<![CDATA[Kotaku: virtual]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: virtual]]> http://kotaku.com/tag/virtual http://kotaku.com/tag/virtual <![CDATA[Virtual Golf Hookers]]> Seoul's Metropolitan Police Agency have been targeting "screen golf" rooms that mix driving range golf with a virtual video-game-type screens. Some of these golf rooms sell alcohol and employ female entertainers in mini-skirts.

The virtual golf rooms measure the distance the ball travels, and the newest golf rooms feature game systems that can reproduce famous courses in 3D.

In a crackdown late last month, the police pinpointed 39 video golf rooms and booked 36 of them for violating laws on food cleanliness. Many of these video game rooms reported themselves as sports facilities, but took part in activities like selling alcohol and introducing customers to prostitutes.

Police say that these types of "perverted businesses" have increased in number. "We will continue to inspect new types of immoral businesses."

Korea Beat › "Screen Golf" Rooms Getting in Trouble [Korea Beat via ROK Drop]

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<![CDATA[Nintendo's Reggie Finds Natal 'Ironic,' Talks Facebook, Virtual Console]]> In an interview with Kotaku, the president of Nintendo of America discussed the Wii's new motion-control competition, and an array of topics that included some E3 rumors that didn't come true: Wii Netflix and DSi Virtual Console.

Reggie Fils-Aime was his usual confident self during Kotaku's interview with him in a Nintendo meeting room this past E3 at the Los Angeles Convention Center. Fils-Aime was proud this time of, in his words, "a holiday with content that speaks directly to the core Nintendo fan."

He was one E3 removed from many Nintendo fans' least-favorite Nintendo moment of the Wii era, the 2008 E3 media briefing that focused on more casual gaming experiences and was capped with the non-hardcore Wii Music. No regrets from Nintendo, of course: "Last year we focused on Wii Music, and that is a title that's very important to [Nintendo's head of game development, Shigeru] Miyamoto," Fils-Aime said. "And for all of the criticism, it's still a title that on a global basis has sold over two million copies."

This year Fils-Aime could talk about Wii Fit Plus. But he could also talk about New Super Mario Bros Wii, the surprisingly deep gameplay of Wii Sports Resort and even a new Metroid game, Other M. ("As fans will see, 'Other M' has a number of meanings, which we'll reveal in the coming months.")

But this being E3 2009, even with Reggie Fils-Aime, our most urgent topic of conversation had to be the buzz-building Microsoft Project Natal.

"We have been very familiar with that technology," Fils-Aime said of the hands-free camera-and-sensor tech Microsoft debuted for the Xbox 360. "I have personally seen a lot of iterations of similar technology. Our first reaction is that it is ironic that, three or four years ago, the prevailing industry opinion was that prettier pictures or more horsepower were the waves of the future. And now it's clear from both of our competitors that physical activity in gaming is the wave of the future. It's also ironic that, for Nintendo, the future is here. The future is now."

Fils-Aime said that it is too early to judge whether Natal — or Sony's new motion control technology — will be a success. Such a question can only be answered when the projects' launch software and prices are announced, he said.

And could he see Nintendo doing a Natal-type technology of its own? "We have pioneered many interface options that people take for granted today," he replied. "We've looked at similar technology and will continue to look at other technology for the future. What's different, I think, for us, is that the experience is what drives us down a particular path, not simply how nifty the technology is… When we looked at this technology and other technology, we decided that the best way to drive immersion and precision as well as creating an environment for publishers to flourish was the Wii remote coupled with the nunchuck."

Fils-Aime and I kept most of our talk on business and broader topics, as Mr. Miyamoto and a pair of Metroid developers engaged most of our gaming questions during other appointments. For Reggie, I wanted to know about some platform initiatives.

One of the new initiatives to launch since my previous interview with Fils-Aime was DSiWare, the downloadable gaming services for the DSi. Nintendo posted a list of 15 upcoming DSiWare games and applications (read animated sketchpads and clocks) during E3, which follow the first month's worth of games and, well, clocks, released for DSiWare. Fils-Aime said that Nintendo is "very pleased with the DSi connection rate to the DSi shop," but he declined to offer any download stats yet. "Our expectation is that it will quickly grow to be robust just like WiiWare," he offered. "WiiWare today has almost 90 titles. Including greatly acclaimed titles like World of Goo and Lost Winds. We think our model of highly-polished, immersive, innovative experiences is the right model to have."

