<![CDATA[Kotaku: vivendi]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: vivendi]]> http://kotaku.com/tag/vivendi http://kotaku.com/tag/vivendi <![CDATA[Call of Duty: World At War Zombies Attack iPhone]]> Thanks to the iPhone and iPod Touch you need never be away from the mass re-killing of hordes of shuffling, reanimated Nazi soldiers. Call of Duty: World At War: Zombies has been released via the iTunes App Store today.

Call of Duty: World At War: Zombies consists, according to the official description, entirely of the 'Nacht der Untoten' map that Call of Duty: World At War fans are likely familiar with. For an asking price of $9.99 USD, that may be asking a lot. We'll be testing it out shortly to see how much content one gets for ten bucks.

In addition to single player Nazi zombie extermination, the iPhone version supports four players via Wi-fi and two players via Bluetooth connection, promising a "silky smooth 3D environment" in which to gun down rotting Nazi officers. Achievements, leaderboard support and downloadable content in the form of new maps are all promised.

Call of Duty: World At War: Zombies [iTunes]

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<![CDATA[Old Vivendi Digs Put To Constructive Use]]> Vivendi's Los Angeles headquarters at the Howard Hughes Center might be gone, but what's taken its place will leave a lasting impact on LA drivers for years to come.

Following the 2007 merger between Activision and Blizzard, the old Vivendi headquarters at 6060 Center Drive became redundant, closed as a cost-cutting measure to help streamline the massive new company. And it has remain a closed lot, until now.

Activision Blizzard has now granted a sublease with a company called Kiewit Pacific to occupy the space through February 2011. What does Kiewit Pacific do? Why, they are a design and development company of sorts, only instead of games, they design roads. Awarded part of a $950 million government contract, the company will use Vivendi's old digs while they work on the planned expansion of the 405 (San Diego Freeway) between the Santa Monica and Ventura freeways, an expansion that will have quite an impact on the commutes of local developers.

The Los Angeles Business Journal writes that the deal reflects a boom in government contracting and the state of the video game industry. I think it's just interesting that the space that once held Vivendi is being used in a project that will have such great impact on the area's development community.

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<![CDATA[Ludlum Rep Says Jason Bourne In The Hands Of "Grown Ups Now"]]> Seems Robert Ludlum's estate was no fan of Vivendi's The Bourne Conspiracy. Keith Boesky, who represents the interests of Robert Ludlum, says of the new deal with Electronic Arts, "We're dealing with grown ups now."

Ludlum Entertainment and EA announced earlier today that they had signed a deal to develop games based on the late author Robert Ludlum's works. That was after Vivendi, now Activision Blizzard, handed back the rights to Ludlum Entertainment after the video game based on the second Jason Bourne movie.

So, why EA?

"EA came in the strongest, had the best take on the property, and they know how to grow the IP and have unquestioned worldwide market reach," Boesky tells Variety. Electronic Arts and CEO John Riccitiello "know how to grow the IP and have unquestioned worldwide market reach," which one might imply means that Activision does not. Which would just be mean.

Ludlum estate CEO Jeffrey Weiner agrees, saying "We feel we're in a much better position now."

According to a previous report from Variety, Vivendi had another Bourne adaptation in the works at Prototype developer Radical Entertainment, a game known as "Treadstone." That has since been canned.

With the reliable Starbreeze Studios at the helm of all things Ludlum, which includes properties beyond Bourne, we'd think EA's chances are pretty good of bringing up a new Bourne.

EA gets Bourne license for a decade [The Cut Scene]

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<![CDATA[Ghostbusters Gets Publisher, Release Window]]> As was expected, it's been revealed that Atari have picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game's original publisher, Sierra. Atari plans to release Ghostbusters "early next summer", to coincide with the first movie's 25th anniversary. Atari also announced they've picked up the in-development Riddick game (full title The Chronicles of Riddick: Assault on Dark Athena), which will be out next spring.

In addition to nabbing the rights to this Riddick game, Atari have also signed a deal with Universal - who own the rights to the Riddick franchise - to make further games based on Vin Diesel's growly man, which if they're anything like the first Riddick game, isn't the worst idea we've heard this week. To cover development expenses on both titles, Atari paid Activision a flat, undisclosed fee.

