<![CDATA[Kotaku: Us]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Us]]> http://kotaku.com/tag/us http://kotaku.com/tag/us <![CDATA[ Who Thinks All These Game Mergers and Takeovers Are Good? ]]> It's Friday! Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Not sure!

This week, Tecmo turned down Square Enix's offer of a friendly takeover. Rather, the company is in talks to merge with Koei, making Tecmo-Koei a possibility — like Square Enix or Namco Bandai. Our question:

What do you think of game mergers and takeovers? Are they good for the industry or bad?

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Fri, 05 Sep 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5046248&view=rss&microfeed=true
<![CDATA[ Tell Us Dammit: Have You Ever Lied About Playing a Game? ]]> Whoops! Hey, we missed TUD on Friday because of all the hoorah with GC 2008, so looks like I am the temporary caretaker of the giraffe this weekend. I got a question you can answer one of two ways. Or two questions and you can answer one. Or both. Who cares, here it goes.

So I'm hideous about staying current with popular culture. Lots of times people will ask me if I've seen a movie, or if I watch the latest HBO Original drama that everyone's raving about. (I never saw Borat. I don't watch Entourage.) And I'd rather avoid the horrified expressions and fulminating evangelism, so I make a non-committal statement in the affirmative and then dodge my way out of the conversation.

But last week, I had to admit I've never played Halo 3. (Well, never played it in multiplayer. I played it a little in singleplayer mode.) I felt like I had no good reason for that, especially as a games blogger, but that was a choice made before I came to Kotaku. So that leads us to today's TUD:

Have you ever bought and not played a video game because of peer pressure?
and/or
Have you ever told someone you played a game even when you hadn't, for any reason?

I'm especially curious about the second one. And for the record, I do have Halo 3. I bought it late last year when I was too busy for gaming. I'm working on that one.

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Sun, 24 Aug 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5041067&view=rss&microfeed=true
<![CDATA[ What Kind of Games Are You Good At? ]]> It's Friday! Time for, that's right, TELL US DAMMIT. here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Not sure!

There are many different game genres. We don't want to know which is your favorite, but rather:

Question: Which game genre is easiest for you or which one do you excel at?

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Fri, 15 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5037806&view=rss&microfeed=true
<![CDATA[ Do You Think Gaming Should Be In The Olympics? ]]> Here we go! Talk time. That's right, it's Friday. Time for another round of Tell Us Dammit. No, make that TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

The Olympics have started! And we all oh so very excited!! So much so that Gawker Media is aggregating all the network's Olympic coverage in one place on sister sports blog Deadspin. That place is right here. ANWYAY, here's my question:

Do you think gaming should be an Olympic sport? And why?

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Fri, 08 Aug 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5035055&view=rss&microfeed=true
<![CDATA[ Soulcalibur IV, Over 2 Million Copies Sold Worldwide ]]> Either bigger boobs or Star Wars characters did the trick, because Namco Bandai Games has announced that Soulcalibur IV has already sold (not shipped, sold) over 2,000,000 copies of SCIV. The multi-platform game went on sale in the States on July 29th and in Japan and Europe on July 31st. Many people have purchased it.

バンダイナムコ、PS3/Xbox 360「ソウルキャリバーIV」
全世界での累計販売本数が200万本を突破
[Game Watch]

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Wed, 06 Aug 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5033608&view=rss&microfeed=true
<![CDATA[ It's Official, Xbox LIVE Is Mostly Yanks ]]> Ever notice something about Xbox LIVE? The people that are on it, they're mostly Americans. That's not necessarily a bad thing, is it? Of course not. So there's no need to get all bent out of shape when Europe Xbox exec Chris Lewis "the lion's share" of Xbox Live users are Americans. What's percentage of Xbox LIVE users are European? Says Lewis:

We don't normally break out the European element of our Live membership. I mean, I know what it is, but I don't want to get rapped on the knuckles by being too explicit with you. I will say to you as a percentage of that overall total, it's just less than a quarter. And I'll tell you also that a large part of that is in the UK, partly because of the language aspect, the fact is you need, on a community service like Live, enough people of a similar language orientation to get a community so that it starts to really blow out... Up until fairly recently we just haven't had enough on the service for non-English-speaking folks.

