<![CDATA[Kotaku: video games]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: video games]]> http://kotaku.com/tag/videogames http://kotaku.com/tag/videogames <![CDATA[What Are You Playing This Weekend?]]> This weekend's another busy one at Kotaku Towers West, as we plan for the move to a larger facility, rummage through the office supplies looking for something to sell and finish playing through Sega's Let's Tap for the Wii.

Yes, my fingers and the cardboard box for EA Sports Active have been grinding through Sega and Prope's quirky mini-game compilation, perfecting my tapping skills and illustrating why I shouldn't have been so lazy about picking up Wii Remote jackets. Like a sturdy cardboard box, Wii Remote jackets are essential when playing Let's Tap. Hopefully the review will be up tomorrow, spicing up the weekend post count.

Heading to Blizzard on Monday to play some StarCraft II, but first I really need to sort out this Battle.net account. Other than that, probably getting in a few rounds of Rock Band Unplugged. Yourself?

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<![CDATA[Video Games Are The Forefront Of Futuristic City Design]]> Shanghai in the year 2027 glimmers with life, setting the Huangpu river ablaze with reflections, in this image from Eidos' long-awaited game Deus Ex 3. Are video games the cutting edge of imagining future cities?

Deus Ex 3 is a prequel to the other two Deus Ex games. In it, you're Adam Jensen, a private security officer working at a company that develops biomechanical augmentations for the human body, just one stepping stone towards the nanotech augmentations of the other games. Jensen witnesses an attack on his company, and has to investigate. Besides Shanghai, the game will take you to future versions of Detroit, Montreal and two other cities.

Here are some more bitchin images:

[EIDOS Forums]

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<![CDATA[Study: 8.5 Percent Of Kids Gamers "Pathological Gamers"]]> Research time! According to The Washington Post, researcher Douglas Gentile of Iowa State University discovered that at 8.5 percent of 8-18 year-old Americans are "pathological" gamers.

Gentile used a modified version of the criteria for pathological gambling to formula questions to poll 1,178 children and teens. Those "pathological" gamers experienced spending more and more time gaming to achieve the same level of excitement, irritability when play time is reduced, ditching schoolwork to game and even lying about gaming or stealing games or money to buy them.

These pathological gamers were four times likely to be male, twice as likely to suffer from attention-deficit disorder or attention-deficit hyperactivity disorder and did worse in school.

"It's not that the games are bad," said Gentile. "It's not that the games are addictive. It's that some kids use them in a way that is out of balance and harms various other areas of their lives."

Other researchers agree that game addiction exists, but in smaller numbers as if there were truly 8.5 percent of kid truly addicted, there would be treatment clinics across the country.

Study Finds Some Youths 'Addicted' to Video Games [The Washington Post via GameBizBlog] [Pic]

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<![CDATA[Video Games Are One Of The 10 Things We're Still Buying]]> Financial publication Forbes takes a look at some of the things people are still willing to spend money on in the face of the recession, and of course, our favorite hobby makes the cut.

The economy might be tanking, but we still need our stuff. Without our stuff, what would we be? Stuffless...and no one wants that. Forbes details 10 of the stuffs that people are still willing to hand over their precious, precious money for. Video games were the second item on their list, right after smart phones.

Consumers today desire affordable escapism, and video games fall into that category. Two top-selling games—"Madden NFL '09" and the "Wii Fit"—sold 5 million units combined in the third quarter of 2008, according to NPD.

Other items that made the list include toy building sets, car maintenance items, and personal hygiene items. I never thought I would see video games in the same list as personal hygiene items, but there you go.

Ten Things We're Still Buying [Forbes.com - Thanks Josh!]

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<![CDATA[BBC: Games 'to outsell' music, video]]> The BBC is reporting that video games, just the games not hardware, will start outselling videos by the end of the year.

Of course that little estimate is found at the bottom of a story that is headlined “Games to outsell music, video”. The story leads off by saying UK sales of games will outstrip music and video combined this year. Later on in the story someone points out that the video gaming sales figures include hardware while the video and music figures don’t.