Atari gets 'Riddick,' 'Ghostbusters' [Variety]

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<![CDATA[50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]]]> Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named 50-Cent: Blood on the Sand? The one that has a love-interest, slick graphics and tons of blood?

Yeah, it's dead. Caught in the unflinching cogs of big video game business, mergers, and close downs, we hear. Victim of a flooded genre and a potential publisher with one too many shooters on its hands.

But don't cry for Fifty. We hear the G-Unit-sporting rapper got his appearance cash, while Swordfish, the team behind the budding game, is likely to get sold off.

You gotta love this business.

Update, We Got it Wrong, Wrong, Wrong: Turns out that our internal sources were slightly confused and despite our best efforts we got it wrong. While I'm still waiting for some sort of official word from the companies involved, this is what we've heard: While 50-Cent: Blood on the Sand was indeed jettisoned by Activision, the project isn't dead. In fact we're told that it is approaching gold and that a deal, perhaps with THQ as publisher, is in the wings.

Update 2: Activision has responded:

"We have a policy of not commenting on rumors.

I can tell you that we announced back in July that we are retaining only those franchises that are a strong fit with our long-term strategy - - Crash Bandicoot, Ice Age, Spyro, Protoype and an unannounced new IP. We will not publish other titles that previously were part of the Vivendi Games portfolio and are currently reviewing our options regarding these titles."

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<![CDATA[Ghostbusters Pulled From Gamestop]]> We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips center on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.

Sure enough, where a search for 'Ghostbusters' on Gamestop once returned this impressive array[via Google cache] of results, currently the only Ghostbuster-related item to be found on the site is this rather forlorn copy of the original movie on UMD.

Hard to say exactly what this means - both Terminal Reality and Vivendi have been adamant that the game will be published. The main confusion seems to be who by?

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<![CDATA[Electronic Arts Publishing Brutal Legend?]]> So we know that Double Fine's musical epic Brutal Legend is fine, because Tim Schafer told us so. We also know that it's not going to be published by Vivendi or by MTV. But who is going to put out this Jack Black anthem? According to at least one source the game's future publisher is none other than Electronic Arts.

Neither EA nor Double Fine would comment on the rumor, but it doesn't seem like that much of a stretch. After all Electronic Arts has been expanding their Partners division, landing top tier titles like Harmonix' Rock Band, Valve's Left 4 Dead and most recently id Software's Rage.

And who knows, if Electronic Arts Partners picks up Double Fine's Brutal Legend maybe they'll snatch up Ghostbusters The Video Game too.

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<![CDATA[Sierra's Last Game Is A Sad Way To Go Out]]> Ah, Sierra. So, so, so many fond memories. King's Quest, Space Quest, Police Quest, Quest For Glory, Half-Life 1, Homeworld, SWAT...so many good games, so many good times. So it's crushing to see that, as the label prepares to fade into oblivion following the Blactivision merger, its last game is...less than memorable. Hitting the printers as the ink dried on the Activision-Vivendi merger was Mummy: Tomb of the Dragon Emperor, making it most likely the last game to be sold under the Sierra brand name (at least until someone digs it up, Atari style). An awful game based on an awful movie. Shame, that.

Mummy: Tomb of the Dragon Emperor: Sierra's sad swan song [Variety]

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<![CDATA[Is It Time To Let Sierra Die?]]> That's a question Edge are asking today, and it follows on from a string of questions people have been asking for at least 10-15 years. What was once a company renowned for their PC adventure games, and later as the publisher of stuff like Half-Life and SWAT, are now facing oblivion, with Activision displaying zero interest in maintaining the brand following their merger with Vivendi. Me, I say put it to rest, and it's a sentiment shared by company founder Ken Williams:

I really don't know what Sierra even is these days...I suppose I should be disappointed anytime I hear that Sierra is being shut down, but it really doesn't bother me. The company was horribly mismanaged for a long time, and it depresses me more every time I hear about a dumb decision being made than it does when I hear that someone did the right thing, even when it includes killing off a brand or reducing staff size.

Oh Sierra. Don't worry. It'll all be over soon. And when it is, we'll remember you for Quest for Glory, not Magna Cum Laude.

