<![CDATA[Kotaku: variety]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: variety]]> http://kotaku.com/tag/variety http://kotaku.com/tag/variety <![CDATA[So, How Much Do Video Game Composers Make?]]> Video game soundtracks can often be the most iconic element of a game. Take Halo, for example. Or Zelda. So it begs the question: how much do game composers get paid?

Variety sat down with four of the "top names in the brave new world of game scores", and found that the composers are paid between $1000-$2500 per minute of music featured in the game. And that there are games that may need up to 80-100 minutes of music.

Beats pushing paper for a living.

The four composers the Hollywood rag spoke with were BioShock maestro Garry Schyman, Afrika composer Wataru Hokoyama, Jason Graves (Dead Space) and the prolific Inon Zur, who has worked on everything from Company of Heroes to Prince of Persia to Fallout 3.

It's a good read for music lovers, though it's also a shame they stuck with a Los Angeles theme, and didn't quiz some of the bigger guns like Koji Kondo or...Richard Jacques. I like to think Kondo is paid in hugs.

Video Games: The top music talents [Variety]

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<![CDATA[IGN Editor Fires Back On Exclusive GTA IV Review Flak, Ethics Concerns]]> Variety's Ben Fritz opined in his column The Cut Scene last week that the concept of an "exclusive" review, specifically the case of IGN's Grand Theft Auto IV review, was something he found troublesome. His entry on the matter read that Fritz seemed less concerned with the 10 out of 10 score, but that IGN securing an exclusive review—as it often does with game announcements, media and interviews—was the thing ethically troubling. (We suggest you read Fritz's original post, lest we misinterpret it in some sort of telephone game.)

The reviewer in question, Hilary Goldstein, editor-in-chief at IGN's Xbox 360 channel, talked to GameDaily about the GTA IV review mini-hubbub, chalking up Fritz's concerns to a possible grudge.

Goldstein theorizes that "if Variety didn't get the game early then you're looking at somebody, I don't know, who had a grudge on his shoulder because he didn't even have the game yet and we'd already put out the review." He thinks that to break an agreed upon embargo, similar to the one we agreed to with Rockstar for our own GTA IV review, would be a bigger ethics violation.

While I don't think that sums up Variety's particular concern and IGN editors swear everything's kosher, that no money or promises were exchanged, I think it's simply a matter of frustration with how coverage in the video game media industry is handled, how it's doled out to established video game outlets like IGN and not to those not known for their video game coverage. What may be simply a sign of an immature, capitulating industry, one populated with zealous fans, may not be as ethically troubling as it is indicative of one that needs to grow.

Media Coverage: IGN Says Variety May Have 'Grudge' [GameDaily]

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<![CDATA[Variety: Long Ass Interview With Rockstar's Dan Houser]]> danhouser_2.jpgRockstar co-founder and VP Dan Houser, notably reluctant to give long interviews, especially about himself, sat down with Variety's Ben Fritz for a 90 minute interview, and from the looks of it, nearly all is transcribed in Fritz's blog on Variety.

It's a huge talk. I can't digest it all into bullet points for you. But he delves into the origin of the 3D GTA titles, more or less saying that Take Two's 1999 acquisition of DMA (which became Rockstar, and now Rockstar North) was to answer an internal dispute of whether Grand Theft Auto could be done in 3D. We know the answer to that.

Fritz asks Houser if, at any point, the creators doubted that the level of detail put into GTA III would even matter, much less become the baseline expectation of the sandbox genre as we know it. Houser answers with a visionary's conviction:

I remember when we were talking about 60 or 80 different speaking parts, I remember it was such a big production issue, but the thing we never spoke about was, "Are people going to care about it?" Our attitude always was, "If it's worth doing, it's worth doing. If they don't' like it..."
He also says why third-person perspective is pretty much the standard for Rockstar games now (all of GTA, Bully, Red Dead Revolver, Max Payne, Manhunt, etc.): "Obviously both views are artificial. None of them are like your eyes. But to us the third-person view feels less artificial than the first person. That whole "blinkers on" just doesn't feel as much fun for some reason."

I agree wholeheartedly. Some first person games, I feel like I'm looking into a shoebox diorama of the world where I'm playing. Admittedly, a well rendered, often fun diorama. But it makes me wonder again why they ever did the first-person free-look in GTA III and Vice City (I will never stop complaining about that.)

There's tons more in the full interview.

Dan Houser's very extended interview about everything "Grand Theft Auto IV" and Rockstar
[Variety]

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<![CDATA[GTA Movie Starring Eminem Almost Happened]]> eminem_2.jpg

Variety's Ben Fritz reports, in his shiny new video game blog, that a Grand Theft Auto movie starring Eminem was virtually a done deal with one of six major studios in place last spring.