Cut Xbox LIVE and it bleeds, red, white, and blue. It really does. Honest.

Europe Makes Up "Less Than A Quarter" [CVG]

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Thu, 31 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5031366&view=rss&microfeed=true
<![CDATA[ Well, What Did You Think of E3? ]]> It's Friday. You know, Friday. That means one thing: Pull up a chair, grab a cold drink, let's talk. So yes, here it is, TELL US DAMMIT. And here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

Just got back from E3. Well, no. I got back a few days ago, but I just recovered. And well, I'd like to know...

Question: What did you think of this year's E3?

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Fri, 25 Jul 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5029415&view=rss&microfeed=true
<![CDATA[ What Did You Think Of The Too Human Demo? ]]> Most of us at Kotaku were busy worker bees when Microsoft and Silicon Knights unleashed the Too Human demo on the Xbox 360 owning masses. Speaking to Microsoft Games Studios folk at E3 this week, we heard nothing but glowing reception to the game. Universal acclaim we did not expect, so I was personally curious about the Kotaku readership's opinion of the demo.

Looks like some of you have already weighed in with your opinion in the comments of the original post, but for those who've spent a bit more time with part one of the planned epic adventure, tell us (dammit) what you think of the Too Human demo.

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Fri, 18 Jul 2008 21:00:51 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5026915&view=rss&microfeed=true
<![CDATA[ Can a Game Be a Tearjerker? ]]> Reddit turned up an absolutely depressing thread in a forum the other day. Wasn't really worth a post unto itself, but I thought it'd be a good conversation starter because man, I don't think I have encountered anything like this:

My saddest gaming experience was while playing Creatures, that experimental game where you had to take care of creatures equipped with a neural network which made them able to learn things.

One of my creatures got pregnant but was also very sick. Her health stats were dropping and I was hoping she would be able to lay her egg in time. She only had 3% life over when she finally did. Afterwards, she laid down next to the egg, closed her eyes, and died. Minutes later, the egg hatched, and a cute little creature came out. His mother's body still laid there. He crawled around it, uttering the same sounds the whole time. He then crept up against her and went to sleep.

I stopped playing the game then.

So, short of game adaptations for Bambi, Brian's Song, Field of Dreams or Terms of Endearment, can a game be a tearjerker? I know colleagues (*cough cough Leigh Alexander) who were extremely emotional after finishing Metal Gear Solid 4. Is such emotion a worthy goal of a product engineered to be fun? What games have made you cry? Any? Tell us, dammit, while I ... sniff ... wipe the dust out of my eyes here.

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Sun, 13 Jul 2008 15:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024651&view=rss&microfeed=true
<![CDATA[ Capcom USA "Investigating" Tatsunoko vs. Capcom ]]> We're excited about Tatsunoko vs. Capcom. The game seems like a fun arcade cross-over. Sure, there will be Western arcades that import the game, but will it get an official release outside Japan? Capcom USA is looking into it. No doubt the American licensing issues for the Tatsunoko Productions characters is sticky. Capcom USA's Christian Svensson points out:

We haven't discussed any home console plans for the title yet, so platform discussions are a bit premature. All that's been anounced is arcade... There are a lot of licensing issues around the title given that those properties are held by different companies across the West and they vary by territory greatly. It was created as a Japan-only project but we're investigating.

That's sure nice of Capcom.

Quick Question on Capcom vs. Tatsunoko [Capcom via Siliconera]

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Wed, 02 Jul 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021345&view=rss&microfeed=true
<![CDATA[ 2.40 Firmware Now Out - Yeah, we got it. ... ]]> 2.40 Firmware Now Out - Yeah, we got it. Thanks. As promised, and advertised, Sony have released firmware 2.40 for the PS3. Go knock yourselves out.

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Tue, 01 Jul 2008 22:05:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021338&view=rss&microfeed=true
<![CDATA[ Are The MGS4 Cutscenes Too Long? ]]> Got your talking hat on? If you're going to talk, you need a good hat don't chu know. And if you're going to talk, talk to us. That's right, here it is, TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. We think.

