<![CDATA[Kotaku: Violent Games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Violent Games]]> http://kotaku.com/tag/violent games http://kotaku.com/tag/violent games <![CDATA[ Oasis Guitarist Reckons Violent Games Cause Knife Crime ]]> The recent increase of youth crime has Oasis songwriter Noel Gallagher. Eighteen teenagers have been murdered this year so far in London, and the Metropolitan police have set up a dedicated task force of 75 officers to combat crime. And the cause of this crime? According to Gallagher:

I was up in Liverpool for a week a couple of weeks ago and even on the news there it's every single night... People say it's through violent video games and I guess that's got something to do with it. If kids are sitting up all night smoking super skunk [cannabis] and they come so desensitised to crime because they're playing these video games, it's really, really scary.

Wouldn't these kids not having jobs or getting an education have more to do with it?

Oasis star wants action on knives [BBC via Binge Gamer]

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Kotaku-5022239 Fri, 04 Jul 2008 22:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5022239&view=rss&microfeed=true
<![CDATA[ Parents! Watch Out For Meat Shields ]]> Time to wheel out mainstream media's default boogieman: VIOLENT VIDEO GAMES. In this today's thrilling episode, Arizona's KTVK-TV warns parents of "meat shields." Citing Yahoo!Games, KTVK 3TV writes:

A popular video game for the Xbox 360 is getting a sequel this year - and it seems to be raising eyebrows with its level of gore and detail... The game certainly attracted attention for its realistic visuals and battle scenes, but caused some pause when game designers showed off a new attack players can use in the game.

The game presents the player with a number of projectile weapons, but also features a chainsaw for melee attacks. In the demo, the player can use the chainsaw to cut a person in half, starting at the groin and moving upwards. Also, players can pick up the corpses of fallen enemies and use them as a "meat shield" to protect themself from enemy fire as they engage in battle from behind the corpse.

Meh. This is nothing compared to the mainstream media shit storm Resident Evil 5 will cause.
Players Can Use Corpses As "Meat Shields" [AZ Family via Game Politics]

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Kotaku-5009869 Tue, 20 May 2008 06:40:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009869&view=rss&microfeed=true
<![CDATA[ Advocacy Groups Want Games Locked Up ]]> lockandkey.jpgAs the GTA IV launch is once again trotted out as a controversy flashpoint, there's one thing the gaming audience tends to agree on: This game is not for children. Of course, just how zealous they are about enforcing such a mandate varies wildly.

Nonprofit advocacy group the Parents' Television Council takes their position on enforcement beyond just demanding legal consequences for retailers who sell M-rated games to kids under the age of 17. The council wants games like GTA IV locked up behind store counters, like cigarettes, tobacco and porn.

Gavin McKiernan, national grassroots director for the council, has never played a GTA game and does not dispute the right of mature adults to have access to it.

"The PTC thinks that there's room in our society for adult products, be they video games, movies, magazines, guns, whatever you want," he said. "But scientific research has shown and common sense tells you also that until [as children] we reach a certain stage, your mind and body are still growing and things have a different effect on you than they do as an adult and you don't have the perspectives to make the best decision."

"I know I was a blithering idiot when I was 16, and most people were," he said.

McKiernan believes that violent media actually causes harm to young people, pointing to studies from the University School of Medicine in Indianapolis, Michigan State University, and the University of Oklahoma Medical School, among others, that appear to demonstrate a correlation between exposure to violent games and "aggressive" brain activity in adolescents.

"All of these correlations are the basis for preventative medicine... and the need for preventative steps to be taken, and the medical community accepts that on the whole," he said. "The potential for harm has been proven over and over again."

Video games like GTA IV are evaluated by the Entertainment Software Ratings Board and assigned a rating that indicates the age group for which it is - or isn't - appropriate. And these games are intended for adults, not kids. The Entertainment Software Association's data finds that the average video game player is age 35, and the average video game purchaser is 40 years old.

"If you go into your Wal Mart, the guns are not marketed at eye level to children," McKiernan says. "They are not promoted widely and broadly as something everyone should be heading over to the gun aisle to pick up... But the stores are not treating these games as adult products."

And the ESRB's voluntary regulations are not enough, he said. "Parents can punish their kids for drinking when they're 15, but we still have laws to keep alcohol out of kids hands to help the parents because they can't be everywhere at every time."

"Specifically with GTA, there is no legal ramification for selling this game to children," McKiernan said. "We ask that stores not promote it to the wider audience, to children, and that it be treated like any other adult product, like an adult magazine, that is kept behind counters and not at the sight line and within reach."

Dan Hewitt, the Entertainment Software Association's senior director of communications, said that the laws the Council hopes for have been found unconstitutional over and over again, at every instance.

Nonetheless, McKiernan is frustrated that the ESRB advocates a responsible use of its rating system without lobbying for adoption of these laws, and he feels industry groups like the Entertainment Software Association should be on the front lines of this battle. "It seems hypocritical, from our viewpoint," he said. "These rules should become law and that would increase the enforcement of them... voluntary things tend to meet with varying levels of success."

"An unconstitutional law that repeatedly gets thrown out by the courts is not an effective way to empower parents," said the association's Hewitt, who still feels the most effective regulatory methods involve a collaboration between parents and family advocacy groups to inform themselves, such as the efforts made through ongoing partnership between the Parent-Teacher Association and the ESRB.

"And it's setting up a parameter by which games are being treated differently than other First Amendment-protected material. Treating games differently than books, magazines and movies goes against the First Amendment. You can't codify the ratings system; you can't give it the rule of law, because then you're giving the power of government away to a private entity."

So according to Hewitt, information and communication is still the best way to protect kids from material inappropriate for their age level. "Really robust actions that drive the messages out there, that put tools and information into parents' hands are great ways to educate, empower and ensure that the games kids are playing are the right ones... the activities that we're talking about don't waste taxpayer money, don't waste state resources, and don't waste legislators' time," he said.

