<![CDATA[Kotaku: Viva Pinata]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Viva Pinata]]> http://kotaku.com/tag/viva pinata http://kotaku.com/tag/viva pinata <![CDATA[ Rare - No Viva Piñata DLC, Maybe New Banjo Kazooie? ]]> Viva Piñata fans hoping to get an extra dose of paper animal wrangling after VP: Trouble In Paradise will be disappointed, according to a recent web chat with the developers.

"We don't have any plans for DLC. As far as the team is concerned we are taking a break from VP for a while to make something new. But things change quickly in the software industry so next week it may be a completely different story"

But what could this new game be? I spoke to Rare's Community Manager George Kelion, who said that the team were keen on a fresh challenge after spending so long cooped up with just sentient Piñatas for company.

"With VP2 out the door and Banjo in its vinegar strokes, we're focusing on getting the Avatars all finished and done for the New Xbox Experience," said Kelion, "After that, it'll most likely be a mix of new projects and hopefully a Banjo sequel.. maybe? Fingers crossed, anyway!"

Chatting in Paradise [Mondo Rare]

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Fri, 29 Aug 2008 14:30:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5043657&view=rss&microfeed=true
<![CDATA[ Viva Piñata 'Museum' Video ]]>

"On the seventh day, we ran out of candy..."

Rare continue their series of Halo 3 'tribute' virals with this nod towards the 'Museum' ad.

For my money, it doesn't work quite as well as 'Believe' - mainly because the sombre woman in a Piñata mask they have got to play Leafos seems to be on the verge of turning the proceedings into a Bat For Lashes video.

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Fri, 15 Aug 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5037665&view=rss&microfeed=true
<![CDATA[ First Viva Piñata Vision Card Revealed ]]> Rare has released the first official Viva Piñata Vision Card for use in Viva Piñata: Trouble In Paradise.

As we covered back in May, Viva Piñata: Trouble In Paradise for the Xbox 360 can be used with the Xbox Live Vision Camera and a selection of special cards. Players can wave the cards in front of the camera to invoke certain game effects.

Players will be able to download free cards, which can then be printed out — or just displayed on a PDA or mobile phone screen held in front of the camera. Players can also create their own cards for online trading.

It looks like it will work a bit like the PS3 game Eye Of Judgement although Rare say that the game will be fully playable without the card/camera combo.

"The Vision Camera just adds a new dimension to Piñata and how you can interact with the game. Vision cards are really versatile, by showing one of the cards to the Vision Camera you can affect the weather, the time, garden items, piñatas, you can do just about anything" - Ryan Stevenson, Rare


The first Piñata Vision Card goes online!
[MundoRare]

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Tue, 12 Aug 2008 17:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5036232&view=rss&microfeed=true
<![CDATA[ Half Of Rare Hard At Work On Secret Googly Eyed Projects ]]> Hang tough, Rare fans. If Viva Piñata: Trouble in Paradise and Banjo Kazooie: Nuts & Bolts aren't quite scratching your Rare itch, the developer has more in store. Nick Burton, a senior software engineer at Rare, tells Videogamer that the developer's officially announced titles are being tackled by "about half" of the current staff, hinting that much more is on the way. Dreams of Killer Instinct 3 may be dancing in our heads, but we'll try not to get too excited.

When will we find out? According to Burton, "soon enough." If that means Leipzig Games Convention, we'll be surprised, and expect that we'll hear real details after the release of Rare's already in development Xbox 360 titles.

Rare: Half the studio working on secret projects [Videogamer]

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Tue, 05 Aug 2008 20:00:23 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5033527&view=rss&microfeed=true
<![CDATA[ Viva Pinata 2: Believe ]]> This video response to the famous Halo 3 Believe commercials looks way too polished to be homebrew to me, but the buzz is that someone created it with Burger King toys. Either way, it's fantastic. Is it just me or does it look like Horstachio just dropped a load of candy in fear at the end?

[Thanks for all of the tips]

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Fri, 01 Aug 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5031920&view=rss&microfeed=true
<![CDATA[ Viva Piñata: Trouble in Paradise Date And Details ]]> Oh, so here's a release date for the Xbox 360 Viva Piñata: Trouble in Paradise! September 5th is when the follow-up in the candy-filled franchise hits — and it strikes me, you know, what an odd idea! Who'd have ever thought that reviving fandom for piñatas, that semi-relic toy we used to bash as candy-crazed youngsters (you don't really see 'em anymore, huh?) would make such a decent idea for a gardening/breeding/life sim?

Anyway, Viva Piñata: Trouble in Paradise adds 30 new piñata species, more co-op and gameplay modes, and the official announcement promises that Piñata Island has gotten even bigger. Crecente had a look at it recently and found that it seems to tone up what could've been seen as problem zones in the original.

Full details after the jump!

Viva Piñata: Trouble in Paradise Release Date and New Details Revealed
Green thumbs and animal-loving gamers rejoice with the return of their favourite candy-filled creatures, hits shelves on 5th September
LONDON – 3rd July 2008 - Roarios and Tigermisus and Fizzlybears, OH MY! Microsoft today announced that “Viva Piñata: Trouble in Paradise” will be released and on store shelves by 5th September.

With more than 30 additional new piñata species, expanded co-op options and multiple gameplay modes, “Viva Piñata: Trouble in Paradise” offers limitless fun for every animal-lover in the family.

