<![CDATA[Kotaku: Violence]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Violence]]> http://kotaku.com/tag/violence http://kotaku.com/tag/violence <![CDATA[ One "Mortal Kombat Killer" Avoids Prison Term ]]> Heather Trujillo, the babysitter implicated in the death of 7-year old Zoe Garcia, has been given an 18-year suspended sentence, according to a report from Colorado NBC News affiliate 9 News. Trujillo, who was arrested along with her boyfriend Lamar Roberts, will instead spend six years in a youth offender program as part of a plea bargain. The two were charged with child abuse after acting out — in their own words — Mortal Kombat moves, kicking, punching and body slamming the young girl in December of last year.

Roberts' trial has not yet been set, but Trujillo will testify against him as part of her plea agreement.

Teen avoids prison time in sister's 'Mortal Kombat' death [9 News]

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Wed, 02 Jul 2008 16:40:15 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5021628&view=rss&microfeed=true
<![CDATA[ Teen Crime Spree Inspired By Grand Theft Auto ]]> Six teenagers were in court today following an all-night crime spree that began late Wednesday night and lasted into the early morning hours. The six teens allegedly began the evening with a mugging outside of a Nassau County, New York supermarket, eventually parading down a Garden City street carrying baseball bats and a crow bar, robbing one motorist and smashing a passing vehicle with a bat. What would cause such behavior in our impressionable young teens? Grand Theft Auto, of course.

"It was determined that they were emulating the character in that Grand Theft Auto game, going on a crime spree" using weapons and tactics inspired by the controversial video game, said Det. Sgt. Anthony Repalone, a Nassau police spokesman.

"We got certain admissions" from the boys, Repalone said.

Good luck on using the old GTA defense boys. It might just work, unless of course the prosecutors play the "You are all obviously f***ing morons" card.

Cops: Video game inspired crime spree [Newsday.com]

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Thu, 26 Jun 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019960&view=rss&microfeed=true
<![CDATA[ The Video Game Defense That Wasn't ]]>

Shortly after coming aboard here one of the first things I did was set up a filter to capture and set aside Jack Thompson's bullshit from all the tips cc'd to me. After the preamble to his professional obituary two weeks ago, I went back looking through the "Crazy Fucker" queue to see if I could find some kicking-and-screaming ravings that, even if they didn't deserve to run under the Kotaku nameplate, would at least be fun to read. Instead, I found something unexpected.

It was a news release from mid-May, and in it, Jack was up to his usual schtick of making hay off others’ misery — in this case claiming a murder defendant in North Carolina was motivated by Grand Theft Auto of course. But the story Thompson was citing was published in Fayetteville, by a paper I interned for 15 years ago. And it was written by my housemate that year, a friend and a guy who introduced me to some excellent video games himself.

So I emailed the writer, Paul Woolverton of The Fayetteville (N.C.) Observer, to dig deeper into this story.

Here’s the backstory: James Christopher Stitt, 22, shot to death a soldier and his girlfriend in 2005. There was apparently little trouble proving his culpability. The defense put its efforts into sparing Stitt from the death penalty, focusing on Stitt’s emotionally disturbed past, such as the fact his father kicked him out at age 16, putting him in the kind of drifter’s life that led him to move in with this unfortunate couple.

During the sentencing phase, the psychiatrist the defense team hired testified Stitt claimed he was in a state where he was not in control of his actions at the time. Stitt claimed to have played Grand Theft Auto for four hours prior to the murder. Before his arrest, Stitt told a different version to his girlfriend that did not mention video games at all. Stitt said the murders stemmed from an argument he’d had that turned violent, and was watching television right before the killings. I’m sure we’ll find out later it was an infomercial for a Manhunt 2-themed timeshare.

This was enough for Thompson, of course, who littered our inbox with a release claiming a video-game defense won the day. It almost reads like an exoneration. “Part of Stitt’s defense was his obsessive play of the Grand Theft Auto video games, and it worked,” Thompson crowed. “It was put before the jury in a very clever fashion, and it worked.”

Is that really what did it?

“[The psychiatrist] never said there was a connection between the game playing and the shootings. No one asked her if there was a connection, and no one suggested or implied it," Paul wrote me. "In the course of the trial, her statement of the midnight to 4 a.m. hours was the only evidence of Stitt ever playing any video game in his entire life. Had he played video games before? Probably. But if video games were being offered as a defense or mitigator, I think we would have heard a lot more.”

That means whatever Stitt told his professional examiner — again, hired by his own defense — about video games, she did not find enough basis that they were a credibile mitigator for his actions. In their closing arguments to the jury, Stitt’s lawyers never mentioned video games. The psychiatrist herself never said she believed the games put Stitt into a state where he was not in control of his actions. She testified that she even questioned whether Stitt was telling the truth in that version of the killings.

As for the jurors, many left the court in tears. The lawyers spoke to them, but not the journalists. The lawyers didn't ask what the reasons were for sparing Stitt the death penalty.

So here’s the scorecard:

Stitt: Convicted double murderer. Invoked video games and a feeling he was not in control of his actions to save his ass from the death penalty. Honestly, I think he said Grand Theft Auto because it was the first thing that popped into his mind, in a setting where he knew he was trying for a psychiatric defense. Had he actually played, he would have specified the version. I'm serious. Anyway, he’s going to do life and die behind the walls of Raleigh’s Central Prison.

Thompson: Moral opportunist who portrays the fact a jury put a murderer away for life but did not sentence him to death as equivalent to an exoneration and miscarriage of justice. That’s classy. Death or nothing for the anti-(virtual) violence crusader. Completely ignores what has and has not been established by evidence and testimony — in other words, basic law. No wonder he can’t file a motion without adult supervision.

One blames video games to save his ass; the other to further a nutball agenda. They deserve each other.

As for Paul, he no longer games as much since his girlfriend moved in. He and I played X-Wing and Red Baron on his PC when I lived in his house in 1993. After that summer he played Thief 1, Thief 2, Tanarus and Duke Nukem 3D. He's never owned a game console and doesn't care to; he's waiting to get a decent Windows PC to get back into gaming seriously.

Paul also noted, dryly, that a recent survey rated Fayetteville the third-worst place in the U.S. to raise a child. So you could blame that, or you could blame Grand Theft Auto. Or you could blame the fact that we are a fucked-up ultraviolent society with easy access to deadly weapons, and while violent video games are a part of that stew, we’ve had senseless killings well before their arrival.

