<![CDATA[Kotaku: Velvet Assassin]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Velvet Assassin]]> http://kotaku.com/tag/velvet assassin http://kotaku.com/tag/velvet assassin <![CDATA[ Wars are Won in the Shadows, New Velvet Assassin Trailer ]]>
Along side Mushroom Men, Gamecock is also publishing Velvet Assassin which looks utterly bad ass. I am going with McWhertor here, I hope they get this stealth gameplay right. An Assassin game set in WWII, count me in! The game will be hitting Xbox 360, PS3 and PC.

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Mon, 25 Aug 2008 11:00:00 MDT Adam Barenblat http://kotaku.com/index.php?op=postcommentfeed&postId=5041337&view=rss&microfeed=true
<![CDATA[ Velvet Assassin Trailer Has Two Appealing Things ]]>

Those two things would be tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximizing the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You've already got our attention, Replay, so don't go screwing this up with some half-baked stealth gameplay. We don't want to have to push this one to the back of the shelf for fear of embarrassment.

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Tue, 08 Jul 2008 20:40:57 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023181&view=rss&microfeed=true
<![CDATA[ Behind Enemy Lines With Velvet Assassin ]]>
Gamecock's upcoming Velvet Assassin, in development by Replay Studios, has an intriguing premise - the protagonist, Violette Summer, is based on the actual life of British secret agent Violette Szabo during World War II. In the game, Violette is a secret agent on her own behind enemy lines. It's slated for a Fall release on Xbox 360 and PC.

A war story influenced by real-world events that prioritizes stealth action? Sounds like a certain other title that I can't take my eyes and hands off of lately, so I was eager to get a look at Velvet Assassin today.

Violette's story is told through flashbacks and memories - in the opening of the game, she's in a hospital, remembering back on her career, and in the scene I saw, Violette was sneaking through the sewers and up into a Warsaw ghetto under patrol by Nazi soldiers. The PR rep told me that the team is prioritizing authenticity in creating the WWII environment, with the aim of recreating the grittiness of that war's horrors.

For example, a man would be seen hanged in the sewers, as the Nazis actually did back then to try to warn people off attempting to escape through there. During my demo, I watched soldiers taking turns shooting at the walls of buildings, as they often did to try and kill or scare out anyone who might be hiding.

If Violette keeps to the shadows, a purple aura covers her, letting the player know she can't be seen by enemies in the light. The shadows are sharp-edged, and the contrast between them and the sunbathed, forbidding landscape was very eerie, exactly the sort of spooky atmosphere you'd expect from a story about what goes on behind enemy lines in WWII.

I was told there are over 50 different kinds of stealth kills in the game that Violette can perform when she sneaks up behind an enemy quietly - I watched her seize a soldier around the neck and stab him in the back before he could alert his compatriots. Though I was watching a very early build, the rep told me that in the final game, players will be able to drag enemy bodies out of sight to keep the Nazis from catching on, similar to the way it's done in Metal Gear.

Also, Violette can enter "Morphine mode" in an emergency. The painkiller ties into the fact that we're playing through Violet's memories while she's hospitalized, and if you use morphine, you can kill a target in range quickly and directly - for example, if a soldier sees you, you can run right up and kill him, the screen a white, violet-blotted haze, before he has the opportunity to alert his mates.

Throughout the gameplay, Violette narrates her story, woven together with factual information about the progression of the WWII story. She has a lovely English accent, and the voice acting in conjunction with the imagery was lovely.

While it was too early for hands-on with this game, and some of the features, like the body-dragging, haven't been implemented yet, I definitely saw enough to pique my interest and let me know that this stealth war drama, featuring what looks to be a strong, compelling female protagonist, is worth keeping an ear attuned to.