Why Sierra Must Die [Edge]

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<![CDATA[Will We See The Ghostbusters Game In 2009?]]> So Activision doesn't want to publish Ghostbuster: The Videogame (silly, Activision). We've heard that the game isn't cancelled, but what exactly does that mean? Is it even coming out or will it just languish? According to Variety, Sony Pictures, who owns the rights to Ghostbuters and who licensed the IP to Vivendi last year, is working Vivendi "to evaluate various options surrounding the release of the 'Ghostbusters' video game." What's more, Sony adds:

This has presented [Sony Pictures Consumer Products] with an opportunity to reevaluate the game release marketing strategy to potentially coincide with the 25th anniversary of the original film in '09.

So if the game's not out until 2009, who's going to publish? One thing that is for sure is another year in develop should only help not hurt this game.

Ghostbusters game delayed to 2009, but who's publishing it? [The Cut Scene]

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<![CDATA[Vivendi Gives Bourne Back To Ludlum]]> As a part of Activision's continuing offloading of Sierra properties, Ludlum Entertainment has required the rights to create games based off of the works of Robert Ludlum. These include the Bourne series and Covert One, both of which excited Crecente to no end when Vivendi first announced them back in 2005. Now three years and one measly game later the ball is back in Ludlum's court.

"Our colleagues at Vivendi Games did a tremendous job of capturing the spirit and allure of Robert Ludlum's writing with The Bourne Conspiracy and the gaming community's strong response is clear indication that future Ludlum games will deliver both popularity and profitability for years to come," commented Jeffrey Weiner, CEO of Ludlum Entertainment.

Weiner went on to say that the company looked forward to working with other partners in the future.

Ludlum estate reacquires Bourne game rights from Vivendi [GamesIndustry.biz]

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<![CDATA["Ghostbusters Is Not Cancelled And Will Not Be"]]> Earlier, we brought word that Activision was taking inventory of Sierra's catalogue and picking and choosing games it wanted to publish. Some games, like Crash Bandicoot, made the cut. Other games like Ghostbusters: The Video Game did not. Does that mean the game's been canned? Well, no. It means that the game doesn't have a publisher. The dev team is still there! Dan Aykroyd is still there! Ernie Hudson, he's still there!! Activision isn't the only show in town, and as a Vivendi spokesperson told game site Destructoid: "It is not cancelled and will not be cancelled."

We are following up.

Future of Ghostbusters [Dtoid]

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<![CDATA[Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?]]> Activision announced today that it would be taking a handful of titles formerly published by (and planned to be published by) Sierra and add them to its own product portfolio. Games in the Crash Bandicoot, Ice Age and Spyro the Dragon series will join the Activision family of published titles, with Prototype and an unnamed, unannounced fifth title to rest in the shade of the mega publisher's wing.

What's missing from that list? Loads of Sierra titles. Ghostbusters: The Video Game and Brütal Legend to name two. WET and Chronicles of Riddick: Assault on Dark Athena to name two more. Want another? 50 Cent: Blood on the Sand.

Yes, "Uh oh" might be the words you're looking for.

"We have conducted a thorough review of Vivendi Games' brand portfolio and are retaining those franchises and titles that are a strong fit with our long-term product strategy," Mike Griffith, CEO of Activision Publishing, said in a corporate statement. "We are reviewing our options regarding those titles that we will not be publishing."

"Reviewing our options" may mean axing of certain non-guaranteed hits or shopping them out to another publisher.

Griffith is also quoted as saying "We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing's long-term corporate objectives."

That press release speak for "people are going to lose their jobs."

Thanks to Nirolak for the tip.

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<![CDATA[Activision Blizzard Merger Finalized]]> When yesterday over 92 percent Activision shareholders gave their thumbs-up to the company's pending merger with Vivendi, it was pretty much a done deal, and today Activision Blizzard is official.

Board chairman Rene Penisson said he's "delighted that the merger is completed," and that the new company is "determined to 'think big!'"

The merger was first announced in December of 2007. Through it, Blizzard and Sierra parent Vivendi becomes a wholly-owned subsidiary of Activision, scoring 295.3 new shares of Activision stock. It'll also buy 62.9 million new shares for a total of $1.7 billion - the result is that Vivendi owns a stake of about 52 percent in its new parent company.

