<![CDATA[Kotaku: universal]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: universal]]> http://kotaku.com/tag/universal http://kotaku.com/tag/universal <![CDATA[Asteroids Movie is About Relationships; Also, Blowing Up Crap]]> The Asteroids movie will deliver a "really strong, deep mythology," for "this big thing in space," says the guy blamed credited as the film's producer.

IGN talked to Lorenzo di Bonaventura, also responsible for such tours de force as Transformers, G.I. Joe and Doom, and asked why a 1979 vector-graphics shooter starring a space fighter, two different UFOs and three different sizes of rocks was worth a four-way bidding war.

I was attracted to Asteroids, plain and simple, because I think what it tells you is that there's going to be this big thing in space.

Yes. Go on.

We've crafted a really strong, deep mythology for the thing. Without divulging too much about it, it's two lead characters - two brothers - who have to go through a seminal experience to figure out their relationship, against this huge backdrop.

Come on, goddammit, this is fucking Asteroids, not "My Dinner With Andre" in space.

Well you'd better have some guys in spaceships blowing stuff up or else you haven't honored the fun of Asteroids.

Well, of a story of two brothers, versus explosions and visual effects, which one do you think is going to form the bulk of this film's raison d'etre.

Asteroids Movie Exclusive [IGN via Shacknews]

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<![CDATA[Universal Puts BioShock Movie On Hold Citing Budget Concerns]]> Universal and 2K Games' big budget, big screen adaptation of BioShock may have gotten a little too big for its budget, as the film is now in a holding pattern as cost concessions are made.

The BioShock film, currently in pre-production, was announced last May by Universal and 2K, with Pirates of the Caribbean director Gore Verbinski attached to helm the film and John Logan, responsible for Gladiator and The Aviator, planned to pen the script.

According to a Universal Pictures spokesperson, the film remains very much alive in extended pre-production "so the studio and production can take a look at possible alternate shooting locations, available tax credits, foreign exchange rates and other elements that might help us make the film at a responsible budget."

"No plug has been pulled on BioShock," reps told Kotaku. "Universal remains committed to making the project and Gore absolutely remains attached as director."

According to additional reporting from Variety, Universal has cut back on pre-production headcount, noting that the film's budget had skyrocketed to $160 million, citing unnamed sources.

Variety writes that Universal is looking to have the production moved outside of the U.S. to reduce shooting costs.

"We are evaluating whether this is something we want to do," Verbinski is quoted as saying. "In the meantime, the film is in a holding pattern."

The BioShock film did not have an announced release date, but given the current status of the film's production, we wouldn't expect to see it any time soon.

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<![CDATA[Activision Get Heavy With Record Labels]]> More from Activision boss Bobby Kotick's address at the Morgan Stanley Technology Conference: Activision are waking up to just how much money artists can make by appearing on Guitar Hero (HINT: it's a lot). So, they figure, if artists are making money off Guitar Hero, then Activision can start making money off those artists. And their labels.

Kotick claims that, shortly after the game's release, "every single artist" who appears in Guitar Hero III saw their featured tracks become their most-downloaded on iTunes. Which is making the artist money. And every time a kid boots up the game and is introduced to an artist like Aerosmith or Van Halen for the first time, that's more money an artist - and their label - will make.

Which has Activision in a unique position. Kotick says that if artists and labels are making money off Guitar Hero, they want to be making money off the artists and labels, in terms of both straight profits and in things like advertising and marketing presence (presumably on tours, via endorsements, etc). And if Universal (yes, he mentions their new labelmates by name) don't cough up, well, they'll just go and find another label who will.

Looks like somebody's got his swagger on.

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<![CDATA[Universal No Longer HD-DVD Exclusive Bound]]> Is this the final death blow for HD-DVD? Variety is reporting that Universal Studios will follow Warner Bros., New Line and possibly Paramount toward the cooling blue light of Blu-ray allegiance, as the studio's commitment to supporting HD-DVD exclusively has ended. That doesn't necessarily mean that Universal is abandoning the HD-DVD format as Warner plans to, however, as Variety writes that the company still has plans to support the Toshiba backed hi-def discs.

Though HD-DVD backers may still limp along in their support or fanboyism of a movie format, this "war" couldn't look any more like one camp has won at this point. It's all over but the crying, blanket clutching and Michael Bay gloating, it seems.