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Kotaku-385663 Wed, 30 Apr 2008 12:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=385663&view=rss&microfeed=true
<![CDATA[ "Kids Who Don't Play Video Games Are At Risk" ]]> In the aboveGrand Theft Childhood authors Lawrence Kutner and Cheryl Olson talk about their research and findings. Fascinating, intelligent stuff. Watch it.

Thanks Ryan for the tip!

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Kotaku-380761 Thu, 17 Apr 2008 01:00:39 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=380761&view=rss&microfeed=true
<![CDATA[ Video Games Can Be A Rich And Magical Experience ]]> samaorost.jpg Several of you have pointed us to an amazing opinion piece by Naomi Alderman at The Guardian titled "If we deny children access to all computer games, we deprive them of a rich and magical experience", a beautifully written response to recent events in the UK like the Byron Review and the banning of shocking Kane & Lynch advertisements. She praises Byron's report for touching on the many opportunities for fun and learning that computer games allow, and how we need to move away from the notion that computer games cause harm, and then points out how the print and television media reacted by warning parents about violent games and monitoring their children at all times. In short, they completely ignored the positive points and focused on the negative. Alderman paints a much brighter picture, though the quote that struck me as the most poignant was this:
The world of Grand Theft Auto does contain violence and misogyny; but then, so does The Godfather, or Goodfellas. So, for that matter, does The Iliad.

It's exactly the same sentiment we've seen time and time again, honestly, and while I doubt it will have much impact on the bone-headed, brainwashed parents who read it, it is nice to see it in a major news outlet. Alderman uses Grand Theft Auto: San Andreas (which she calls GTA 3) as an example in the article extensively.

Johnson is trying to clean up his neighbourhood. But as a dispossessed, orphaned young black man, he has no option but to re-form his neighbourhood gang to do so. The makers of this game, like the makers of any movie about gangland, can stand squarely behind the art they have created and say: this represents reality. If it offends you, don't criticise the art, but take action to improve the world around you.
A bit of an exaggerated reality to be sure, but definitely based in reality. Of course folks in similar situations to Johnson's were merely made angry by the game, but that's what happens when you hold a mirror up to reflect ugly reality. Instead of trying to improve the reality, we lash out at the mirror, which is so much easier, mirrors being the fragile things they are.

Naomi's most effective point in the whole piece comes towards the end of the article, when she strays from the violent and tries to introduce parents to the more whimsical side of gaming.

Don't worry. The gaming world isn't filled only with violence and depravity. In fact, it's mostly enchanting. If you haven't already spent a little time online playing with the sweetly soothing Samorost game, or Eyemaze's whimsical Grow series, or Foon's delightful Hapland, I urge you to do so now. And then share them with your children.
I cannot agree enough. Parents need to see the beauty in gaming. They are constantly bombarded by negative images from all sides, when a half-hour with a game like Aquaria could change their minds forever. We don't need to convince parents that violent games aren't bad. We need them to see an industry where violent games are just one part of a larger, more beautiful whole.

If we deny children access to all computer games, we deprive them of a rich and magical experience [The Guardian - Thanks Everyone!]

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Kotaku-378671 Fri, 11 Apr 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378671&view=rss&microfeed=true
<![CDATA[ Kane & Lynch Ads Banned In UK ]]> kaneandlynchbannedads.jpg The Advertising Standards Authority is not amused by the recent UK advertisements for Kane & Lynch: Dead Men. The watchdog group has recieved 26 separate complaints against the violent ads, which include a TV spot, posters, and print ads. The main offender was the poster, which featured a gagged, crying woman with her head held back by one of the game's heroes. Another poster contained a quote from OXM calling the game "Grittier and nastier in tone than anything you've seen before, the violence here is visceral, brutal and very, very real." The television ads included the crunching noise of a rifle butt being brought down on a man's face and another man getting his throat cut. The ASA has ordered that Eidos not broadcast or reprint the ads again, deeming them too graphic and shocking to be seen in any medium. Hope no one gets fired over a game as average as Kane & Lynch.

'Shocking' Eidos ad banned
[MCV]

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Kotaku-377781 Wed, 09 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377781&view=rss&microfeed=true
<![CDATA[ 'The Myth of the Media Myth': Games and Non-Gamers ]]> brathwaitearticle.jpg All of us have our stories about game-related interactions with non-gamers, some of them undoubtedly on the negative side of things ('I hate video games,' someone rather snottily told me at a party a few weeks ago, and that's certainly on the mild end of the negative spectrum). But is it something non-gamers even give much thought to unless they're pressed on the issue? Can people even explain why they dismiss games and gaming out of hand? Brenda Brathwaite muses on why this may be in an article over at the Escapist and talked to lots of people in the industry (our own Ashcraft even makes an appearance). Shall the gamer and non-gamer ever meet on equal ground?:

More and more, [David Edison of GayGamer.net] sees a split between two extremes. "I see popular thought divided starkly between those who play, enjoy or appreciate interactive media and those whose feelings fall somewhere along the lines of 'I hate videogames,' 'Videogames are for kids' and 'There is no redeeming value to be found in gaming.' If you take the latter group, you hear two contradictory beliefs: that videogames are a children's medium, and that videogames are too violent and explicit for children. Just those two conflicting biases alone would be enough, I think, for a person unfamiliar with videogames to throw up their hands and be done with the subject until someone more invested works it all out."

There are some nice thoughts on the subject from a reasonably diverse (gaming) crowd, and it's worth reading if you have the time.