Earlier in the week I asked if I should take a break from GTAIV and start MGS4. Being the impatient bastard I am, I went ahead and started Metal Gear Solid 4. It's a nice game! Quite enjoying it.

Question: Granted, MGS4 *is* of course a Metal Gear Solid game, but do you think the cutscenes are too long?

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Fri, 27 Jun 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5020452&view=rss&microfeed=true
<![CDATA[ Is This Image Proof Of Diablo III? Nah... ]]> We've been inundated with tips today pointing us to an image that, in some people's eyes, proves that Blizzard is on the cusp of announcing Diablo III. They may very well be, but that image is sadly no proof at all. Work that was attributed by some to "hackers" who weaseled their way into the well-secured depths of Blizzard's web site is more than likely just a ruse, just clever Photoshop work designed to toy with your emotions.

The full image — just after the jump — is huge, showing an even longer teasing progression from frosty, barely visible demon head to flaming red hellish visage coupled with an ominous "III." But we certainly don't think we're in for six more days of intolerable teasing, especially since the Blizzard Worldwide Invitational kicks off in Paris just hours from now.

Check back in with us later tonight, as the game announcing festivities kick off at 11 AM Paris Time. That's just eight hours or so from right now.

Thanks to everyone who sent this in. We think Chris was first. He gets a Kotaku No-Prize for his efforts.

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Fri, 27 Jun 2008 18:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020458&view=rss&microfeed=true
<![CDATA[ Favorites! Which Current Console Do You Like Best? ]]> F.R.I.D.A.Y. That spells, yep, Friday. And Friday brings "TELL US DAMMIT", so sit back, relax. Let's talk. So! How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whatever!

Question: Do you have a favorite current gen console? If so, what?

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Fri, 20 Jun 2008 23:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018501&view=rss&microfeed=true
<![CDATA[ What Game Genre Leaves You Cold, Oh So Very Cold? ]]> Time to run at the mouth! It's Friday. So prop up your feet and open your mouth as we close this week with another round of TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whatever!

Earlier we did a post on why first person and third person shooters are not popular in Japan. Many folks don't seem to get the appeal! Fair enough. Everyone is entitled to his or her opinion.

Question: What game genre leaves you cold?

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Fri, 06 Jun 2008 23:45:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014172&view=rss&microfeed=true
<![CDATA[ What's The Longest You've Gone Without Gaming? ]]> You know it, you love it, Tell Us Dammit. No, rather TELL US DAMMIT. Yep! Time to learn about each other. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Sadness.

Question
What is the longest you have gone without gaming?

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Fri, 30 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5012002&view=rss&microfeed=true
<![CDATA[ Korea Getting That "Very, Very" Limited Edition MGS4 Pack, Too! ]]> Koreans! That Special Limited Edition Metal Gear Solid 4 bundle? That's coming your way. The premium pack includes the 40GB, a DualShock 3, Metal Gear Solid 4 special edition and a special Blu-ray movie. This bundle sold out in Japan and was also offered in America for pre-order. While the number of bundles hasn't been confirmed, Kojima Productions associate producer Ryan Payton said, "We're not kidding around when we say 'limited edition'." Guess they had enough for Korea!
Thanks, Chris for the tip!

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Tue, 27 May 2008 04:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5011018&view=rss&microfeed=true
<![CDATA[ What Are Your Game Buy Regrets? ]]> Ahoy! Pull up a chair, grab a coffee, let's talk. That's right, it's Friday night, time for around round of TELL US DAMMIT. How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: Do you having any game purchase regrets?

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Fri, 23 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5010812&view=rss&microfeed=true
<![CDATA[ Rockstar's Houser: "Hollywood Hegemony" Won't Support Games ]]> In the June issue of Playboy, Rockstar's Dan Houser gave a somewhat rare full-page interview on Grand Theft Auto 4 and violent video games. Why, Houser was asked, don't other entertainment industries offer more support for video games, since their controversial content is often targeted for criticism in the same fashion?

"It's about economics. We take market share and audience from other media - video game makers are challenging the Hollywood hegemony - so they're going to fight us. But I'm not going to fight them. I believe your Constitution protects us."