Piñata Island has gotten bigger too! Now players can explore wild areas outside of the garden where they will need to bait and retrieve exotic piñata species who won’t venture into the garden on their own.

Put on your mittens and snow shoes as you brave the cold of the Pinartic where you’ll find piñatas that prefer cooler temperatures and the occasional blizzard, like Pengums and Polollybears. Or you can shed the layers and head to the sands of the Dessert Desert, where Camellos and Jameleons bask in the arid sun.

All of these new exotic piñatas will not venture into your garden willingly, so you’ll need to bait and retrieve them yourself. But you can make them feel at home right away by adding patches of snow or sand to your garden, similar to how you add grass and water.

Available exclusively on Xbox 360, “Viva Piñata: Trouble in Paradise” reinvigorates a colourful and engaging gaming experience. Now with full cooperative gameplay modes and various approachable difficulty settings, the “Viva Piñata” franchise opens its doors even wider with a new game that provides hours of fun for gamers of all ages, fans of the animated series and animal lovers alike.

-Ends-

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Thu, 03 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5022025&view=rss&microfeed=true
<![CDATA[ New Viva Piñata 2 Screens ]]> Courtesy of Rare, here's four new screens for the upcoming Viva Piñata: Trouble in Paradise. Things are looking lovely, there's no doubt of that. But the first one looked (and played!) lovely, too. And still, nobody really paid any attention. Will genie huts and birds with gas masks change that? Probably not, but there's always hope!

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Wed, 25 Jun 2008 06:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019407&view=rss&microfeed=true
<![CDATA[ Microsoft Thinks DS Is "Very Viable Platform" ]]> Microsoft does not have a handheld device, which, you know, probably is a good thing! Why? It can put games on the Nintendo DS and get its brands out to people who may not or may never own an Xbox 360. Take Viva Piñata, which is getting DS title Viva Piñata: Pocket Paradise. Microsoft-owned developer Rare has been working on the title as well as other DS games like Diddy Kong Racing DS. Says Rare's Joe Humfrey:

They put the Viva Piñata franchise on TV to reach a broad audience, they put it on PC to reach a different broad audience, and they're doing the same thing with the DS. They're trying to widen the audience of the franchise, basically... They see DS as a very viable platform.

Honestly, if Microsoft wants better odds at cracking the Japanese market, it really should release its exclusives on the DS. We hear the DS is popular in Japan. Xbox 360, not so much so.

MS sees DS [Eurogamer] [Pic]

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Wed, 11 Jun 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5015301&view=rss&microfeed=true
<![CDATA[ First Impressions Of Viva Pinata: Pocket Paradise ]]> By now you know Viva Pinata: Pocket Paradise is coming to DS, and I couldn't wait to have an early look at it during THQ's Fall/holiday preview event today.

Judging by what I saw, THQ's aiming to take what fans of the original Viva Pinata liked best and put it front-and-center, while also making it portable and by tying it in to the TV series in the hopes of opening frilly neon pinata guts and raining candy down on a whole new audience of fans.

So how's it look?

Really exciting, actually. The rep who demoed it for me explained that the real-time strategy-esque elements of the original VP were not so much at home on the console - she'd been a fan of the game, but found herself wishing she could point-and-click to manage things more efficiently.

The stylus controls, she said, provide a more direct access to the interface, and you can zoom in on individual pinatas with just a tap and view various stat screens on them with the buttons. Providing tutorials on all the controls are Fergie, Paulie, Franklin and Hudson from the TV series, and there are full-motion video clips pulled straight from the show (which I confess to occasionally viewing on Saturday mornings. Okay, I almost always watch it. Shut up.)

The game has two modes, also - the traditional mode plus a free-play, sandbox-style mode where money's no object, if you just want to mess around. The thing I found most interesting is that you can ship your pinatas and items even among your own saved games, of which you can have up to three. So if a Sour enters your garden, the rep said, you can box it up and ship it to a different garden of yours. You can also trade among your friends, and some of the pinatas to collect can only be unlocked through trades (think Pokemon).

So it looks like all of the necessities are there for traditional Viva Pinata fans, and new ones may be attracted to the series for the first time by the DS's huge install base, the relationship to the TV show, and the different modes for more accessible play.

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Thu, 05 Jun 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5013515&view=rss&microfeed=true
<![CDATA[ New Viva Pinata Vid Shows Candy-Filled Animals In The Wild ]]> Here's some video from the hot-off-the-presses Viva Pinata: Trouble in Paradise. Just wait a second through the vaguely unsettling snuffling and groaning animal sounds, and be treated to some cute footage of pinatas doing their thing - that's to say, frolicking about, riding trains and wearing hats - just as if they were in their natural habitat.

I don't actually ever, y'know, go into nature or anything like that, but I'm imagining this is exactly what it looks like.

Update: Apparently, this is what they call B-roll footage, not an officially sanctioned trailer for the game and not intended to be shown in its entirety. We think it's just a spectacular selection of gameplay, but please note this is "raw" unedited video.

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Tue, 13 May 2008 15:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=390111&view=rss&microfeed=true
<![CDATA[ Rare Puts Viva Pinata In Your Pocket This Fall ]]> viva_pinata_pocket.jpgIf you've ever wanted to snag one of those cute widdle Viva Piñata animals to carry along with you, now you can. Kinda. THQ and Rare announced Viva Piñata: Pocket Paradise for the Nintendo DS, releasing this Fall alongside the console sequel.

