This must be on a console. That slow 180 degree rotation around to see wtf is beating on you from behind gives it away. That would drive me nuts, since it's almost instantaneous with the mouse... unless the character just happens to move that slow in all the armor.
@Fluorine: Then play it on the PC when it eventually gets ported there. WTF? Its like complaining how some silly person is walking while youre on a bike. To each his own.
Like others in this thread, I jumped on a turtle shell towards the end of a level (don't remember which - kind of cruising through the game actually) and got "unlimited" lives with the ol' turtle-jump method. By "unlimited" I of course mean 99.
Lives are an afterthought in this game. Because you can repeat levels (and skip worlds at will), you can go back and collect as many coins as you need. It's just a matter of how long it takes - depending on which method you use.
This one is mostly interesting because you get more than one life reserve filled simultaneously.
You know what really bothers me about these games, the hand/gun. WHO walks around with their gun and hand up by their face and never put them down? I wish the FPS genre could change that, much like Mirrors edge.
Anyway, looking forward to getting this game! First one was a blast.
The hacking looks far too easy, hopefully it scales now and then.
Even with the tonic to reduce flow speed I had trouble with a few safes in BioShock.
Also, I don't really see what some folks have been saying about BioShock 2's atmosphere. It doesn't really look like it's lost any of it's charm. Sure, we already know the ins and outs of Rapture, but I got that same feeling 1/4 the way through the original game and it was still plenty entertaining.
@Paradox me: Really? I thought it was rather easy in the first one, although it did get old pretty fast. It's nice that they've decided to change it up a bit.
I agree with your second statement. It's kind of confusing how so many people are against this game. It probably won't be nearly as good as the first, but I'm still very much looking forward to getting back to Rapture.
@lolgreg: It was only two or three, thanks mostly to a few ill-placed alarms and what not.
I'm all for a change though, I imagine there are quite a few neat ways to do a hacking mini-game, but the above just looks much too easy for my taste.
I hate assured success in games. Might sound weird, but if it's so easy to the point where you have to actually try to fail, it seems pointless to include a mini-game in the first place.
Of course, I've only seen this one video, so I am by no means looking to call it a bad system completely.
This game seems to do some pretty interesting things with the first-person view narration and the diversity of situations. In fact the game sounded more interesting in this 1 min reel than in the few reviews I read.
@Scazza: I haven't played MW2 but the part in the video concerning writing history the right way made me think of another line from Halo 3, "I will beat the prophet like a drum."
I found a lot of lines in Halo 3 entertainably laughable and also hated that everyone who tries to help you usually fails at what they had to do on their end, forcing you to go and do it for them. Perhaps I have mostly bad memories of single player Halo, but MP was a lot of fun with friends.
I MW2 like Halo, I mean the writing, characters and plotline? With all the comments regarding MW2 making no sense it kind of gives me the feeling that the game ends like Halo 2, with a WTF on my face as the plant from little shop of horrors cries seymour in the sequel.
@Arkhaiz: Mostly because the Covenant, especially the Elites trying to speak English, are working at a whim to try to say what they want to you as eloquently as possible, without having the vocabulary to do so.
Some of the dialog in Halo 3 is awesome. If you don't smile at:
"So, you have plan?"
"I planned on shooting my way out. You know. Mix things up a little."
@Phydeaux: Actually they're speaking their native tongue. There's translation software in Master Chief's MJOLNIR armor. Hence why you couldn't understand them in Halo:CE.
Then again I think the Halo universe has GREAT story. Within the games and without.
@Phydeaux: That line does make me smile, in an old action movie kind of way.
Also I've never thought of the aliens as speaking and alien language or them needing some kind of translator for some reason. I thought they were just trying to "savage" them up so the player wouldn't feel bad about shooting at them.
@dowingba: So reminds me of all those evil created levels. They are quite entertaining. The funniest ones to me are the hidden blocks at optimal jumping points.
Just finished the game last night with the wife. Played the whole way through just the two of us. Sorry really proud of her because she is not a gamer and she cranked through the last fight with me. Meeting up with Bowser and finishing that level was epic.
Sure could of used that glitch though, we never saw over 12 lives. I used 12 continues and she used 18. Ha.
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Lives are an afterthought in this game. Because you can repeat levels (and skip worlds at will), you can go back and collect as many coins as you need. It's just a matter of how long it takes - depending on which method you use.
This one is mostly interesting because you get more than one life reserve filled simultaneously.
04:44 PM
Anyway, looking forward to getting this game! First one was a blast.
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04:37 PM
Even with the tonic to reduce flow speed I had trouble with a few safes in BioShock.
Also, I don't really see what some folks have been saying about BioShock 2's atmosphere. It doesn't really look like it's lost any of it's charm. Sure, we already know the ins and outs of Rapture, but I got that same feeling 1/4 the way through the original game and it was still plenty entertaining.
04:44 PM
I agree with your second statement. It's kind of confusing how so many people are against this game. It probably won't be nearly as good as the first, but I'm still very much looking forward to getting back to Rapture.
04:50 PM
I'm all for a change though, I imagine there are quite a few neat ways to do a hacking mini-game, but the above just looks much too easy for my taste.
I hate assured success in games. Might sound weird, but if it's so easy to the point where you have to actually try to fail, it seems pointless to include a mini-game in the first place.
Of course, I've only seen this one video, so I am by no means looking to call it a bad system completely.
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03:17 PM
:(
I can see this being one of those games where I'll only pick it up when I'm feeling impulsive and like I need a new game to play.
I've not switched on my Wii all year. I guess I should... check it still works and shit.
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[www.collegehumor.com]
01:06 PM
That was surprisingly well written and a good laugh.
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I found a lot of lines in Halo 3 entertainably laughable and also hated that everyone who tries to help you usually fails at what they had to do on their end, forcing you to go and do it for them. Perhaps I have mostly bad memories of single player Halo, but MP was a lot of fun with friends.
I MW2 like Halo, I mean the writing, characters and plotline? With all the comments regarding MW2 making no sense it kind of gives me the feeling that the game ends like Halo 2, with a WTF on my face as the plant from little shop of horrors cries seymour in the sequel.
02:06 PM
Some of the dialog in Halo 3 is awesome. If you don't smile at:
"So, you have plan?"
"I planned on shooting my way out. You know. Mix things up a little."
You don't have a soul.
02:28 PM
Then again I think the Halo universe has GREAT story. Within the games and without.
03:01 PM
Uh, then how come the humans can interact with them, Lord Hood, other humans with cybernetic implants notwithstanding.
Even so, you can continue to blame that on translation error.
03:11 PM
Also I've never thought of the aliens as speaking and alien language or them needing some kind of translator for some reason. I thought they were just trying to "savage" them up so the player wouldn't feel bad about shooting at them.
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11/21/09
Sure could of used that glitch though, we never saw over 12 lives. I used 12 continues and she used 18. Ha.
11/21/09