The Myth of the Media Myth [The Escapist]

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Kotaku-373838 Sun, 30 Mar 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=373838&view=rss&microfeed=true
<![CDATA[ British MP - Games Let You Rape Women ]]> keithvaz.jpg The time-honored tradition of stodgy men arguing over things they know nothing about continued in England during last Friday's game censorship debate in the House of Commons, with MP Keith Vaz showing us how it's done while speaking in defense of Julian Brazier's bill to add a censorship level above the British Board of Film Classification. In comparing the interactivity of video games to movies, Vaz unleashed this little gem:
However, someone sitting at a computer playing a video game, or someone with one of those small devices that young people have these days, the name of which I forget— [Interruption.] PlayStations or PSPs, something of that kind.

"Well, whatever they are called, when people play these things, they can interact. They can shoot people; they can kill people. As the honourable Gentleman said, they can rape women."

The gentleman he is referring to is the bill's author Julian Brazier, though being completely off-base when quoting someone else doesn't excuse you from being off-base in the first place. The man can barely remember what these horribly offensive rape-machines are. When you have to struggle to remember what you were talking about in the first place it's probably a good indicator that you should sit down and shut up.

Luckily for British gamers, the House isn't completely full of uninformed idiots. Conservative MP Edward Vaizey actually took the time to check this claim out with the BBFC.

"Is the honourable Gentleman aware of any video game that has as its intention the carrying out of rape or that allows the game player to carry out such an act? The BBFC and I are unaware of any such game."
Look? Sense! What could the bill's author counter sense with, but more nonsense?
"I cannot comment on the rape in games issue, but I can tell the House what Stefan Pakeerah's father said after Warren Leblanc had murdered his son. He said that "Manhunt" is a game using weapons like hammers and knives...The object of Manhunt is not just to go out and kill people. It's a point-scoring game where you increase your score depending on how violent the killing is. That explains why Stefan's murder was as horrific as it was."
Aha! While I cannot comment on games that allow you to rape women as I know of none, look at this puppet on my other hand! It is a murderous puppet, with a hammer in hand! A video game puppet! Take that!

Taken, and rebutted by Minister of State Margaret Hodge, who explained that not only was the game found to have played no part in the murder, it was the victim who owned the game and not the attacker.

Perhaps the real story here isn't that Mr. Vaz decided to claim erroneously that video games let you rape women, but rather the fact the the House of Commons debates had people present with enough sense to challenge the claim. Good show!

Pro Censorship MP Claims Games Glorify Nazis and Rape [SPOnG]

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Kotaku-363120 Mon, 03 Mar 2008 14:20:37 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=363120&view=rss&microfeed=true
<![CDATA[ UK Gets Serious About Video Game Ratings ]]> The front page of the Guardian has an interesting story on the tightening up of the UK's video game rating system. According to the Guardian, only games that display "sex or "gross" violence to humans or animals" currently have any kind of age limit attached to them, leaving a large portion of games unrated that contain "weapons, martial arts and extreme combat." To make sure that large portion doesn't go unchecked, Ministers are proposing a completely overhauled ratings system.

An investigation of violence in video games and the current rating system and its effectiveness is being carried out as we speak, the results of which will guide British Ministers in their reshaping of the guidelines. Some of the findings are expected to effect not only the access of adult games by children but also access to adult content on the web as well. A bill is also expected to come forth that would create a separate body of people to appeal the decisions of the BBFC and its ratings of DVDs and games. While this could potentially be a good thing, it also has a lot of room to be detrimental to sales and ratings of certain games and movies depending on the how conservative this "body" turns out to be. Once the UK system is overhauled, it will be interesting to see how long it takes before the rest of Europe follows suit.

Ministers plan clampdown on 'unsuitable' video games

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Kotaku-354600 Sat, 09 Feb 2008 10:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=354600&view=rss&microfeed=true
<![CDATA[ Iowa Caucuses Good On Gaming ]]> rockthevotelogo.jpgThe results of yesterday's Iowa Caucuses are in, and it's a clear win for video game fans everywhere! As the smoke cleared and the votes were tallied, two of gaming's strongest critics managed to avoid coming out on top. Republican Mitt Romney, who likes to lump in violent video games with pornography as factors corrupting America's youth, found himself in second place behind Mike "Change Your Last Name Before Being Elected Please" Huckabee, with 25% of the vote to Huckabee's 34%. On the democratic side of things, Hilliary Clinton found herself trailing John Edwards 30% of the vote by a tiny margin, with Barack Obama taking the lead with 38%. Clinton has long been outspoken against violent video games, at one time claiming they were "stealing the innocence of our children...making the difficult job of being a parent even harder." I think we're ll well-aware as to how hard it is to be a parent and still have to do all that unattractive parenting stuff. Icky. Despite the early numbers, the candidacy is hardly sealed for either party at this point. Next stop, New Hampshire!

Analysis: Huckabee up, Clinton down heading to Granite State [CNN via Game Politics]

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Kotaku-340495 Fri, 04 Jan 2008 08:20:40 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=340495&view=rss&microfeed=true
<![CDATA[ Helpful Parental Game Buying Tips From Leland Yee ]]> Violent video games have topped the charts on and off since gaming began, and California State Senator Leland Yee couldn't help but notice that many parents suck at keeping them from children. Instead of using traditional methods of dealing with inattentive parents, Yee has decided to bring your mothers into this and simply release a list of helpful tips for purchasing games this Holiday season. For example:

Pick games that require the player to come up with strategies and make decisions in a game environment that is more complex than punch, steal, and kill.
I would go as far as adding that smaller children are excellent at fooling parents, and they should not be discounted. Sure, the bigger kids are more impressive and tougher, but those little guys know your firing rate and can swim circles around you.

Yeah, I couldn't keep up with the theme towards the end there, but you get the point. Yee decided that he would get himself a little more notice as a crusader against violent gaming by issuing a helpful press release warning all of the parents out there that their adorable little children want to play Manhunt 2 and will stop at nothing to try and get you to buy it for them.

