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Vicarious Visions

Guitar Hero World Tour

Guitar Hero DS Rises From The Grave To Feast On Flesh Of The Living


You thought Activision had killed it off? Oh no. No, no no no no. They were just experimenting. See if they could kill it, then bring it back. To kill us all. Train them to go for our brains, while we're frozen watching this, wondering where Helmet and Stevie Ray Vaughan got to while a bunch of overly-excited teen models cavort in a park.


guitar hero: on tour

Fingers On With Guitar Hero: On Tour

By now I'm sure most of you are familiar with the seemingly odd transition of Guitar Hero from consoles to handhelds, namely the DS. When Guitar Hero: On Tour was announced a few months ago it left many of us scratching our heads wondering how they would pull it off. Even with the addition of pictures of the add-on peripheral it was still hard to imagine exactly what it would be like trying to play. I finally got my chance to check it out for myself a few days ago and despite former misgivings I actually found it quite fun.

The first thing I took a look at upon arriving was the "guitar grip" peripheral. It was a pretty sturdy little piece of a equipment that fits snugly into the GBA slot of the DS. The clear plastic cover is removable and the logo can be pulled out so you can customize the look of it. The strap is likewise customizable, no doubt providing plenty of opportunity for merchandising. As you may know, there are only four buttons in this iteration of the game and while some players may find this disconcerting, there is actually a good reason for it. With the DS literally strapped to your hand, it would make it impossible for you to be able to slide your hand to reach the fifth button. Then of course there is the space issue. After looking at it close up, it seems the addition of the fifth button would make it a bit crowded.

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guitar hero: on tour

R.I.P. Guitar Hero (2005-2008)

A memorial service shall be held next Tuesday. Flowers and donations may be forwarded to Vicarious Visions and Activision Corp. Guitar Hero is survived by its sole sibling, Rock Band. Rest In Peace.

[Thanks Josh!]


activision

Guitar Hero: On Tour Officially Detailed

Activision today officially announced Guitar Hero: On Tour for the DS, dropping a few more details about the portable rhythm game.

On Tour will use a pick-stylus and touch screen strings for strumming and that fancy Guitar Hero Guitar Grip for fretting. The game will include a local wireless co-op mode and a Guitar Duel battle mode with battle items unique to the DS. Some examples include forcing a player to blow into the microphone to put out pyrotechnics gone wrong and being forces to autograph the touch screen to stave off crazed fans in the middle of a set.

The game will have five new unlockable venues. You can customize the game a touch by changing the color of your guitar and picking outfits for your guitarist. The DS version will come with six characters, two of which are new to this version. The rated E 10+ game is due out this summer.

Hit the jump for the full release, complete with quotes!!!

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confirmed

Guitar Hero DS Rocks Without Touch Screen

Guitar Hero DS will definitely not be using the touch screen. Instead, as rumored, developer Vicarious Visions is planning the game for a peripheral (which may or may not look strikingly similar to the above concept). So it's confirmed at last: you will look like a total tool playing Guitar Hero DS. More »

austin gdc 2007

Game Writing Meets Star Trek

Evan Skolnick never wrote a Star Trek episode, but he came close. He wrote for William Shatner's Tek World comic, was involved in the Marvel Star Fleet Academy series, and even helped developed a digital Star Trek trading card game no one ever played. He may not have written for Star Trek, but the series has helped him throughout his career writing comic books and now video games. Though I will always remember him as the editor for Ghost Rider 2099, Skolnick is now a producer and editorial director for Vicarious Visions. Today at the Austin Game Developers Conference he talks about the influence the sci-fi series has had on his career in a presentation entitled, "Everything I Needed To Know About Game Writing I Learned From Star Trek". More »

b-team d-listed

Vicarious Visions Blindsided By Closure

Gamasutra is reporting that Vicarious Visions' California location has been shuttered by publisher Activision, laying off many, possibly all, of its employees. The team was responsible for the Wii, DS, Game Boy Advance and PlayStation 2 versions of Spider-Man 3, most recently. Reaction to those titles was mixed, with some critics calling it "lackluster" while others felt it was "crummy." More »

taking a bite out of the apple

Vicarious Visions Speak Out on NY Legislation


Back in May, the New York State Senate passed a bill that would regulate video game ratings and that bill is on its way to becoming a law. Now, two video game developers based in New York have spoken out in an op-ed column for the Albany Times-Union in an attempt to explain the economic benefits of the game industry and the redundancy of having another system of monitoring video game violence (on top of the ESRB and parental controls) added into the mix. Kathrik Bala, CEO (pictured above), and Guha Bala, president of Vicarious Visions write: More »

spider-man

Spider-Man 3 The Game The Web Site

The official site for the upcoming Spider-Man 3 game adaptation is live, giving friendly neighborhood gaming fans a very brief look at the game. Featuring little more than a trailer, some wallpapers and a brief developer blog (all unfortunately wrapped up in a crusty, bitter Flash shell), the site promises development updates from developers Treyarch and Vicarious Visions. With only 93 days before the film and the game's release, let's hope they find the time. More »

tony hawk's american sk8land

Hands-On: Tony Hawk Sk8land

I ll admit it, the Tony Hawk series hasn t interested me since Tony Hawk 2. Sure, I fired up Tony Hawk 3, found it was more of the same and put it down. I was admittedly skeptical before the Thursday presentation for American Sk8land and finally laid the skepticism to rest when I spent an hour with it on Friday. Sk8land plays like a Hawk title should. It s tight, responsive and slick. Vicarious Visions redid the art style, cel shading the entire world and characters. The storyline is kitsch '80s camp and the bits we were showed were great. The tricks are just as sick as ever, and Vicarious Visions is an early adopter of the new Wi-Fi tech Nintendo is using, you ll be able to upload top scoring runs to the net and similarly download runs to watch. The Visions team plans to supplement the game with additional content and will work with Nintendo to gauge how many people really are playing Wi-Fi online. Screens after the jump. More »