Let me just throw this out there right now: Civil War was not a great series.
It was an interesting concept, it had a few amazing "moments", but it ultimately failed to really present a true and compelling conflict in which there was any reasonable way for the reader to pick any side BUT the anti-registration side.
For months, the buildup before the actual series painted a clear picture that whatever his motivations, Tony Stark was in the wrong and Steve Rogers was not. It was a clear setup at the editorial level, as it crossed multiple titles. They spent pages and pages on Tony "agonizing" over his decision, but that rung hollow, especially against the backdrop of the "illuminati" and the realization that he and Reed and the rest saw themselves as fit to represent and guide all humanity. Add in what happened to Cap, and the whole thing still makes me queasy.
All that said, I have hopes that MUA2 does a better job of presenting both sides, since picking a side is an inherent game mechanic. Gonna hopefully either get it from gamefly or pick up a copy next week, so we'll see.
You know what they FIXED from 1 to 2 though? Now 3 people can play from one console, with another player on another console online. I hated that the first one couldn't do that, so now I can play with a guy from work, and my two kids at the same time.
Disappointed about the lack of unlockable alternate costumes. It was one of those things in the first game that made me want to look into the stories behind each costume. I wanted to know why the costume had changed as such and what the circumstances were behind it, if any.
I don't know if anyone agrees with me, but:
"Why not have every character have a ton of clones?"
Do I really care if Hulk and Thing fight exactly the same? I'd rather have a cast of 50 characters, half of which are clones, than have 20 unique and interesting characters.
They don't all need custom dialog: just enough voice work to go "ugh" and "let's go".
Half the hate for this game is always due to the cast and how they are treated, and who got left out. Everyone has an obscure Marvel character that only they *really* appreciate
Ironically, mine was Moon Knight from way back in the day. So having a chance to put him in the party was absolutely thrilling. The stupid thing they did there was they used him as the replacement for Gambit from XML2; the most popular character from the Xmen animated show and the guy all my friends always fought for.
Why not just have both? Why not throw in Dark Hawk-guy? Captain Marvel? Black Knight? Cyborg dude? and every other random character as a skin over someone else with different particle effects?
So what if they are 'dead' or 'missing'? Throw jubilee and dazzler back in while you are at it. I dislike both of those characters, but just the having the choice (or to recreate a team from the xmen arcade game) is fun.
Most people will look over even a poor game (and enjoy a mediocre one) if they get to play as their favorite character.
It might also be worth a mention that the game's load times are baffling and inconsistent. Simply swapping out a character in 2-player coop leads to a 10+ second loading screen, and this on a game that requires an eight minute install. Other, similarly bizarre load waits plague the experience throughout.
All in all it's good fun, though I can't help but feel we traded gameplay for graphics when compared to the first. Dropping down to a single costume per character chafes quite a bit as well, particularly since there's only a small handful of characters worth playing in the oddly chosen new roster. I mean, no Blade? Seriously? And Juggernaut requiring a preorder or DLC purchase? I can't help but feel they're going to try and spring the true favorites on us one for-pay chunk at a time.
Anyone on the fence about this game should definitely play it for themselves. Having sunk what must be 80+ hours into the first MUA on multiple playthroughs with multiple groups of friends, I feel like Vicarious Visions logically updated the gameplay and corrected many of the problems of the first game, namely the clunky character management interface. It's just a much more complete game, and certainly not a last-gen experience like the first one. While I agree that it would be nice to have some more customization options, such as loot or the stat-based costumes of the first MUA, I think the overall gameplay improvements make up for this. MUA2 also has much better boss fights than MUA1, where glitchy, QTE-reliant boss fights were often some of the game's weakest moments.
MUA2 is just a more satisfying, much smoother, more refined experience than MUA1.
I've not read through any of the Civil War storyline yet - would I be completely lost playing through MUA2, or risk spoiling some major events that would have more impact read vs. played?
@Todd Jones Mustache Ride: To be honest: Trying to read Civil War is a fucking frustrating experience that will have you bouncing between a couple different comic lines or trying to read the TPB's and having them consantly reference shit that isn't in the trade paperback, so yes, it will spoil some things (it also takes some liberties) but it's as good a place as any to glean the major events. In fact, it takes some very LARGE liberities with the story and would only spoil a few major plot points (like the ending, I suppose).
The most annoying glitch is Autospend turning itself back on no matter how often you turn it off. Its like the game slaps you in the face for wanting it to be the RPG the developers obviously didn't really want to make. It was driving me crazy, but I finally realized that it didn't really matter anyway since there are really no 'options' as to how to level up, no selections for your powers, no way to really control the development of your character beyond a little bit of balance tweaking. I don't know why they even bothered pretending you had any influence over it. Very dissapointing. And honestly I miss the goofiness of the first game as well. The Civil War story was pretentious - the first game was just about the fun of using all your powers - if you're going to try to do something more ambitious, you need to try harder than this. And for all the hype about the fusions, the template is so limited (different combos are mostly just reskins) and the mechanic so forced into the game that it just seems like its more of a bullet point for the box than something that really matters.
@KirbyMorph: Sarre contrasted "goofiness" and "fun" with "pretension" (i.e. taking itself too seriously, "a claim to dignity, importance, or merit"). That seems accurate to me. What do you think it means?