Announcement follows the jump.

Vivendi and Activision Complete Transaction to Create Activision Blizzard
World's Most Profitable Pure-Play Online and Console Game
Publisher

Cash Tender Offer for Up to 146.5 Million of Activision Blizzard
Shares at $27.50 Per Share to Commence Within Five Business Days

Vivendi Owns 52% on a Fully Diluted Basis/54% of Outstanding
Shares of Activision Blizzard

PARIS & SANTA MONICA, Calif., Jul 10, 2008 (BUSINESS WIRE) — Vivendi (Euronext Paris: VIV) and Activision, Inc. (Nasdaq: ATVI) today announced the completion of the transaction announced on December 2, 2007 to create Activision Blizzard, as the world's most profitable pure-play online and console game publisher. Activision Blizzard was formed by combining Activision, one of the world's leading independent publishers of interactive entertainment, and Vivendi Games, Vivendi's interactive entertainment business, which includes Blizzard Entertainment's(R) World of Warcraft(R), the world's #1 subscription-based massively multiplayer online role-playing game. Activision Blizzard will continue to operate as a public company traded on Nasdaq under the ticker ATVI.

Jean-Bernard Levy, CEO of Vivendi, said: "We have created the world leader in online and console games with this transaction and the combined strengths of the two businesses offer immense growth potential. I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe."

Rene Penisson, Chairman of Activision Blizzard, added: "We are delighted that the merger has been completed. We are very excited about the opportunity for Activision Blizzard to create a broader entertainment software platform. We are leaders across North America and Europe and are creating a substantial footprint in the rapidly growing Asian market. We are determined to 'think big'!"

"The completion of this transaction marks the beginning of an important new chapter in the history of interactive entertainment," said Robert Kotick, President and Chief Executive Officer of Activision Blizzard. "By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard has leading market positions across all categories of the rapidly growing interactive entertainment software industry. With more than 10.7 million subscribers on World of Warcraft, and with tens of millions of people playing Guitar Hero, Activision Blizzard's games are transcending the traditional stereotypes and are more popular as a form of entertainment than ever before. We look forward to building upon our brands to create value for our shareholders, customers and consumers."

"From the beginning, our goal has been to make the best games in the world, and this transaction strengthens our ability to do just that," said Mike Morhaime, Blizzard Entertainment cofounder and Chief Executive Officer. "As part of Activision Blizzard we'll have the reach and resources to share our games with an even wider audience — while maintaining the same approach as always to providing high-quality entertainment and services to our players."

In addition to World of Warcraft, the #1 subscription-based massively multiplayer online role-playing game, the transaction brings together some of the world's leading interactive entertainment franchises including Guitar Hero(R), the #1 family entertainment and #1 music-based franchise; Call of Duty(R), the #1 first-person action franchise; Tony Hawk, the #1 action sports franchise; Spider-Man, the #1 Super Hero franchise; Cabela's(R), the #1 sports hunting franchise; and two of the top-ten kids movie-based franchises, Shrek and Madagascar(TM), for calendar year 2005 through 2007 according to the NPD Group, Chart Track and The GFK Group.

The transaction was approved by Activision's stockholders at a special stockholder meeting on July 8, 2008 and closed on July 9, 2008.

Structure and Terms of the Transaction

Under the terms of the agreement, Vivendi Games merged with a wholly owned subsidiary of Activision and shares of Vivendi Games were converted into approximately 295.3 million new shares of Activision common stock. Concurrently with the merger, Vivendi purchased approximately 62.9 million newly issued shares of Activision common stock at a price of $27.50 per share for a total of approximately $1.7 billion in cash, resulting in a total Vivendi ownership stake in Activision Blizzard of approximately 52% on a fully diluted basis and approximately 54% of shares outstanding.

In accordance with the terms of the agreement, within five business days of the closing of the transaction, Activision Blizzard will launch a $4 billion all-cash tender offer to purchase up to 146.5 million Activision Blizzard common shares at $27.50 per share. To the extent that Activision's stockholders participate in the tender offer, the tender offer may be funded with Activision Blizzard's available cash on hand at closing, borrowings made under credit facilities from Vivendi, and proceeds from the issuance of additional shares to Vivendi for up to $700 million. If the tender offer were fully subscribed, Vivendi would own an approximate 68% ownership stake in Activision Blizzard on a fully diluted basis.