When interviewer Scott Alexander asked Houser about inequity in the way adult games are treated as compared with film and other media, Houser said:

"These are works of fiction. Playing a game that features violence is no different from choosing to see a violent movie. We're not trying to create a 'here's real life' sensation in a video game; it's "you're the star of a movie. We want to re-create the sensations you have watching movies. We're putting those in a video game."

When asked to isolate why Rockstar's games seem to provoke a swath of mainstream anger from certain circles, Houser said:

"We're trying to give gamers freedom. It boils down to critics not liking the fact that people can choose to do 'bad' things in a fantasy world - which to me is silly."

The full interview is print only, so to read the whole thing you'd have to look at a copy of June's Playboy. You know, for the article, of course.

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Fri, 23 May 2008 13:00:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5010689&view=rss&microfeed=true
<![CDATA[ Which Game Do You Want Remade? ]]> Check your watches, check your calendars. It's TELL US DAMMIT time! Hooray!! How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: Which game do you want remade?

Now that is a hard question!

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Fri, 16 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009436&view=rss&microfeed=true
<![CDATA[ The Refractory Period ]]> The other day my co-worker Sander (he used to work at 1up) lamented his complete inability to finish Mass Effect. Likewise, I'm simultaneously interested in finishing Bully and completely uninterested in playing it. We were playing these titles when our Xboxes RRoD'd, Sander's in late January, mine in March. It is now mid-May.

So here's a question I wanted to put to the gaming community here: How important is momentum to finishing or playing a game? I'm wondering if, in the timeline of developing, we've reached a tipping point. The 50-hour gaming experience is upon us. In sports simulations stretching an entire season, it can be even longer. How, if at all, can a developer create and sustain momentum in players to complete something that long? Because these campaigns are only going to get longer, not that it's necessarily a bad thing.

But for now, the question that we here can answer: Is there a period of time where, separated from gaming (a week's vacation, a borked machine, a ton of work or school obligations) you're just unable to get back into it?

I know Bash had a TUD on Friday, but I'm curious here, so Tell Us, Dammit! In the comments after the jump.

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Sun, 11 May 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5008623&view=rss&microfeed=true
<![CDATA[ What Game Makes You Pull Your Hair Out? ]]> Ready to bend our ear? 'Cause the Tell Us Dammit Giraffe is ready to listen. That's right, it's time for TUD. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:

What game is TOO HARD for you?

With McWhertor playing through R-Type Command, that reminds me of a fit R-Type on the TurboGrafx 16 gave me as a lad. Man, that game was frustration city!

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Fri, 09 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5008510&view=rss&microfeed=true
<![CDATA[ What If Your Character Was Only As Fit As You Are ]]> We've seen the theme before: Video games, forsaking all outdoor activity to play them, can lead to obesity. Recently someone sent me a video, which does a great job of getting that message across. It also reminds me of this idea I had last year for a game that would use over-the-counter heart rate monitors to track your running ability and then port it into a first-person shooter. Can you imagine, a game where your character can only run as fast as you can? A game that would get you to go to the gym to improve character stats. Yes, I know there are plenty of devices out there that try to port over your physicality in real time, but I think the best way to do this is to pop in your real-life stats, so you don't have to be screwing around with weird controllers.

Alright, I'm totally calling you out video game industry, I want someone to come up with a mode for Call of Duty or Half-Life or some PC shooter that makes this happen. Get to it.

Check out the video on the jump.

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Thu, 08 May 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5008299&view=rss&microfeed=true
<![CDATA[ Nintendo Channel Is Live ]]> Teh Internets American internet connected Wiis are blinking! The Nintendo Channel has just gone live. Here, let's let Nintendo describe it:

Nintendo Channel is an interactive guide to what's new in the world of Nintendo - now available for easy download from the Wii Shop Channel. Watch trailers, mini-documentaries, product demonstrations, and gameplay videos. Browse the game guide pages to get information about your favorite games on Wii and Nintendo DS. You can even click to order games straight from your Wii, if you have the Internet Channel installed. Make sure your Wii is connected to the internet, and get started!

Keep in mind, that last bit of info is key.
Nintendo Channel [Nintendo.com Thanks everyone for sending this in!]

