@elevenoverzero: The complete SDK for the engine has been out for nearly a year now. There's a lot in the works by the community that aren't even in the same genre as Crysis.
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
@elevenoverzero: Most mods require some original game data for recycled objects, etc. You can use CE2 without any content though some content is included. Anyway, the likelyhood is that if you were using Cryengine 2 that you'd have a copy of Crysis.
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
@onionhead_o: Yeah, CE2, or more accurately the Sandbox2 editor, allows for on-the-fly changes. You've got a 3D window where you can see your terrain/map, here you can texture it, edit the geometry, add objects, AI paths and so on. Once you want to test your mod/map, all you have to do is press ctrl+G and the 3D window loads the game/mod and runs it.
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
@onionhead_o: No problem. You should check out www.crymod.com. There's a strong community there and lots of documentation on how to get things done in the engine. #unrealdevelopmentkit
@Crowbot: You'd have a hard time accomplishing such a task alone. I'd suggest if you want to get into games development to decide what kind of job you want to have. If programming is where you see yourself, short of doing a computer science degree or something similiar, search for tutorials,etc on C+ and C++...although many will require some knowledge of programming to begin with (which is where learning Java comes in handy).
If you want to head down the 3D modeller/artist route, I suggest getting something like Maya3D and learning how to use it, a degree would also be very beneficial.
Now, if you just want to make an old school RPG (ala pokemon, etc) I suggest getting RPG Maker, it requires little to no knowledge to make games with. #unrealdevelopmentkit
@-MasterDex-: I'm an artist I can model and texture and if need be struggle through rigging. This is really for myself with the possibility of future release. #unrealdevelopmentkit
@Crowbot: That certainly helps. You might be able find some help within the modding community and get a team together, although which community in particular, I couldn't really say. #unrealdevelopmentkit
@SpardaFatalis: Since you're currently in College, I'd suggest trying to get into the modding and mapping scene an dusing the many tutorials provided by the respective communties. You might never have to dabble with any real sort of programming by doing this but it will allow you to familiarise yourself with the different aspects of game development and also if you become proficient enough, provide a portfolio for when you get out of college.
Also, when you say you're taking basic programming, do you mean the language BASIC or Java or the like? I'd suggest making sure you don't leave college with at least a degree in C++
A couple of good games to mod and map that have good communties are Crysis/Cryengine2 or any of the Total War games. TF2 and the source engine in general are also good.
@-MasterDex-: yeah im starting with java right now, and exactly do you mean by modding and mapping? And as for c++ i think i might use that in my next programming class... thanks btw #unrealdevelopmentkit
@SpardaFatalis: Modding is changing things about a game. For instance, in Total War, modding could simply be a matter of changing the cost of building units and the damage they do, etc or creating a short mission for a game like Crysis. It could also go as far as creating a whole new game like Counter Strike, which started life as a mod.
Mapping is creating new maps. For instance, custom maps for COD4 or TF2.
Mapping is the easier of the two to pick up so I'd advise maybe having a go at that first, it is very time consuming though if you intend to create a full map and polish it up.
First however, if you haven't already got one, I'd suggest getting a decent PC. Mapping can be hard on RAM and processing power. I'd suggest at the least having something along the lines of an 8800GT graphics card, at least 2 gb of 800mhz RAM (DDR-6400) and a dual core (a quad core wouldn't hurt either if you can afford it). After that, I'd suggest using Sandbox 2 (the Cryengine2 editor) or the Source editor to start with as they have a load of documentation and are generally pretty user friendly. #unrealdevelopmentkit
@-MasterDex-: any of this mac friendly? because thats what i use, hardware should be suitable and worst comes to worst i can can install a windows os... #unrealdevelopmentkit
As an amateur indie game developer, this is tremendously good news. The absence of entry cost essentially removes the startup barrier for aspiring developers, and I've been on the market for a good engine with which to play around. I hope this plays nicely with Windows 7. Awesome move on Epic's part for the greater gaming community. #unrealdevelopmentkit
@Ben Sawyer: On the Epic forums, Steve Polge said, "We called this version a beta because despite going through a very thorough test cycle at Epic Games, we're expecting that users will find a bunch of issues with the initial release because of the huge variety of hardware/software configurations as well as the many possible applications for the UDK.
