Even the post-apocalypse can be beautiful, under the right circumstances.
Back in 2012, we took a look at Separable Subsurface Scattering (SSSS), a piece of graphics tech that looked very, very pretty. It looks a lot prettier in 2015.
Now that you've seen the customization options available in the PC version of Dark Souls II, why not see how it stacks up against the PS3 version, too?
Forget human faces, one of the hardest things to do in game development is get water right. It's fluid, it's messy, it's always been a problem for games to simulate the wet stuff accurately. But hey, it's 2013, so let's see how things are coming along.