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Wed, 07 May 2008 04:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=387925&view=rss&microfeed=true
<![CDATA[ SNK Doesn't "Pride Itself In Customer Service" [Updated] ]]> Internet person Chris Bradshaw, aka Gilgamesh, owner of Kikouken.com and regular contributor to CCAcomics.com, bought The King of Fighters XI and SNK vs Capcom Card Fighter DS at his local Best Buy. The Card Fighter game has a fatal glitch that locks up the game. Chris tried to contact the SNK Playmore USA sales department, but never got a response. He sent emails to every SNK address he could find. Still, no reply. Then! He started dialing SNK's office, entering every imaginable extension. Says Chris: "Eventually I did get I touch with someone who gave me the information I needed, but not before I left a message on SNK USA President Ben Herman's machine. I can't tell you what I said verbatim, however I did tell him about how I have been attempting to contact someone at his office for almost two months now because I need to return a defective game (I didn't specify which game because I didn't think it mattered, a warrenty is a warrenty) and that I was now dialing every number I could find and making myself as big of a pain in the ass as possible (and yes, I did use those words) until someone finally talked to me." Hit the jump for Herman's reply:

Chris Bradshaw? This is Ben Herman from SNK. I return from a four day weekend, where I go to Pittsburgh, get my daughter, bring her home. And what message do I receive on my machine? Thanks for being a little bit polite. Now I'll make it real simple. I dunno who you bought it from, I dunno what game it is, but you call me back, and... We don't do exchanges unless it was the card fighter game where we did a recall and we can help you there if it is defective. If it's any other game, I will explain it to you to take it back to your local retailer where you purchased it from. Calling your credit card company, fine. You didn't buy it from me personally or my company personally. But would love to hear what your complaint is, like to hear what your item is. As far as customer service, we have a very small sales office here. We don't pride ourselves in customer service. Or where you've sent an email or what you've done, I don't care at this point. Call me back at extension SOME NUMBERS, and I will do my best to resolve it.
Sounds like Herman's at the end of this dude's teather, so before you judge, we really need to hear the message Gilgamesh left on Herman's machine. Still, peeved phone calls from corporate execs? Hey, we'd say that's pretty great customer service!

Eds Note: Chris reminds us, "I returned the game to my retailer only to get another copy with the same defect, and I have the receipt to prove it."

Gilgamesh vs. SNK [Kikouken City]

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Wed, 07 May 2008 01:00:25 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=387899&view=rss&microfeed=true
<![CDATA[ How Many Hours Do You Game Each Day? ]]> Yep, yep. Talking time. It's Friday night and that means the TUD Girafe is ready to listen. So let's talk. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:


How many hours do you game a day?

Shit man, with my schedule these days, I'm super lucky if I can get in between an half an hour or an hour a day. Been playing shmups like Mushihime-sama loads at my neighborhood arcade. Really helps me relax. ]]>
Fri, 02 May 2008 23:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=386833&view=rss&microfeed=true
<![CDATA[ "Anti-Americanism Higher Than Its Been In A Long Time" ]]> So Peter Moore has long since taken the reigns over at EA Sports. He's a regular and has blended in like the carpet. But when he left Microsoft last year, did he have any reservations about going over to EA Sports. Yes, yes he did. According to Moore:


When I first came on, my concerns were the "American-ness" of the brand. Powerful brand, strong voice, red, white, and blue, out of California, an American voice: Andrew Anthony, you know, 'It's in the game.'

You love it because it's very clear what it's about. It's a brand that resonates with 14 to 34 year-old males very strongly. And yet, in today's world, particularly in Europe, there's an anti-Americanism that sits higher than it's been for a long time, based on the war, the administration, George W. himself, and you worry about that.


Moore is aware he was shilling the Xbox 360? Right?
Moore Interview [Game Daily via Go Nintendo] ]]>
Wed, 30 Apr 2008 04:00:11 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=385517&view=rss&microfeed=true
<![CDATA[ Are You Buying Xbox 360 or PS3 GTA IV?! ]]> So, yeah, it's happening. Next week, Grand Theft Auto IV goes on sale in North America and Europe. Some people will buy it. Some people won't. The TUD Giraffe is curious and wants to know. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever! Today's question is a two-parter:

Questions: Are you going to buy GTA IV on the 29th? If so, are you buying the Xbox 360 or the PS3 version?

