<![CDATA[Kotaku: uncharted]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: uncharted]]> http://kotaku.com/tag/uncharted http://kotaku.com/tag/uncharted <![CDATA[ First Uncharted 2 Details From Game Informer ]]> You've seen the teaser, now how about some details? GameInformer's next issue has the exclusive first print look at Naughty Dog's Uncharted 2: Among Thieves. Yes, that's the name. Now about the game...

GameInformer's web tease on the PlayStation 3 title notes that the sequel "revolves around the 13th century explorer Marco Polo and his voyages." Uncharted 2 separates itself gameplay-wise with a new "free climbing mechanic and stealth gameplay." Ewww... stealth gameplay? The new stubble rendering I like, but I'm already feeling apprehensive about the S-word and the possibility of lots of ice levels.

The mag also promises a first look at Guitar Hero: Metallica which is almost guaranteed not to have any stealth segments, thank God.

January Issue Revealed [Game Informer - thanks, Max]

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Kotaku-5100596 Mon, 01 Dec 2008 16:40:56 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5100596&view=rss&microfeed=true
<![CDATA[ 'Uncharted 2' Already "In The Works," Says PSM3 ]]> Probably thinking it would be a shame to let those lovely rock textures go to waste, not to mention that half-tuck, it appears that Naughty Dog is hard at work on an Uncharted sequel. According to a quote from the latest PSM3, there's more fortune in Nathan Drake's future with still more things to chart and pirates to shoot in the face.

The news allegedly comes straight from the mouth of Naughty Dog co-prez Christophe Balestra. We're not calling Mr. Balestra a liar or anything, but we're going to check in with the developer to make sure this is all on the up and up, considering PSM3 cites a "French news channel" interview.

Update: We heard back from Naughty Dog, who point out that the interview PSM3 cites is dated January of this year, something we've already covered on Kotaku, you know, in January. While we have little doubt that the boys and girls in Santa Monica will revisit the Uncharted universe, don't go hanging your hopes on this particular source.

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Kotaku-5057190 Tue, 30 Sep 2008 18:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5057190&view=rss&microfeed=true
<![CDATA[ Naughty Dog Barely Scratching The Surface of The PS3's POWER ]]> Boy, Uncharted is one gorgeous game. Leafy greens, lazy sunsets, stark lighting, it's all very easy on the eyes. But really, it's nothing. Least, that's what developers Naughty Dog reckon, telling SCEE adverblog "we think we’re probably only using 30 or 40 per cent of the power of the PS3 right now, and there’s this great, untapped potential". Going by that math, we expect Uncharted 3 - shipping in 2010 - to be so leafy, and its sunsets so lazy, that we can't help but play it in shorts, accompanied by a drink with an umbrella in it, it'll look that good.

Naughty Dog’s Richard Lemarchand, Co-Lead Game Designer of Uncharted, talks trophies, Edge, cells and studios… [Three Speech]

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Kotaku-5033560 Wed, 06 Aug 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033560&view=rss&microfeed=true
<![CDATA[ Uncharted's Trophies Numbered, Explained ]]> Want the skinny on all of Uncharted: Drake's Fortune's PlayStation Trophies? All 48 of them? I do. Mostly because I'll be quite comfortable restarting the game in order to secure them, having not yet beat Naughty Dog's PlayStation 3 adventure. Arne Meyer at Naughty Dog spills the beans on all the virtual prizes one can secure in the game, just as soon as that patch arrives. Oh, there aren't details details, more like a high level briefing.

Fortunately, it sounds like some of them are related to shooting people in the face, something I excel at in Uncharted. However, we've been hearing rumors that if you can get Nathan Drake's shirt fully tucked in, it unlocks, like, twenty nude codes. We're confirming.

Uncharted Trophies Q&A [IGN]

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Kotaku-5030761 Tue, 29 Jul 2008 19:30:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5030761&view=rss&microfeed=true
<![CDATA[ "Uncharted Is Structured Like A Porn Movie" ]]> We like Uncharted. As website Action Button points out, it's the best game ever made about a dude in a T-shirt and jeans. The cutscenes were pretty good, too with sharp dialogue and everything. David Cage from French studio Quantic Dream explains how PS3 Heavy Rain is different from PS3 exclusive Uncharted:

Honestly, I loved the game. I thought Uncharted was very interesting. There was some very, very interesting aspects to it. The big difference between Uncharted and what we're doing here is that Uncharted was still structured like a video game. It gives you a bit of story, then action, then a bit of story, then action — like porn movies, when you think about it.