Leading into E3, it was widely discussed by the gaming media that Nintendo might announce a Virtual Console service for the DSi, which could include games from old consoles as well as old Nintendo portables. "I know there has been a lot of speculation, but we have no plans for that," he said.

Nintendo is moving ahead, however, with Facebook integration into the DSi. As announced at E3, the connection will enable DSi users to upload photos taken with the system's cameras to Facebook. It's not a service that connects to Nintendo's home console, a point of contrast from the Microsoft-announced integration of Facebook into the Xbox 360's Xbox Live. "We think it makes a lot more sense for the DSi [than the Wii] from two different standpoints," Fils-Aime said. "One: the portable nature of the device and that instant satisfaction that you get from something like Facebook. More importantly, because of the two cameras and the 10 different camera lenses [in the DSi], we think that's where the appeal is. For me to take your picture, blow up your head, blow up your nose, post it on my page, [and say] 'Ha ha ha, look what I did to Stephen,' we think that's just a lot more fun and that's the direction we'll go."

Another partner that has been discussed as a possible collaborator with Nintendo is Netflix, which enhanced its streaming arrangement with the 360 at this E3 with an improved integration of movie-watching and Xbox Live. The Wii had been pegged as another potential console partner for Netflix. "We have nothing to announce [as] a partnership from an online streaming standpoint," Fils-Aime said. "Should we go down that path we will do something different than our competitors."

The NOA president and I also discussed the Wii Vitality Sensor and game sales for the Wii and DS. More on those topics in future posts.

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<![CDATA[The Nintendo Download: A Milestone Marked By Majora's Mask]]> We've struck a major milestone in this week's Nintendo Download, as The Legend of Zelda: Majora's Mask becomes the 300th game to grace the Wii Virtual Console.

If I have to explain what The Legend of Zelda: Majora's Mask is to you people, then you might be at the wrong website. The second outing for Link on the Nintendo 64, Majora's Mask is one of the darkest and most original games in the Zelda series, and it can now be yours to play on your Wii for 1,000 Wii points. An extremely nice way to celebrate the big 300.

The rest of the Nintendo Download isn't too shabby either. The DSi gets a new Art Style game in Pictobits (500 DSi Points), and WiiWare gets the second helping of Final Fantasy-themed defense gaming with Crystal Defenders R2 from Square Enix (800 points), along with Agetec's Silver Star Chess (500 points).

As always, check out the official description of the titles from Nintendo below.

So, anyone picking up Majora's Mask? Anyone who owns a copy of the original game and a functioning Nintendo 64 planning on buying it anyway?

Virtual Console
The Legend of Zelda: Majora's Mask (Nintendo 64, 1 player, Rated E for Everyone - Cartoon Violence, 1,000 Wii Points™): Link™ must save the world! This time, he finds himself trapped in Termina, an alternate version of Hyrule that is doomed to destruction in just three short days. Link must race to recover the Ocarina of Time (which allows him to manipulate time in multiple ways), defeat challenging bosses in dungeons spread across Termina and discover the key to the mystery of Majora's Mask. Along the way, he'll obtain new weapons and items and help other characters (some strangely familiar) in their everyday lives. In addition, Link must use a wide assortment of masks scattered throughout Termina, each with its own specific use or power. Never before have three days offered so much in the way of action, mind-boggling puzzles and depth. The Legend of Zelda: Majora's Mask is an adventure unlike any other!

Nintendo DSiWare
Art Style™: PiCTOBiTS™ (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points™): Your goal in Art Style: PiCTOBiTS is simple: clear large blocks that fall from above ("megabits") by combining them with "bits" (square blocks) of the same color. Add in the ability to pick up bits and place them anywhere on the touch screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character - look for favorites from classic NES™ titles - and earn coins that can be spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new game play leads to the uniquely enjoyable experience that is PiCTOBiTS.

WiiWare
CRYSTAL DEFENDERS R2 (SQUARE ENIX, 1 player, Rated E for Everyone - Mild Fantasy Violence, 800 Wii Points): In CRYSTAL DEFENDERS R2, you must deploy various units, such as Fencers and Black Mages, to stop waves of encroaching monsters from escaping the area with your party's crystals. There are many types of units to choose from: Some specialize in powerful short-range attacks, some wield far-reaching magicks and still others are equipped with bows, enabling them to bring down aerial foes. Deploy units in strategic locations to take full advantage of their traits. Each time an enemy breaches your defenses and reaches a map's exit, your party will lose crystals. When all your crystals are gone, the game is over. CRYSTAL DEFENDERS R2 offers several new, challenging maps containing multiple entrances and exits. It also introduces three varieties of Power Crystals, allowing you to enhance the abilities of your units, while new jobs, including Flintlock and Tinker, set the stage for even more complex strategies. Can you defend all the maps without losing a single crystal?