The transaction is expected to be immediately accretive in its first year post-closing for Activision's stockholders on a non-GAAP basis excluding equity-based compensation, one time costs related to the transaction, the impact of purchase price accounting related adjustments including amortization of intangibles, and the impact of the change in deferred net revenues and cost of sales related to online-enabled games.

Both Activision and Blizzard Entertainment's businesses have maintained their momentum and Activision Blizzard is well positioned to exceed the financial goals set for the combined company at the time of the deal announcement.

Board & Management

The Board of Directors of Activision Blizzard consists of eleven members: six directors designated by Vivendi, two Activision management directors and three independent directors from Activision's board of directors. Rene Penisson, a member of the Management Board of Vivendi and Chairman of Vivendi Games, will serve as Chairman of Activision Blizzard. Brian Kelly, Co-Chairman of Activision, will serve as Co-Chairman of Activision Blizzard. The three independent directors are Richard Sarnoff, Robert J. Corti and Robert Morgado. Other Activision Blizzard directors will be Robert Kotick (President and Chief Executive Officer of Activision Blizzard), Bruce Hack (Vice-Chairman and Chief Corporate Officer of Activision Blizzard), Jean-Bernard Levy (Chairman of the Management Board and Chief Executive Officer of Vivendi), Doug Morris (Member of the Management Board of Vivendi and Chairman and Chief Executive Officer of the Universal Music Group), Philippe Capron (Member of the Management Board and Chief Financial Officer of Vivendi), and Frederic Crepin (Senior Vice President, Head of Legal Department of Vivendi).

Activision Blizzard is drawing on an accomplished group of leaders from both companies: Robert Kotick is President and Chief Executive Officer of Activision Blizzard. Mike Griffith is serving as President and Chief Executive Officer of Activision Publishing, which includes the Sierra Entertainment, Sierra Online and Vivendi Games Mobile divisions in addition to the Activision business.

Bruce Hack, who served as Chief Executive Officer of Vivendi Games, is Vice-Chairman and Chief Corporate Officer of Activision Blizzard, accountable for leading the merger integration and the finance, human resources and legal functions. Blizzard Entertainment cofounder, Mike Morhaime, will continue to serve as President and Chief Executive Officer of Blizzard Entertainment. Thomas Tippl, formerly Chief Financial Officer of Activision Publishing, has been appointed Chief Financial Officer of Activision Blizzard and Jean-Francois Grollemund, Chief Financial Officer of Vivendi Games, has been appointed Chief Merger Officer of Activision Blizzard.

Portfolio of Video Games and Franchises

Activision Blizzard's portfolio includes best-selling video games such as Guitar Hero(R), Call of Duty(R), and Tony Hawk, as well as Spider-Man(TM), X-Men(TM), Shrek(R), James Bond(TM) and TRANSFORMERS(TM), leading franchises such as Crash Bandicoot(TM) and Spyro(TM) and Blizzard Entertainment's(R) StarCraft(R), Diablo(R), and Warcraft(R) franchises including the global #1 subscription-based massively multi-player online role-playing game, World Of Warcraft(R).

About Activision Blizzard

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry.

Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Romania, Australia, Chile, India, Japan China, Taiwan and South Korea. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.