The music and video market is not just suffering from a slowing of growth but a massive transfer of spend to online," says Malcolm Pinkerton of Verdict Research.

It is online sales of CDs and DVDs that have grown rapidly, rather than digital downloads, which still only account for around 4% of music and video sales.

In contrast, video games spending has enjoyed explosive growth, with the launch of major new titles such as Grand Theft Auto IV and FIFA 08, and the Nintendo Wii continuing to broaden the appeal of games.

The story wraps up by pointing out that major British retailers like HMV and Zavvi are changing their store layouts, cutting back on the space they give music and using it for MP3 players, books, clothing and, yes, even video games.

Games to Outsell Music, Video [BBC]

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<![CDATA[Crazy Old-Timey Game Patents]]> Insert Credit has unearthed some patents from the early days of videogaming that are.. special.

There are some great little nuggets here, from an early design for the Nintendo Powerglove — sorry, "Forearm mounted multi-axis remote control unit" — to a 'button presser' that lets you hit two buttons alternately by rolling the device back and forth. This sounds ridiculous, until you think about Track & Field.

There is even a slice of true console history in the form of a prototype for the first NES cartridge.

My favorite, though, has to be the SEGA racing controller/game pictured above that has an actual model car that moves left to right on a shelf in front of your TV. Come on SEGA, the time is right for this thing to see the light of day - bring it out on a current-gen console & you will clean up.

News: Old videogame patents [InsertCredit via Boing Boing Gadgets]

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<![CDATA[Video Games Blamed for Death of Nature Activities]]> A long time ago, people used to go outside. Now, they don't. They stay inside and stare at glowing boxes. This phenomenon is called "videophilia" and is apparently killing off nature-based recreation. Research funded by The Nature Conservancy has found that fewer people are visiting National Parks, fishing and camping. From the Associated Press piece:


The decline, found in both the United States and Japan, appears to have begun in the 1980s and 1990s, the period of rapid growth of video games, they said.

Not sure if games are solely to blame. A gajillion cable TV channels and the seemingly endless internet haven't really helped! Though, as someone who works from home and doesn't go outside for days on end (sad, yes), I'd be the first to point out that, yes, more and more activities are becoming indoor. Whether this is good or bad, can't say. It is progress. Something that should be noted: The popularity of hunting hasn't changed. Nothing like shooting animals to get your ass off the sofa!
Killing Outdoors Life [msnbc Thanks, JLa!]]]>
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<![CDATA[Video Games Reincarnated as Board Games]]> Some people like video games. Some people like board games. Some people like both. For those, there's the video game board game adaptation. Some of these have been more successful than others in bringing the spirit of the game to the tabletop. Others were simply churned out for a quick buck. Blog Yehuda points out:


The bad news is that many of these games are pretty much now loss leaders to get people to buy into the video game with little originality or creativity. Witness the large number of new and useless CCGs based on recent video games, included in the packaging or given away at conventions.

The site has done an admirable job of noting the adaptations. Swing by and check it out. I remember having the Centipede and the Donkey Kong board games.
Based on Video Games [Yehuda via Boing Boing]]]>
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<![CDATA[Times Tirade Claims Xbox is Crack for Kids]]> Janice Turner is a hard working mom. She can't constantly be watching everything her children do which includes watching TV, using the computer and listening to the iPod. One thing she can control apparently is how often her kids play video games, which is never since she refuses to buy her kids any gaming consoles. As a parent, this is of course her choice and more power to her for trying to get her kids to spend some quality time playing outside with other kids and the like. My parents did the same to me with cartoons. Saturday at noon the TV went off and my brother and I went outside. Getting your kids to do anything besides intaking copious amounts of media has been a problem for parents since the invention of the radio. But, as "media" grows larger there are more distractions that make it harder for parents to get their kids away from it.