Stitt's Lawyers Shoot Down Video Game Defense [Fayetteville N.C. Observer]

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Sat, 31 May 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5011989&view=rss&microfeed=true
<![CDATA[ Kotick: We Cater To Adults ]]> Activision is well aware that most of its customers are over 18 and plans to address their R-rated expectations, Activision chairman and CEO Bobby Kotick told the Wall Street Journal's Kara Swisher at today's D6 event.

"We try to stick to violence against small animals," said Kotick, (hopefully) joking, when Swisher asked him about the in-game violence issue:

Most of our users are over 18, they go to R-rated movies and we need to to cater to that preference. We are a broad-based medium today and we must appeal to as many demographics as we can. Part of that demographic audience enjoys in-game violence, and that includes gratuitous violence.

Bobby Kotick, Chairman and CEO of Guitar Hero-Maker Activision - D6 Highlights [All Things Digital]

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Wed, 28 May 2008 18:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5011443&view=rss&microfeed=true
<![CDATA[ Grand Theft Childhood Author Weighs in on GTAIV ]]>

The book Grand Theft Childhood got a good bit of attention upon its release, and the authors are back discussing reactions to the book, as well as issues that have cropped up (again) in the wake of GT IV. On the media frenzy, they have this to say:

This is strikingly similar to the concerns over and editorials against comic books, radio, gangster films and—back in the late 19th century—the evil influence of paperback novels on teenage girls. None of those bore out. Each time, the pundits and politicians said that earlier concerns may have been silly, but that this time it’s different. So far it hasn’t been.

It's repeated frequently, but probably worth repeating once more — everything from Hollywood films to Chinese classics like Peony Pavilion have been labeled as 'dangerous' at some point or another (with ferocity equal to or surpassing video game critics' utterances). Anyway, it's an interesting interview touching on a number of issues.

Grand Theft Childhood Author Weighs in on GTA IV [Open Education via GameSetWatch]

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Sun, 18 May 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5009574&view=rss&microfeed=true
<![CDATA[ Art Imitates Life - Man Stabbed In GTA IV Queue ]]> bloodyknife.jpg A queue of gamers waiting in line at a Gamestation store in South London were treated to a gruesome preview of the game they would soon be playing when a hooded man who had seemingly been waiting in line for the game repeatedly stabbed a 23-year-old male who had been passing by. Around 50-100 people were present at the Gamestation in Croyden when the attack occurred, with members of the queuing public contact the police. The victim was discovered a short distance from the store and was taken to a hospital and treated for multiple stab wounds.

Authorities are currently looking for "a light skinned black man aged about 21, 6ft 5ins tall, of medium build wearing a light grey hooded top," while the mainstream media is currently seeking the best possible way to shock the living hell out of the non-gaming public with the headline for this story. I think we're going to have to give them this one. The assailant just picked a really inconvenient time to go apeshit.


Stab attack at Grand Theft queue
[BBC News - Thanks g2dat]

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Tue, 29 Apr 2008 10:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=385209&view=rss&microfeed=true
<![CDATA[ Matt Damon OK With Movie Violence, Not OK With Game Violence ]]> Just because Matt Damon has been in some violent Bourne movies, doesn't mean he's gonna be in some violent Bourne game. No way! Originally Damon was in negotiations to lend his voice and likeness to the Sierra published game, but pulled out. Apparently he had issues with the game's violence. Since Matt Damon's publicist refused to comment, time to see what Matt Damon's mother thinks. Matt Damon's mother, the floor is yours:


Matt and I don't share the same views about violence in adult films, but we do see eye-to-eye on the importance of protecting children. We both support regulations to stop the marketing of violence in films to children through violent toys, products, and video games.

Double standard, much?
Bourne Game Too Violent For Matt Damon [Multiplayer] ]]>
Mon, 28 Apr 2008 21:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=384985&view=rss&microfeed=true
<![CDATA[ 'Reconciling the Irreconcilable': Criticism and Gaming ]]> re5screen.jpg Lots of people have taken the criticism bull by the horns the past couple of weeks: with the Resident Evil 5 kerfluffle, the expected lead up to the GTA IV launch, and various other reasonably recent debates all coming together, it's no surprise that a number of talented writers have latched on to the faults of the gaming community (namely, we can dish it out but we can't take it). Mitch Krpata of Insult Swordfighting is the latest, and he takes on some recent community uproars:

Game-industry critics object to any overt or implied elements of sex or racism that crop up in the course of play. Often, the gaming community's knee-jerk defense against these critics is to contend that they don't know what they're talking about. In many cases, this is true. But in their haste to polish their pet medium's reputation, gamers ignore the other side of the coin — namely that, in some instances, the bluenoses have a point.

The truth is that some games are irresponsible in regard to the fantasies they effectively promote. But instead of arguing for the validity of games on their merits, gamers may blindly lash out at their critics. Passionate advocacy means engaging our antagonists, not attacking them. It means not taking the bait. Unfortunately, that's easier said than done.

The unfortunate thing is the response to these types of articles is frequently the knee-jerk reaction Krpata and others are talking about. We'd all do well to keep some of these internal criticisms of the community in mind when the next scandal rolls around ...

Sex, Violence and Video Games [The Phoenix via GameSetWatch]

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Sun, 27 Apr 2008 15:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=384489&view=rss&microfeed=true
<![CDATA[ Another Day, Another 'Adult Crime Game Kids Love' ]]> gtaivbox.jpg It's not just writers like us who can't get enough of GTA IV, oh no — what would a GTA release date be without people from all over weighing in? Mike Musgrove over at the Washington Post gives his opinion on the 'adult crime game kids love,' which turns into looking at some of the latest studies on the relationship between violence, video games and kids. Included is an interesting little tidbit about the Grand Theft Childhood:

Funny thing about "Grand Theft Childhood." I had picked up the book expecting that a tome with such a provocative title would take a dimmer view of the influence games have on kids.

Olson said she and her husband wanted the title to be phrased as a question ("Grand Theft Childhood?"), but "publishers don't like question marks."

She said she hopes that folks who want to think there's a link between violence and video games read the book — if the title hooks them in, so much the better.

"We didn't want to preach to the choir," she said.

I guess that's one of the things about GTAso much stuff written in the wake of a new release has precious little to do with the game itself. At least this one is a reasonably positive look at the beloved media topic of violent games and violent (or not) kids.