Originally announced at the New York Comic Con, the DS version will share themes with the original Viva Piñata, tasking players with nursing a neglected garden into a piñata paradise. Viva Piñata: Pocket Paradise will also introduce seven new piñata species, in addition to tutorial full motion videos from the Fox 4Kids TV series.

Full release follows the jump.

Wildly Popular Franchise Scheduled to Debut on Nintendo DS™ This Fall with THQ's Viva Piñata®: Pocket Paradise™

Players Can Garden On-The-Go with an Intuitive Control Scheme Designed Specifically for Nintendo DS

AGOURA HILLS, Calif.—(BUSINESS WIRE)—THQ Inc. (NASDAQ: THQI) today announced that Viva Piñata®: Pocket Paradise™ is scheduled for release this fall for Nintendo DS™. The game is based on Microsoft Game Studios' highly-rated original Viva Piñata game for Xbox 360® video game and entertainment system from Microsoft. Viva Piñata: Pocket Paradise features an array of content exclusive to Nintendo DS and an intuitive control scheme designed to take full advantage of the DS touch screen and stylus, making it a breeze to navigate through the garden.

"Nintendo DS is the perfect platform for the Viva Piñata franchise because players can have direct interaction with the environment and their piñatas using the stylus," said Bob Aniello, senior vice president of worldwide marketing, THQ. "We are thrilled to introduce Microsoft's critically-acclaimed Viva Piñata series to an entirely new segment of the gaming community."

In Viva Piñata: Pocket Paradise, players will inherit a neglected garden on Piñata Island and turn it into a piñata paradise by tending to all aspects of cleaning the garden, growing and maintaining vegetation, caring for and breeding piñatas, as well as attracting new piñata species. The game features seven all-new piñata species, each with new requirements, houses and unique cut scenes. Viva Piñata: Pocket Paradise also includes twelve full motion video clips that serve as tutorial levels within the game. The videos feature the stars of the Fox 4Kids Viva Piñata TV series, including Hudson Horstashio™, Fergy Fudgehog™ and Paulie Pretztail™. The brand-new Playground mode allows players to create a lush garden full of exciting and exotic piñatas in a very short amount of time. In addition, certain rare piñatas can only be acquired by using the Nintendo DS local wireless connection, where players can transfer items from their garden to a friend's garden.

Viva Piñata: Pocket Paradise is developed by Rare Ltd., one of the world's leading video game developers and masterminds behind some of the most popular video games in history, including multi-million-dollar sellers "GoldenEye", "Perfect Dark", "Banjo-Kazooie" and the "Donkey Kong Country" Series. From 2005 to 2006, Rare released "Perfect Dark Zero", "Kameo: Elements of Power" and "Viva Piñata" for Xbox 360. Rare continues to entertain the world with the release of "Banjo-Kazooie: Nuts & Bolts" and "Viva Piñata: Trouble in Paradise" later this year. For more information on this game, as well as additional THQ titles, please visit www.thq.com.

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Tue, 13 May 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=390074&view=rss&microfeed=true
<![CDATA[ Viva Piñata: Trouble In Paradise Will Use Xbox Live Vision Camera ]]> The leaked screens we saw yesterday were indeed for the new Viva Piñata: Trouble in Paradise. Rare's cooking up the sweets-laden Xbox 360 title for a September 2008 release. The sequel adds feature full co-op both online and locally, more customizations for the garden, and thirty new piñatas.

Another interesting item? A "Piñata Vision" feature that lets players use Xbox Live's vision camera and printed cards to put extra content into the game.

In Trouble in Paradise, evil Professor Pester and his ruffians have deleted Piñata Central's computer records, threatening piñata parties and tasking the player with rebuilding everything by sending piñatas around the world. This is the part where I refuse to admit that I watch the TV show religiously and know exactly what this means.

Oops. Fact sheet after the jump.

"Viva Piñata: Trouble in Paradise" Fact Sheet May 2008 Title: "Viva Piñata: Trouble in Paradise"

Publisher: Microsoft Game Studios

Developer: Rare Ltd.

Format: DVD for the Xbox 360 video game system

ESRB Rating: Rating pending (all ages)

Availability: September 2008

Product
Overview: The original Rare Ltd. team behind "Viva Piñata" has reunited to bring gamers "Viva Piñata: Trouble in Paradise," the newest piñata adventure that invites gamers to return to magical Piñata Island. Unfortunately, not all is well on the island, as Professor Pester along with his gang of Ruffians have wiped out Piñata Central's computer records, which poses a threat to parties everywhere. To help Piñata Central, players must gradually rebuild the computer database by sending piñatas at full candiosity to parties all around the world. While thwarting Professor Pester's evil plot, players still build and maintain piñata gardens — using their creativity and imagination to attract, trap, protect, train and manage more than 100 different piñata species.

Available exclusively on Xbox 360, "Viva Piñata: Trouble in Paradise" reinvigorates a colorful and engaging gaming experience on the Xbox 360 platform. Now with full cooperative and online gameplay modes, the "Viva Piñata" franchise opens its doors even wider with a new game that provides hours of fun for gamers of all ages, fans of the animated series and animal lovers alike.