More adult film musing after the jump.

Porn movies are structured in exactly the same way, except that the action is not the same (laughter), but it's the same structure. Most video games are done like that. It's one thing to do a great cutscene, even if it's real time. It's another thing to try to tell the story as you play, so the story's not told through cutscenes — it's told through gameplay. So you don't need acting performance in cutscenes. You need interactive performance.

Guess that means Uncharted the best game ever made with the same structure as a porn movie about a dude in a T-shirt and jeans.

Dreaming of a New Day: Heavy Rain's David Cage [Gamasutra via Eurogamer]

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Kotaku-5029843 Mon, 28 Jul 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5029843&view=rss&microfeed=true
<![CDATA[ Uncharted Next Game To Receive Trophy Support ]]> Because Sony's trophy system is only being implemented now, a bunch of games have already been released that don't make use of the feature. Meaning developers will need to go back and bolt on trophy support in their own time. So when 2.40 becomes available, which games will have them, and which ones won't? While Sony released a preliminary list of titles that will be the first to implement trophies the other day, they've since added one more: our 2007 NQGOTY, Uncharted: Drake's Fortune, which "will also receive a patch at some point in the foreseeable future".

Sony's Eric Lempel Talks PS3 Version 2.4 [GameSpy]

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Kotaku-5021318 Tue, 01 Jul 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021318&view=rss&microfeed=true
<![CDATA[ Sony Take "Appropriate Action" Against Uncharted Airgun ]]> Yeah, that Uncharted airgun? Totally not official. And not being official (and trying to make money off the official product) tends to piss folks off. A Sony mouthpiece says this about the King of Swords gun:

The Drake's Gun is not licensed or in any way sanctioned by SCE and one we certainly do not condone... We are investigating the source of this product and will proceed with the most appropriate action.

Like telling King of Swords to put the newer blond lady sidekick in its ad?
Sony To Take Action [Games Industry]

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Kotaku-5009856 Tue, 20 May 2008 05:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009856&view=rss&microfeed=true
<![CDATA[ An Uncharted Gun You Can Own ]]> Own an airgun that looks like Nathan Drake's! From phony sword makers King of Swords come this full metal M92 airsoft gun. It features blowback, can hold 25 rounds and comes with a free aluminum case. Complete with old female side-kick, not newer blond girl! And yes kids, this will put your eye out.
Drake's Airsoft Gun [King of Swords via Ayauki]

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Kotaku-5009654 Mon, 19 May 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5009654&view=rss&microfeed=true
<![CDATA[ Are We Going To Get An Uncharted Movie? ]]> A "source" speaking with Joystiq seems to think so. According to this source - who is "close to the deal" - developers Naughty Dog have already agreed to option the rights to a movie based on their 2007 hit (and our 2007 NQGOTY), with Atlas Entertainment reported to be behind the project. Who are Atlas? They're a production company who helped put Twelve Monkeys and Three Kings together, so relax, will you?
Source: Uncharted optioned for movie adaptation [Joystiq]

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Kotaku-387858 Tue, 06 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387858&view=rss&microfeed=true
<![CDATA[ "People Don't Want Philosophical Marcus Fenix" ]]> Uncharted has been described as "the best game ever made about a dude in a t-shirt." That's a pretty fair description! Josh Scherr, lead cinematics animator for developer Naughty Dog, says the goal was to make Nathan Drake and regular dude, but one who was fully fleshed out and believable. Scherr says this about characterization in video games, mentioning Epic's Gears of War:


Narrative-based videogames have a wish fulfillment aspect to them, and gamers expect their protagonist to match the setting and game play. People don't buy Gears of War so they can hear Marcus Fenix wax philosophical on the nature of the soul, crying softly every time he curb-stomps an enemy.

I sure as shit did! And boy, was I ever disappointed.
Naughty Dog One On One [Game|Life] ]]>
Kotaku-375407 Thu, 03 Apr 2008 02:00:45 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=375407&view=rss&microfeed=true
<![CDATA[ How Uncharted: Drake's Fortune Makes Home Really, Really Cool ]]> While Resistance: Fall of Man's integration with Home should have bonus content fans excited, old school run-and-gun shooter fans should be pretty pumped about what they may be getting with Uncharted: Drake's Fortune's contribution. We hear that the Home portal for Naughty Dog's PlayStation 3 adventure will follow in Resistance's footsteps, allowing Home avatars to explore the game's levels without the threat of being shot at, a nice feature.

