@elevenoverzero: The complete SDK for the engine has been out for nearly a year now. There's a lot in the works by the community that aren't even in the same genre as Crysis.
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
@elevenoverzero: Most mods require some original game data for recycled objects, etc. You can use CE2 without any content though some content is included. Anyway, the likelyhood is that if you were using Cryengine 2 that you'd have a copy of Crysis.
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
@onionhead_o: Yeah, CE2, or more accurately the Sandbox2 editor, allows for on-the-fly changes. You've got a 3D window where you can see your terrain/map, here you can texture it, edit the geometry, add objects, AI paths and so on. Once you want to test your mod/map, all you have to do is press ctrl+G and the 3D window loads the game/mod and runs it.
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
Wow, pretty damn good deal.
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
@fuegerstef: Exactly. Let them try it for free. Play with it for free. Experiment with it for free. Then when they to use the engine on their commercial build, BAM! Pay up.
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
@AncientUnknown1:
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
Would i be making a huge leap of logic if I said Huxley (I don't know why my mind is thinking this and I could be totally wrong) using the UE3 technology, might have forged some relationships that led to this event?
Again, I apologize... I honestly don't know how I even went down this path... it's probably a corrupt piece of memory I have :(
It started as a toy company that primarily made playing cards... Not my idea of heaven, for sure.
Capcom was someone communicating to astronauts... I guess that's actually pretty cool, but they turned it into "CAPtain COMmando" which is NOT very cool.
Konami... I have no idea where that name came from. It's written in Katakana on the wiki, so it's, no doubt, a made-up word just like Sony(though I guess it could mean... small wave? No, still not getting it)
Microsoft doesn't sound pretentious, but boring and maybe even self effacing. I mean... Micro AND soft?
@bobtheduck: According to a baby naming book, konami means "little southern beauty"
Are there really girls named Konami? Why was the company name written in Katakana, then? Anyhow, didn't want people to think I'd let it go thinking it was just made up without looking more into it.
@Kobun: Considering how good their aim is, being in a territory that North Korea hates may be the safest way to go. If I lived in Norway, you bet your ass I'd be building my bunker (as useless as they are).
They are advertising Gears 2 "great online". Almost right after 3 updates. I am more interested in seeing developers use the crytek engine, that should freshen up the industry. I also wonder why sony doesn't lisence it's engines to 3rd party developers like the killzone or uncharted
@Eric Hecht: I can't help but feel the only time that the Crytek engine actually poses an advantage is when it's graphically maxed out. By the time the PC of the average gamer can do that, I daresay a better engine will have been developed by someone else.
@supo: Probably not, no. UE3 uses a multi-pass renderer. On the 360 or DX10, it implements AA in only certain passes. However, this requires a high precision Depth Buffer or causes a lot of visual artifacts. The precision of the Depth Buffer is limited in DX9, thus it's not possible to use the normal method they use. If you force enable the AA, you are then doing AA for every single pass which is just really expensive.
@darthmole12: Hmm, I don't really know anything at all about multipass rendering, but looking it up, it seems like a pretty useful type of rendering. But I don't see where the depth buffer (z-buffer?) comes into play. I have limited knowledge about this sort of thing, but I just find that UT3 engine takes a step backwards. No AA in DX9 just seems wrong.
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
Its my family tradition to watch it like 20+ times in a week, my dad will flip to it on the Satellite dish on every channel he finds it on every day before and on Christmas.
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was starred
Soldier_CLE says DON'T STOP AT THE STAR! REVOKE THE WHOLE DAMN THING, OWEN!!! was unstarred
11/05/09
11/05/09
CE2? Cry Engine? I didn't know it was standalone. Unless you mean it's free to mod Crysis? #unrealdevelopmentkit
11/05/09
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
11/05/09
Are those all mods though? You'd still need to own Crysis I mean. #unrealdevelopmentkit
11/05/09
11/05/09
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
11/06/09
11/06/09
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
11/05/09
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
11/05/09
Smart move Epic. #unrealdevelopmentkit
11/05/09
Really????
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
11/05/09
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
11/05/09
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
11/05/09
11/05/09
Cheers! #unrealdevelopmentkit
11/05/09
11/05/09
( ^_^)o自 #unrealdevelopmentkit
11/05/09
06/29/09
Would i be making a huge leap of logic if I said Huxley (I don't know why my mind is thinking this and I could be totally wrong) using the UE3 technology, might have forged some relationships that led to this event?
Again, I apologize... I honestly don't know how I even went down this path... it's probably a corrupt piece of memory I have :(
06/29/09
It's like "WIN! software" or something.
06/29/09
& "Crazy-F**king-Awesome! IPs"
They are house-hold names, folks!
06/30/09
It started as a toy company that primarily made playing cards... Not my idea of heaven, for sure.
Capcom was someone communicating to astronauts... I guess that's actually pretty cool, but they turned it into "CAPtain COMmando" which is NOT very cool.
Konami... I have no idea where that name came from. It's written in Katakana on the wiki, so it's, no doubt, a made-up word just like Sony(though I guess it could mean... small wave? No, still not getting it)
Microsoft doesn't sound pretentious, but boring and maybe even self effacing. I mean... Micro AND soft?
06/30/09
Are there really girls named Konami? Why was the company name written in Katakana, then? Anyhow, didn't want people to think I'd let it go thinking it was just made up without looking more into it.
06/29/09
06/29/09
06/30/09
06/30/09
"This just in: Hawaii is now the safest place on Earth. Nebraska though. Watch your backs man."
03/16/09
03/23/09
03/16/09
03/16/09
03/16/09
03/16/09
11/16/08
11/15/08
This movie is great ANYTIME of the year! It is also a Cleveland Tradition to have it air yearly on local television.
11/15/08
Its my family tradition to watch it like 20+ times in a week, my dad will flip to it on the Satellite dish on every channel he finds it on every day before and on Christmas.
11/15/08
This and Bad Santa (Badder edition) is a must watch during any holiday season.
11/15/08