The Adult Crime Game Kids Love [The Washington Post]

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Sun, 27 Apr 2008 11:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=384467&view=rss&microfeed=true
<![CDATA[ Grisly Beheading Blamed On Hitman ]]> sickpuppy.jpg 18-year-old Jean Pierre Orlewicz is currently on trial for first-degree premeditated murder, after he and a friend ambushed 26-year-old Daniel Sorenson last November, stabbing him multiple times in the back before sawing off his head and burning his body. After the prosecution spent the better part of yesterday describing a young man fixated on committing a crime, the defense revealed the real reason behind the teen's murderous drive. Hitman. A CNN reported had obviously never played the game.
They dealt with it with a videogame called Hitman that he used to watch, and it was a video game where you got impressions that you would kill somebody - hit them from their backside, where they were not aware that they were being killed.
If he wore a snappy suit and tie and shaved his head bald before committing the crime, then maybe - just maybe this would have a chance in hell of working. As it stands I suspect the defense attorneys got Hitman and Manhunt mixed up and were forced to run with it. Ridiculous.

CNN Video Report On Trial [CNN via GamePolitics ]

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Fri, 11 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379035&view=rss&microfeed=true
<![CDATA[ Americans More Offended by Sex, Gay Kissing Than Severed Heads ]]> Offensive_poll.jpg A recent poll on parenting game guide What They Play, asks this:

As a parent, which would you find most offensive in a video game?

The most offensive? A man and woman having sex. Second most? Two men kissing. Third was a graphically severed human head. Always found it odd that violence is okay, but sex is a no-no — especially in the US. Guess that's what happens when your country's founded by Puritans!
Attitudes to Sex and Violence [John Davison via Wired]

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Fri, 11 Apr 2008 04:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378582&view=rss&microfeed=true
<![CDATA[ Don't Blame Sonic For Hedgehog Violence ]]> hedgehogbomb.jpg We have to nip this story in the bud before the mainstream media get a hold of it, though it may already be too late! There is absolutely no connection between Sonic the Hedgehog and the New Zealand man who allegedly assaulted a 15-year-old boy with a flying erinaceus europaeus.
"It hit the victim in the leg, causing a large, red welt and several puncture marks," said Senior Sgt Bruce Jenkins, in the North Island town of Whakatane.
The suspect has been charged with assault with a weapon (the hedgehog) and faces trial on April 17th. Police cannot tell if the hedgehog, found on the ground dead after the assault, was alive pre-flight. The gaming community needs to distance ourselves from this incident quickly, before another gaming icon comes under fire from major media outlets. Gamers don't mildly injure people. Crazy men flinging small pointy mammals mildly injure people.

NZ man 'used hedgehog as weapon' [BBC - Ninja Girlden]

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Mon, 07 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=376709&view=rss&microfeed=true
<![CDATA[ 15-Year-Old Killed For Not Passing Game ]]> brocktonboy.jpg When 15-year-old Olivier Baptiste refused to hand over the video game he was playing to his 18-year-old friend William Suarez, Suarez pulled out a .32-caliber Smith and Wesson from his waistband and shot Baptiste in the head. This according to police, who have charged the alleged killer with manslaughter, illegal possession of a firearm, assault with a dangerous weapon, and discharging a firearm within 500 feet of a dwelling.
Witnesses told authorities that Suarez then put the gun down on the kitchen counter and began saying, "This just didn't happen," according to court documents.
Sounds like one seriously screwed-up individual right there.

This is similar to the incident back in July, where a young boy stabbed his older brother to death for not letting him have his turn at a video game, in both situation and press reaction. Some of the headlines I have seen include:

Family: Game led to teen's murder - BostonHerald.com
Video game linked to fatal shooting in Brockton - The Patriot Ledger

Just don't be surprised if the major news outlets pick this up with accompanying inflammatory anti-video gaming headline.

Video game linked to fatal shooting of 15-year-old [Wicked Local Brockton]

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Thu, 27 Mar 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=372878&view=rss&microfeed=true
<![CDATA[ Grand Theft Childhood: In Depth ]]> gtchildhood.jpg We've mentioned the latest study coming out on aggression, kids, and violent video games, a book by two Harvard researchers entitled Grand Theft Childhood: The Surprising Truth About Violent Video Games. In case you're just itching for more information on the study that comes down on the side of the gaming industry, an education blog has three lengthy articles up discussing the book. The three-parter (as of now) includes some thoughts on the research, an interview with one of the researchers, and some more thoughts on what all this means when it comes to parenting.

The book is due out next month, but there's lots of information floating around out there on the new study. The articles are quite lengthy all told, but worth browsing if you're interested in the subject.

Shoot-em Up Video Games - The Cause of Greater Anti-social Behaviors in Teens?; Author Reveals "The Surprising Truth About Violent Video Games"; Experts State: Do Not Banish - Instead, Manage Violent Video Game Play [Open Education]

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Sat, 22 Mar 2008 14:30:08 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=371029&view=rss&microfeed=true
<![CDATA[ Rawstory.com just posted a small summary ... ]]> Rawstory.com just posted a small summary and video footage of a UK News report on the 3rdSpace gaming vest that lets users feel their characters being shot in games.  Activists in the UK are becoming alarmed by the vest thinking it will cause a rise in violence.

http://rawstory.com/news/2008/New_vest_allows_video_gamers_to_0317.html

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Mon, 17 Mar 2008 12:42:58 MDT Yetanotheruninspiredscreename http://kotaku.com/index.php?op=postcommentfeed&postId=5003936&view=rss&microfeed=true
<![CDATA[ Wii Blamed For Pansy Violence ]]> pansyfight.jpg After reading almost daily accounts of video games being blamed for some sort of horrific violence or another, it's lovely to see a lighter take on the same sort of story I often find myself writing, courtesy of satire news organization The Onion. In an article published today entitled "Wii Video Games Blamed For Rise In Effeminate Violence", The Onion takes a look at the growing trend of wuss on wuss violence inspired by Nintendo's console.
"The Wii's fluffy flowers and bright peach-colored sunlight glorify chasing precious talking rabbits with plungers," Greer said. "What kind of message is that sending to our children? That it's 'cool' to act like some kind of electrical elf or banana fairy?"
Having personally witnessed a child being severely thwapped across the back of the head (by me), I have to agree with the members of Parents Against Wii...the madness has to end. In the words of PAW's founder Linda Roberts, "One of these days, the red marks on our children's arms might not just go away after five minutes."

