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Velvet Assassin

clips

Velvet Assassin Trailer Has Two Appealing Things

Those two things would be tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximizing the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You've already got our attention, Replay, so don't go screwing this up with some half-baked stealth gameplay. We don't want to have to push this one to the back of the shelf for fear of embarrassment.


preview

Behind Enemy Lines With Velvet Assassin


Gamecock's upcoming Velvet Assassin, in development by Replay Studios, has an intriguing premise - the protagonist, Violette Summer, is based on the actual life of British secret agent Violette Szabo during World War II. In the game, Violette is a secret agent on her own behind enemy lines. It's slated for a Fall release on Xbox 360 and PC.

A war story influenced by real-world events that prioritizes stealth action? Sounds like a certain other title that I can't take my eyes and hands off of lately, so I was eager to get a look at Velvet Assassin today.

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eieio

Velvet Assassin Info Dump

Velvet Assassin has been getting some facetime recently on various sites, but I hadn't checked it out till this morning, so forgive my surprise that the main character in a World War II shooter is a woman. How cool is that. And she doesn't have to use her moody powers to blow shit up, just old-fashioned bad-ass-atude. I see potential, but of course it's far too ambiguous to tell at this stage. Besides the whole woman as the lead character angle, the game features a nice mix of assassinations and sabotage, all set in "hyper-realistic, dreamlike settings that are modeled after actual WWII locations." WTF? I've never thought of World War II battlegrounds as "dreamlike."

The game includes a dozen levels and a variety of weapons and stealth gadgets.


behind the scenes

No Ass Monsters In Velvet Assassin

Replay Studios creative director and co-founder Sascha Jungnickel has some very important things to say about their upcoming stealth action game, the recently renamed Velvet Assassin. This game contains no ass monsters, or for that matter - tits monsters. While I am sure he mentions something about hiding in dynamic shadows or the atmospheric lighting, as soon as he drops the ass monster bomb the only thing I hear when watching this clip now is "Ass Monster, ass monster, ass monster." The two phrases shall henceforth be an important part of the Fahey vernacular. Thank you, Mr. Jungnickel.

changes

Sabotage Thy Name Is Velvet Assassin

Game name changes can be good, especially when your original title is something as generic as Sabotage. Gamecock and developer replay studios have announced a brand new name for their upcoming World War II stealth-action game for next-gen consoles and PC - Velvet Assassin. Much, much better.
"Rather than a trite, overused, and generic working title like 'Sabotage,' 'Velvet Assassin™' captures the heart of what we're trying to accomplish," said Sascha Jungnickel, Creative Director at Replay Studios. "From the start we've wanted a game with a strong female lead that stays true to the history of Violette Szabo while pulling players into a world of dark intrigue."
Mind you I have terrible issues with the stealth genre, but I will slightly more remorse passing up Velvet Assassin when it releases this Fall than I would have not buying Sabotage. Hit the jump for a larger picture featuring the main character's leather-clad bottom. More »