This is the subject matter that Turner tackles in her recent rant/article on The Times website. Although her article is titled "Xbox is crack for Kids" she mostly complains about general media and technology and how to (or not to) regulate "screen time" for her kids and how this is a seemingly impossible task. She saves her most venomous words for video games which she attacks with vehemence in the last paragraph:

Once, such kids would be the playground outcasts, but no longer. Mine are. Because, unlike the TV-hating parents, I refuse to buy them portable gaming consoles, Xboxes, GameCubes, PS2s. These are Satan's Sudoku, crack cocaine of the brain. Even the crappiest cartoon or lamest soap teaches a child about character, plot, drama, humour, life. Playing videogames, children are mentally imprisoned, wired into their evil creators' brains. And they play them - beepety-beep - on journeys, over family meals, any minute in which they find themselves unamused.

And their parents never seem to say, hey, this is the bit where you pick up a book. Or game over, kids: get an inner life.

Several Times readers were quick to come forward and refute Turner's claims and point out that within her article she even states that "I don't have the resolve for all this." How can someone complain of the negative effects of media on their children when they admit that they can't be bothered to make the effort to control it themselves? Times reader Marcus hit the nail right on the head with his comment:

Ahhh videogames. The source of all evil. Again. I'm guessing Janice you've never ever played one. I regulate my kids TV time very strictly - about 4 hours a week presently. But I let them play Super Mario Galaxy (as part of that time). It is a joyous, wondrous world of colour and fun and inspires them to draw pictures, write stories and play 'Mario' outside. So what exactly is the problem with that?

The problem you have by the sounds of it, is that you are laying blame at the door of the easiest scapegoat and not your own deficiencies as a parent.

It's the age old saga, parents complaining about something they just don't understand and heaven knows they aren't going to try. The whole piece just reeks of someone who discovered too late that if you are going to try and regiment your kid's media time, it has to be done from the beginning. You can't just decide this would be a good idea after eight to ten years and then only half heartedly try to enforce it. Just like the never ending debate over video game violence, the problem of too much media time for kids lies squarely on the doorstep of the parents. The onus, Miss Turner, is on you.

Xbox is crack for kids [The Times]
[Thanks, zany_ninja]

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<![CDATA[The Ultimate eBay Auction: 30 Years of Videogames]]>
So you think you're a hardcore gamer? Try again. Someone on eBay is selling their personal 30-year video game collection. The bidding starts at $9,000 and includes 1,8000 items. Keep in mind that you'll also need to pay up to $1,500 in UPS fees just to have the collection shipped to you. If you want a complete list of every game and item in the collection, check out this site where everything is fully detailed. It definitely skews toward the old systems, as the seller is only offering up 6 Xbox 360 games including Perfect Dark Zero. But you do get a VM Labs - Nuon as part of the deal!

Giant Game Auction
http://videogames.neocurve.com/list.aspx

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<![CDATA[Hey Old People, These Are Video Games]]> It's not old people's fault they are old. Blame their parents! AARP, formerly known as the American Association of Retired Persons, has some gaming tips for those who have never played before or just arrived from the past via time machine. Game site Joystiq has pulled these choice quotes from the video (don't trust the transcript!):


• "First you need to understand that there's boxes." (Referring to the consoles.)
• "The controller actually controls it."
• "Most games just use one or two buttons."
• "It's as easy as hooking up a CD player to your TV."

Got it? Good. Thanks for the masterclass, AARP!
How to Play Video Games [AARP via Joystiq]]]>
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<![CDATA[This Day in Gaming, July 9th]]> 1997: Dark Horse Comics announces a new 4-part series based upon the game Myst, 'Myst: The Book of the Black Ships'. Hmmm...Myst in comic form. Exciting panels of valves, levers and lighthouses...the whole idea reeks of a bad Thomas Kinkade prints.

2004: The Federal Trade Commission publishes an undercover investigation where they found that 69% of UNDER-17-year-olds were able to purchase games rated M without adult consent. And then the PTA attacked the FTC for their perversion of statistics.

2007: TDIG hits its 365th day on Kotaku and enters early retirement. Because shuffleboard is the ultimate game.

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<![CDATA[This Day in Gaming, July 8th]]> 2002: Nintendo announces Game Boy Advance Latias/Latios editions. They are special versions released to commemorate (read: promote) the new Pokemon movie. Because nothing says commemorate like ugly purple and pink GBAs.