Wii Video Games Blamed For Rise In Effeminate Violence [The Onion - Thanks Kenneth!]

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Mon, 17 Mar 2008 09:20:55 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=368599&view=rss&microfeed=true
<![CDATA[ Texas Shooting 'Game Related'? ]]> godofwarbox.jpg You have to love how vague this stuff is; to me, leaving off the 'And they were playing a video game' part wouldn't diminish the story at all.

A 15-year-old boy from Marble Falls is at Austin's Brackenridge Hospital after suffering a gunshot wound to the head. [...] The boy was playing a video game with a friend when that friend loaded a gun and shot him in the head.

Police said the 13-year-old shooter is being held at the juvenile detention center in Belton and is charged with aggravated assault with a deadly weapon.

The newspaper said the boys were playing a video game called "God of War".

Hopefully this won't lead to a media frenzy - news is sparse right now, but we'll see how it continues to develop.

13-year-old shoots friend in the head [News 8 Austin]

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Sat, 15 Mar 2008 12:00:31 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=368303&view=rss&microfeed=true
<![CDATA[ Cop Called Out On Blaming Violent Games ]]> PrisonH676501.jpgIt's pretty standard now to hear people close to law enforcement, be they lawyers or police officers, blame much of the violent crime committed by youth on violent video games. Apparently, gamers and game journalists aren't the only ones to notice this, as a reporter for the Naples Daily News questioned when one police officer attributed the reason for a violent crime to a game.

Captain Tim Guerrette of the Collier County, Florida Sheriff's Office, apparently referred extensively to video games and their influence during a conference, where Daily News reporter Victoria Macchi was in attendance. In her article, she refers to what Guerrette said, but also notes some of her own research:

An American Sociological Association report released in early 2007, however, dismissed the link between video game violence and homicidal behavior in children as unfounded.

Moreover, the report claimed that in the decade following the 1993 release of the first-person shooter game Doom — which Guerrette mentioned several times on Tuesday evening as a possible trigger of youth violence — juvenile arrest rates actually went down by 77 percent.


Macchi did exactly what any good journalist should do, presenting both sides of an argument and not just the story on the surface. Kudos to you, Macchi!

Police Official Blames Games, Reporter Calls Him On It [GamePolitics.com]

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Fri, 14 Mar 2008 09:40:48 MDT torif http://kotaku.com/index.php?op=postcommentfeed&postId=366974&view=rss&microfeed=true
<![CDATA[ Manhunt 2 Finally Gets UK Rating ]]> Finally the long struggle that kept us on the edge of our seats mildly interested for months has been resolved, and Manhunt 2 can finally be released on to store shelves in the UK. The Video Appeals Committee announced today that their decision to appeal the rejection of the game by the British Board of Film Classification remains upheld, and that the board has no choice but to issue an 18 certificate for the title. Director of the BBFC David Cooke whined a little bit about the decision.

We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk. However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."
Rejoice, citizens of the United Kingdom! The decision not to purchase Manhunt 2 shall soon be yours!
VAC Allows Appeal On Manhunt 2 The Video Appeals Committee today announced that the result of their reconsideration of the Manhunt 2 appeal remains that the appeal against the rejection of the work by the BBFC is upheld.

The Board's decision to refuse a certificate to Manhunt 2 was successfully challenged on appeal to the Video Appeals Committee. The Board challenged the VAC's decision by way of Judicial Review before the High Court, which quashed the decision on grounds of errors of law. The VAC has now reconsidered the appeal in the light of the High Court's directions on the law but has decided, again by a majority of four to three, to allow the appeal on the basis that Manhunt 2 should be given an '18' certificate.

In the light of legal advice the Board does not believe the VAC's judgement provides a realistic basis for a further challenge to its decision and has accordingly issued an '18' certificate.

David Cooke, Director of the BBFC said:
"As I have said previously, we never take rejection decisions lightly, and they always involve a complex balance of considerations. We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk. However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."

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Fri, 14 Mar 2008 08:20:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=367893&view=rss&microfeed=true
<![CDATA[ The Violent Gaming Book To Buy Your Parents ]]> gtchildhood.jpgAfter several years of reading contradicting reports on the effects of violent gaming on children, I've come to the conclusion that there is no real research we can trust. What can we do? Exactly what the mainstream press does - pick the one that comes to the conclusion we want! In this case, it's "Grand Theft Childhood: The Surprising Truth About Violent Video Games", by Lawrence Kutner and Cheryl Olson, two researchers at Harvard who decided to publish their 2007 findings in a book aimed at reassuring parents that their kids won't become violent psychopaths by playing Grand Theft Auto. Why is their study better than the ones that reach opposite conclusions? Says Dr. Olson:
Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction.

So how did the Harvard study differ? They polled over 1200 children between two states, asking them about their reasons for playing video games with an eye on how those motivations were different between different subgroups, such as children that showed signs of attention deficit disorder and depression. The findings indicate that many children see video games as a way to work out their aggression in a safe environment, or to help them feel less lonely and isolated. Poor lil guys.

The book, due out in April, also features chapters about parents themselves, as well as one chapter dedicated to explaining why all of the other studies are inaccurate, looking at how other researchers define aggressions, the games used, size of focus groups, etc.

As I said, I don't trust any of these studies at this point, but if you've got a parent worried about your game play habits or hell - even if you are a parent worried about your children's video game playing, nothing is quite as reassuring as having a big book by doctors on your beside table.

Hit the link below for a full interview with author Dr. Cheryl K. Olson at Game Couch!

Interview: Dr. Cheryl K. Olson co-author of Grand Theft Childhood
[Game Couch via Game Politics]

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Mon, 03 Mar 2008 08:20:40 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362953&view=rss&microfeed=true
<![CDATA[ Video Game Violence: Counterpoint ]]> Kotaku reader Arun pointed out a very apt Boondock strip that provides a nice counterpoint to yesterday's Video Game Violence post. I'd suggest going to the link below for a hella larger view of the strip unless you've got a monocle handy - and I'm guessing if you had a monocle it would always be handy.

[Tech Amok]

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Sun, 02 Mar 2008 10:00:00 MST Drew Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362761&view=rss&microfeed=true
<![CDATA[ Video Games & Violence ]]> On a topic that is close to my heart, another educator is bemoaning what he sees as the ubiquity of violence in video games.