Everything I've heard is that it's definitely dumbed down, and cutting out a bunch of characters to use as paid DLC is really disappointing. So far it seems like that opinion is about right. Shame, shame.
For a game whose story "spans the marvel universe" it doesn't make sense to me that they LOWERED the number of playable characters and STILL included all four members of the Fantastic Four and 5/6 X-men characters as playable.
From what I've seen, the supporting cast of characters would have been much more enjoyable to play as, overall, than what was made available.
Not to mention the obvious story-based gaffes like having Jean Grey and Hulk in the game. No thanks.
If anything, Hulk "returning" at the end of the game's credits like a special extra mission a la Mile High Club in CoD4 would have been friggin' epic! Beat him and unlock him for your next playthrough or something. Would have been sick.
@b-radicate: It seems silly to me that they have Cable in the game, but JUST as a boss fight. I can only assume his team-up move with Deadpool would've been fantastic.
Alas, apparently Jean Grey, who had no part in Civil War whatsoever, is more important.
While I constantly point out everything wrong with the game, I still keep playing.
There are only two things that really bother me, though. 1) The throwing physics is pretty terrible, especially with things that should be really heavy (ie cars). 2) You can't change the controls. Period. (unless I'm missing something completely obvious). I wanted to jump with x, not triangle, damnit!
Edit: Also, omg <3 deadpool. He's the one character I would've bought the game for alone, and he hasn't let me down yet.
@bruceleroy99: For some reason I almost died laughing with War Machine's Cameo. "Whoa!? Iron man? It's like I'm seeing double! Also, I'm seeing Silver instead of Red, which is troubling."
09/18/09
It was an interesting concept, it had a few amazing "moments", but it ultimately failed to really present a true and compelling conflict in which there was any reasonable way for the reader to pick any side BUT the anti-registration side.
For months, the buildup before the actual series painted a clear picture that whatever his motivations, Tony Stark was in the wrong and Steve Rogers was not. It was a clear setup at the editorial level, as it crossed multiple titles. They spent pages and pages on Tony "agonizing" over his decision, but that rung hollow, especially against the backdrop of the "illuminati" and the realization that he and Reed and the rest saw themselves as fit to represent and guide all humanity. Add in what happened to Cap, and the whole thing still makes me queasy.
All that said, I have hopes that MUA2 does a better job of presenting both sides, since picking a side is an inherent game mechanic. Gonna hopefully either get it from gamefly or pick up a copy next week, so we'll see.
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
"Why not have every character have a ton of clones?"
Do I really care if Hulk and Thing fight exactly the same? I'd rather have a cast of 50 characters, half of which are clones, than have 20 unique and interesting characters.
They don't all need custom dialog: just enough voice work to go "ugh" and "let's go".
Half the hate for this game is always due to the cast and how they are treated, and who got left out. Everyone has an obscure Marvel character that only they *really* appreciate
Ironically, mine was Moon Knight from way back in the day. So having a chance to put him in the party was absolutely thrilling. The stupid thing they did there was they used him as the replacement for Gambit from XML2; the most popular character from the Xmen animated show and the guy all my friends always fought for.
Why not just have both? Why not throw in Dark Hawk-guy? Captain Marvel? Black Knight? Cyborg dude? and every other random character as a skin over someone else with different particle effects?
So what if they are 'dead' or 'missing'? Throw jubilee and dazzler back in while you are at it. I dislike both of those characters, but just the having the choice (or to recreate a team from the xmen arcade game) is fun.
Most people will look over even a poor game (and enjoy a mediocre one) if they get to play as their favorite character.
09/17/09
All in all it's good fun, though I can't help but feel we traded gameplay for graphics when compared to the first. Dropping down to a single costume per character chafes quite a bit as well, particularly since there's only a small handful of characters worth playing in the oddly chosen new roster. I mean, no Blade? Seriously? And Juggernaut requiring a preorder or DLC purchase? I can't help but feel they're going to try and spring the true favorites on us one for-pay chunk at a time.
09/17/09
MUA2 is just a more satisfying, much smoother, more refined experience than MUA1.
09/17/09
09/17/09
Might have to pick this one up.
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
Any word on if a PC port is coming?
:(
09/17/09
09/17/09
From what I've seen, the supporting cast of characters would have been much more enjoyable to play as, overall, than what was made available.
Not to mention the obvious story-based gaffes like having Jean Grey and Hulk in the game. No thanks.
If anything, Hulk "returning" at the end of the game's credits like a special extra mission a la Mile High Club in CoD4 would have been friggin' epic! Beat him and unlock him for your next playthrough or something. Would have been sick.
09/17/09
Alas, apparently Jean Grey, who had no part in Civil War whatsoever, is more important.
09/17/09
09/17/09
There are only two things that really bother me, though. 1) The throwing physics is pretty terrible, especially with things that should be really heavy (ie cars). 2) You can't change the controls. Period. (unless I'm missing something completely obvious). I wanted to jump with x, not triangle, damnit!
Edit: Also, omg <3 deadpool. He's the one character I would've bought the game for alone, and he hasn't let me down yet.
09/17/09