DENVER, 11:21 AM, TUE MAY 13 | 45 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | SUBMIT A TIP | RSS
AU
Posts Tagged “

Ubisoft

metal gear solid 4

You Really Did Get Assassin's Creed In My MGS4!

That Ubisoft/Kojima April Fool's joke was pretty elaborate! Snake running around MGS4 dressed as Altair, looking for all the world like it was actually in the game...so would it surprise you to hear that it wasn't really a gag? Yeah, that's right. It was announced at the MGS4 wrap party today that MGS4 players will indeed be able to unlock an Assassin's Creed outfit for Snake (we won't tell you how), which were it not for the silver moustache and trademark cigarette would have you thinking Altair himself had time-travelled his way into the final Metal Gear title. How's this happening? Why's this happening? Who knows, the mind boggles.


site news

Where In The World Is Brian Crecente?

San Francisco. That game would have been a whole lot shorter if they had just been upfront about things. I didn't even ask you guys a geography question! Crecente is out for the better part of this week, hopping between San Francisco and LA for various events with companies such as Electronic Arts, Sony, Ubisoft, Microsoft, Eidos, and Sega. While he is out of the tower he'll still be posting, in fact he should be posting some rather interesting information, starting this evening. Keep your eyes peeled, while the rest of us concentrate on juggling keeping the site from exploding while randomly uploading videos of our pets onto YouTube.

Take us out, Rockapella!


far cry 2

Far Cry 2 - Play The Game You Want To Play

Far Cry 2 looks like the sort of game I could get completely lost in. Looking at the scenic environments in this video, a preview clip from Ubisoft's upcoming Ubidays press event, I get the urge to just wander about. Maybe it's just my recent exposure to Wild Earth: African Safari talking, but what they've created here almost looks too lovely to blow up. Fortunately the way you play the game is just as varied as the vistas you'll encounter. Creative director Clint Hocking sums up the concept of Far Cry 2 quite nicely towards the end of the video.
It's about giving the player the opportunity to play the game he wants to play the way he wants to play it.
That's a concept I can totally get behind, though getting them to include a camera I can use to photograph wildlife might be a bit too much to ask.

playstation 3

Haze Demo Hits North American PlayStation Store Tomorrow

Europe is already knee deep in Haze demo enjoyment, but North Americans will get their fill of Ubisoft's first person shooter starting tomorrow. That is, provided that your fill of Haze is the game's first level and a sampling of drop-in, drop-out four-player co-op. It may have the most hyphens of any PS3 game to date. The official PlayStation.blog brings word on what to expect, including voice chat—noteworthy that it's off by default—and the ability to set up private co-op games. Welcome shielding against internet douchebaggery!

HAZE lifts on PSN demo tomorrow [PlayStation.blog]


clips

Korn Talks Haze

In this "mature-rated" video Jonathan Davis of Korn talks us through his decision to write a song about Ubisoft's upcoming shooter Haze. It is the first time he's ever worked on music for a game. To prep he said he watched the trailer about fifty times. What? Ubi didn't give him any gameplay love!

wiiware

Ubisoft Brings Protöthea Shump to WiiWare

It looks like Ubisoft's first game for the Wii's WiiWare channel will be a shoot-em up called Protöthea, a finalist at the Independent Games Festival developed by Sabarasa and Digital Builders.
"Ubisoft is excited to bring Protöthea exclusively to the platform and we feel it's a must-have WiiWare title,” shared James Regan, vice president of third party operations, Ubisoft. "Protöthea really reminds me of some of the best arcade games, with the Wii Remote as an added dimension. It's just a flurry of fast-paced action that anyone can simply pick up and enjoy.”
In the game players control a "last-generation" spaceship with the Remote and Nunchuk as they try to destroy asteroid Maqno 01 and stop the plans of The Core. The game includes multiple missions, eight different air-to-air weapons, two bombs, as well as a special power that slows time. Hit the jump for a second vid of the game and fact sheet. More »

prince of persia

Ubi Considering Wii-Specific Prince of Persia Version?