It was such a sure thing that Variety and a number of other publications had actually done interviews and were prepping to write the article. But at the last minute the whole thing turned to ash and blew away in the wind.

It's not clear what helped convince the Take-Two folks, who have long been wooed by Hollywood to turn their baby into a movie, or why the deal fell apart, but both likely have something to do more with Take-Two management than Rockstar input.

The Grand Theft Auto Movie That Almost Was [The Cut Scene]

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<![CDATA[New Line Goes Blu-Ray]]> It was just a few hours ago that I posted about the HD DVD group canceling its CES press conference and now we have more news on the format war front lines. In an article in Variety yesterday, buried amongst the Warner's announcement was one line that was very important to the Blu-Ray cause:

Warner sister company New Line confirmed it will shift allegiance to Blu-ray only as well.

Warner's other companies which include HBO and BBC, still have not announced whether they will make the shift as well, but it seems unlikely that they would go the other way. But, time is of the essence for distributors it seems as Warner CEO Barry Meyer states:

"The window of opportunity for high-definition DVD could be missed if format confusion continues to linger."

One more nail in the HD DVD coffin?

Warner Bros. backs Blu-ray [Variety]

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<![CDATA[Variety Not That Impressed By Super Mario Galaxy]]> Everyone agrees that Super Mario Galaxy is the best thing since the invention of the Goomba, right? Our Frankenreview of the Wii game is stuffed to capacity with praise. The current Metacritic review score hovers around 98, otherwise known as "universal acclaim." But one reviewer, Ben Fritz of Variety, isn't sold on the game. His review is positive at times, but surprisingly scathing and harshly critical of Nintendo's hardware. Variety writes that "'Galaxy' makes poor use of the Wii's motion-sensing controls and the graphics simply aren't up to par with what players can now find on the Playstation 3 or Xbox 360." Eep!

The review continues to point out flaws that other reviewers made nearly no mention of, writing that Super Mario Galaxy is "evidence of how bad the Wii is for third person action games", pointing to The Legend of Zelda: Twilight Princess as further evidence of that claim.

Additional complaints include poor use of the Wii's motion controls and "one of the worst two-player experiences ever seen in a videogame."

Personally, I tend to disagree with Mr. Fritz's opinion of Super Mario Galaxy, as our opinions on each one of these matters are at opposite ends of the spectrum. From my experience with the game, Nintendo nailed not only the perfect balance between Wii remote usage and traditional Mario-style platforming, but also added a two-player mode that suits the Wii audience quite well. I'm also quite glad that people are entitled to their opinions, so I'm not going to work myself into a froth over it.

But I hear some pitchforks being sharpened somewhere...

Super Mario Galaxy [Variety]

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<![CDATA[Movie Critics Use Video Game Label as Insult]]>

Ben Fritz has an interesting column up over on Variety that points out that comparing a movie to a video game is quickly becoming a shorthand way of saying it sucks.

For today's movie critics, videogames are the new MTV musicvideo, a shorthand insult for any movie deemed too heavy on effects and visual panache at the expense of plot and coherence.

Anyone who has spent much time playing videogames — a category in which, it seems safe to assume, few established film critics fall — knows the comparison is both artistically demeaning and substantively wrong.

Fritz than launches into a defense of video games, pointing out that not all games are mindless gore-fests, sure some are, but it's absurd to bunch them all under one umbrella and about as fair as "dismissing the art of moviemaking based on "Wild Hogs.""

I think this increasingly wide-spread insult in movie reviews is mostly a product of pop culture ignorance and a sign that some movie critics are becoming increasingly detached from the mass culture they should be so versed in.

300 Critics Cling to Consoles [Variety]

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<![CDATA[PS3 Delay Official]]> Variety is reporting that the Playstation 3 will be delayed as Sony "fine tunes the chips," in a story about the future of Sony that features a lengthy interview with Howard Stringer.

According to the article, the PS3's roll-out will begin this holiday season instead of this Spring. If Sony still plans on delaying the launch in the U.S. until well after the Japan launch, then it sounds likt we won't be playing on the Playstation 3 here until next year.

Here's the Variety snippets about the PS3:

Sony's new PlayStation 3 was widely expected to be introduced this spring, but will be delayed as the company fine-tunes the chips that are crucial to the success of the console's Blu-ray function. The PlayStation 3 —- which is being called "the poor man's Blue-ray" —- is vital to Sony's plans because it plays Blu-ray discs as well as videogames.

Sony will roll out the PS3 by year end, in time for the holidays. If PS3 "delivers what everyone thinks it will, the game is up," Stringer boasts.

Blu-ray is the system developed by Sony to view next-generation high-definition DVDs. Rival format HD DVD is championed by Toshiba. Microsoft recently joined the HD DVD camp, a move that came as its Xbox 360 videogame console is trying to grab market share from PlayStation, the industry leader.

Traveling Man [Variety]

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