@Stan64: Luke here misquoted that stat, in the actual article, they say 80-100 MINUTES of music, which is far more reasonable(16-20 tracks at about 5 minutes each). 80 hours of music at $1000 a minute would cost $4.8 million, don't think any game would spend THAT much on a music score.
whoa...typo...it's supposed to be 80 to 100 MINUTES of music...if it were 80-100 hours, they would be making anywhere from 4.8 million to 12 million dollars based on that pay scale...I would change my career path right now if that were the case!
04/21/09
04/21/09
04/21/09
04/21/09
+ Watch video
04/21/09
04/21/09
The biggest soundtracks I can think of is the GTA-series, FF-series and the Rythm Tengoku Gold-soundtrack (6 discs for a DS-game).
Maybe they are talking about filling 80-100 hours of playtime with music.
04/21/09
04/21/09
04/21/09
04/21/09
04/21/09
04/21/09
04/21/09
04/21/09
04/21/09
Uematsu made that music while employed at a Japanese corporation = He didn't see squat.
04/21/09
04/21/09