But it's the Uncharted mini-game that has us far more pumped.

According to our sources, Uncharted: Drake's Fortune comes to Home armed with a side-scrolling 2D arcade game, described to us as reminiscent of both Contra and Out Of This World. Sounds kind of like Capcom's 2D remake of Bionic Commando in its execution, full of enemies and exploding barrels to shoot.

Sony is apparently pitching features like these to developers to extend the lives of their titles, using strong first and second party development showcases to prove that Home can effectively market outside of traditional means. We hope they take them up on their offer, because we're definitely excited about the prospects.

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Kotaku-361563 Wed, 27 Feb 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=361563&view=rss&microfeed=true
<![CDATA[ Tim Schafer Mystified By Uncharted's Shirt Tech ]]> Double Fine Productions founder and funny man Tim Schafer isn't so much a fan of Naughty Dog's Uncharted: Drake's Fortune as he is the next-gen thermal shirt that protagonist Nathan Drake wears throughout. The Psychonauts creator compares the PlayStation 3 title's heretofore ignored technological marvel that is a casually dirty, half-tucked shirt to "an unfinished symphony." He heaps praise upon the adventure game's clothing choices and lauds a poly-cotton top that speaks volumes about its wearer.

He writes of Drake's shirt "Jet skiing, swimming, and almost kissing—nothing can dislodge or fully tuck Drake's half-casual shirt. It is draped in a purgatory state, half in, half out, never completely free." A bold and fascinating analysis from a visionary mind that anyone who has even a passing interest in video game fashion should read. Compelling stuff.

Half-tuck is the new Mullett [Double Fine]

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Kotaku-348173 Wed, 23 Jan 2008 15:00:11 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=348173&view=rss&microfeed=true
<![CDATA[ "More In Store For The PLAYSTATION 3" ]]> Think Uncharted is pretty? You ain't seen nothing yet! The PS3 is just getting warmed up. According to Evan Wells from developer Naughty Dog:


The PLAYSTATION 3 is a complex yet powerful system. We could not pull off the rich, seamless world of Uncharted on any other console. Because the system is so powerful, it means that tapping into that power requires great engineering efforts. We're lucky that Naughty Dog has some of the best programmers in the industry. I can also tell you that as we're finishing Uncharted, we've found new ways of optimizing our engine to take advantage of the hardware. All of which means that, as beautiful as our game is, there is a lot more in store for the PLAYSTATION 3.

And where will we see these "new ways of optimizing our engine"? Naughty Dog's planning future Uncharted installments, of course.
Evan Wells Interview [That VideoGame Blog Thanks, Stargate Gaming!] ]]>
Kotaku-344827 Tue, 15 Jan 2008 01:00:55 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=344827&view=rss&microfeed=true
<![CDATA[ Porn Queen, Hardcore Gamer ]]> At the recent AVN (think CES, but with porn), game site GameDaily quizzed a host of adult video actress about video games. Knowledge varied. Take Jenna Haze, who quipped:


Do I like nerds? I am a nerd. I have shelves full of books at home about vampires and werewolves. And I always have my PSP with me. Right now I'm playing Jeanne D'Arc, which is just awesome. Also, I've got a PS3 and I'm dying for the new Final Fantasy to come out. See? I told you I was a total nerd.

Jeanne D'Arc? Hardcore. Other porn stars profess their love for Nathan from Uncharted, desire for a Ratchet and Clank threesome and disdain for Sonic's sneakers. Out of all the things one could hate Sonic for, sneakers?!
Porn Stars Love [GameDaily via Destructoid]
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Kotaku-344841 Tue, 15 Jan 2008 00:00:08 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=344841&view=rss&microfeed=true
<![CDATA[ Uncharted Calls Spanish Readers "Huge Nerds" ]]> Hey Spanish speaking gamers! Uncharted developer Naughty Dog has some words for you. In-game, there's this Easter Egg message: "Si usted está leyendo esta piedra sepulcral usted es un nerd enorme. Consiga por favor una vida y consiga una novia." Reader Jimfear does the translating:


If you are reading this grave, you're a huge nerd. Please get a life and a girlfriend.