Features: Top game features include the following:
• Social. The world of Piñata Island is an inviting and rewarding place to be. Family members and friend now can share in the joy of creating a garden by simply plugging in an extra controller. The second player has access to all tools, actions and activities, but he or she also can collect magic by helping. Player two can spend magic by tinkering items, healing a sick piñata or filling a piñata candiosity meter. It's a new way to play.
• Customizable. "Viva Piñata: Trouble in Paradise" allows players' imaginations to run wild by providing them with expansive freedom and choice.
o Your garden. "Viva Piñata: Trouble in Paradise" also offers a vast level of customization within your main garden. Now, along with planting grass, trees and flowers, and digging ponds and lakes, players can place sand and snow in their garden to make exotic species of piñata feel more at home. Players also can choose to enhance their garden with themed object packs — make your garden into a space center, a pirate cove or a haunted graveyard. Buy objects to change the weather, or new toys for your piñata to play with. You have total freedom to create any kind of paradise you want!
o Your piñatas. Thirty-two new species of piñata can run, crawl, fly and swim into your garden in "Viva Piñata: Trouble in Paradise." Large, small, fierce and cute, the new piñatas will join all your favorites for thriving activity throughout your garden. Among these new species are sour piñatas that will infiltrate and wreak havoc in the garden. In "Viva Piñata: Trouble in Paradise," players can choose to either tame sours, or feed them candy to keep them sweet.
o Piñata Vision. A never-before-seen feature called Piñata Vision allows players to plug in an Xbox LIVE Vision camera and interact with the game through the use of printed cards that feature a unique barcode. With Piñata Vision, gamers can simply flash a piñata card up to the Vision camera, and the content will drop directly into the game.*
• Accessible. "Viva Piñata: Trouble in Paradise" reinvigorates the franchise with additional game modes and features that make it even more accessible to players of all ages and skill levels.
o Just for Fun Mode. Designed for beginner players, kids and those just looking to explore Piñata Island, this mode allows players to jump into the garden and interact with the unique piñata world. In this mode the difficulty has been turned down and the fun has been turned up. Sour piñatas stay away, resident piñatas remain healthy, weeds don't plague your garden and you have an infinite chocolate coin bank account, allowing you to turn your garden into a veritable utopia of colorful creatures.
o Standard Mode. Presenting a challenge for experienced piñata gardeners and dedicated gamers, the Standard gameplay mode provides a more tricky option, where players must keep a watchful eye on their garden. Sour piñatas, feuding species, weeds, illness and limited money call for you to exercise problem solving and creativity to build and maintain an environment where piñatas can flourish and grow.
o Player Guide System. Replacing the traditional tutorial, the optional Player Guide System directs players through a series of loose goals to help them master the fundamental aspects of "Viva Piñata: Trouble in Paradise."
o Show Off. Using the new photo mode in "Viva Piñata: Trouble in Paradise," you can snap, print and upload pictures of your unique garden or customized piñatas showing them off to your friends. You also can photograph your piñata and turn it into a piñata card, share it with your friends so they scan it and put it into their own garden using the Xbox LIVE Vision camera.
o Piñata and character interaction. All your residents are now capable of performing dazzling tricks, which you can teach them using the new trick stick tool. Watch as piñatas play together, perch on each other and interact in new ways to make them more appealing.
• Spontaneous. "Viva Piñata: Trouble in Paradise" is a constantly changing world where anything can and does happen. Rivalries, injuries, illness and fights — if you turn your back, who knows what your piñatas will do?
o It's happening outside. Pester knows where your garden is, and he's got a few nasty tricks up his sleeve to make piñata life difficult. Foil his plans by sending your piñata around the world to save parties everywhere. Also, you must deal with new, untamed sour piñatas with bad attitudes and more troublesome Ruffians who will try to spoil your creation.
o It's happening inside. Pester will try to block piñatas from ever reaching your garden, but you can break the blockades and teach him who is in charge on Piñata Island. However, don't underestimate Pester — he's likely to make some personal appearances to attempt to put you in your place.

Developer
Information: Founded in 1985 and based in the United Kingdom, Rare Ltd. is one of the world's leading video game developers and has masterminded some of the most popular video games in history, including multi-million-dollar sellers "GoldenEye", "Perfect Dark", "Banjo-Kazooie" and the "Donkey Kong Country" Series. From 2005 to 2006, Rare released "Perfect Dark Zero", "Kameo: Elements of Power" and "Viva Piñata" for Xbox 360. Rare continues to entertain the world with the release of "Banjo-Kazooie: Nuts & Bolts" and "Viva Piñata: Trouble in Paradise" later this year. For further information visit www.rare.co.uk."

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Tue, 13 May 2008 10:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=389957&view=rss&microfeed=true
<![CDATA[ Viva Pinata 2 Screens, And By Association, Announcement? ]]> Looks like the good ship Microsoft Press Conference, which was due in port on Tuesday to shower us all with news and media of exciting new titles, has sprung a leak. Banjo Kazooie 3 screens? Leaked. What look like Viva Pinata 2 screens? Leaked. No news or info to accompany the screens, of course, but you can't blame Microsoft & Rare for thinking second time's a charm. Oh, and is that a second player's cursor I see in the above screen?

[via Talking About Games, thanks J & zeromystic!]

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Mon, 12 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=389389&view=rss&microfeed=true
<![CDATA[ Weird Preview of the Weekend: Blueberry Garden ]]> Blueberry Garden is a forthcoming indie release from Erik Svedäng that looks like ... well, I'm not entirely sure. A surreal, super-minimalist Viva Piñata, perhaps? Your guess is as good as mine. I'm totally mystified, and I kinda like it. There's a bit more information over at the creator's blog (plus info on his other games), including a short story from Blueberry Garden involving party hats, birds, blueberries, and starving party hats. Poor little party hats. My interest is piqued and I'm waiting to find out more.