It will not be a port, according to Ubisoft. Nintendic, citing the latest edition of Edge magazine (I couldn't find the story online) quotes Ubi thusly: "It's connected to the game in a very interesting way, but it's not a port. A complementary experience, shall we say?"

Not sure exactly what that means, but the game's publisher also told Edge, "We are investigating it very seriously. You would never see a port of the game we're making however. That'll never happen."

The unnamed Ubisoft spokesperson acknowledged that Prince of Persia: Two Thrones Rival Swords, last year's port of Rival Swords The Two Thrones, was a little disappointing. "The controls were not fully optimised, did not take full advantage of the Wii, but a lot of people saw the POP universe could certainly have a home on Wii."

Sounds like Ubisoft wants a do-over?

Ubi "Investigating" Bringing Prince of Persia to Wii [Nintendic]


prince of persia

More Prince Of Persia Info, Screen

The announcement of a new Prince of Persia game was nice and all, but it didn't really tell us much about the game itself. The first feature article on the title didn't either, because it was in a French mag, and we can barely muster a parlez-vous between us. It's since been lovingly translated by the Eurogamer crew, however, which means we now know some stuff! Stuff like: the game's an all-new story, with no relation to previous titles, it'll feature an open-world element, and will place emphasis on challenging 1v1 fights instead of the standard hack-n-slash fare. All that (and a lot more) sounds terribly exciting, so please, hit the link below for the rest of the translated info.
New Prince of Persia previewed [Eurogamer] [Pic]

raving rabbids

Rabbids Can Smell Wii Fit's Success

We haven't heard squat from Ubisoft on the next Raving Rabbids game. No announcement, no screens, no carefully-worded press release, nothing. Just this video. But after watching it, is it safe to assume that Ubisoft know which of Nintendo's cash-making coattails to grab next, and will be making the next Rabbids game at least partially compatible with the Wii Fit Board? You know the answer.


prince of persia

Prince Of Persia Site Reveals New Logo

The black goo that previously obscured glowing blue glyphs has oozed away from the front page of Ubisoft's Prince of Persia website, revealing a brilliant blue logo and the promise of things to come. Right now registering with the site will grant you access to future exclusive content and updates about the next chapter in the series, officially announced yesterday via handy dandy press release. Signing up and logging in does indeed open up new areas of the website, but said new areas merely confirm that once new media and updates are available, I'll be able to see them. Head on over and sign up today!

Prince of Persia Official Website [Ubisoft - Thanks ES!]


oh come on goddammit

Assassin's Creed, I Can't Quit You

You know, I don't play Assassin's Creed, I don't own a PC, don't game on PCs, but every time I watch this video I feel a mixture of amusement, sympathy and outrage. Plus I love the jolly music. I imagine it as an accompaniment to some poor bastard stepping on rakes and skateboards cleaning out his garage. Or a Rube Goldberg contraption gone horribly wrong.

And Rube Goldberg describes this Mousetrap of a quit process to a T. The comments on the YouTube vid page helpfully point out he can Ctrl-Alt-F4 on this but, really, unless this is a sick joke, what goddamn imbecile speced out this process? Two load screens. 11 steps. A buck-thirty on the clock. "Loading?! No! I want to quit! Fine ..."

Assassin's Creed, I Can't Quit You [YouTube]


ubisoft

Ubisoft: Years Of Assassin's Creed To Come

Assassin's Creed as a brand will be around for "years to come," Ubisoft CEO Yves Guillemot said during today's conference call.

Assassin's Creed has sold 6 million units since launch, Guillemot said, as he summarized a corporate strategy that relies on enduring in-house brands balanced against the introduction of new franchises.