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Wed, 18 Jun 2008 13:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5017662&view=rss&microfeed=true
<![CDATA[ Velvet Assassin Info Dump ]]> Velvet Assassin has been getting some facetime recently on various sites, but I hadn't checked it out till this morning, so forgive my surprise that the main character in a World War II shooter is a woman. How cool is that. And she doesn't have to use her moody powers to blow shit up, just old-fashioned bad-ass-atude. I see potential, but of course it's far too ambiguous to tell at this stage. Besides the whole woman as the lead character angle, the game features a nice mix of assassinations and sabotage, all set in "hyper-realistic, dreamlike settings that are modeled after actual WWII locations." WTF? I've never thought of World War II battlegrounds as "dreamlike."

The game includes a dozen levels and a variety of weapons and stealth gadgets.

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Thu, 13 Mar 2008 18:00:47 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=367483&view=rss&microfeed=true
<![CDATA[ No Ass Monsters In Velvet Assassin ]]> Replay Studios creative director and co-founder Sascha Jungnickel has some very important things to say about their upcoming stealth action game, the recently renamed Velvet Assassin. This game contains no ass monsters, or for that matter - tits monsters. While I am sure he mentions something about hiding in dynamic shadows or the atmospheric lighting, as soon as he drops the ass monster bomb the only thing I hear when watching this clip now is "Ass Monster, ass monster, ass monster." The two phrases shall henceforth be an important part of the Fahey vernacular. Thank you, Mr. Jungnickel. ]]> Mon, 03 Mar 2008 09:40:44 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=363018&view=rss&microfeed=true <![CDATA[ Sabotage Thy Name Is Velvet Assassin ]]> Game name changes can be good, especially when your original title is something as generic as Sabotage. Gamecock and developer replay studios have announced a brand new name for their upcoming World War II stealth-action game for next-gen consoles and PC - Velvet Assassin. Much, much better.

"Rather than a trite, overused, and generic working title like 'Sabotage,' 'Velvet Assassin™' captures the heart of what we're trying to accomplish," said Sascha Jungnickel, Creative Director at Replay Studios. "From the start we've wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue."
Mind you I have terrible issues with the stealth genre, but I will slightly more remorse passing up Velvet Assassin when it releases this Fall than I would have not buying Sabotage. Hit the jump for a larger picture featuring the main character's leather-clad bottom.

velvet_assassin_art.jpg

The "Velvet Assassin" Strikes Down Sabotage

REPLAY STUDIOS ANNOUNCES NEW NAME FOR THEIR WORLD WAR II STEALTH ACTION TITLE

Cockpit, Austin, TX - February 29, 2008 - Today developer Replay Studios, along with publisher Gamecock Media Group, have announced the official name change for 'Velvet Assassin™', their upcoming stealth-action title formerly known as 'Sabotage'. The new title creates a perfect marriage between the story of real life hero Violette Szabo and the clandestine art of sabotage she championed. From the incredibly innovative art style, storyline, and combat gameplay, Velvet Assassin™ is poised to revolutionize the stealth-action genre later this year.

"Rather than a trite, overused, and generic working title like 'Sabotage,' 'Velvet Assassin™' captures the heart of what we're trying to accomplish," said Sascha Jungnickel, Creative Director at Replay Studios. "From the start we've wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue."

Inspired by the true story of British Agent Violette Szabo, players will take on the role of Violette Summer. Behind enemy lines in Nazi occupied Europe, Violette risks her life fighting to fell the Third Reich with anything she can get her hands on, including enemy soldiers. With no support or official backing from the British Government, Violette puts everything on the line to defeat the German war machine - one mission at a time. Velvet Assassin™ combines lush, surreal visuals, a ground-breaking stealth combat system and one of the most unique perspectives ever brought to gaming. Velvet Assassin™ is planned to release in Fall 2008 on PC and next-generation consoles.

"Most of the time a name change happens because it's not 'catchy' enough or because the marketing team didn't like it," said Tim Hesse, Executive Producer at Gamecock Media Group. "I have to say, the Replay crew have outdone themselves by making Violette into one of the best looking stealth-killers ever. This game has come so far since last year that Sabotage just didn't do the game justice - 'Velvet Assassin™' sums up every aspect that makes this game great."

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Fri, 29 Feb 2008 08:40:56 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=362308&view=rss&microfeed=true