One such violent video, Manhunt 2, is on many children's wish list. It was recently revealed that the game - which many have called the most violent video game ever produced - has accessible content designed for an Adults-Only (AO) rating. Despite the graphically violent scenes which were supposedly removed in order to receive the downgraded Mature (M) rating, the Entertainment Software Rating Board (ESRB) has refused to re-rate the game.
Yes, the ESRB has put our adorable little 17 year-olds in danger, and Leland Yee wants to make sure everybody knows it.

My personal favorite tip? "Avoid the "first person shooter" and "third person shooter" killing-machine games." Killing-machine games? Is this a genre I've never heard of before? Does it involve a thresher?

I think the point I am trying to make here is that we need a game where we kill people with a thresher. Happy Holidays.

Yee Urges Parents to Avoid Violent Video Games when Holiday Shopping for Kids
Monday, November 26, 2007

Ultra-Violent Video Games Top Many Holiday Shopping Lists

SACRAMENTO - Citing potential harmful effects on minors, child psychologist and Senator Leland Yee (D-San Francisco/San Mateo) today urged parents and grandparents to avoid violent video game purchases for their children this holiday season.

"Eighty-seven percent of children between 8 and 17 years of age play video or computer games and about 60 percent list their favorite games as rated M for Mature, which are games designed for adults," said Yee. "It is vitally important that parents and grandparents consider the content in video games before making holiday purchases. Regrettably, the rating system alone cannot be trusted, so parents should also carefully watch the content included in all their children's games."

One such violent video, Manhunt 2, is on many children's wish list. It was recently revealed that the game - which many have called the most violent video game ever produced - has accessible content designed for an Adults-Only (AO) rating. Despite the graphically violent scenes which were supposedly removed in order to receive the downgraded Mature (M) rating, the Entertainment Software Rating Board (ESRB) has refused to re-rate the game.

Manhunt 2 has been banned in England, and Target stores in the United States have refused to sell the game. The game is still readily available at Wal-Mart and other major retailers however.

Yee's 2005 law to prohibit the sale of extremely violent video games to minors in California is currently being litigated. A bill authored by Yee in 2004 which has gone into effect, requires video game retailers to post signs to inform consumers regarding the use of the video game rating system.

"Unfortunately, some parents don't realize that in many top selling games, the player actively participates in and is rewarded for violence, including killing police officers, maiming elderly persons, running over pedestrians, and torturing women and racial minorities," said Yee.

"These violent video games are learning tools for our children and can result in more aggressive behavior," said Randall Hagar of the California Psychiatric Association.

Parents and grandparents should consider the following before purchasing video games:

• Be aware of advertising and marketing to children. Advertising pressure contributes to impulse buying.

• Check the age ratings video game descriptors found on the box. Read other reviews, such as www.mediafamily.org, www commonsensemedia.org, and www.familymediaguide.com.

• Become familiar with the game.

• If there are violence and sexual themes in the title and cover picture, you can assume these themes are also in the game.

• Look for games involving multiple players to encourage group play.

• Pick games that require the player to come up with strategies and make decisions in a game environment that is more complex than punch, steal, and kill.

• Avoid the "first person shooter" and "third person shooter" killing-machine games.

• Discourage games that reward the player with more points or new scenes for anti-social and violent behavior.

For information on toy and product recalls, visit the United States Product Safety Commission website at www.cpsc.gov.

###

Discovered via The Escaptist ]]>
Kotaku-327055 Tue, 27 Nov 2007 13:20:27 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=327055&view=rss&microfeed=true
<![CDATA[ The Morning Show's Other Gaming Expert ]]> drsusan.jpgLeave it to Jack to steal the anti-Halo 3 spotlight from someone even more deserving of our scrutiny. During JT's appearance on The Morning Show that Crecente picked over last week, Dr. Susan Bartel also appeared on the show to condemn violent games using the amazingly technical explanation that "When kids play violent video games, we can see that their brains are different than when they play non-violent games," going on to say that "We can see a very big difference in their brains which tells us how dangerous these games can be." Right, because brain activity is bad of course. When co-host Juliet asks how the increased brain activity is dangerous, Dr. Bartel leaps into a rant on how a child gets into the role and could kill people if bumped into in the street, completely dodging the question.

Then she wraps the whole thing up by suggesting that last week's Cleveland school shooting was prompted by violent games. "They're going to react in that same highly aroused, angry way and we saw what just happened yesterday..." Of course there was no link to video games involved in said shooting, but that's neither here nor there, is it?

The best part of the Game Politics article posted this morning is when they reveal Dr. Susan's area of expertise. What qualifies her to comment on video game violence and its effect on children? You dare to question the author of Dr. Susan's Girls-only Weight Loss Guide: The Easy, Fun Way to Look and Feel Good?

They've got the video of Dr. Susan's performance up over at Game Politics, complete with a brief cameo by our favorite lawyer. If these two ever team up it could lead to an extinction-level bullshit explosion.
Who is this Person & Why is She Saying These Awful Things About Halo 3 ??? [Game Politics]

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Kotaku-311294 Tue, 16 Oct 2007 08:20:31 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=311294&view=rss&microfeed=true
<![CDATA[ Comatose Oklahoma Game Law Dies ]]> Back in June of 2006, Oklahoma Governor Brad Henry signed into law a bill that would make it illegal to sell or rent violent video games to minors. Due to go into effect November of last year, questions of the constitutionality of the bill caused it to slip from consciousness via a preliminary injunction. After a long struggle to keep the law alive, it passed away quietly in its sleep yesterday via a judicial decision for permanent injunction. My main reason for bringing this up is to share this awesome quote by Bo Andersen, President of the Entertainment Merchants Association.
"It is time for lawmakers to stop targeting video games and the retailers that sell them. They should recognize that all video games are rated, retailers are choosing to enforce the ratings in their stores, and the new PlayStation 3, Wii, and Xbox 360 video game consoles and Vista computer operating system all allow parents to control the types of games that can be played on them. These voluntary steps, not government regulation, are true to the spirit of the American Constitution."
Someone give that man a cookie, right now.