"There is a tremendous lack of imagination on the part of the games industry..."

For those that may not remember, my organization is sponsoring a video game contest in which the goal is to create a video game with a theme of Teen Dating Violence without actually using violence in the game itself. Obviously many games have absolutely no violence whatsoever but there are nonetheless some interesting points to be found in the original article.

Crazy Woody the mercenary shills for Army of Two [Montreal Gazette via GamePolitics.com]

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Sat, 01 Mar 2008 12:00:00 MST Drew Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=362696&view=rss&microfeed=true
<![CDATA[ Gamer Risks Death To Save Nephew ]]> babysaved.jpgOn September 4th of last year, firefighter Jeff Diederich came home from work to discover his year-old son Aiden lying strangely still in his crib, grey and yellowed from Jaundice. He and his wife Heather rushed to the hospital only to discover that Aiden needed a liver transplant, and was no way the always crowded National Donor List route would save him in time. Their only option was a living transplant, where a portion of a living donor's liver is transplanted into the recipient. The father offered to undergo the procedure, but his family changed his mind. The 40% risk of donor death meant that Heather would be left alone with two children, so they had to look elsewhere. Enter Aiden's Uncle, Jeff Shoemaker.
Jeff, the uncle, recalls, "after seeing him laying there with all the tubes and hoses, cables and wires I think all my fears went away. My life was worth giving to save his, and if that's what it took, I was fine with that."

Six months later both Aiden and Jeff have recovered, with Shoemaker giving his nephew a gift that the child will never forget for as long as he lives.

Jeff Shoemaker is a gamer. He posted the story over on the SeasonGamers.com forums, understandably proud of his actions. In the midst of all of the negative press gaming has been getting recently from the likes of JC, Fox News, and the New York Post, a story like this comes along and none of those articles and accusations matter anymore.

Sure, it could have been anyone donating that liver, but this time it was a gamer. If the other media outlets want to focus on gaming in negative stories, I see no reason why we can't do it on the positive ones.

Baby gets first emergency living donor liver transplant at Cleveland Clinic [WKCY NBC - Thanks Brett]

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Fri, 22 Feb 2008 09:40:09 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=359664&view=rss&microfeed=true
<![CDATA[ What's More Violent: Mario or THE BIBLE? ]]> the-holy-bible-the-game.jpgBruce Everiss, an industry vet who's worked at companies like Imagine and Codemasters, feels that games are being judged for content in a much harsher manner than other media. So he picked a comparison text at what we're sure was completely random (the Bible) and scanned it for adult content.
There is a handy website that allows you to search the bible for content. Using this we find that the King James version has "harlot" in it 48 times, "sodomite" 5 times, "fornicator" 5 times, "smite" 133 times, "kill" 208 times and "maim" 7 times. This is shocking, you have to wonder what any right minded parent is doing exposing their children to this stuff.
So now kids can't play games OR read the Bible? Thanks a lot, Everiss.

The Bible Vs video games [BruceOnGames via GamePolitics]

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Mon, 11 Feb 2008 12:20:50 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=354991&view=rss&microfeed=true
<![CDATA[ Child Demands Pokemon At Gunpoint ]]> GOAHEADOKEMOANS.jpgOkay, I know that Pokemans are the source of everything good in the world, but this is going a bit too far. A 10-year-old boy in Redwood City, California wanted a fellow student's Pokemon cards so badly that he brought an Airsoft gun to Roosevelt Elementary School, held it to the 6-year-old's forehead and demanded he hand them over. What the hell was going through this stupid child's head? You don't bring a gun - fake or otherwise - into a school because you want to steal Pokemon cards. YuGiOh cards sure, but not Pokemon cards. It's 2008 already, get with the program. The underage gunman has been suspended from school pending possible expulsion, and I am betting whoever it was at his house that owns an Airsoft gun wasn't the type of person to let such behavior go without a good whack on the ass with a belt. Yes yes, disciplining your children is wrong, what was I thinking?

Armed Boy Takes Classmate's Pokemon Cards [CBS13.com via DS Fanboy]

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Mon, 11 Feb 2008 10:20:35 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=355002&view=rss&microfeed=true
<![CDATA[ Violent Games Make Kids Ruthless, Bloodthirsty Killing Machines ]]> batboypic.jpgAn entire swarm of Kotakuites has bombarded the tips email with a story from KETV 7 in Omaha Nebraska entitled, "Video Games Normalize Killing, Doctors Say." A completely atrocious headline, though good enough to get the story linked from the main page of CNN. Less hard-hitting news and more of a research roundup, the article presents information from studies done by Iowa State University, Kansas State University, the Indiana School of Medicine and the National Institutes of Health showing that violent games normalize our children to violence...putting them more in tune with violent behavior and therefor much more likely to engage in it.
"Exposure to violent video games, even E rated video games, increases aggressive thoughts, increases pro-social behavior and increases general arousal," said Dr. Greg Snyder, a psychologist at Omaha's Children's Hospital.
Phew. And here I was feeling dirty for getting all excited while playing Dora the Explorer.

Probably not what he meant mind you. Snyder went on to theorize that exposure to violent video games desensitize our children to the real thing.

"The more normal it is, the more likely it is they're going to activate or engage in those behaviors when provoked or even unprovoked," Snyder said.
Interestingly enough, the piece then shifts gears to show the other side of the story, something you rarely see in articles of this type. They even have a nifty quote from Ryan Miller, the manager of general operations for Gamers in Omaha.
"Just like any new media, it gets attacked. When any new genre of music comes out, it gets attacked. TV will, of course, get attacked. I'm sure, way back when, books got attacked," Miller said.
I'm sure too Ryan, as book burnings can be traced as far back as Emperor Qin Shi Huang of China in 213 BC. He makes a solid point though, and one I've made so many times I am beginning to get sick of making it. Video games are being used as a scapegoat, and it is getting old. Could someone please invent some sort of new entertainment for parents to blame so I can go back to posting funny cake pictures?

Video Games Normalize Killing, Doctors Say [KETV 7 - Thanks Everyone!]

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Fri, 08 Feb 2008 09:20:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=354250&view=rss&microfeed=true
<![CDATA[ Mature Games Are Down 50% Since 2005 ]]> For as violent a reputation as has been bestowed upon the video game industry, 'M' rated games only make a small percentage of their total numbers and, according to the ESRB, this small percentage is actually down 50% since 2005. Back then, 12% of titles were rated M. And in 2006, that figure was already down to 8%. In 2007, a year in which the ESRB rated 1,563 games, 'M' rated games only accounted for 6% of the titles.

