Valve could simply patch the ability to turn gore off into other versions after release...right? As totally rad as the gore is, it's kinda tough on my PC.
To do a 180, I'm hoping someone finds a way to multiply the gore somehow, and see how well it runs on a PC that does Crysis on very high. Murder sim FTW! #left4dead2
I'm pretty sure they've discombobulated the buffers so that the chips can sustain about 3 or 4 more gigaloops per cycle.
This results in a net gain equal to or greater than the percentage of tessalations being rendered through the pipeline and easing the load of the core stabilizers. Don't forget the benefit of mainframing the particle inhibiting overlays either. #left4dead2
While I do agree with some of the other posters that the results from this study may be generalizable to most forms of competitive activities, the researchers themselves do not posit that this phenomenon is unique to video games, nor would they, as the purpose of this study was to hopefully find results that would support the generalizable hypothesis about the physiological effects of in-group/out-group mechanisms.
What excites me about this article, and what I fear may be getting lost on some readers, is that this study was not about the effects of playing video games, but rather it used video games as a medium to test a hypothesis about a broader concept. That is a significant move away from the botched and mishandled studies that attempt to show medium-specific correlations between video games and violence/aggression. This is a trend we are starting to see more of in the field and I find it very satisfying that researchers are beginning to find value in games as useful tools for conducting scientifically valid work.
Also, props to the researchers for developing a much greater test of construct validity in studies involving games as compared to many of the studies before it, particularly the daft, but oft quoted Anderson/Dill studies, which failed the criteria of the scientific method on pretty much every level.
isn't this less a study about video games, and more something about social pressures with competition to perform better than friends?
i'm confused as to how this relates to gamers simply because they used video games, what was their control group to understand how gamers are different than any people in any sort of competitive task.
@Cpryd001: Like they said in the article though, the increased testosterone levels just from the added physical activity would distort the findings somewhat.
I play very agressively. I require everyone in my clan to play as such. Always be on the offensive, and rush as fast as possible to take control of the choke point at the start of every match.
I always thought we were addicted to winning. Perhaps we're actually addicted to the rush of chemicals when we win. I wonder what would happen if they designed an experiment where winners were under some sort of mechanism that blocked them from experiencing the rush of chemicals. Would we still be as driven to win?
@AncientUnknown1: Isn't testosterone responsible for hair growth in the body? (Pretty sure that's why chicks with PCOS have excess hair.) Careful, you might be 1337, but you'll end up looking like this guy:
@Donutta: Actually testosterone has the opposite effect kinda. Too much of it can cause baldness. There was this documentary that showed the effect of higher testosterone in most animals. In the case of lions it was just said, the male ones lost their mane and became bald (sort of isolating them from the others as well the mane is quite important in lion societies).
11/07/09
11/07/09
11/06/09
11/06/09
11/07/09
[tvtropes.org] #left4dead2
11/07/09
11/07/09
@andrewwyatt: Here we go. #left4dead2
11/06/09
To do a 180, I'm hoping someone finds a way to multiply the gore somehow, and see how well it runs on a PC that does Crysis on very high. Murder sim FTW! #left4dead2
11/06/09
This results in a net gain equal to or greater than the percentage of tessalations being rendered through the pipeline and easing the load of the core stabilizers. Don't forget the benefit of mainframing the particle inhibiting overlays either. #left4dead2
11/06/09
11/06/09
11/06/09
It's just down to common German efficiency. #left4dead2
11/06/09
Someone want to enlighten me? #left4dead2
11/06/09
Electrolytes. #left4dead2
11/06/09
ELECTROLYTES
10/08/09
10/08/09
Although, not every game character can be as perfect as Bruce Campbell. sigh.....
10/08/09
10/08/09
-Spill 10,000 gallons of blood
-Slide through blood continuously for 3 minutes
-Slide 330 feet continuously through blood.
Yup. No potential controversy here. :)
10/08/09
10/08/09
09/30/09
What excites me about this article, and what I fear may be getting lost on some readers, is that this study was not about the effects of playing video games, but rather it used video games as a medium to test a hypothesis about a broader concept. That is a significant move away from the botched and mishandled studies that attempt to show medium-specific correlations between video games and violence/aggression. This is a trend we are starting to see more of in the field and I find it very satisfying that researchers are beginning to find value in games as useful tools for conducting scientifically valid work.
Also, props to the researchers for developing a much greater test of construct validity in studies involving games as compared to many of the studies before it, particularly the daft, but oft quoted Anderson/Dill studies, which failed the criteria of the scientific method on pretty much every level.
09/29/09
i'm confused as to how this relates to gamers simply because they used video games, what was their control group to understand how gamers are different than any people in any sort of competitive task.
09/30/09
Otherwise, all I see is 'Competitive game makes people competitive."
09/30/09
09/29/09
Then come back with your results.
09/29/09
I always thought we were addicted to winning. Perhaps we're actually addicted to the rush of chemicals when we win. I wonder what would happen if they designed an experiment where winners were under some sort of mechanism that blocked them from experiencing the rush of chemicals. Would we still be as driven to win?
09/29/09
[3.bp.blogspot.com]
09/29/09
09/29/09