Oklahoma's Unconstitutional Game Law Permanently Enjoined [GameDaily BIZ - Thanks Lucious]

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Kotaku-300869 Tue, 18 Sep 2007 06:07:30 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=300869&view=rss&microfeed=true
<![CDATA[ Tory Leader Wants To Ban Violent Games ]]> pink-floyd-the-wall-2.jpgBritish Conservative leader David Cameron wants to fight crime in Britain, and of course on of the key ways to combat the criminal element is baning violent video games. Yes, violent video games are one of the many societal dangers that Cameron feels need to be done away with as part of a long-term plan to fight crime by changing behavior of schoolchildren both at home and in the classroom.
"We are never going to deal with crime unless we look at the broader context and say, 'Yes, tough laws, strong action on the police, but also action to strengthen our society'.

"And that includes, I think, video games and things like that where we do need to think of the context in which people are growing up."

So not only is he claiming that violent games are a cause of criminal activity, he wants to fix things by changing what children are exposed to at a young age in order to institute a societal change that will come to fruition once those children become adult members of society. Sounds like borderline brainwashing to me. I'm sure a very lovely little Utopian society could come of his plan once they ramp it up to include mandatory behavior altering medications and possibly brain implants. This is why Britain has the best science fiction.

Cameron proposes curbs on violent video games
[Guardian Unlimited - Thanks Cocomo!]

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Kotaku-294116 Tue, 28 Aug 2007 08:20:25 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=294116&view=rss&microfeed=true
<![CDATA[ NY Game Bill 3: Anticlimax ]]> vacationgogo.jpgThe saga of the New York video game law has reached as dramatic a cliffhanger as you're likely to get in politics, as both the Senate and Assembly final agreed on legislation, only to have the session end before the measure could be passed. Despite the bad timing the measure is fully expected to pass with the new session starts in July, with the Governor Eliot Spitzer standing by with pen in hand.

What did the groups finally agree on?

One would place limits on who can see violent video games. It would make it a felony to sell violent and obscene video games to minors. In addition, manufacturers would have to equip game consoles with parental-control devices, retailers would have to label games that are violent and obscene, and the state would establish a committee to study the problem.

So what have they accomplished? Games ratings and parental controls in game consoles? Already done. Making it a felony to sell violent games to minors? Nice, but I very much doubt this will stand up to constitutional scrutiny. So that leaves forming a committee, which is something politicians pride themselves on. All that time and taxpayer money going towards a bill that effectively creates a committee. You go New York politicians.

Deals elude governor, lawmakers [Lower Hudson Online, via Game Politics]

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Kotaku-271315 Fri, 22 Jun 2007 09:20:48 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=271315&view=rss&microfeed=true
<![CDATA[ Virginia Tech Travesty In Crappy Flash Form ]]>

With the controversy that the Columbine-based game Super Columbine Massacre RPG! caused, the Virginia Tech tragedy was bound to receive a game version by someone. Flash site New Grounds has a flash game titled V-Tech Rampage. The worst part? V-Tech Rampage doesn't bring anything more than shoddy, tacky game play to the table. Free speech and free expression are great. Just make sure you've got something to say. Otherwise, it's noise.

V-Tech Shooting [New Grounds Thanks, Colanga topanga!]

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Kotaku-260091 Mon, 14 May 2007 01:00:14 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=260091&view=rss&microfeed=true
<![CDATA[ FPS, A Stage Production ]]> fpsplay.jpg

Over the weekend, First Person Shooter: The Play premiered in San Francisco. The play is set in a start-up video game company that has achieved big-time success due to a the "hottest, most violent game on the market." Things go bad when the company is blamed for a schoolyard shooting. The play was written by Aaron Loeb, former IGN writer and current game developer COO. Says Aaron:

My main goal was to show the "controversy" to be the inhuman and immoral boondoggle that it is. That we respond to something so horrible as a school shooting by trying to figure out a quick and easy blame-based sound-bite ("videogames did it" or "bullying caused it") is horrifying. In the face of these tragedies we need to talk more, not less. We need to connect more, not polarize into oppositional camps. I wanted the CEO and the father to be men caught up in this lunacy, who eventually have the courage to step out of it.

Ultimately, I hope people who see the play will, if they don't already, start questioning Dr. Phil's motives when he rushes out to say "videogames did it." I hope that they will ask, "Is this really what we should be talking about now? How about talking about the victims and their families instead?"

Admirable. But is the play any good?

FPS Play [Firing Squad via GameSetWatch]

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Kotaku-258414 Mon, 07 May 2007 23:00:26 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=258414&view=rss&microfeed=true
<![CDATA[ Harvard Gamers: Violent ]]>

Our source for all things gaming The Harvard Crimson is running a piece on the university's first official video games tourney. US $400 in prizes were up for grabs, along with a Nintendo Wii. A hundred or so crammed into the Lamont Forum Room last week to battle it out in Super Smash Bros. Melee, Halo, Starcraft: Brood War and Warcraft: Defense of the Ancients. Says student Matthew R. McFarlane:

I generally like console games because you play them with your friends, and you can punch them in the face when they beat you. It's a great way to get your competition out.

America's best and brightest, folks.

Harvard's First Game Competition [The Crimson, Thanks Joseph!]

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Kotaku-241493 Tue, 06 Mar 2007 21:00:40 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=241493&view=rss&microfeed=true
<![CDATA[ Teen Video Game Violence In Contexts ]]> The latest edition of the sociology journal Contexts features an article by Karen Sternheimer that tackles the subject of the effect of violent games on teens. Entitled Do Video Games Kill?, it explores the use of video games as a "folk devil"; a device allowing society to focus blame and fear, offering up an easy explanation for complex problems.
Such games have come to represent a variety of social anxieties: about youth violence, new computer technology, and the apparent decline in the ability of adults to control what young people do and know.