More neat stats from the ESRB in 2007:

•94% of games were rated for children 13 and younger
•The 'E' (6+) category saw the biggest growth of all
•60% of ratings were 'E'

So it would seem that parents opposed to headshots can find plenty of alternative content for their children in today's video game market. So unless anyone feels like content has been mislabeled, it pretty much negates the bitchfest in my mind.

ESRB Newsletter Winter 2008
[ESRB via GoNintendo]

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Thu, 07 Feb 2008 11:40:47 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=353775&view=rss&microfeed=true
<![CDATA[ Watch No More Heroes Lose Gallons Of Blood ]]>

Want to see what Wii owners in Europe and Japan are missing out on, in terms of flowing rivers of blood, decapitations and amputations? Then watch xserothx's No More Heroes Death Scene Comparison clips for a study in regional censorship. This is grisly stuff, folks, and not for the faint of heart of virtual murder. Anyone wary of spoilers should skip 'em, as they're essentially every boss fight in the game.

No More Heroes Death Scene Comparisons [YouTube - thanks, Sidepocket!]

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Tue, 05 Feb 2008 16:20:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=353012&view=rss&microfeed=true
<![CDATA[ America's Army Player Saves Real Life ]]> AASF_2.jpgIt's the stuff press releases are made of, but the story is great to boot. Paxton Galvanek never had medical training, but he'd gone through medic certification in the America's Army video game. Then one November night as he drove down the highway with his family, he watched as an SUV flipped multiple times in the opposite lane.

As his wife called 911, Galvanek pulled two injured passengers from the truck, assessed their wounds, and properly prioritized/administered treatment (direct pressure and elevation) to one of the accident's more brutal injuries, a mutilated hand. In short, he did things just as he should have in a circumstance that could have ended even worse. And yes, Galvanek thanks his training in a video game for his performance under pressure:

I have received no prior medical training and can honestly say that because of the training and presentations within America's Army, I was able to help and possibly save the injured men. As I look back on the events of that day, the training that I received in the America's Army video game keeps coming to mind."

I remember vividly in section four of the game's medic training, during the field medic scenarios, I had to evaluate the situation and place priority on the more critically wounded. In the case of this accident, I evaluated the situation and placed priority on the driver of the car who had missing fingers. I then recalled that in section two of the medic training, I learned about controlled bleeding. I noticed that the wounded man had severe bleeding that he could not control. I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head.

Also of note, Galvanek is additionally proficient in the art of scrubbing toilets with toothbrushes. What a game!

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Thu, 17 Jan 2008 13:40:40 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=346176&view=rss&microfeed=true
<![CDATA[ Russian Man Killed Over Lineage II Clan Grudge ]]> lineageIIpvp.jpgLineage II turned deadly in Russia late last year, where two members of warring clans meeting face-to-face in the city of Ufa resulted in violence and death. A 33 year-old member of the Platanium clan named Albert agreed to me a 22 year-old from the rival Coo-clocks Clan (*sigh*) in persona following a nasty PVP session that left the former dead. During the meeting Albert was brutally beaten, later dying from his injuries on the way to the hospital. Upon his arrest, the young man expressed no remorse - simply explaining calmly why Albert had to die. The alleged killer has now been charged with murder.

What's worse is this isn't the first Lineage II-related death in Russia. Back in January one player stomped another to death while he was trying to break up a fight sparked during a real life meet-up.

What's even more crazy is that members of the Coo-clocks continue to harass the dead man's family, going as far as to threaten the life of his sister. That's some pretty insane clan loyalty right there if you ask me. One isolated crazy I can understand, but once a member of your clan beats a man to death...that's generally when you want to back off on the team spirit. Hit up the link below for the full story. More fuel for the fire.

Online game rivalry ends with real life murder [Russia Today via Game Politics]

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Thu, 17 Jan 2008 10:20:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=345969&view=rss&microfeed=true
<![CDATA[ India Considering Ban on Violent Video Games ]]> indiacensorshipgameguru.jpg With a backstory that is apparently the absolute height of family melodrama, the Indian Parliament is currently considering a ban on violent games. According to speculation in a GameGuru article, after a political figure realized that the game she helped her grandson acquire - Manhunt 2 - was banned in the UK, she set out to make sure it would also be banned in India. Oh dear. As Desicritics intones:

Since when have we let these Bollywood actors and socialites dictate what the citizens of India can or cannot do? Maybe it's time Mrs Tagore sorted out her own house, paid more attention to the kind of games her grandkids played especially when the games have big letters saying MA printed on them instead of urging the government to baby sit the nation's children at the expense of the tax payers hard earned money.

Why should others pay for her blatant ignorance and negligence?

Will the parliamentary proposal be successful? We'll find out soon - this doesn't seem like a huge surprise (everyone loves an easy target), but the family drama is enough to make my head spin.

Video Games Censorship Comes to India [GameGuru] and Government To Regulate Video Games in India [Desicritics] [both via GamePolitics]

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Sun, 13 Jan 2008 14:30:17 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=344280&view=rss&microfeed=true
<![CDATA[ Cybercast Warns Parents Away From Sexy Mass Effect ]]> Conservative News Service Cybercast today issued a release entitled "Sex in Video Game Makes Waves Through Industry", which focuses on a topic that has been our own focus on numerous occasions for notably different reasons - the Mass Effect sex scene. The article is riddled with quotes from one Cathy Ruse, a lawyer and senior fellow for legal studies at the Family Research Council. I found it helpful to read her words while imagining her foaming at the mouth.

"There are cultural implications for feeding porn to kids in this way," and "when you do this, you're teaching them a distorted lesson about human sexuality and human dignity. These are lessons that they will take with them into adulthood and ultimately society," Ruse said.
Ruse of course assumes the game is marketed towards children, because why the hell would full-grown adults play video games?

Could she be right? I certainly hope not, as it would be horrible for children to grow up thinking that one day they might form a deep bond with someone and engage in sexual activities - especially if said activities involve someone of another race or similiar gender. That would be terrible. Media specialist Bob Waliszewki with Focus on the Family agrees.