Blueberry Garden (sneak peek trailer) [Blip]

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Sat, 08 Mar 2008 18:00:07 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=365476&view=rss&microfeed=true
<![CDATA[ Viva Pinata Into The Pixel Piece Fetches Big Bucks ]]> The Into The Pixel art showcase at DICE featured plenty of wonderful artwork from beloved games like God of War, Metal Gear Solid, Half-Life 2 and Rayman's Raving Rabbids, each up for auction. The piece that looked to grab the biggest bucks was the Viva PInata digital painting seen above, which closed at $1400. The winner? None other than Epic Games' Mark Rein, who hovered near the bidding sheet like a hungry wolf until the auction closed, growling at anyone who attempted to outbid him. My choice? It would've been the Team Fortress 2 piece seen after the jump.

Want to get digital copies for yourself? They're available for download at the official Into The Pixel web site.

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Fri, 08 Feb 2008 17:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=354554&view=rss&microfeed=true
<![CDATA[ Rare Teases Killer Instinct 3 With Christmas Card ]]> The lads at Rare seem to be taking the piss (am I doing it right?) in their new Christmas card, which not only features Viva Piñata stars Hudson Horstachio and Fergy Fudgehog alongside Banjo and Kazooie, but a teaser stocking that reads "KI3." Clearly, it's in reference to the Rare fighting game series Killer Instinct which hasn't seen a release since Killer Instinct Gold hit the Nintendo 64 over ten years ago.

Are Rare hard at work on a third combo-filled fighting game? Not according to them, at least, as of this summer, when Rare responded via its Scribes letters page "Purely out of contractual obligation, no, we're not working on KI3." Despite that dismissal, I'm pretty sure I can make out Cinder in the fire there. Of course, I'm just teasing (as I'm fairly sure Rare is, too).

New Banjo-Kazooie pic for Christmas [CVG]

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Wed, 19 Dec 2007 16:20:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=335944&view=rss&microfeed=true
<![CDATA[ Behind the Design of Viva Piñata ]]> pinataevolution.jpg Gamasutra has a great article up on the development of Viva Piñata from pretty bland garden sim to the piñata-filled paradise of bright colors, cute animals, and irritating helpers. It's an interesting look at game design from concept to execution, and some of the decisions that go into what stays, what goes, and what needs a major overhaul - from initial concept art to packaging. And we discover how those piñatas got so damn cute:

Not fully happy with his pastel creations, concept artist Ryan took a step back and began drawing inspiration from many places. He looked at ancient cave paintings with their simplified shapes, Aboriginal patterns and the art found in Aztec culture.

He then progressed to looking at the Mexican Day of the Dead festival with all the associated costumes and bright colors. At this point memories of childhood were sparked, and visions of piñatas gave him an idea.

I'm feeling inspired to check in with my piñatas - I spent a solid, jet lagged week after moving back to the US up with VP. I still hate flying from Asia to the US and vice versa, but cute piñatas were an excellent way to get over a twelve hour time difference.

Rare's Viva Pinata: Giving The World Buzzlegums And Fudgehogs [Gamasutra]

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Sat, 15 Dec 2007 14:30:59 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=334396&view=rss&microfeed=true
<![CDATA[ MS Using Nintendo DS To Build XBLA "Expertise" ]]> viva_pinata_225.jpgHow cozy is the Microsoft-Nintendo DS relationship? Just cozy enough, apparently, as Phil Spencer, general manager at Microsoft Game Studios, points to Nintendo's dual-screened portable as a training ground of sorts for its own service, Xbox Live Arcade. He tells Develop that having a developer like Rare focus on DS games is "important for us to build that experience as a publisher and game developer and understand what it means to build lightweight, maybe shorter session experiences, and maintain that design innovation."

With a Nintendo DS version of Rare's Viva Pinata in the works, it would seem that Microsoft might also see an opportunity for cross promotion, courtesy of the DS's massive userbase. That's something clearly not needed for, say, Halo.

Spencer points to software for the Nintendo DS representing what "state of the art game design might be in future" and hints at nurturing further development on the platform. Let's just hope that doesn't somehow mutate into a flood of brain training games arriving on Xbox Live.

Spencer: DS development can aid our design skills [Develop]

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Tue, 13 Nov 2007 19:40:27 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=322421&view=rss&microfeed=true
<![CDATA[ Xbox 360 Bundle Sells Out Right Here, Folks ]]> Keep in mind that this is one store in one enormous Japanese city. Onward! French DSliteblog takes a break from its regular DS postings to bring word that retailer Yamada Denki in south Osaka has sold out of the limited edition ¥34,800 (US $302) bundle. The tag on the glass case says "kanbai shimashita," and that means SOLD OUT as of yesterday. (The bundle went on sale November 1.) Besides the console, the pack also includes copies of Forza Motorsport 2 and Viva Piñata. A slight, slight, slight glimmer of hope for Micrsoft's chances in The Land of the Rising Sun. Gotta favor: Can somebody check and see if hell has frozen over? Thanks.
Une Photo Incroyable [DSliteblog]