Important Additional Information has been and will be filed with the SEC

THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND IS NOT AN OFFER TO BUY OR THE SOLICITATION OF AN OFFER TO SELL ANY SECURITIES. THE SOLICITATION AND THE OFFER TO BUY SHARES OF ACTIVISION BLIZZARD'S COMMON STOCK WILL ONLY BE MADE PURSUANT TO AN OFFER TO PURCHASE AND RELATED MATERIALS THAT ACTIVISION BLIZZARD INTENDS TO FILE WITH THE SEC. ONCE FILED, ACTIVISION BLIZZARD STOCKHOLDERS SHOULD READ THESE MATERIALS CAREFULLY PRIOR TO MAKING ANY DECISIONS WITH RESPECT TO THE OFFER BECAUSE THEY CONTAIN IMPORTANT INFORMATION, INCLUDING THE TERMS AND CONDITIONS OF THE OFFER. ONCE FILED, ACTIVISION BLIZZARD STOCKHOLDERS WILL BE ABLE TO OBTAIN THE OFFER TO PURCHASE AND RELATED MATERIALS WITH RESPECT TO THE OFFER FREE OF CHARGE AT THE SEC'S WEBSITE AT HTTP://WWW.SEC.GOV, OR FROM THE INFORMATION AGENT NAMED IN THE TENDER OFFER MATERIALS.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Blizzard's expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. In this release, they are identified by references to dates after the date of this release and words such as "outlook", "will," "remains," "to be," "plans," "believes", "may", "expects," "intends," and similar expressions. Factors that could cause Activision Blizzard's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Blizzard's titles in its fiscal year 2009, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Blizzard's ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Blizzard's products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard's success in integrating the operations of Activision and Vivendi Games in a timely manner, or at all, and the combined company's ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include the further implementation, acceptance and effectiveness of the remedial measures recommended or adopted by the special sub-committee of independent directors established in July 2006 to review historical stock option granting practices by Activision Blizzard and its board of directors, the finalization of the tentative settlement of the SEC's formal investigation and final court approval of the proposed settlement of the derivative litigation filed in July 2006 against certain current and former directors and officers of Activision Blizzard relating to Activision Blizzard's stock option granting practices, and the possibility that additional claims and proceedings will be commenced, including additional action by the SEC and/or other regulatory agencies, and other litigation unrelated to stock option granting practices and any additional risk factors identified in Activision Blizzard's most recent annual report on Form 10-K and quarterly reports on Form 10-Q and the definitive proxy statement filed on June 6, 2008 in connection with the proposed transaction with Vivendi. The forward-looking statements in this release are based upon information available to Activision Blizzard as of the date of this release, and Activision Blizzard assumes no obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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<![CDATA[We Won't Be Seeing Brütal Legend At E3 :(]]> Sunday night's pre-E3 Kotaku party is going to be a booze-fueled, feel-good adventure. None of that, however, will dull the pain of Brütal Legend's absence at E3, an absence confirmed by MTV Multiplayer today. Double Fine Productions frontman Tim Schafer confirmed the bad news earlier today and I'm just barely keeping it together.

Sure, we knew that Vivendi and Activision and their subsidiaries weren't doing the E3 thing proper, but Activision is at least holding a press conference. Chalk it up to denial. The good news, according to MTV, is that Mr. Schafer says we may hear more about it "soon after" E3. I'm ignoring Tim's "we hope" caveat.

We're also going to refer to the newly merged Activision Blizzard as Activision Blizzard Brütal Legend to show just how important we think the game is.

No ‘Brutal Legend’ At E3 [MTV Multiplayer]

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<![CDATA[Court Denies Injunction To Retirement Group In Acti-Blizz Merger]]> Shareholders are expected to approve Activision's pending merger with Vivendi with a vote on July 8th, and now one more obstacle has been cleared: the Delaware Court of Chancery has denied a request for a preliminary injunction on behalf of Wayne County Employees' Retirement System, who sued in April because it, as a group, opposed the merger.

The Wayne County group had claimed that it was getting short-ended in the deal, not gaining all the benefits from the combination that it could. The court will not allow the Wayne County group's lawsuit to impede the merger, which is highly likely to be approved across the board. Activision's full announcement follows the jump.

ourt Denies Preliminary Injunction Motion Relating to Activision's Proposed Combination with Vivendi Games
Stockholders' Meeting Scheduled for July 8, 2008

SANTA MONICA, Calif., Jul 02, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) today announced that the Delaware Court of Chancery has denied the Wayne County Employees' Retirement System's request for a preliminary injunction relating to Activision's proposed combination with Vivendi Games, Inc., the interactive entertainment business of Vivendi S.A.

A special meeting of stockholders of Activision, Inc. will be held on Tuesday, July 8, 2008, to consider and vote on proposals to approve the transaction and related matters. If Activision's stockholders approve the transaction and the other matters to be considered at the special meeting, Activision anticipates closing the business combination on or about July 9, 2008.