Silver Star Chess (Agetec, Inc., 1-2 players, Rated E for Everyone - Mild Suggestive Themes, 500 Wii Points): Silver Star Chess has two modes: 1-Player and 2-Player. 1-Player mode allows you to play a chess match against the computer opponent. 2-Player mode allows you to play against another person. In 1-Player mode, you can select one of five different computer opponents, as well as turn the background music off, adjust sound effects and access in-game help features. Also, during the match, you can redo your last move, save the game at any point or resign from the game. After the match has ended, you can review each move made during the match. While reviewing the match in this way, you can resume that match at any point.

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<![CDATA[Weekly Wii Update - Mercs Get Lit]]> It's Monday morning, and despite Fahey's mini-cation from Kotaku Tower, the Nintendo Wii truck just dropped its weekly goods on our doorstep. I caught a glimpse of puzzles and Mercs before staggering up stairs.

WiiWare title LIT, but Wayforward Technologies, offers a single-player horror puzzle game for 800 Wii Points.

Dark creatures have taken over Jake's high school, and it's up to you to guide him through each classroom in order to be reunited with his girlfriend Rachael. Existing light sources must be used smartly to create bridges of light for Jake to cross. One false step and Jake gets pulled into the darkness. Along the way he'll encounter twisted versions of his school's faculty, which must be battled in order to advance. LIT is a horror/puzzle game that requires the Wii Remote and Nunchuk controllers. It contains 30 levels, five boss battles, replay modes and several unlockables, including multiple endings, Dark Mode timed challenges and an unlockable character.

Meanwhile over on the virtual console you can pick up classic Sega Genesis title Wolf of the Battlefield: Mercs for 800 Wii Points.

Following a rash of terrorism outbreaks and increasing opposition from guerilla fighters, the U.S. government has decided to hire a group of professional mercenaries to undergo secret missions, battling through enemy lines to go where no ordinary soldier would dare to go. Based on the popular arcade game, the SEGA GENESIS version of MERCS lets you play as a MERC and also adds an original mode, allowing players to choose from five different characters. Take no prisoners as you shoot, drive jeeps and tanks, and clash against huge bosses to accomplish your mission.

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<![CDATA[Fire Breathing Super Contra Ghosts]]> As of this writing I've not seen hide nor hair of Nintendo's weekly Virtual Console update press release, so I got up off my ass, walked into the living room and then got back on my ass to see for myself what had been updated, and it isn't a bad selection this week. Kicking it off we have Breath of Fire II for the Super Nintendo (800 points), one of my favorite games from the SNES era of RPGs. I'd daresay a true classic. Next we have Ghouls 'n Ghosts for the Genesis (800 points), the sequel to Ghosts 'n Goblins an prequel to Super Ghouls 'n Ghosts. Finally we have Super C for the NES (500 points). The sequel to Contra, Super C sees Mad Dog and Scorpion fighting against their former comrades in arms, now possessed by aliens and transformed into horrifying creatures by...you know what? You run, you shoot stuff. It's Contra, before it got kinda crappy. Love on it. There you have it - three excellent titles and not one crappy TurboGrafx 16 title. The PR guys must have been so shocked they forgot to send the release!

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<![CDATA[Virtual Girl Makes Maxim's Hot 100]]> While I stopped paying any attention whatsoever to Maxim once they gave Sudeki for the Xbox five out of five stars, I have to admit that their choice for number 95 in their top 100 pretty women list is, at the very least, novel.

95. Second Life Girl
Second Life—a 3-D virtual world that's imagined, created, and owned by its online residents—was launched in 2003 and now boasts nearly five million inhabitants around the globe. Never taken part in the nerdfest? Isn't she reason enough?

Of course they had to pull out the nerdfest label, maintaining the longstanding tradition of hip, popular men who hate a group of people but wouldn't mind sleeping with their women that dates back to prehistoric times.

Their choice of the large-lipped platinum blonde as their example speaks volumes. Second Life women are as varied as real life women, and then some. They can be bookish, perky, intelligent, witty, male, and even..furry. *runs for the hills*

Second Life Girl of 2007 [Maxim.com via artistpavel.com]

Photo courtesy Maxim Online

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<![CDATA[Dean Koontz Hits Second Life]]> dkoo.jpg

Tonight New York Times bestselling author Dean Koontz will be giving a virtual reading of his forthcoming novel The Good Guy in Second life.