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Wed, 07 Nov 2007 21:00:17 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=320154&view=rss&microfeed=true
<![CDATA[ 7-Eleven's Offers Good Bargain Xbox 360 Bundle ]]> First: Yes, 7-Eleven in Japan sells video game consoles. Onward! This December, Lost Odyssey is getting its December 6th Japanese release, and the convenience store is offering this Lost Odyssey. Reservations will be accepted until December 4th for the &39,880 (US $346) bundle that includes an Xbox 360, 20GB HDD, wireless controller, Forza 2, Viva Piñata and Lost Odyssey. Hey Japan, this is a good deal — even if Viva Piñata is like $10 bucks in the Akihabara bargain bins!
Bundle [7-Elevan via Famitsu]

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Thu, 01 Nov 2007 04:30:15 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317601&view=rss&microfeed=true
<![CDATA[ Microsoft Confirms My Fear of Cannibalistic Pinatas ]]> -1.gifI always love it when a game company can show a bit of a sense of humor about their own product. Kotakuite Zach sent in this screen grab from the most recent Xbox Flash email. A small poll asked players which survival horror they would be afraid of facing in real life. Slipped in between Dead Rising's zombies, and BioShock's Little Sisters were the colorful denizens of that most horrific of all games, Viva Pinata. If I had to pick off that list, I would definitely choose to fight a zombie horde or a slew of monsters before I would want to face even one of those horrifyingly cute, cannibalistic beasts. Something about paper animals that eat the candy innards of their fallen comrades is deeply disturbing. Like all those clowns coming out of that tiny car... absolutely terrifying.

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Sun, 28 Oct 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=315911&view=rss&microfeed=true
<![CDATA[ Japan Gets Two Price Cuts, New Value Bundle ]]> Microsoft Japan just shot us an press release announcing that the Xbox 360 would be getting a price cut. Starting November 1st, the 20GB bundle, which originally listed at ¥39,795 (US $346), will retail for ¥34,800 ($302). Likewise, the ¥29,800 ($259) Core System will sell for ¥27,800 ($241). A new, limited-edition 20GB "Value Pack" with Forza Motorsport 2 and Viva Piñata will also go on sale. It will retail for ¥34,800 and not include an HDMI cable. Not a bad deal if you don't own an Xbox 360. Hey Japan, you listening?

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Mon, 22 Oct 2007 02:00:29 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=313349&view=rss&microfeed=true
<![CDATA[ There's A Viva Piñata Party In Your BK Kids Meal ]]> Fans of Viva Piñata, charbroiled beef and/or mechanically separated, reshaped chicken meat will want to hoof it on down to their local Burger King and secure themselves a BK Kids Meal. The fast food chain is giving kids their required daily amount of plastic with an octet of brightly colored toys molded in the form of the cast of Viva Piñata Party Animals, one free with each kid targeted combo.

The best part is that each piñata comes packed with a surprise inside, one that doesn't require you to smash the thing to bits to recover. Surprises inside include dreidels, kazoos, yo-yos and puzzles. Head on over to the Burger King site or troll the Rare forums to learn more.

Burger King! It's a wonderful restaurant!

Viva Piñata [Burger King - thanks, Jim!]

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Mon, 08 Oct 2007 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=308400&view=rss&microfeed=true
<![CDATA[ Viva Piñata: Party Animals Demo ]]>
Those wacky pinatas are back and ready to party! Have you got 971MB of hard disk space left on your Xbox 360? If so, the Viva Piñata: Party Animals demo is now available to fill both it and your heart with all the joy and rapture living paper statues filled with candy can muster. Enjoy a selection of mini-games and races that will give you just a taste of what you'll be getting once the full game hits late next month. The demo supports 1-4 players, so get together your family and friends and get them all excited to play, only to have their hearts crushed when the demo ends. If anything it's something for all you Halo 3 fans to do until Tuesday, or your eBay copies arrive.

Demo: Viva Piñata Party Animals
[Major Nelson's Blog]

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Thu, 20 Sep 2007 16:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=302136&view=rss&microfeed=true
<![CDATA[ Nothing Quite Like Proposing With Viva Pinata ]]> Joining the ranks of World of Warcraft, Viva Piñata can now also claim its first wedding. PinataIsland.info Forum member PINATAcast posts:


To a few of my friends on here, you know i just bought a 360 and VP for the soul reason of getting my Girl addicted to VP and on her own system.

Well, i decided to propose to her this evening, so i sent the only diamond my digger has ever found, with a note attached asking her to marry me. When she got it (Across the room on the other TV) she giggled and said i was silly. Then i pulled out the real deal, got on a knee and started getting cried upon. She said yes, so next spring we are getting married!


Congrats! Don't be fooled. Viva Piñata isn't only a game, but a conduit for nerds to marry. Let's hope these love birds can put aside Viva Piñata on their wedding night. No gaming and consummating, k?
VP Marriage [Pinata Island] ]]>
Thu, 13 Sep 2007 06:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=299415&view=rss&microfeed=true
<![CDATA[ Rare Too Busy for Crap Like Viva Pinata DLC ]]> There are so many hours in the day. Developer Rare is not going to widdle them away making downloadable content for Viva Piñata. Rare is doing other stuff, 'kay? A member of Rare's team commented on its website:


We aren't doing any downloadable content for Viva Piñata because we are much too busy doing something else.