Sternheimer really nails the subject here, delving deeply into the motivations behind the push to villify gaming. In the course of the five page essay she delves into the effects of the mainstream press and politics on how people view video games and violence, our growing need to not blame or punish our children for much of anything, and an interesting racial angle I hadn't considered. Definitely worth a read.


do video games kill?
[contexts via GamePolitics.com]

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Kotaku-240301 Wed, 28 Feb 2007 11:40:54 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=240301&view=rss&microfeed=true
<![CDATA[ Killing Homeless Is Like A "Violent Video Game" ]]> baumrobert.jpg

CNN has a sad piece up on a teen attacks against the homeless. Nathan Moore and his friends Luis Oyola and Andrew Ihrcke savagely beat 49 year-old homeless man Rex Baum. They threw rocks and a barbecue grill at Baum and punched and kicked him. They then hit the man with a baseball bat and a pipe before smearing feces on Baum's face and cutting him to "see if he was alive." The teens then went to McDonald's and bragged about this murder before police picked them up. Quoting CNN:

"Ihrcke told police that killing 'the bum' reminded him of playing a violent video game, a police report shows."

Tragic. Stupid. And unnecessary.

Homeless Attacks [CNN via The Last Boss]

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Kotaku-238271 Tue, 20 Feb 2007 22:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=238271&view=rss&microfeed=true
<![CDATA[ Onechanbara To Slice Up Xbox 360 ]]>

In the continuing effort to make the 360 appealing for those with "discerning" tastes, zombie chanbara game Onechanbara is slated for released at the end of the year in Japan. And well, we do love our zombies here at Kotaku. The game's title is a word play on "one" (sister, young girl"), "chan" (an informal name marker) and "chanbara" (sword fighting). Dubbed Onechanbara: vorteX, the game pits the cowboy-hat-and-skimpy-outfit wearing young heroine against hoards of the walking dead, whom she slices up with katanas in a Kill Bill-style blood bath bonanza. Anyone familiar with publisher D3's Simple 2000 Onechanbara for the PS2 would probably agree: This is the only safe-for-work imagine available. The words "Japan Only" mean, anything?

More Here [D3]

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Kotaku-196931 Mon, 28 Aug 2006 04:21:40 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=196931&view=rss&microfeed=true
<![CDATA[ Dead Rising Censored In Japan ]]>

Dead Rising shuffled-stepped into American stores yesterday. The zombie slashin', clothes shopin', picture takin' Capcom game racks up a high body count, which has lead to a "clean" version for the Land of the Rising Sun. I haven't had a chance to check out the Japanese demo (I have an American Live account), but this dude says it is heavily censored. What's more, the Japanese version of the final game has been changed so that it is not possible to kill innocent people. Only zombies can kill them. Fear not, Play-Asia is to the rescue. Again. The online retailer says that the US version is region free and is importing to Japan. Bring on those innocent bystanders!

More Here [Insert Credit]

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Kotaku-192970 Wed, 09 Aug 2006 09:23:18 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=192970&view=rss&microfeed=true
<![CDATA[ Brit Cops Bitch about Reservoir Dogs Game ]]>

Game studio Eidos's adaptation of Quentin Tarantino's heist flick Reservoir Dogs has come under attack in the UK for being violent. The game has been given an 18 rating, and the British Board of Film Classification stated the game contained "nothing that is particulary stronger than things found in most 18-rated games." Tom McGhie, chairman of the West Yorkshire Police Federation, retorted:

Anything that encourages that type of behaviour, when police officers are suffering more attacks than ever before, should be banned. It's impossible to see how such a game can have anything other than a highly damaging effect on how people perceive and react to police officers.

The movie, meanwhile, with its scene of a police officer getting his ear sliced off and shot, is available throughout the UK. The logic astounds.

More Here [Games Industry]

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Kotaku-190905 Mon, 31 Jul 2006 15:21:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=190905&view=rss&microfeed=true
<![CDATA[ Brutal Games Make You Brutal Numb ]]>

Gory gaming makes players desensitized to violence say three psychology professors. Their recent study had 257 students play Duke Nukem and Mortal Kombat for 20 minutes. Then, once an endless stream of questions regarding "finishing moves" and speculation on Duke Nukem Forever ceased, the students then watched a 10 minute clip of 100 percent real violent acts. The students had their heart rates measured before, during and after each session. These were then compared with a control group of students that watched the same video without muddling through those retro titles.

The findings? The video game group had higher physical responses to the games than the clip, and those reactions were similar to those of the non-gaming group when watching the 10 minutes of real gore. Good to see researchers proving that humans react to filmed brutality the same way to game onslaught. How bout next time having them watch a violent clip for 20 minutes and then play video games for 10 minutes?

More Here [1Up]

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Kotaku-190166 Thu, 27 Jul 2006 06:25:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=190166&view=rss&microfeed=true
<![CDATA[ ESA Wants Gamers to Rock the Vote ]]> Boasting a banner complete with smiling multi-ethnic people smiling, the ESA launched the Video Game Voters Network. All kidding aside, here's the ESA's mission statement from their "About Us" page:

"The Video Game Voters Network is a place for American gamers to organize and defend against threats to video games. This medium is fully protected speech under the Constitution, and receives the same First Amendment protection as books, movies, music, and cable television programs. The Network opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media. The Network also enables gamers to stay educated about issues, reach out to federal, state, and local officials, and register to vote. The Video Game Voters Network is a project sponsored by the Entertainment Software Association, a trade group representing America's video game publishers."

The gamers strike back.

Video Game Voters Network [Official Site]

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Kotaku-160164 Mon, 13 Mar 2006 11:40:02 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=160164&view=rss&microfeed=true
<![CDATA[ Rockstar's Secret <i>Bully</i> ]]> rstarz.gif

The much too talked about, consistently delayed, Bully is finding its way into the media yet again, this time via the Miami Herald. An article in this morning's Herald titled "Secretive New Video Game Might Inspire Bullies" consists of some interviews Miami-Dade school board members and the illustrious Jack Thompson. One school board member, Frank Bola os, has introduced a "resolution" to have local merchants refuse to sell the game and is urging families not to purchase it. In news from the future, Miami-Dade is not letting residents use the Internet for fear that someone might purchase Bully online.