Blu-ray could win high-def battle [Variety]

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<![CDATA[Feature: Rock Band, The Next MTV?]]> By: Brian Crecente

To gamers Rock Band, Harmonix's music game featuring a drummer, two guitarists and a vocalist, might seem like Guitar Hero 3.0, but that's not true for the people behind it.

No, Rock Band isn't just a game, not to MTV, not to Universal Music and certainly not to Harmonix.

To them Rock Band is a new way to experience music, launch bands and become one with your favorite songs.

"In the past, people listened to music. Then, in 1981, the music industry and pop culture was changed forever with the birth of MTV: Music Television," said Jeff Yapp, EVP of MTV Program Enterprises. "People began watching music as well as listening to it as we introduced the concept of the "music video." Fast forward to 2007 and MTV is set to revolutionize the music industry once again with Harmonix's Rock Band - an all-new platform for music fans and gamers alike to interact with the music and artists they love like never before."

In an interview Monday Yapp said this idea was in part behind MTV's decision to buy Harmonix late last year.

"Harmonix was a perfect fit for MTV because we are constantly looking for ways to engage our passionate audience and music fans through deep and immersive experiences," he said. "Throughout their history, Harmonix has successfully provided the type of interactive music experiences our audience is looking for through the games they've created - Frequency, Amplitude, the Karaoke Revolution series, and of course - the hugely successful Guitar Hero series. "

"Rock Band signifies the evolution of not only our audience but also of MTV and its media model. Music is at the core of everything we do at MTV. It's the hub of our audiences' social relationships and an incredibly important method of self-expression for them," Yapp said. "In today's world of social networking, instant messaging, digital downloading, and blogging, Rock Band represents a significant leap forward towards connecting our audience through their love of music."

And this isn't just a big deal to gamers and MTV, it's also a new way for labels and publishers to promote their artists and songs, said Mark Pinkus, Senior Vice President, Strategic Marketing, Custom Products and Synch Licensing from Warner Music Group's Rhino Entertainment.

"Being a personal fan of Guitar Hero, I'm thrilled to be working with Harmonix, MTV and EA," said Pinkus. "Many of us grew up discovering music on MTV, now we look forward to discovering music on MTV's Rock Band."

Don Terbush, vice president of film and television for Universal Music Enterprises, said his company was among the first music labels to recognize the value of video games.

"We were one of the first major labels when the Playstation 2 came out to recognize the benefits of being involved with video games," he said. "It was great exposure for our artists. We saw that the medium has greater potential."

And the lables are showing their support both by providing master recordings for the game and perhaps one day using the upcoming game to launch new songs or albums.

Alex Rigopulos, co-founder and CEO of Harmonix, said that Rock Band is the game they've been "dreaming of making for years," the game that fans have been begging Harmonix to make since the day Guitar Hero was shipped.

Rigopulos describes the upcoming game as Guitar Hero expanded in ever direction by ten. (Shouldn't that be 11?)

"We've created a complete band experience where a guitarist, a bassist, a drummer, and a singer can perform together on custom guitar, drum and microphone peripherals," he said. "We've also added online gameplay, so that a group of people can collaboratively come together and form a virtual band online, and compete against other bands.

"Unlike Guitar Hero, which primarily used cover version of the songs in the game, we're partnering with all of the major record companies, who will be providing original multitrack master recordings for use of the game, so that the musical experience is as authentic as possible.

"We're also working with a number of absolutely huge rock artists who have been previously "untouchable" in the world of videogames. We'll have more to say about that in the months ahead.

"Finally, we've really ratcheted up the graphical impact of the experience on the next-gen consoles."

While Rigopulos said he couldn't talk details about what music would be included with the game he did say it would be essentially a game about rock and roll, but one that touches on all of that rich genre's other influences from classic rock and modern rock to punk and metal.

Rigopulos said he couldn't talk details about expansions for the game but said they have "very, very ambitious plans" in that area.

And in making Rock Band, Harmonix has had to be very careful about what sorts of music to include. In Guitar Hero and Guitar Hero 2, the songs just had to have strong guitar sections, but in Rock Band all four parts, vocal, two guitars and a drum, need to be represented and fun to play.

"It's a different process," he said. "In Guitar Hero it was all about the guitar. In the Rock Band game it's no longer about the guitarist, it's about getting everyone involved, it's about what music is going to be great, not just individuals but for everyone. It's about finding songs that have riffs the whole band can play."

