-tingling, shocking intensity of the paranormal unknown.

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http://kotaku.com/gaming/f%27e%27a%27r%27/fear-ps3-launch-title-194932.php http://kotaku.com/gaming/f%27e%27a%27r%27/fear-ps3-launch-title-194932.php Thu, 17 Aug 2006 12:07:24 MDT Br