Me? Since I live in Japan, I'll be importing. Though, I still have decided which one I'm going to order...

[Pic]

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Fri, 25 Apr 2008 23:00:31 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=384331&view=rss&microfeed=true
<![CDATA[ Off Topic Kotaku Survey: Revenge of Sales ]]> lo_pan_asks.jpgYou know, we run these surveys from time to time, with yours truly forced to do the Sales department's evil bidding. I'm just a henchman, a lackey, the ectomorphic Odd Job to my Auric Goldfingers in sales. Or maybe I'm the powerless Thunder to my David Lo Pan's at Gawker HQ. Whatever the analogy, the whip-holders have fired up the survey machine once more. This time, it's personal... and very comprehensive. Appropriately, the prize has been upped to a whopping $300 worth of AmEx gift card. It's a bit of time investment, but we'll definitely appreciate it as we enjoy our food, shelter and clothing for the foreseeable future. The rules are here. Survey says!

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Tue, 22 Apr 2008 14:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=382798&view=rss&microfeed=true
<![CDATA[ What Game Are You Ashamed You Played? ]]> tellusdammitgiraffe.jpgSince McWhertor whiffed on "What Are You Playing," and Bash didn't do a TUD post either, and it's a slow news day, I'm bringing out the Giraffe to ask a question that, by its nature, you wouldn't want to answer.

But I'm gonna do it anyway because we're big boys and girls and can confess our secrets, and besides, only a complete imbecile would create a commenter account in his full legal name. So it's time to spill the beans. The TUD Giraffe demands:

What game — any console, any title, any era — are you most ashamed of playing?
Ideally, I'm talking about a game you would hide even if gamer friends came over. But it can be any game that just embarrasses you to say you played it. Bonus points if you still own it.

I'll admit mine here: I got "Playboy: The Mansion" from GameFly about three years ago, just because, hey, it was anonymous and no one would know, and I was lonely. What a crap game. The Sims with boobs, and little else. I think I got a U.S. senator to pose nude for one of my editions though, and got it on with her on top of a pinball machine. Oh Lord, now I'm thinking about Elizabeth Dole ... make it stop ...

So tell us, dammit! In the comments.

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Sun, 20 Apr 2008 10:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=381811&view=rss&microfeed=true
<![CDATA[ Americans Turn Maid Cafes Into Arty Maid Cafes (Wha?) ]]> royalt_maids.jpg Maids! No, wait. American maids! That's right, instead of reading about maids, you Americans can go visit them in America. Previously, a maid opened in Canada. Then it closed! And now, another maid cafe is giving North America a go. This month, Royal/T Cafe is having its grand opening in Culver City, Southern California. Though, here's the pickler. The website describes the cafe as a "playful collision of spaces — café/shop/art space — presented in stunning fusion. An eclectic mix of retail and contemporary art reimaged in the surrounds of LA's first Japanese-style cosplay café." That's LA-talk for "Since this café is based on places where Japanese nerds go sip milk tea and play paper-rock-scissors, we've decided to add pretentious artsy-fartsy shit to appeal to American hipsters."
Royal/T [Official Site via Clockwork Machina via a geek by another other name]

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Wed, 09 Apr 2008 23:00:58 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=378060&view=rss&microfeed=true
<![CDATA[ Are You a Neurotic Gamer? ]]> couchtrip.jpgWhen I get my 360 back, the first thing I'm going to do is wipe my Bully file from the hard drive and start over. And I guarantee you when I replay it, I'll watch all of the cutscenes straight through, and almost try to forget that I ever started it. It won't be the first time.

It's one of the weird gaming neuroses I have, and I'm wondering if I'm alone. So, just to start a conversation: What are your gaming hangups or compulsions?

Like, a few years back I told friends that I feel a weird obligation to a well written game character to not get him killed for stupid reasons. Or run out his ammo blowing up a pawn-class enemy. Or even jumping when I mean to kick someone. And when it happens repeatedly, I just start over. I 100 percented GTA:SA with zero wastes, and Vice City with just one, even though a million wouldn't have counted toward my score.