David DeMartini, vice president and general manager of EA Partners, said that neither the price nor the way the game might be sold have yet be determined.

"We haven't made a decision about how the product will be bundled or if it will be bundled or if we will sell the instruments individually," he said.

Rigopulos added that everyone involved in the game is sensitive to how much a gamer might be willing to pay for a game.

"Price sensitivity is something we are thinking about very carefully," he said. "It is at the forefront of our minds when we are making decisions about how to package the game."

While Rigopulos couldn't talk game mechanic specifics he said that user created content is of "obvious interest" he also said that the drum kit for the game is going to be every bit as cool as the guitar controllers.

"Suffice it to say, I'm a drummer myself," he said. "I was personally hell bent to make sure this was a real piece of hardware and not just some toy. It's a pretty impressive piece of hardware."

Finally, Rigopulos said online lag shouldn't be a concern for gamers.

"We have a brilliant technical solution to the latency problem," he said. "We have created seamless high-end play over the net."

Leading up to the release of Rock Band, MTV will be pushing the game on not just their network but also Country Music Television and VH-1.

"The net result of all of this is that we're taking music games to an entirely new level," Rigopulos said. "We really believe that Rock Band is more than a game, that it will fundamentally change the way people experience the music they love, by making them active participants in the music-making."

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<![CDATA[Dan Aykroyd Talks Ghostbusters Game]]> STEPPIN' OUTBoy, the upcoming Ghostbusters game already has quite the storied, confusing history—especially for a game that hasn't been announced. Let's recap quickly. YouTube videos surface. Fearing further disappointment in life, we doubt they're real. Turns out they are. We rejoice. Then, Sony supposedly pulls the plug.

Now, it appears that the game is indeed on, regardless of whether current developer Zootfly is at the helm. According to Dan Aykroyd (aka the Ghostbuster's Dr. Ray Stantz):

Universal purchased the rights from Sony for a game. I'm actually going to have to perform and do some motion capture for them. That will be next year.

Well, that about wraps that up. A Ghostbusters game is coming, but not before some time next year, if Aykroyd's dates are to be believed.

Dan all about blues & booze [Edmonton Sun]
Dan Aykroyd to appear in Ghostbusters game [Gamespot]

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<![CDATA[Universal & Fox Pull Out Of Halo Movie]]>

The Halo movie is not any closer to being made now that Universal Studios and 20th Century Fox have made a last minute pull-out from the project.

Apparently, Universal and Fox tried to strong arm Microsoft and the film makers to accept a pay cut, apparently in response to an upward spiral of estimated production costs stretching Babel-like into the sky from the base of the original $135 million guesstimate. Rumors brought that number up to $200 million.

Apparently, Peter Jackson's still soldiering forward on the project, doing pre-production work at his studios in New Zealand. Talks continue with other potential partners. Jon Polito has been cast as the Master Chief.

'Halo' pic loses its studios [Variety]

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<![CDATA[Your Environment Asplode: Joint Task Force]]>

Thanks to Siliconera for this gorgeous little vid from upcoming RTS Joint Task Force. The fully-destructible environment is courtesy of the AGEIA PhyX accelerator, and it looks mouthwatering. Their website is fairly barren right now, but I would love to get my grubby little mits on a demo. Unfortunately, aside from the destruction itself, JTF looks like another run-of-the-mill realistic RTS. I'm more excited about the engine than I am about the game.

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<![CDATA[Everyone's Dumping UMD Movies]]> umdpsp.jpg

Looks like watching movies on your PSP will soon be going the way of the dodo. Next-Generation is reporting that the UMD movie format is a complete dud. Everyone from major Hollywood studios to Wal-Mart are dropping the format like turds into a toilet.

An anonymous Hollywood executive scoffed at UMD, saying that absolutely no one is watching movies on the PSP. Likewise, Paramount is claiming that releasing UMD format editions of popular movies is "the exception, rather than the rule": "No one's even breaking even on them," he claimed. And a Universal Studios executive went even farther: "Sales are near zilch. It's another Sony bomb." Ouch!

We're not terribly surprised. If you're going to watch portable video, the newer iPods are much more versatile investment, let alone any of the media devices with dedicated hard drives that are now being released. Any Kotakuites out there actively purchase UMD movies, or is this as likely to be a non-event to PSP owners as the advent of UMD was to Hollywood studios?

Wal-Mart 'Quitting UMD Movies' [Next Generation]

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