Yeah, something more important. The game didn't turn out to be the runaway smash hit Microsoft was hoping for. But like many things Xbox 360, Microsoft will push on valently with Viva Piñata by releasing PC and DS versions. All is not yet lost.
Rare Says No More [Games Industry] ]]>
Wed, 05 Sep 2007 07:20:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=296496&view=rss&microfeed=true
<![CDATA[ Almost One Third Of 360 Owners Unaware Of Xbox Live Arcade ]]> xbla_pie_chart.jpgA new report from research firm Frank N. Magid Associates reveals that Xbox 360 are not only largely unaware of the console's high definition graphics capabilities, but that nearly a third of owners are unfamiliar with the Xbox Live Arcade service. The report, based on responses from 1800 households (however, only 149 of which actually own an Xbox 360), reveals that while a large number of users have purchased or tried an XBLA title, a surprising number of them are clueless about how they can get UNO, Double Dragon or Pac-Man Championship Edition on their chill white Xboxes.

One can only assume that this "awareness gap" is due to the large number of dedicated Viva Pinata machines.

Magid: Almost a Third of 360 Owners Don't Know Xbox Live Arcade Exists [GameDaily BIZ]

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Mon, 13 Aug 2007 18:40:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289091&view=rss&microfeed=true
<![CDATA[ Party Animals Invents...Button Mashing? ]]> thumb-bandaged.jpgIn an online interview, lead designer Cameron Davis talks about the upcoming Viva Pinatas: Party Animals for Xbox 360. Having enjoyed the first Viva Pinata game, I'd been optimistic about the new title. But knowing what I know now—the groundbreaking controls in the new belching minigame—I'm ecstatic:
The core idea of it was that I wanted the player to use the controller in a new way, and hitting two random buttons as quickly as possible was just the ticket.
Other innovations are said to include a menu system, color graphics and...if we're lucky...a pause feature that freezes the game in progress. For those with callused thumbs, a demo should be hitting LIVE shortly.

PinataIsland.info interview with Cameron Davis [pinataisland]

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Thu, 02 Aug 2007 12:40:18 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=285344&view=rss&microfeed=true
<![CDATA[ Viva Pinata Party Animals ]]>
Microsoft's John Porcaro upped this 13 minute gameplay video showing off Viva Pinata Party Animals from last week's big. show. Still not doing it for me.

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Wed, 18 Jul 2007 18:00:10 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=279991&view=rss&microfeed=true
<![CDATA[ Viva Pinata Party Animals ]]>
Microsoft just announced a new mini-game heavy Viva Pinata. It looks like Mario Party but with chocolate-offal stuffed toys. I'm no Viva Pinata fan, but a game controlled by power belching is something I'm suddenly very interested in.


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Tue, 10 Jul 2007 22:24:51 MDT Noah Robischon http://kotaku.com/index.php?op=postcommentfeed&postId=277036&view=rss&microfeed=true
<![CDATA[ Crackdown Nabs 7 Euro Award Noms ]]> Realtime Worlds' Xbox 360 hit Crackdown isn't just loved for its easy access to the Halo 3 beta, it's totally critically lauded, too. The Develop Industry Excellence Awards finalists have been announced, according to Gamasutra, and it looks like the supercop game managed to score a record-breaking seven nominations. Nice going, Realtime Worlds.

The other big nominees include the European developers behind Motorstorm, Viva Pinata, DEFCON and Formula One Championship Edition. The full list of nominees for each award are listed at Gamasutra.

Crackdown Tops Develop Award Finalists [Gamasutra]

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Fri, 08 Jun 2007 17:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=267352&view=rss&microfeed=true
<![CDATA[ Free Live Piata Play ]]> Finally the long wait is over. All of you folks who were too ashamed to go out and buy Viva Pi ata in the store, and not clever enough to order it discreetly through the internet can now download a free 1GB demo via Xbox Live and put your mad animal husbandry skills to the ultimate test. No more sitting alone watching the free Chewnicorn episode of the animated series over and over again, one eye on the door in case someone should happen to drop by unannounced.

Not sure how limited the demo version is, but I suspect you'll at least be able to create your own army of hideously inbred whirlms, and that's pretty much what Viva Pi ata is all about.

Demo: Viva Pi ata Playable Demo Major Nelson's Blog

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Tue, 13 Mar 2007 13:20:40 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=243857&view=rss&microfeed=true
<![CDATA[ Rare Talks Banjo Threeie, Viva Piata Future ]]> The GameTrailers folks caught up with Rare concept artist Ryan Stevenson at DICE to talk about the past, present and future of Rare. This... err, rare interview with one of the team members goes into little detail about the next Banjo Kazooie outing and the follow up to Viva Pi ata, but does touch on the topic of life at Rare following the departure of founders Chris and Tim Stamper. Watch as Stevenson deftly avoids directs answers, offering only hints at the company's upcoming games.

Exclusive Rare Developer Interview [GameTrailers]

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Mon, 19 Feb 2007 16:30:52 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=237950&view=rss&microfeed=true
<![CDATA[ The 360 Achievements That Never Were (Or Ever Will Be) ]]>

Game Stooge, baby brother of established game blog 2old2play is the newest in an ever expanding world of game sites on the web. Currently, it's updated rather infrequently, but they do have a pretty funny article up right now listing the top 10 Xbox 360 achievements that we'll never see. It's a great list and I got quite a few chuckles out of it, so I thought I would share some of my favorites.

