Nintendo’s latest Zelda game Breath of the Wild has garnered deserved praise for presenting users with an immense, emergent open world full of discovery, surprise, and charm. However, as I’ve been digging deeper into the game, I started to notice some areas that could benefit from a few quick user experience (UX)…
At the Game Developers Conference in March, Bungie’s David Candland gave a really cool talk about the evolution of Destiny’s UI. Among other things, he showed a bunch of prototype menu screens, and also explained the complicated process of fine-tuning a video game interface.
By now you probably know that the emoji you send on an iPhone might not be the emoji that is received on a Nexus. Since emoji are designed differently across platforms, sometimes your text messages might get lost in translation. But how differently might your well-intentioned emoji be displayed? The reality might…
Destiny has a hell of a user interface. It’s nice to look at, but like many things in Destiny it’s also nice to use. Just like any part of any finished video game, it went through a lot of rough drafts to get to where it is now.
You’ll spend a lot of Fallout 4 fighting irradiated super mutants, giant killer cockroaches, and deadly cyborgs. You’ll spend just as much time fighting the game’s awful user interface.
Star Wars: A New Hope hit theaters in 1977—the same year that Apple moved from a garage to a real office building and Microsoft hired its first official employees. And the fact that it came out as consumer computers were truly hitting the mainstream shows.
Wouldn't it be cool if we could customize the Xbox One with this much ease?
I like Windows 8, but only because its desktop mode is basically Windows 7 with faster boot times. The thought of using the "tablet" mode, or even swapping between the two, fills me with dread. Unless, that is, future versions of the operating system look like Jay Machalani's design.
Every Xbox dashboard, leading up to the current dashboard on the Xbox One—neat to see how much stuff has changed, no? GIF via (r/gaming)
After premiering last year, Evangelion 3.33 You Can (Not) Redo, the third of four films in the Rebuild of Evangelion tetralogy, gets its Blu-ray release today in Japan. While that's good news—over-the-top mecha action is always good news—it also makes a good opportunity to revisit some classics.
Learning to use a new TV is hard. So many settings. Why, this great story argues, can't they gradually introduce features like a video game does?
With more than 50 million copies of Rovio's bird-slinging casual game downloaded, Angry Birds is one of the most popular games of all time, but why? Usability engineering consultant Charles Mauro tears down the surprising secrets to Angry Birds' success.