Secretive new video game might inspire school bullies [Miami Herald]

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Kotaku-160098 Mon, 13 Mar 2006 08:40:25 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=160098&view=rss&microfeed=true
<![CDATA[ Tennessee Busts Out the Violent Games Ban Stick ]]> 28261.jpg

GameSpot reports that Tennessee Senator Tommy Kilby is trying to shoehorn a bill through legislation that will make it illegal to sell or rent a violent game in Tennessee. This is a whole new level of legislation as previous bills attempted by other states have focused on keeping these games out of the hands of minors. If the law takes effect, Tennessee would become a dry state in terms of "extremely violent video games." However, the size of that "If" is pretty huge.

Tennessee Pondering Violent Games Ban [GameSpot]

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Kotaku-159735 Fri, 10 Mar 2006 13:42:33 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=159735&view=rss&microfeed=true
<![CDATA[ Utah Senate Knocks Games-as-Porn Bill Out ]]> ut.gif

In Utah, video games aren't porn after all.

GamePolitics reports that the Games-as-Porn bill was killed by the Utah Senate after passing easily through the house. The bill would've placed selling violent video games to minors beside selling pornography to minors - a bit of a stretch. For now, at least, the bill is dead. Thankfully, this is America and some other hairbrained video game related bill will pop up soon.

BREAKING: Utah Senate Kills "Games as Porn" Bill [Gamepolitics]
Utah House Passes Games-as-Porn Bill [Kotaku]

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Kotaku-157956 Thu, 02 Mar 2006 11:40:12 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=157956&view=rss&microfeed=true
<![CDATA[ Utah House Passes Games-as-Porn Bill ]]> Whoa, that was fast. Utah's Games-as-Porn bill has already passed through the House of Representatives according to Gamepolitics. It wasn't even close - the votes fell 56-8 in the bill's favor. This law treats violent games like pornography and will allow sellers of violent games to minors to be prosecuted. To what extent? 1Up pointed out that the bill would make selling the games to minors a third degree felony, putting it on the same criminal level as reckless drunk driving.

First video games as porn, now criminalizing their sales on par with reckless drunk driving? Harsh.

Utah House Overwhelmingly Approves Games-as-Porn Bill [Gamepolitics]
Utah's Violent Games Bill Passes House [1Up]

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Kotaku-156907 Fri, 24 Feb 2006 14:20:39 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=156907&view=rss&microfeed=true
<![CDATA[ Utah Game Law Examined by Experts ]]> utahsrsly.gif

It wouldn't be President's Day without some politically flavored news, right? For that we thumb to GamePolitics who directs readers to an op-ed piece in the Salt Lake Tribune on the First Ammendment ramifcations of Utah's Violent Games Equal Porn bill. The op-ed, penned by First Ammendment experts Clay Calvert and Robert D. Richards admits that the concerns of Utah Rep. David Hogue are valid, but that his methodology isn't. The two experts pin the responsibility for what media children consume firmly where it belongs - back on the parents.

First Amendment Scholars Weigh in on Utah 'Games as Porn' Bill [GamePolitics]
Leave Video Game Choice to Parents [Salt Lake Tribune]
Violent Games Equal Porn?

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Kotaku-155862 Mon, 20 Feb 2006 11:40:16 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=155862&view=rss&microfeed=true
<![CDATA[ Violent Games Equal Porn? ]]> rep52.jpg

GamePolitics reports that Utah representative David Hogue has slipped launguage into a bill that equates violent games and pornography as media that needs to be kept out of the hands of minors. The law would make it a felony to "exhibit or sell violent video games to minors." Everyone's heard of "gun porn," but this is taking the games and porn thing way too far.

BREAKING: Utah Games = Porn Bill Revived [GamePolitics]

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Kotaku-155069 Wed, 15 Feb 2006 12:40:19 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=155069&view=rss&microfeed=true
<![CDATA[ <i>Ecko</i> Banned in Australia ]]> eckobanned.jpg

Atari's Mark Ecko's Getting Up: Contents Under Pressure was refused a rating from the Australian version of the U.S.'s ESRB. The Office of Film & Literature Classification granted Contents a 15+ rating back in November, but now that they've had time to think about it - they've decided the game promotes crime via graffiti. Sheesh, it's tough down under.

Ecko Getting Banned [Eurogamer]

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Kotaku-154972 Wed, 15 Feb 2006 11:42:25 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=154972&view=rss&microfeed=true
<![CDATA[ Virtual Reality Breeds Soldiers of War? ]]> america's-army.jpg

As Clickable Culture points out, that maybe Jack Thompson isn't so far off when he calls video games "Murder Simulators." The debate comes from a Washington Post article titled "Virtual Reality Prepares Soldiers for Real War." A guardsman, Alfred Trevino said something pretty harrowing: "The feel of the actual weapon was more of an adrenaline rush than the feel of the controller," he continues. "But you're practically doing the same thing: trying to kill the other person. The goal is the same. That's the similarity. The goal is to survive."

The Post piece doesn't neglect the other side of the coin, however. One soldier's affinity for violent games was non-existent after he returned from Iraq in 2004. The piece, coupled with Tony Walsh over at Clickable Culture, certainly got this writer thinking.

Murder Simulators Get High Military Marks [Clickable Culture]
Virtual Reality Prepares Soldiers for Real War [Washington Post]

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Kotaku-154815 Tue, 14 Feb 2006 14:42:23 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=154815&view=rss&microfeed=true
<![CDATA[ New Bedford Mayor Cites Video Games In Recent Killings ]]> Seal of denialSadly, the mayor of New Bedford, Mass, hometown of deceased murder suspect Jacob D. Robida, has decided to single out video game fantasy violence as one of the root causes of this week's real-life violence that took place on his watch. In response to the hate crimes allegedly perpetrated by Robida, Mayor Scott Lang has issued a statement reading "violent video games have to be taken out of our homes".