"We never shy away from sexuality in the media. It's just a question of how is that sexuality portrayed. One can use the media to portray some very healthy forms of sexuality. And when done wisely with taste and age-appropriateness, it can be done well."

"Unfortunately," he said, "Mass Effect doesn't do that and even goes so far as to allow homosexuality to be on par with heterosexuality and heterosexuality outside of its proper context of marriage."

You know, sometimes I find myself watching an old black and white film, and for just a moment I find myself thinking about how lovely it would be to live in a society where children know nothing about sex, growing up into fine, upstanding adults with firm morals who then get married and discreetly bear children just like them. Then I return to the real world, which has its own particular charms. Someone really needs to get these folks a copy of Pleasantville. Sure, today's world is pretty fucked up, but it's a more passionate place than it has ever been, and I kinda dig it.

The article continues predictably. Waliszewki cites various reports linking video games to violent behaivior. Ruse calls out BioWare for putting the sex scene in to generate revenue without regards to what happens to the children who shouldn't be playing it in the first place. Bob does manage to talk some sense towards the end, cautioning parents to take a hands-on approach to their children's entertainment, but then Cathy comes back in for one last bit of foaming outrage.

Ruse noted that "most states have what's called 'Harmful to Minors' laws on the books that say that selling sexual material that a jury would deem 'patently offensive to minors, which lacks literary, artistic, political or scientific value.' ... might be prosecutable."
Folks really need to know a little bit more about gaming culture before launching into tirades like this. Then again, I suppose I could say the same for myself when it comes to the Family Research Council. For all I know, Ruse could be one of the more sensible ones.

Sex in Video Game Makes Waves Through Industry
[Cybercast via Game Politics] ]]>
Fri, 11 Jan 2008 10:20:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343793&view=rss&microfeed=true
<![CDATA[ Two For One Special On Stupid Game Crimes ]]> matchburn.jpgWhile most of the gaming world focuses on CES, Game Politics patrols the streets, keeping an eye open for video game related crime. Today they've uncovered not one but two different recent criminal outings blamed the influence of gaming violence.

First we have Gaston County North Carolina, where three 19 year-olds went on an arson spree, setting fire to eight cars and one vacant home before the police finally stopped the madness. The reason behind the suspects' burning ambitions? Postal 2. No really, Postal 2.

Police say three Gaston County teens—Sean Jones, David Ellington and Paul Jarrell charged with setting eight cars and one vacant home on fire—got the idea from a video game, "Postal 2".
Personally I am hoping this was some sort of typo, and what they meant to say was, "got the idea after being forced to play through Postal 2," as I can definitely see that being the logical result of such trauma.

Then a bit closer to (my) home, we have the Lafayette, Georgia arson at a water-sewage treatment plant. Police are saying that the suspects in the case - two 15 year-old boys - are linked to "a group of teens emulating the violent images portrayed in the movie "Fight Club" and a video game, "Tony Hawk's Underground 2." I know what you are thinking. It was only a matter of time before THUG2 made somebody crack.

In the video game, the mission is to complete what is called a "destruction tour." Characters are rewarded bonuses for destroying or stealing objects. The emphasis of the game is depicted as the more destruction created by the player, the more points he will accumulate.
Like Game Politics, I cannot seem to recall their being arson involved in Tony Hawk's Underground 2, but then again I wasn't really paying all that much attention.

All I can do here is breath a heavy sigh and point towards the geographic area of the United States map these two crimes took place in. We sure grow 'em stupid down here in the South, don't we?

Blame Game: Cops Finger Video Games in Separate Incidents [Game Politics]

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Tue, 08 Jan 2008 13:30:16 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342122&view=rss&microfeed=true
<![CDATA[ 'The Moral Cost of Video Games' ]]> grandtheftauto.jpg Another day, yet another op ed piece on the moral failings of video games - author Matthew Devereux says in the Christian Science Monitor that it's not the short-term consequences of violent video games parents (and society at large) should be worried about, but the moral decay caused by 'lack of moral consequence.' With the attention paid to the decisions of games like Bioshock and the potentials for subtle handling of dicey moral issues, it's a somewhat timely article, though I think Devereux is painting video games with far too broad a brush:

Unbridled competition combined with no moral consequence eventually leads to a lack of compassion. And without compassion, humanity is lost.

What games risk instilling, not just in kids, but in anyone who plays them, is a kind of sociopathy: a dearth of conscience. Whether this might be imitated outside of gaming is beside the point. What we should be asking ourselves is if we really want to spend ever more time playing things that encourage these values. That's a moral question, one that's easily sidelined in favor of simply having fun, but it's something we all must consider as the pastime grows more popular.

I'm not sure that whatever moral shortcomings might come about from 'unbridled competition' in other areas is 'beside the point,' and I also think it's short sighted to ignore all the totally non-violent options out there. As pointed out at Game Politics, "Where's the moral ruthlessness in Mario Galaxy, Madden, Nintendogs and SimCity Societies?"

The moral cost of video games [Christian Science Monitor via Game Politics]

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Sun, 06 Jan 2008 16:30:00 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=341253&view=rss&microfeed=true
<![CDATA[ Rapper Raps About Video Game Violence To Unknown Effect ]]> lupe_fiasco.jpgHip hop artist(e) Lupe Fiasco just released The Cool to rhyme hungry masses last week, bringing with it an indecipherable rap about violence in the jam "Little Weapon." While most of the song focuses on real-life violence, there is a section on video game violence that contains gems like "B for the bomb, press pause for ya moms, make the room silent, she don't approve of violent games" and "We playful but serious but keep that on mind for online experience" that obviously mean that Fiasco... well, I can't say I really know where he's going with this. Still, to see the subject topically addressed as opposed to, say, the diameter of one's rims is interesting. It's fairly clear that the rapper is at least a casual fan of gaming, as his old Nintendo DS—and is that an in-sleeve NES cart?—grace the cover of his previous effort Food & Liquor.

Lupe Fiasco - "Little Weapon" Talks About Video Game Violence & Real Life [GamerTag Radio]

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Thu, 27 Dec 2007 17:40:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=338307&view=rss&microfeed=true
<![CDATA[ Man Stabbed in Fight Over Game ]]> antcastillo.jpg

A 37-year-old Tennessee man was arrested yesterday for allegedly stabbing his uncle in the head and stomach after the two got into a fight over a video game, Chattanooga Police say.