The meeting will be at 11:00 a.m., local time, at The Peninsula Hotel located at 9882 South Santa Monica Boulevard, Beverly Hills, CA 90212.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's website, www.activision.com.

SOURCE: Activision, Inc.

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<![CDATA[Ghostbusters Game Gets With The Jibber-Jabber]]> Movies tend to run longer these days than they used to (where'd the 87-minute feature go?), but even taking that into account, the average size of a film script today is around 120-150 pages. The Ghostbusters game? 480 pages. Oh, sorry. According to Ernie Hudson (and if there's a steady paycheck in it, I'll believe anything he says), it's "480 pages or something". While that's not huge in terms of games, where sometimes thousands upon thousands of lines of dialogue must be recorded (hi, Oblivion), it's huge when you consider the entire principal cast of this game are Hollywood talent. And huge when that means they've recorded three Ghostbusters film's worth of stuff.

Ghostbusters script is 480 pages long, says actual Ghostbuster [VG247]

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<![CDATA[Some Electronic Arts ESA Cheerleading]]> So, yeah, Activision and Vivendi pulled out of ESA. What does that mean? Let's ask EA! Jeff Brown, the Canada's arm of corporate communications, said:

I think having [Activision and Vivendi] pull out of the ESA reflects an unfortunate lack of leadership... They're a big company and we feel that when you're a big company you've got a responsibility to consumers to work on policy issues which are very, very important to consumers. And the best way to do that is with an industry consensus... There's always tensions inside these organizations, but for the most part it works... So it was sad to see them step away from that responsibility. We hope that others don't do that, but I think that the onus is on the ESA to prove that membership in it is good for the company and good for consumers. And I think we're going to see the ESA redouble its efforts to prove that.

And if not, Jeff Brown is here to pitch in!
Lack of Leadership [Games Industry]

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<![CDATA[Ghostbusters Gameplay: Don't Cross the Streams]]> This, courtesy of Playr TV over on the UK's Bravo, seems to be the video that Flynn saw at the Sierra Spring Event back in April. If you're itching for this game, due out on all platforms around Halloween, you've probably seen gameplay clips in other videos so far. This one is a good five-minute look that lets you form your own impressions of the game, due out around Halloween on all platforms. A few of mine after the jump.

• There seem to be two levels of ghosts, those you can just blast and those who have to be corralled and trapped. Getting both out of the way looks like it can be repetitive — although since we see Mr. Stay-Puft in these sequences my bet is it's from an apocalyptic finale level.

• Couldn't hear dialogue, but the soundtrack — cut from the original Peter Elmer Bernstein score — sounds great and responsive to the in-game tempo. I can imagine giggling while taking down some specter in a slapstick manner, to a grandiose accompaniment from the horn section.

• Flynn testified to the depth of the game's engine and the massive number of objects it can manage at once, but the wall destruction at 2:17 looks kinda meh. Could be the poor quality of a YouTube vid though.

• The end of this video — that had better not be how you really finish off Stay-Puft. Maybe the game was being played on "dickless" level or something.

• Why didn't they cross the streams? It would be bad, I guess.

• The voice-over, who the hell is that. Marc Summers from Double Dare?

Ghostbusters — Playr TV [YouTube, thanks to reader Matt]

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<![CDATA[Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08]]> Vivendi Games, which contributed some $340 million to its parent company's "very good" first quarter, continues to place much of its success on Blizzard Entertainment. The World of Warcraft developer provided an impressive $295 million to Vivendi's games division, with a good portion of that cash coming from the MMO's 10.7 million subscriber base. Vivendi says games revenue was down, year over year, with some of that poor performance due to unfavorable exchange rates. Yawn! Who cares about another billion dollar year? We're not Rob Pardo's kids! Where's the next WoW expansion, already?

Wrath of the Lich King is coming in the second half of 2008, says Vivendi's quarterly report. That's as close as we're going to get to a release date for now. Blizzard hasn't officially put a date on the expansion and it's totally realistic it could delayed, as is their wont, but we'll hold tight for a pre-December 31 release, fingers crossed.

Vivendi: Very Good First Quarter - 2008 Outlook Confirmed (PDF) [Vivendi]

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