One can only assume that the mayor sees some sort of relationship between the horrific violence that ended three lives and something he's heard about on the news. Maybe the mayor ought to look more closely at Robida's obsession with Nazism and the Insane Clown Posse for clues about his motivation. Certainly we could all benefit from having the latter taken out of our homes (and pretty much the entire universe).

I hope this is just the angry, knee-jerk reaction of a confused man looking to place blame, and that clear heads will prevail when further investigation has taken place. The friends and families of the injured and deceased deserve better from their elected officials.

Mayor Lang's Statement [via Gamecloud]

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Kotaku-152849 Sun, 05 Feb 2006 18:37:27 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=152849&view=rss&microfeed=true
<![CDATA[ Take-Two, Rockstar Sued by LA ]]> medium_hot_coffee.png

Next Generation reports that the city of Los Angeles is suing the two companies behind Grand Theft Auto: San Andreas for "leading a misleading marketing campaign and engaging in unfair competition." Reuters outlines the suit a little deeper. The suit wants Take-Two to "disgorge the profits from the estimated 200,000 copies of the game it sold for about $10 million in California." Take-Two's situation doesn't seem to be on the upswing just yet.

L.A. Sues Take-Two and Rockstar [Next Generation]
LA sues over Grand Theft game

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Kotaku-151199 Fri, 27 Jan 2006 10:43:49 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=151199&view=rss&microfeed=true
<![CDATA[ WebMD: Video Games Teach Children to Use Violence ]]> Medical Sign.jpg

Uh, ok. WebMD one of those online info spots for health information has an entry in the "Violent Behavior" section that talks about how children are easily influenced by television and video games. Actually let's just go straight to the quote: "Children are easily influenced by watching TV and playing video games. They learn by observing, imitating, and incorporating behavior. Video games teach children about violence and how to use it in their lives. Children who are exposed to media violence are more aggressive, and this aggressiveness lasts for many years."

Ready?
Set?
Wtf.

Violent Behavior - Topic Overview [WebMD]

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Kotaku-148515 Fri, 13 Jan 2006 09:40:51 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=148515&view=rss&microfeed=true
<![CDATA[ Netjak Does Jack Thompson ]]> JTsbook.jpg

In a surprisingly polite, cordial and well-behaved stint as the interviewee, Florida lawyer and enemy of the video game state, Jack Thompson goes one on one with Rick Healey of Netjak. One interesting point of contention I found with Thompson was his premature assumptions about Rockstar's already-over publicized Bully. From the interview:

Jack Thompson: I m also going to bring up Bully, which is a revenge fantasy and a murder simulator. The setting is Columbine. The setting is Paducah. I could go on for fifteen minutes on how many disasters have been brought about like this.

32_Footsteps: Considering that Bully hasn t yet come out, do you think it s fair to protest the game before its release?

Jack Thompson: Game Informer already has published screen shots of the game, and has done a brief write-up of what s going to be in the game. Nobody can claim that they haven t gone into the game s content; it s already out there. We don t need to play the game; it s irrelevant to the subject. It s going in there, and children shouldn t be playing it."

While he may end up being correct about Bully being a game to keep out of minors' hands, you've gotta play the games before you can make assumptions. It gives your complaints a little more gravity.

Thanks to John for sending this in.

Interview with Jack Thompson [Netjak]

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Kotaku-147914 Wed, 11 Jan 2006 08:40:29 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=147914&view=rss&microfeed=true
<![CDATA[ Maryland Introducing Violent Games Legislation ]]> jail_officers.gif

It'd be otherwise hard to tell, since the The Daily Record is a website you have either pay to see online or be a subscriber to read (seriously, be more regressive), but the main story on the front page right now is on two new bills that were introduced to keep kids under the age of 18 from buying video games. Despite the fact that every time a law like this has popped up, it's been swatted away - they just keep coming.

Thanks Justin.

Prison time for retailers who sell violent video games to minors? [The Daily Record]

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Kotaku-147712 Tue, 10 Jan 2006 10:42:23 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=147712&view=rss&microfeed=true
<![CDATA[ A List of Games That Can 'Warp Your Brain' ]]> image004.jpg

Sigh. Times Online has an article up called "Gory Games That Can Warp Your Brain." Are you kidding? The piece outlines some more "correlates" between violent video games and behavior and points to some studies that support video games as the great corruptor of the moral compass. The list of games the piece promises in the headline is at the end: Resident Evil 4, 50 Cent Bulletproof, Grand Theft Auto San Andreas and God of War. Another big win for journalism, here. /sarcasm.

Gory Games That Can Warp Your Brain [Times Online]

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Kotaku-147559 Mon, 09 Jan 2006 17:22:07 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=147559&view=rss&microfeed=true
<![CDATA[ Hey Guess What? Utah Hates Video Games, Too ]]> utah.gif

In a move that surprises exactly no one, GamePolitics reports that Democratic Utah Representative Jim Matheson intends to bring legislation that would make selling M-rated games to minors an offense. The Desert News spoke with Matheson about the bill and GamePolitics latched on to the same quote I did when I scanned the piece: "You know darn well the 13-year-old is not being carded when he buys Grand Theft Auto 2. You get points (in that game) for having sex with a prostitute; you get points for killing the prostitute."

It'd be nice if the guys who attempt to bring these bills to law at least knew something about games to begin with.

Utah Congressman Introducing Yet Another Federal Video Game Bill [GamePolitics]
Game Crackdown Urged [The Desert News]

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Kotaku-146701 Thu, 05 Jan 2006 09:40:37 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=146701&view=rss&microfeed=true