Antonio Castillo is charged with attempted first-degree murder and aggravated assault. He was also wanted on an outstanding warrant out of Philadelphia for aggravated assault. His uncle, Luis Alberto Santana, was listed in critical condition Thursday night.

Reports of the fight don't mention what game they were fighting over, referring to it just as a "Playstation game", or what started the argument. Brilliant reporting, screw the details, sensationalism full-steam ahead.

Man stabbed in fight over PlayStation [Times Free-Press]

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Fri, 21 Dec 2007 14:00:11 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=336790&view=rss&microfeed=true
<![CDATA[ Sex Worker Advocate Points To GTA Violence As "Normalizing" ]]> heart_of_gold.jpgYou may not be aware that today is the fifth annual International Day to End Violence Against Sex Workers, but the Toronto Sun and Anastasia Kuzyk of the Sex Workers' Alliance of Toronto are. The latter was quote in the former as saying that "Sex work is a job, and violence isn't in the job description" and points to depictions of violence against prostitutes in popular culture as legitimizing. Specifically, Kuzyk points a finger at Rockstar Games' Grand Theft Auto series.

There's a video game out there where you can run down prostitutes and kill them and beat them up and take their money. It feeds into the whole subculture of allowing the violence to continue. Violence against sex workers should not be normalized, but it is.

It's somewhat of an odd aside for the topic, but I suppose it warrants discussion. The beating of hookers is one of the Grand Theft Auto's focal points when discussing its level of violence, mostly due to the perception that one benefits greatly or is scored better somehow for the killing of the game's street workers. However, virtually any bystander can be beaten and killed for reward.

One might think that Rockstar would be better off dropping this gameplay aspect in Grand Theft Auto IV and future entries in the series.

Organization advocates end to violence against sex workers [Toronto Sun via GamePolitics]

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Mon, 17 Dec 2007 19:40:31 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=335020&view=rss&microfeed=true
<![CDATA[ BBFC Fights Manhunt 2 Appeal ]]> enoughalready.jpgWe knew it wasn't over. The British Board of Film Classification has applied for a judicial review of the appeal that the Video Appeals Committee passed a week ago regarding granting Rockstar's Manhunt 2 a classification, allowing the title to be released in the UK.
"The BBFC is contesting the VAC judgment because in the Board's view, it is based on an approach to harm which is an incorrect interpretation of the Video Recordings Act. The VAC judgment, if allowed to stand, would have fundamental implications with regard to all the Board's decisions, including those turning upon questions of unacceptable levels of violence."
This is the sort of problem you run into with any system of checks and balances. Once you overrule a decision on one issue it becomes that much easier to negate decisions on future issues. The BBFC is struggling to maintain their reputation and integrity, and Manhunt 2 is going to have to be sacrificed for that to happen. It's an interesting dilemma. Just wish it was happening to a more interesting game.

BBFC applies for judicial review [GamesIndustry.biz]

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Mon, 17 Dec 2007 10:00:30 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=334694&view=rss&microfeed=true
<![CDATA[ Rockstar's UK Manhunt 2 Appeal Succeeds ]]> manhuntrepeal.jpgRockstar's appeal against the British Board of Film Classification's ban of Manhunt 2 from release in the UK has passed, garnering a narrow victory of 4 to 3 from the Video Appeals Committee. The game was originally banned / refused classification in the UK back in July, with the recut, happier version of the game denied as well in October. The BBFC has stated that they will consider the judgment of the VAC and its reaction once they receive the pertinent paperwork, while issuing a lengthly statement on how right they believe they were in their decision.
Such balancing judgments are inevitably complex and multi-faceted, and are made only after very careful consideration of the contents of a work. We played Manhunt 2 for well over 30 hours prior to our decision.
Incidentally, this is 30 hours more than I played Manhunt 2. Judging from their reaction to the appeal, which you can read in full by following the link below, this is far from over.

Rockstar's Manhunt 2 appeal successful
[MCV]

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Mon, 10 Dec 2007 09:40:35 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=331934&view=rss&microfeed=true
<![CDATA[ Tom Brokaw Deems Blogs, Video Games "Cancerous" ]]> tom_brokaw_thinks.jpgA recent interview with Tom Brokaw conducted by Hugh Hewitt on Townhall.com reveals that the retired newscaster supported his former network's decision to air Virginia Tech murderer Cho Seung Hui's videotaped hate-filled monologue. He wasn't concerned about a series of imitators who might also want their hundreds of hours of airtime. No, he was concerned about, of course, video games. Brokaw pointed to games and, curiously, blogs as "cancerous." His full comment on two of the 21st century horsemen of the apocalypse is better in context.

HH: NBC ran the Virginia Tech killer tape on the day they obtained it. Steve Capus, Brian Williams made that decision. Did they make the right decision?

TB: Yeah, they did.

HH: Do you not think it's going to incite other people to try to do the same thing?

TB: No, I don't. I think...to get back to something we were talking about earlier in general thematic terms, I don't think we're doing a very good job about talking about violence in this country, either. You know, Virginia Tech went away. We didn't have any ongoing dialogue in our communities or on the air about the corrosive effect of violence. It was not what he, what people saw of him on the air that will drive them, it's what they read in blog sites, and what they see in video games. It's that kind of stuff that I think is cancerous. And I'm a free speech absolutist, but I think that at the same time, we have to have free speech in some kind of a context. And part of that context is a discussion of the possible effects of it.

One might wonder, in light of Omaha mall shooter Robert Hawkins wishes to "go out in style", boasting in his suicide note that "just think tho I'm gonna be fuckin' famous", that the promise of having one's life dissected on broadcast television might have been influential on Hawkins interest in murdering eight people before his suicide. Hey, that's just me speculating. Perhaps if I had were a bit more of a wrinkly, silver-haired dinosaur, fumbling through a world I don't understand, like many video game critics, I'd be able to better understand the "context" of the situation.

Sorry, but there's little more I can add without letting loose with a string of expletives and looking forward to the passing of a generation of confused Luddites who divert blame from some of the world's genuine problems.

Ultimately, though, if Brokaw's right, the lot of Kotaku readers are totally screwed, basking in the carcinogenic rays of video games and blog posts. Sorry for causing you to die early, dear readers, if so.

Tom Brokaw: Airing VA Tech Killer Videos Okay, But Blogs, Video Games "Cancerous" [Game Politics]

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Sat, 08 Dec 2007 23:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=331665&view=rss&microfeed=true