Earlier this week, Bashcraft talked about the inability to finish a game, but I think this plumbs a lot deeper. Do you take pictures of your face to work from when you create yourself in a sports title? Are you OCD about keeping your hard drives clean of game data for titles you haven't played in 3 months? Do you have one gamesave, and one gamesave only? Have you actually obeyed traffic lights in any driving game? Do you walk your character around a world or city and talk to people, even if you've heard the conversations a thousand times and just want to get to the next mission, because it seems, well ... right?

For the record, I do all of the above.

Games you'd like to forget so you could discover them fresh all over again [reddit]

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Sun, 06 Apr 2008 11:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=376467&view=rss&microfeed=true
<![CDATA[ Which Home Consoles Do You Own? Why, Why? ]]> Gather around children! It's that time of the week again, time to confess your sins to the TUD Giraffe. He's already to listen with open ears and arms. For those not in the know, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! This week, the TUD Giraffe asks:


What home consoles do you own? And why?

Here, in Japan, I've got a PS2, a broken DC, a GC, a PS3, an Xbox 360 and a Wii. Why...? Hrm, 'tis me job, boy, me job. ]]>
Fri, 04 Apr 2008 23:30:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=376468&view=rss&microfeed=true
<![CDATA[ Sony Fights Strong Yen (Do It! FIGHT!!) ]]> A strong yen sucks. Well, maybe not for you, but for me and Sony, it's pretty sucky. A stronger yen slices into Sony's profits as for every one yen that rises against the dollar, the company loses about US $59 million. Gah! Sony President Ryoji Chubachi says:


As to the situation of the U.S. dollar's weakness in the medium to long term, we already have a strategy to deal with it... We will lower our production costs as possible as we can and we will choose production sites to cope with the industry's weakness, and in the short term, we will try to accept more orders.

Good for Sony! Meanwhile, my strategy for dealing with the weakening dollar involves lots of cringing and crying. Good for me!
Sony To Cut Costs [Forbes] ]]>
Thu, 03 Apr 2008 23:00:36 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375963&view=rss&microfeed=true
<![CDATA[ Do You Finish Every Game You Buy? ]]> Ah, yes, Friday. The day of the week where we settle in, relax and just talk. You guessed it, we've got another round of TUD, (aka Tell Us Dammit) coming your way. For those not in the known, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! This week, the TUD Giraffe asks:


Do you finish every game you buy?

Man, I am bad about finishing games. Unless I'm reviewing them, I find it really hard to complete the game. And it's not a time thing, but in a way, I guess I don't want that experience to end. (Sentimental and stupid, I know!) Usually, I start a game, get close to the end and start another one. Vicious cycle, that.

So reader person, what about you?

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Fri, 28 Mar 2008 23:00:05 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=373697&view=rss&microfeed=true
<![CDATA[ What Was The First Game You Beat? ]]> It's that time again! Yes, that's right. Time for another round of "Tell Us Dammit." For those who missed the last commenting love-in, Tell us Dammit is our opportunity to learn more about you reader person. That way we can feel closer! And perhaps, even for a fleeting second, feel kinda bad when we ban your ass. Here's how it works: We ask a question. You answer it. So! The TUD Giraffe asks:


What was the first game you ever beat/finished/completed?

For me, that'd hafta be Kung Fu on the NES. And for arcade games? That'd be Final Fight. Thanks you parents' money for those precious memories!
[Pic]
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Fri, 21 Mar 2008 07:00:19 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=370020&view=rss&microfeed=true
<![CDATA[ How'd You Find Kotaku? ]]> ALL YOU BASTARDS EVER DO IS TAKE, TAKE, TAKE. Now, it's our turn. We're introducing a new semi-regular feature here on Kotaku called "Tell Us Dammit." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know fucktons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Whichever!

Question: How'd you find Kotaku?

Me? At one time, I was a Kotaku reader. Found the site through Gizmodo. Like, back in 2004 or early 2005. You know, when the site was pretty much just Crecente. Good times!