  • Viva Pi ata: No Incest Unlock this achievement by breeding worms that are not related as brother and sister or as mom and dad. Worth: 20G
  • Frogger: Childhood Reborn
    Unlock this achievement by purchasing this game thinking it will help you regrasp your inner child to find out it's really just...Frogger. Worth: 200G
  • Dead or Alive 4: Got Skillz?
    Defeat an opponent without mashing buttons. Worth: 10G

There are a few more good ones on the list, but I'll let you go to Game Stooge and see them for yourself. Which ones are your favorites?

Top Ten Achievements That Will Never Be [Game Stooge]
[image courtesy lovegreen.dk]

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Sun, 18 Feb 2007 11:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=237670&view=rss&microfeed=true
<![CDATA[ Hope For Viva Piata For The DS? ]]> The 1UP crew sat down with Microsoft Corporate Vice President for the company's game studios recently and asked about the future of Viva Pi ata. What'd Shane Kim have to say about the IP? Well, that Microsoft will "continue to invest in that property" and...

A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective.

Kim added to that statement, saying that Viva Pi ata represents "the beginning of an IP that will be a pillar for Microsoft Game Studios for a long time." Keep in mind that Kim did, however, mention a DS title as a possibility alongside a proper sequel and further merchandising. But also, don't forget that Rare has a history of working on the Game Boy Advance and DS, tapping properties like Banjo and Diddy Kong while under Microsoft's watch. If you ask me, VP on the DS is a perfect fit.

Microsoft: 'Viva Pinata on the DS Makes Sense' [1UP]

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Tue, 13 Feb 2007 18:40:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=236384&view=rss&microfeed=true
<![CDATA[ No Date For Valentine's Day? Cozy Up To Your 360! ]]>

Microsoft is playing Cupid this year for lonely gamers who have no one to spend Valentine's Day with. Who does MS think your perfect match is? Why, The Xbox 360, of course! Xbox Live is offering some exciting Valentine's activities for the single gamer including last night's "Lost Planet All Nighter" and Wednesday's thrilling Viva Pinata trade off. The Xbox crew also have advice for the lovelorn in the form of some top ten lists and suggestions of some games that will take your mind off your lonely, miserable life and perhaps most disturbing, how to get your Pinatas to get biz-ay.

For those of you who actually have mates to spend the day with, there are nuggets of wisdom from the "GamerchiX Valentine's Survival Guide" and advice on how to get your girl to game. I am bit concerned, though, about TriXie, the Xbox.community editor who claims to have a crush on Dead Rising's Frank Ward. If you're going to have the hots for the main character a game that's an exclusive to your company's console, you might want to learn his name. Nothing turns a man off more than when you shout out another guy's name during a hot session of zombie extermination.

Let's Play on Valentine's Day
[Xbox.com]

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Sun, 11 Feb 2007 10:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=235642&view=rss&microfeed=true
<![CDATA[ The Games On The DICE Floor ]]> Want to play the latest games? Games that won't be out for months? Don't come to DICE! Stay home. The Green Valley Ranch grand ballroom featured one room decked out with offerings from publishers for the PC, PLAYSTATION 3, Xbox 360, Wii and ... the Gamecube? Yep! The console that didn't get a presence at E3 2006 was represented by two playable kiosks featuring The Legend of Zelda Twilight Princess.

The entire list of playable games on the DICE "show floor" were: Crysis, Supreme Commander, Company of Heroes, Viva Pinata, Gears of War, Motorstorm (the PlayStation Store demo), Hellgate London, Sam & Max, and Robotron. The Age of Conan MMO was present, but would error out every time I tried to fire up the executable. Such a tease!

I did take one more spin through the Crysis demo, previously playable at CES. Unfortunately, the machines were a little less beefy and led to some noticeable slowdown.

Alright, so maybe there were a handful of unreleased titles on the show floor. What can I say? I'm spoiled and love to bitch!

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Sat, 10 Feb 2007 13:46:21 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=235540&view=rss&microfeed=true
<![CDATA[ Gates: Viva Piata Is For Girls ]]>

Aw, Bill. Why'd you have to go and further emasculate the tens of thousands of male teens and twenty-somethings who own Viva Pi ata? I knew there was a reason I didn't buy this game. I'm neither young nor female nor do I garden.

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Mon, 05 Feb 2007 18:40:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=234165&view=rss&microfeed=true
<![CDATA[ Rare Founders Leave Company ]]> 1UP is reporting that Rare founders Chris and Tim Stamper have left the Microsoft owned development studio. The two have reportedly left to "pursue other opportunities", with the departure supposedly having nothing to do with the poor sales reception of Viva Pinata.

The two will be succeeded by current Rare employees who will hopefully do a better job justifying the dev house's $375 million price tag. My suggestion to the company responsible for Grabbed By The Ghoulies and Kameo? More blood splattering, muscle bound Killer Instincts, fewer soft and fluffy, Skittles-colored, E-rated adventures. Your fanbase will greatly appreciate it!

Rare Founders Leave to 'Pursue Other Opportunities' [1UP]

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Tue, 02 Jan 2007 17:20:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=225559&view=rss&microfeed=true
<![CDATA[ Big-Ass Mexican Viva Pinata ]]>

Word is that Viva Piñata is pretty darn great. So great that it deserves the world's biggest paper mache animal. Over at the Six Flags in Mexico, they did just that and created a 14.6 meter piñata that just screams smash me por favor.

Biggest Pinata [Ulitmate Vida, Thanks Grow!]

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Mon, 04 Dec 2006 11:22:42 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=218948&view=rss&microfeed=true