Given that, the reason we released this beta version was to get feedback about bugs and issues you uncover." #unrealdevelopmentkit
@Ben Sawyer: Yeah, Epic keep the full version to themselves. Even the big developers get the beta and many were less than pleased about it. #unrealdevelopmentkit
@-MasterDex-: Just curious. no reason to get defencive here. I'm just seeing you give out advice so I was wondering. that so wrong? #unrealdevelopmentkit
@VaioStreams: Apologies, I thought you were being a smartarse, you know the kind.
No, I don't work for any studio, I haven't even got a degree in anything yet, I've just been using my free time for the past few years to learn some programming and the different aspects of game development along with dabbling in mods and maps.
@-MasterDex-: No need to apologize. see, seeing you say "you should get a degree" made me wonder who this guy works for. So given you suggested that I had assumed Ubisoft or Capcom as those are 2 of the big studios that require a degree to work for them.
I've been in 3D animation sense 2001. I went to school for it and it really doesn't help as much as they claim it will. for artist. all you need to do is learn a program. if your art skills don't take over after learning how to use the tools. you're screwed.
But even though i went to school I'm about 80% self tough. I use Maya, Photoshop, Illustrator, Crazy bump and Zbrush. I focus on level design and modeling and in an artist sense I know UE3 pretty well. I've built 3 levels in it and currently in the processes of building a game with 4 other guys in it.
but yeah. the school suggestion thing just kind of made me wonder because the only people i see suggest that are people who work in studios that require them...or professors at a school. Even Cliffy B said a degree isn't necessary
@VaioStreams: I agree, degrees aren't quite a necceesary in the industry (just yet anyway) and I've learned more of my own volition in two weeks than I did in the 6 months I spent in a computer science degree.
I thought it worthwhile to mention anyway though because I know not everyone finds it easy to learn autonomously.
Anyway, thanks for understanding my mistake and replying back. #unrealdevelopmentkit
might have to check it out. I remember awhile back looking at different gaming engines and the licensing costs. Using the Unreal 3 engine costs $250k + some % in royalties. #unrealdevelopmentkit
@Capp: The idea is that you dev the game with the free SDK and once you're done you shop around for a publisher who will license the engine.
Before that, the engine had to be licensed just so you could develop on it. This is a vast improvement as it reduces the startup cost for an indie dev significantly. #unrealdevelopmentkit
This setup that the UDK offers actually has all that you need to sell the game (after you contact them and arrange some details). You are charged nothing for the first $5000 in profit then 25% in royalties thereafter. #unrealdevelopmentkit
Wow, pretty damn good deal.
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
@fuegerstef: Exactly. Let them try it for free. Play with it for free. Experiment with it for free. Then when they to use the engine on their commercial build, BAM! Pay up.
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
@AncientUnknown1:
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
They should just release every outdated version of Unreal for free and available to use commercially.
Otherwise, that's pretty nice of them. At least it could be used to gain experience and list said experience as a checkpoint in your résumé. #unrealdevelopmentkit
"With UDK, you will also be able to create commercial games to sell on digital distribution platforms like Steam. The licensing details for this have yet to be released, however it seems likely you will be able to start selling your game without spending a dime out of your own pocket" #unrealdevelopmentkit
@Str8_Jihadin: True but if it was provided in a similar fashion to what I stated (and the developer liked the old engine) they would possibly purchase the rights to the newer engine for their next game.
'Cause nobody (I'm guessing, could be wrong though) licenses the old engine when the new one is out so it would make sense. #unrealdevelopmentkit
@fuegerstef: Pretty cool deal if they just skim off the profits for licensing.
Free to develop the game ( minus any other commercial tools used and labour costs) then nothing to pay Epic if you want to sell it.
Free money for the both of you in theory. #unrealdevelopmentkit
@RobotHamster: For the time being, I think this could be Windows exclusive but it doesn't hurt to try. Then you can report back to us :) #unrealdevelopmentkit
@Str8_Jihadin: i was wondering if it would be possible to make a homebrew game for like xbox 360 with it! now that would be swish #unrealdevelopmentkit
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CE2? Cry Engine? I didn't know it was standalone. Unless you mean it's free to mod Crysis? #unrealdevelopmentkit
11/05/09
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
11/05/09
Are those all mods though? You'd still need to own Crysis I mean. #unrealdevelopmentkit
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@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
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One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
11/10/09
#free
thanks for the detail reply, i might look into it. cuz im an 3d environmental artist who want to get into modding.
