In 2012, I wrote that Zero Escape: Virtue’s Last Reward should be Kotaku’s Game of the Year. Three years later, it’s safe to say that... Zero Escape: Virtue’s Last Reward should have been Kotaku’s Game of the Year.
When you think of the term "visual novel," you probably think of dating simulators stuffed full of anime tropes and hentai scenes. I am here to convince you that this is wrong.
The gaming industry is constantly full of rumors. More so in April where you have the gullible falling for all the crazy April Fools pranks that pop up.
999 is coming to iOS, sort of: The cult Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors is coming to iOS in visual novel form on March 17th, according to localizer Aksys Games' Facebook page. Called 999: The Novel, it'll be a story-only version of the original game. Despite that, it should still be a good…
Last week, in a heartbreaking series of tweets, game director Kotaro Uchikoshi wrote that he hasn't been able to greenlight the third planned game in his Zero Escape series. The numbers just haven't worked out.
Bad news for Virtue's Last Reward fans—director Kotaro Uchikoshi says he hasn't been able to get a third game greenlit yet, although he's optimistic it'll happen one day. He should start a Kickstarter!
Sometimes prior to a game’s release, companies create a flash game tie-in and post it on the game’s official webpage.
The people behind Virtue's Last Reward can't seem to figure out how to patch a save-erasing bug that affects the 3DS version of the Japanese visual novel.
If you've played a Zero Escape game like 999: Nine Hours, Nine Persons, Nine Doors or its sequel, Virtue's Last Reward, you're no stranger to the idea of a "room escape" game. You're placed in a room, probably with a team. The room is locked, and the only way out is to solve the puzzles and turn in a correct answer.
You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.
To describe why Zero Escape: Virtue's Last Reward was my favorite game of 2012 is to describe why I fell in love with games in the first place.
Late Saturday night, I finally finished Zero Escape: Virtue's Last Reward, the game that's been keeping me up every night for the past two weeks. I clocked 26 hours and 20 minutes. It was fantastic.
Today marks the release of lovely little adventure game Zero Escape: Virtue's Last Reward, and if you think that's a silly name, you're not alone.
Aksys has confirmed that Amazon customers can now re-order Virtue's Last Reward and get the pre-order bonus.
A pre-order mix-up has left a number of gamers upset at both retailer Amazon and Aksys Games, the publisher behind the great adventure game Virtue's Last Reward.
I wrote a bit yesterday about Virtue's Last Reward, the fantastic adventure game that has been keeping me up every night for the past week and a half.
Last Tuesday, I went to bed at around 10:30pm, hoping to get a decent amount of sleep. Maybe I'd wake up early, go for a run before breakfast. You know, try to be a human being.
This fall, we've been getting the best sort of déja vu. From Dishonored to XCOM, many of the best games of the fall have learned from past classics and reworked them into smart, satisfying, fresh-feeling games. Is this new appreciation for 90's classics a trend, or an anomaly? What exactly does "old-school" mean? Does…
While in Seattle a few weeks ago for PAX Prime, I went out to dinner with a few game designers and Kotaku colleagues. Somewhere between the sirloin and the bananas flambée, conversation turned to Skyrim.
Have you played Nine Hours, Nine Persons, Nine Doors? If not, you really should. It's a wonderful visual novel-slash-point-and-click adventure with a tendency to make your brain explode, and I recommend that everyone take the time to experience it.