No mention of February 2008's Assassin's Creed: Altaïr's Chronicles for DS was made during the call, but Ubisoft's enthusiasm for the original game's "better-than-expected" performance seemed to indicate an interest in more adventures for Altaïr in the future.


prince of persia

Ubi's Prince Of Persia Site Dripping With Goo

Well this is certainly a new look for Ubisoft's official Prince of Persia website. Clicking on the link below takes you to a flash animation of glowing blue glyphs (words?) that slowly get engulfed by a mass of oozing black goo. Could this have something to do with the recently trademarked Prince of Persia Prodigy, or is this something completely different? Will we finally see what happens when the Prince comes up again Spider-Man's archenemy, Venom? Probably not. Trying to believably mix established gaming icons with comic book heroes and villains is a silly idea. I suppose we'll just have to wait until either the big reveal, or they morph the slime into some sort of damned countdown clock.

Official Prince of Persia Website [Ubisoft - Thanks ES!]


assassin's creed

Assassin's Creed PC Patched, DirectX 10.1 Support Silently Killed Off

Like its PS3 predecessor, the PC version of Assassin's Creed has launched with a few...problems. As in, it constantly crashes. Good news is a patch is on the way, which will fix the "majority of issues reported by fans". Bad news (for graphics whores) is that Ubisoft had to cut DirectX 10.1 support in order to get it working. Which, you know, isn't bad at all, since actually being able to play the game surely outweighs whatever miniscule advantages you were enjoying with 10.1. Doesn't it?
Assassin's Creed PC patch comes at the cost of DX10.1 support [Ars Technica]

rainbow six vegas 2

Rainbow Six Vegas 2 On PC Has Problems Of Its Own

In case you weren't put off by the myriad of problems facing the PS3 and 360 versions of Rainbow Six Vegas 2, and went and picked it up on PC, there's something you should know. If the game crashes (and, like most PC games, it will probably crash sooner or later), don't just go and restart it. Just...don't. You may want to do some housecleaning first. Seems that whenever the game does die in your arms (must have been some kind of kiss...), the CrashReport file it leaves behind clocks in at an awesomely-ridiculous 850mb-1gb. That's an awfully long way of saying "Error, Error, Error".
PC-EACH GAME CRASH TAKE UP ALMOST 900 MB!! [Official Boards]

clips

Brothers in Arms: Hells' Highway -- New Trailer and Screens

Alright, time for the eye candy. Ubisoft and Gearbox send us a 90-second trailer showcasing Brothers in Arms: Hell's Highway, due for release in August on the 360, PS3 and PC. This simulation involves Operation: Market Garden, the largest paratrooper operation in World War II, which set the stage for the Allies to cross the Rhine and advance into Germany. There are some screens after the jump, too.
More »

downloads

Preview HAZE In A Not-Too-Gimpy Demo

Remember Haze? It was the cross-platform game that went PS3-exclusive last year (when it was originally supposed to be released). Now it's slated for a US launch on May 20th and it's got a demo to boot—with 4-person, drop-in drop out multiplayer (all on top of a more standard single-player experience).

Whether or not Haze looks like just another FPS or something better, the still undated demo will give us all a chance to decide for ourselves before the game comes out. It reminds us a lot of what Criterion gave us with Burnout Paradise—a small, robust chunk of the entire gameplay experience. Good stuff.

More »

assassins creed

Assassin's Creed On "Hollywood's Radar"

Variety's Ben Fritz is a games journo, yeah, but dude also works at Variety. Which means he gets an insight into the movie business the rest of us don't. So it's interesting to see that, tucked away in his post about John Riccitiello's "OMG games > movies" rant from yesterday, is this:
...a few big games like "Bioshock" and "Assassin's Creed" are, I hear, on Hollywood's radar.
BioShock, we knew, but Assassin's Creed, that's new. Here's hoping any possible Hollywood adaptation remains faithful to the source material. Be a shame to see them focus solely on violence at the expense of all that church-diving and bench-sitting.
John Riccitiello[Variety] [Pic]