His hands are like “what the fuck is this shit.”
The Looming VR Revolution™ may not completely change the world, but it at least promises to change how we think about video games and porn.
The Unreal Engine will soon get VR content creation tools, and while it might sound an impractical feature at first, the live demo Epic Games shared looks quite interesting.
If you can’t afford an Oculus Rift and a computer to run it, this Google Cardboard-compatible View-Master headset only requires your phone, and can be yours for just $19 (if you’re a Prime member, that is). That’s only about a dollar less than its previous low price, but this is still one of the best “premium” Google…
HTC and Valve’s Vive VR headset lets you physically move around in virtual reality. You can walk, run, jump, flail your arms, and all that good stuff. You can also be a shambling disaster zone.
I whirled around and plugged two perfectly placed shots into an enemy player. I was finally getting the hang of Vive VR shooter Hover Junkers. I was in the zone. I thought nobody could take me by surprise. Then I watched as another player slowly raised a gun to their head and pulled the trigger.
Valve and HTC’s virtual reality headset, the Vive, is almost here. It’s the one that tracks you while you move around, and it’s pretty damn cool. During a recent event, I got to play 12 of the games that it’ll launch with. Here is what they look like and what I looked like while playing them. Hint: not cool.
Is this truly the Year of Virtual Reality? Or just the Year That A Lot Of VR Devices Come Out? Find out on today’s episode of Kotaku Splitscreen.
The first consumer model of the Oculus Rift will run you $599, the VR company announced today while opening up preorders for their fancy new headset.
Oculus has announced that its Touch controllers won’t ship until the “second half” of 2016. The Oculus Rift itself, however, is apparently still on track for early next year. The delay is disappointing; the Touch devices were the highlight of my last VR demo.
The Vive, Valve and HTC’s VR headset collaboration, will be out in April 2016. Like, for consumers to actually buy.
Polish game studio The Farm 51—who are in possession of some very exciting graphics tech—are working on a virtual reality experience that will let users explore the ruined nuclear power plant at Chernobyl, along with the abandoned, nearby town of Pripyat.
There’s a Ghost in the Shell “VR experience” that’s being worked on. It was at the Tokyo Game Show, where Toshi checked it out, but there was no footage available for everyone watching at home. Now there is, and what’s more, it’s interactive.
If you’ve ever seen Disney’s The Lion King on Broadway, you’re already quite aware that it’s a 360-experience in itself. But now you can get even closer to the magic from a centre stage view that’ll have you feeling like it’s the first time again.
AltspaceVR is a small virtual reality company that wants you to communicate with friends and family as a virtual avatar, kind of like a 3D version of Skype. But around this time last year, the company decided to take that idea a step further—it wanted to bring Dungeons & Dragons to virtual reality.
Until Dawn developer Supermassive Games is bringing an on-rails rollercoaster horror game to PlayStation VR called Until Dawn: Rush of Blood. Sony’s said its VR headset should launch sometime next year.
Whenever PlayStation VR launches next year, it’ll have Volume: Coda, a spin off of this year’s slick stealth game, as a launch title. Set after the events of Volume, it features 30 levels and brand-new characters. The original game is being modified to work in VR, too.
In its latest annual earnings report, Square Enix talks about revitalizing its lineup by taking “IP developed for earlier game consoles and [recreating] it for the latest consoles, while also developing versions for play on smart devices.” The company also mentions plans to explore “VR and other new platforms.”
QUOTE | “It doesn’t matter what it will cost. If it costs too much this week it will cost the right amount a year from now.” - Oculus head of worldwide studios Jason Rubin, talking about why he’s a great believer in the future of VR despite the initial costs.