The reading, Bloomberg reports, will take in the Bantam Dell Book Shop and Cafe, Bantam Dell Publishing's new Second Life stomping ground.

Bloomberg writes that the virtual Koontz will have his own likeness helped out by two virtual Bantam employees during the reading, one of which will field audience questions and relay them to the author who will answer in his real voice via an audio feed.

While the actual location will only support about 40 people, they event will be simulcast to other locations in the virtual world as well.

Russ Lawrence, president of the American Booksellers Association and owner of Chapter One Book Store in Hamilton, Montana, is sanguine about the prospect of virtual competition. "If publishers want growth, they have to look to reach people where they haven't before," he says. "Second Life is itself a fictional environment. Who knows, selling fiction there might be a pretty good match."

Let's just hope he's not attacked by any flying body parts.

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<![CDATA[SEGA: Four New Games for Wii VC]]>

Sword of Vermilion, Vectorman, Sonic Spinball and Beyond Oasis are hitting the Wii's Shop Channel "soon" with prices starting at 800 points. Starting at? What the hell, are they selling cars now? What's the price already?

Hit the jump for the full descriptions of the games. I'll update it once Sega gets back to me with the actual prices you will be paying.

Sword of Vermilion - When the evil wizard-king, Tsarkon, invaded Excalabria, King Erik V had no choice but to turn his infant son over to his most trusted warrior, Blade. As his castle burned, King Erik hurriedly gave Blade an ancient family heirloom, the Ring of Wisdom, and asked him to leave at once in the hopes that the young heir to the throne would survive. Blade raised Erik VI as his own, knowing one day the prince would fulfill the prophecy of the Malaga fortune tellers. Now, eighteen years later, Erik VI returns to Excalabria to avenge his father's death and reclaim the kingdom.

Vectorman - In the year 2049, mankind is forced to abandon an over-polluted Earth to seek out other planets for colonization while the mechanized Orbots stay behind to clean up the mess. When the Orbot leader, WarHead, starts blowing a few circuits and a war among the mechanical brethren, a sludge barge pilot named Vectorman is the only one willing to step up and fight him. You'll morph into a speeding train, a power drill, a mechanical fish, or a mighty dune buggy in this warfare adventure. Equip yourself with weapons, pick up morphs and power-ups to defeat WarHead and restore peace on Earth.

Sonic Spinball - With his Veg-O-Fortress built high up on an active volcano, Dr. Eggman is turning all the cute, furry creatures of Planet Mobius into robot slaves! Sonic and Tails rush to save the animals and quickly discover the only way to stop the mechanizing madness is to trigger a volcanic eruption. Sonic knows this can be done by removing the Chaos Emeralds that keep the volcano stable. However, Dr. Eggman is also aware of the fragile relationship that exists between the Emeralds and the mountain, and he's set up an elaborate Pinball Defense System to make sure the precious jewels don't go anywhere.

Beyond Oasis - You are the young Prince Ali in a desperate fight to defeat the evil that is threatening your island empire, Oasis. Long ago, a war raged between a wicked sorcerer who used a silver "armlet" to unleash destruction on the island and a wizard who defied him with a gold armlet that could summon four powerful spirits. Both armlets had been lost until recently when someone unearthed the silver band and began using it for their evil gain. Just when you think all is lost, you discover the precious gold armlet and finally have the power to combat the wearer of the silver band...but can you stop them in time?

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<![CDATA[IBM Forces Employees To Play Second Life]]>

Use virtual to learn about the real! Big Blue is planning to roll out a new program to teach employees "cultural values, decision-making regimens, and required technical skill sets." Here's the nitty-gritty:

The program was created as a means to accommodate thousands of geographically dispersed new employees who work or reside in remote areas that are significant distances from centralized IBM facilities... One of IBM@Play's chief goals is to take advantage of the internet and its ability to bring people together as a social network, thus breaking down the barriers of distance and satellite office environments.

Employees that reside in remote areas, learning how to social. Via Second Life? Furries and James Wagner Au aside, this actually sounds intriguing.

IBM Teaches Employees How To Socialize With SL [Guardian]

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<![CDATA[A Second Seaman Evolving?]]>

It certainly seems that way. A Gaming-Age poster pointed in Famitsu's direction, which more than hints at the development of a second Seaman game. Nintendogs beware, Sega's taking this fight underwater. I just don't know if I can convince my girlfriend that our next virtual pet is going to be a fish with a man's face.

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