That's right, because no way would native Spanish speakers play Uncharted! Only nerds who study Spanish! Riiight. Some jokes work and some don't. We'll file this away as one that doesn't. Not that offensive and a nice jab at those who wonder around games and look at stuff. Spanish stuff.
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Kotaku-331791 Mon, 10 Dec 2007 06:00:43 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=331791&view=rss&microfeed=true
<![CDATA[ Uncharted Gets Totally Censored ]]> Uncharted has guns. And guns shoot people. Shooting people causes people to bleed. Not in Japan, apparently! When played on a Japanese PS3, Uncharted is bloodless. Sure, Japan has done this before with games like Dead Rising and Resistance. It doesn't matter where you bought Uncharted as the game's still bloodless. The origin of the disc does not matter, but rather, the hardware does. Reader Ed explains:


In Resistance one could uncensor the game simply by downloading a Us save file. This does not work for Uncharted however as the save files are not compatible. You will be able to copy the Us save file to your system but the game will not even acknowledge it as it is in a different folder. Simply overwriting the files into a Jp save file results in corrupted data. I am unaware of any way to convert the save data and even then I'm not sure it would add the blood back.

Over at the PlayStation boards, there's a thread on this issue going. Some of the comments are off and incorrect, and Ed does a fantastic job of addressing those concerns in a short YouTube clip he made. That, after the jump.
Things to note: The parental controls are off. The game was purchased at an American retailers, and the hardware is a 60GB Japanese PS3. That, and the game's being censored. ]]>
Kotaku-325273 Wed, 21 Nov 2007 03:00:59 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=325273&view=rss&microfeed=true
<![CDATA[ What Are You Buying This Week? ]]> 20050706.moneybin.allen.jpgIt's like our credit cards have been through war after months of onslaught from awesome games. What's with these developers, anyway? Who are they to deliver on their promises and make these new consoles worth a damn? Who are they to take over our minds, reach our hands in our pockets spend a little too much time down there and whip out our bruised bank accounts?

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Kotaku-324890 Tue, 20 Nov 2007 11:40:44 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=324890&view=rss&microfeed=true
<![CDATA[ Capcom Directing Arcades at Women and Families ]]> Location, location, location. Capcom President Haruhiro Tsujimoto said that this financial year the company was going to close three Japanese arcades and open eight more in areas that would attract more women and families, instead of the traditional male demographic. Tsujimoto added:


It's all about the location.

While over half of Capcom's business is consoled based, increased arcade earnings could send profitibility to a seven year high. If Capcom is really seriously about attracting a more casual gaming audience, they should put all their coin operated games on DSes, Wiis and Pokémon cards. They sure have helped Nintendo!
Increasing Earnings [Bloomberg via Games Industry] [Image] ]]>
Kotaku-322471 Wed, 14 Nov 2007 05:00:31 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=322471&view=rss&microfeed=true
<![CDATA[ Uncharted: The Press Collector's Edition ]]>
One of the coolest parts of being a member of the gaming press is waking up every morning and getting new copies of pre-release games at your doorstep. Some companies just send you the game disc in a jewel case. Others make the arrival of their game into more of an event. Take Uncharted: Drake's Fortune as an example. This morning the final review code arrived in a book called The Chronicles of Sir Francis Drake, which opens up to contain a whole wealth of goodies. There's a letter from Nathan Drake, a few pages of diary entries, a soundtrack CD, a remix CD from DJ Shadow, and of course the Blu-Ray disc of the game. It's a well put together package that ties into the game in a meaningful way. Believe me, it's so much better than getting the game disc wrapped in a Hanes XL white t-shirt with the game logo slapped on the front. (You'd be surprised how often this happens). While we aren't yet allowed to post impressions or reviews of the game, I wholeheartedly recommend the press kit. More images of it after the jump.


kotaku_drake.jpg
kotaku_drake2.jpg

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Kotaku-320123 Wed, 07 Nov 2007 17:00:00 MST geoff http://kotaku.com/index.php?op=postcommentfeed&postId=320123&view=rss&microfeed=true
<![CDATA[ Nothing Says Halloween Like New Uncharted Trailer ]]> Is this a great trailer or is this a great trailer? We're super excited about Uncharted, and the fact the game has gone gold makes us even more so. And that music is pretty great, too. No, it's actually really great. ]]> Kotaku-317093 Wed, 31 Oct 2007 06:00:49 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=317093&view=rss&microfeed=true <![CDATA[ Big Differences Between Uncharted and Tomb Raider ]]> Lara Croft is a treasure hunter. Uncharted's Nathan Drake is a treasure hunter. Let the comparisons begin! What does developer Naughty Dog think of those comparisons? Company co-president Evan Wells dishes:


I completely understand them, just because this is a genre which is not that widely used in videogames for whatever reason — people tend to focus more on science fiction. This more realistic, treasure hunting, pulp action adventure genre really hasn't been tried by that many. So I think just by the very fact that both Nathan Drake and Lara Croft are treasure hunters, there will be comparisons. But beyond that, they diverge pretty rapidly. From a character standpoint, Nathan Drake is an everyman who struggles to get by, who you can see on his face that he's stressed out as he's flinching from bullets ricocheting off the cover he's hiding behind, while Lara is the more stone-faced acrobat, perfect landing every time. And then the game play, obviously we were very focused on third person cover-based play, while theirs is more auto-aiming and a little more heavy on the puzzle-solving.