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If you want to head down the 3D modeller/artist route, I suggest getting something like Maya3D and learning how to use it, a degree would also be very beneficial.
Now, if you just want to make an old school RPG (ala pokemon, etc) I suggest getting RPG Maker, it requires little to no knowledge to make games with. #unrealdevelopmentkit
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Also, when you say you're taking basic programming, do you mean the language BASIC or Java or the like? I'd suggest making sure you don't leave college with at least a degree in C++
A couple of good games to mod and map that have good communties are Crysis/Cryengine2 or any of the Total War games. TF2 and the source engine in general are also good.
Here's some links:
[www.crymod.com]
[www.twcenter.net]
[developer.valvesoftware.com] #unrealdevelopmentkit
11/05/09
11/05/09
Mapping is creating new maps. For instance, custom maps for COD4 or TF2.
Mapping is the easier of the two to pick up so I'd advise maybe having a go at that first, it is very time consuming though if you intend to create a full map and polish it up.
First however, if you haven't already got one, I'd suggest getting a decent PC. Mapping can be hard on RAM and processing power. I'd suggest at the least having something along the lines of an 8800GT graphics card, at least 2 gb of 800mhz RAM (DDR-6400) and a dual core (a quad core wouldn't hurt either if you can afford it). After that, I'd suggest using Sandbox 2 (the Cryengine2 editor) or the Source editor to start with as they have a load of documentation and are generally pretty user friendly. #unrealdevelopmentkit
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Given that, the reason we released this beta version was to get feedback about bugs and issues you uncover." #unrealdevelopmentkit
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No, I don't work for any studio, I haven't even got a degree in anything yet, I've just been using my free time for the past few years to learn some programming and the different aspects of game development along with dabbling in mods and maps.
Again, my bad for the mistake. #unrealdevelopmentkit
11/05/09
I've been in 3D animation sense 2001. I went to school for it and it really doesn't help as much as they claim it will. for artist. all you need to do is learn a program. if your art skills don't take over after learning how to use the tools. you're screwed.
But even though i went to school I'm about 80% self tough. I use Maya, Photoshop, Illustrator, Crazy bump and Zbrush. I focus on level design and modeling and in an artist sense I know UE3 pretty well. I've built 3 levels in it and currently in the processes of building a game with 4 other guys in it.
but yeah. the school suggestion thing just kind of made me wonder because the only people i see suggest that are people who work in studios that require them...or professors at a school. Even Cliffy B said a degree isn't necessary
we cool though #unrealdevelopmentkit
11/05/09
I thought it worthwhile to mention anyway though because I know not everyone finds it easy to learn autonomously.
Anyway, thanks for understanding my mistake and replying back. #unrealdevelopmentkit
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Before that, the engine had to be licensed just so you could develop on it. This is a vast improvement as it reduces the startup cost for an indie dev significantly. #unrealdevelopmentkit
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I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
11/05/09
Smart move Epic. #unrealdevelopmentkit
11/05/09
Really????
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
11/05/09
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
11/05/09
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
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Cheers! #unrealdevelopmentkit
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( ^_^)o自 #unrealdevelopmentkit
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They should just release every outdated version of Unreal for free and available to use commercially.
Otherwise, that's pretty nice of them. At least it could be used to gain experience and list said experience as a checkpoint in your résumé. #unrealdevelopmentkit
11/05/09
Read my post further down below:
I need to add this from Beyondunreal:
"With UDK, you will also be able to create commercial games to sell on digital distribution platforms like Steam. The licensing details for this have yet to be released, however it seems likely you will be able to start selling your game without spending a dime out of your own pocket" #unrealdevelopmentkit
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'Cause nobody (I'm guessing, could be wrong though) licenses the old engine when the new one is out so it would make sense. #unrealdevelopmentkit
11/05/09
Free to develop the game ( minus any other commercial tools used and labour costs) then nothing to pay Epic if you want to sell it.
Free money for the both of you in theory. #unrealdevelopmentkit
11/05/09
I posted it somewhere else on this page. :) #unrealdevelopmentkit
11/05/09
The fees don't seem to high actually. though 25% royalties is pretty fucking high. #unrealdevelopmentkit
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