[Pic]

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Fri, 14 Mar 2008 06:40:16 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367839&view=rss&microfeed=true
<![CDATA[ Nintendo Won't Release Holocaust DS Game [Update] ]]> IITOE_ds3.jpg Earlier, we brought word of Imagination Is The Only Escape, a Holocaust DS game from British game dev Luc Bernard. The game follows a young Jewish boy living in France during the Nazi occupation during World War II. In order to escape the horrors around him, he imagines a fantasy land that becomes the basis of the game's world. The adventure platformer will attempt to educate players on the atrocities experienced by many children during the time of the Holocaust. Bernard previously told Kotaku, "The sad thing is that videogames are still considered toys and not art, I hope that this game can show that games can be just as important as films." Well, Nintendo's having none of that! According to Nintendo of America:

At this time, there are no plans for this game to be released for any Nintendo platforms in North America.
It is apparently getting a European release sometime this year. Note that the game features no on-screen violence, and from what we can tell doesn't seem to be dealing with a very serious issue in a flippant manner. Not sure if this says more where gaming stands as an art forum or as a medium of expression or where Nintendo of American stands as a company.

No Nazis [NY Times Thanks, Burton!]

Eds Note: We contacted the game's designer, Luc Bernard. He pointed out that Nintendo of America has yet to see the game and offered these insights into where it currently stands regarding release:


Well from what I was told, Nintendo Europe is also scared of it, but again I don't think they are trying to block the game, I think they are just scared that it has bad taste


that is why however I would like to say, that I don't think the game will be banned, once I have time to talk to Nintendo myself and show them the game they will change their mind.

ALten8 talks to them for me, however I will try and find a way to talk to Nintendo USA myself. I mean I doubt they would want to ban a educational game that is non violent, where to profits are going to help stop another genocide, this isn't just about the war this game, it's to try and teach children something so they don't end up racist.

I seriously don't think Nintendo will ban the game once I get to show it to them, I think also the reason they were shocked is because alten8 deals with Nintendo Europe and well they haven't even talked to Nintendo Europe yet about it since well they are scared that it pisses them off. I am currently developing the game no matter what people say, and I will let alot of people test the game before I even consider it finished, it needs to be PERFECT or I won't release it.

on another note Eternity's Child will be finished this month :) so soon up for release


Bernard also pointed out to Kotaku that Imagination Is The Only Escape isn't some publicity stunt to make him money, but rather an effort to raise awareness. All profits for the game will go to Darfur says Bernard.

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Mon, 10 Mar 2008 02:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=365711&view=rss&microfeed=true
<![CDATA[ Sony Show A Little More Of SOCOM For The PS3 ]]> Ah, SOCOM. On the PS3. Forgot all about it. I'm probably not the only one, which explains Sony's recent marketing push for the game, with a big feature due in next month's EGM and a couple of screens posted up on the PlayStation Blog. The EGM feature, it's not here yet, but the screens, they are. One's above, the other after the jump (click on either to embiggen them). Oh, and if you're wondering about the new camera angle, developers SealTeam-6 would like you all to know that the game will ship with an option to revert to the "classic" SOCOM camera view.

SOCOM2.jpg
Breaking the Silence - New SOCOM: U.S. Navy SEALs Confrontation Screens! [PlayStation.Blog]

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Mon, 03 Mar 2008 20:40:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363359&view=rss&microfeed=true
<![CDATA[ Sega America President Opens Mouth, Makes Sense ]]> BJ51202.gif Sega's trying. Trying its best, trying to make good games, trying not to suck. Good for Sega! While many Japanese publishers keep up the same old song and dance, Sega is releasing a diverse smattering of games, some of which seems directed towards Western tastes, some of which were made by Western devs and some of which we actually want to play. Says Sega US president Simon Jeffery:

Much of the product that comes out of Japan isn't really suitable or appropriate culturally for the Western market, and Sega has become the first of the Japanese gaming companies to recognize that the global market has various tastes and isn't necessarily just one great big Japanese market.

Give this man a gold star. He sounds like a smarty!
Simon Jeffrey Interview [Game Daily via Go Nintendo]

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Mon, 03 Mar 2008 04:00:04 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=362849&view=rss&microfeed=true