Plus, Lara Croft has big boobs. Nathan Drake doesn't. Don't forget that!!
Naughty Dog on Uncharted [Gamespot] ]]>
Kotaku-315374 Fri, 26 Oct 2007 03:00:04 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=315374&view=rss&microfeed=true
<![CDATA[ Uncharted: Drake's Fortune, Jetski Battle ]]> I've had mixed experiences with Uncharted: Drake's Fortune at Leipzig and Tokyo. While the game is gorgeous and the premise is classic, I'm not entirely sold on it quite yet. I had difficulty with the control scheme at times, and when all the enemies look exactly the same in a game that, as I said, is gorgeous, that collision with the reality of console limitations can pull you out of the experience far more than a jaggie here or there.

But it's impossible to see a clip of Uncharted without getting a little excited, even if blowing up barrels slows the action more than we'd like.

Uncharted: Drake's Fortune
[gametrailers]

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Kotaku-313593 Mon, 22 Oct 2007 13:40:20 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=313593&view=rss&microfeed=true
<![CDATA[ Uncharted Heroine Re-Made into Conventional Beauty ]]> Do blondes really have more fun? Developer Naughty Dog must think so. For its upcoming Uncharted: Drake's Fortune, the team turn character Elena Fisher's locks from a chestnut brown to a dishwater blonde. Not only that, they chisled her lantern jaw. Goodbye Jughead! And the rational? According to a spokesperson:


They [Naughty Dog] just preferred her blonde.

Well! If Naughty Dog is in tweak mode, some please change the fact bullets and punches do the same amount of damage. Makes no sense!!
New Hairdo [GamesRadar] ]]>
Kotaku-295883 Mon, 03 Sep 2007 05:00:08 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=295883&view=rss&microfeed=true
<![CDATA[ Want Uncharted for PS3 Launch? ]]> Rule of thumb: Launch titles suck. It's not for a lack of good ideas, but rather, that they are rushed and the hardware is still a big friggin' mystery. Jak & Daxter developer Naughty Dog decided to sit the launch out. Company co-president Evan Wells says:


We specifically didn't want[Uncharted: Drake's Fortune] to be a launch title... We wanted time to really understand the hardware.

According to Wells, that understanding has been aided by fellow Sony developer and "close friend" Insomniac, who created launch title Resistance. That launch game actually turned out okay, but it could've probably benefited from a little more time in the oven. Lesson here: Learn from other's mistakes!

Aside: I played Uncharted at E3. I really liked the title, but Naughty Dog, PLEASE change how enemies are killed. In the demo I played, if you shoot someone a couple of times, they died. If you punched them a couple of times, they died. That makes no sense! Add a finishing moved like a neck snapping or something.
Not for Launch [Games Radar]

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Kotaku-285152 Thu, 02 Aug 2007 07:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=285152&view=rss&microfeed=true
<![CDATA[ Heavenly, Uncharted, Warhawk Most Anticipated ]]> undra.jpgHeavenly Sword, Uncharted: Drake's Fortune and Warhawk are the most anticipated upcoming first-party games for the PS3, according to the 10,000 or so people who voted over on the official Playstation Blog. Marketeer Patrick Seybold says he'll be trying to get developers on the three games to hop onto the site to talk about the games in the coming weeks.

Meanwhile, the blog has kicked off a new poll, this one asking readers what feature they'd most like to see added to the site:

Receive email updates for new posts
Additional post tagging and sharing options
Links to the most popular blog posts
Downloadable high-res screen shots
A Flickr photo stream of PlayStation picts
Desktop widget with this blog's headlines

While I love those ideas, what I'd love to see is a mystery livecam. Those things are great in development studios.
A New Poll, We Need Your Help [Playstation.Blog]

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Kotaku-274457 Mon, 02 Jul 2007 16:00:02 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=274457&view=rss&microfeed=true