2003: Playmore Corporation changes their name to SNK Playmore Corporation. We know you don't care, but it might be on the quiz. Do you care now? Good. Because we were just making that quiz stuff up. We would never do that to you. OK, we would, but it would involve large heads of industry "giants."

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<![CDATA[This Day in Gaming, July 7th]]> 1987: Konami releases Metal Gear for MSX2 in Japan. This is the first release in the famous/revolutionary/uberawesome Metal Gear series—so let's commemorate it right. What is your favorite Metal Gear moment in any of the titles? Then let's dream about how great the PS4 PS3 version will be when it finally comes out.

2000: Square Co. releases Final Fantasy 9 for PS in Japan. The game sells less than the previous two FF titles, even though it receives rave reviews and overall positive reception. I think it's an issue with cover art that alters the mass appeal of FF titles, because the die hards buy the game no matter what, and obviously the reviews have little to do with the success.

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<![CDATA[This Day in Gaming, July 6th]]> 1998: Prima Publishing releases Lara's Story: Lara Croft and the Tomb Raider Phenomenon. More than just a compendium of strategy guides, the paperback features a hefty collection of Lara Croft pictures and "facts". Though we're sure prepubescents everywhere bought this literature for the articles.

2000: The 3DO Company releases Vegas Games Midnight Madness: Table Games for PC in the US. Why is it "midnight madness"? Because you are up late. Because you are cool. That's why.

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<![CDATA[This Day in Gaming, July 5th]]> 1991: Hudson Soft releases Final Soldier for TG in the US. It looks like a great title, a space shooter allowing you to change weapons between levels. Of course, I remembered Bonk as pretty awesome until I recently loaded it up on VC.

2001: Sony confirms the rumors of a hard drive system for the PS2. They were quoted as saying something along the lines of, "Yes, we are releasing a hard drive. It's one of those peripherals console manufacturers will hype up and then never do anything with. Needless to say, we're very excited about the possibilities for disappointment."

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<![CDATA[This Day in Gaming, July 3rd]]> 2003: KCET releases Silent Hill 3 for PS2 in Japan. You'd think by the third incarnation of the game, people would know to stay away from scary-looking places that are quite quiet. Horror movies rarely take place in the middle of a Starbucks during the morning rush hour, which is probably one reason they are so popular. Hmmm...grande mocha lattes attack...prices are too high for hungry patrons to eat so they eat one another...screw that, I'll take my scary old mansions and ghoul carnivals any day.

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<![CDATA[This Day in Gaming, July 2nd]]> 1997: After Star Wing failed miserably (the European version of Star Fox), Nintendo decides to release Star Fox 64 under the name Lylat War. Because that sounds so MUCH better. Apparently, a company named Star Vox prevents a more normal/successful titling of the series in the area. Looking at the box is like being trapped in a bad episode of Sliders.

1998: The Big Network launches—it's an online gaming site that offers multiple family gaming channels. And it's a really Big Deal.

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<![CDATA[This Day in Gaming, July 1st]]> 1987: Capcom releases Section Z for NES in the US. It's a port of their arcade game by the same name, and I'm not sure how many Kotakuites have played it, but the game is trippy for impressionable youth.

1999: Hasbro Interactive releases Mechwarrior 3 for PC in the US. It's a fantastic mech battle simulator, not that any of us would know if it wasn't like the real thing.

2003
: Blizzard releases WarCraft III: The Frozen Throne expansion for PC in the US. Releasing expansions for strategy titles is a tough balance, but Blizzard did a good job of releasing more units and expanding the singleplayer storyline.

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<![CDATA[This Day in Gaming, June 30th]]> 2000: Activision releases Dark Reign 2 for PC in the US. Why do some franchises feel forced to reinvent instead of simply improve? Here's hoping for a Dark Reign 3 the way we all wanted Dark Reign 2.

2005: Atlus releases Trauma Center: Under the Knife for DS in Japan. I seriously just looked at this game and thought, "That was released only last year?" Then I remembered, it's 2007 and half-way to 2008. And I'm never going to med school to please my parents.

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