That's the problem when you too deep into marketing. You forget what it is like being on the other side of the whole thing and no longer think like a real person.
My problem with advertising in games is immersion. You break it. Not like the ones that make some sense, such as in Forza 3 when I'm driving around NY I see billboards, well in real life I would so it's no big deal there. But when we are immersed in an intense scene such as interrogation, there is nothing worse that could break that immersion than advertising. (that and maybe your mom calling you for dinner or to feed the dog) I've already payed for the bloody game Ubisoft, now tell advertisements to cock off.
@Covert_Knight: Agreed. That's how I feel. Racing, sports, etc it would fit there to have an advertising. In other games, if you are in a city or some other place with ads, then yeah it would work too.
Doing an RPG in a fantasy country with magic and seeing a real ad for deodorant... not so good.
Silently creeping out from the shadows, Sam Fischer sneaks up behind an armed guard and breaks with unsuspecting victims neck in a single quick motion.
As the dead body slumps down, a single lamp post can be seen off to the right; illuminating a lone poster reminding kids to drink their chocolate ovaltine.
@(Human) Gyaruson: The branded Nivea products in Double Agent were just fine however, they were in situ (in a hotel bathroom) and weren't intrusive at all.
As long as ads are where they would be in real life I don't have a problem with it at all.
@(Human) Gyaruson: I have Burnout Paradise and ive never seen that ad. Was it added and removed through a patch? cus that game has like a thousand patches for the PS3 version...
@knownspace:
I agree with that, within reason. Why I hated the Burnout ad (see above) isn't because of who they put on it, but rather that a political ad exists in a video game at all.
Video games and flame wars. The two go hand-in-hand. Nothing but Xbots and Gaystation fanboys clamoring to be the loudest voice on teh internetz. Not the Wii. Most of Nintendo's demographic doesn't know how to operate a computer (Ba-dum, psh!). Anyways, one cannot navigate the comments of a video game site without being bombarded with trolls, flamers, or just asshats in general. I find that the video games themselves are the one place where I can enjoy the hobby and escape the douchiness (online play excluded, of course). But then you have politically slanted ads in video games now too; the only other topic to draw out more flamers than video games. Seriously, EA? I know you guys are all about tha benjamins, but why can't you just say no sometimes and avoid perpetuating the hate?
If I gave EA 10 million dollars to put my Gay Nazis for Christ club flyer on a billboard in Burnout, do you think they would have to think about it?
@Covertghost:
Call of Duty: World at War 2, now featuring the most realistic locations ever! Raid underground meetings of the Gay Nazis for Christ movement in attempts to thwart Hitler's dreaded Rainbow Regime.
@(Human) Gyaruson: Why is it that people bitch about video game ads, yet we never hear this with TV or movies?
It's on a BILLBOARD in a RACING GAME. You know where else you see political ads? On BILLBOARDS in REAL LIFE. It is in a context that makes sense. Stop bitching.
I don't even pay attention to billboards in racing games. I'm a little too busy paying attention to the track so I don't crash and explode.
@Rocketknight:
Who shat in your corn flakes this morning? And what world do you live in where people don't bitch about product placement in movies or TV? Ever seen a Michael Bay movie? Than I'm sure you yourself complained about the Chevy commercial in Transformers, or the numerous name-drops in The Island.
It doesn't bother me in the sense that someone flaming my post bothers me. It bothers me in the sense of someone talking politics while I'm doing my best to not give a crap about politics.
Might as well just give up on in-game advertising. Nothing can ever match the triumph of Pepsiman for the PS1, so it all just seems futile in comparison.
anyone that played the first game, even if only to the first assassination, and saw the massive potential inherent in a sequel that could build off of the control scheme, motion capture, and environmental interaction engine. it's sad that the first installment did not do better when, honestly, the side quests leading up to each assassinations were the only real negative against it. the massive innovations present in practically every fundamental area of the game were obvious and they are why the second is so much more involved quest wise, because these things did not have to be reinvented.
@tetracycloide: What are you talking about? Assassins Creed is one of the best selling games out there and it did fine critically. We're not talking about some under-the-radar game here. We're talking about fucking Assassin's Creed, the biggest new franchise this console generation. It didn't get perfect scores around the board, but no game has. And the metacritic might not have been as high as some would have liked, but that is not really what matters. Sales matter and that is what this young franchise has always had.
"According to Mr. Totilo's review of the game as well as my own extensive experience with AC2, I'd say the faster sales are due to a combination of brand recognition and the fact that Assassin's Creed II is at least 32% better than the original."
It's not often that the numbers work out so perfectly like that! Cherish this moment of order in a crazy and unpredictable market.
Oh. And buy this game Kotakuites. It's absolutely awesome.
I see what you did there, Fahey. Very clever. Maybe, too clever. Im watching you.
Anyways, last night I just deciphered the last glyph, and now know the 'truth'. All I have is 2 viewpoints left, and the battle in Roma, and Ill be finished the game. I dont think Ill look for the feathers.
Point is this, Ubisoft did a lot of good things. Now they just have to tighten it up for AC3. There were a lot of problems in this game, most of them subtle things, which need to be fixed for next iteration.
Especially the beards. Sweet Jesus they did a bad job putting beards on characters.
I played the first 20 minutes in my lunch break on release day. Most of the comments from my fellow coworkers were dissecting the various features of Lucy's face.
@TaylorEatWorld: The characters in Assassins Creed 2 are baaaad. Especially when I had just come from the stellar character modeling of Dragon Age. However, I forgave them since they had done such a great job on world modeling. Give the player enough detail to climb e-v-e-r-y building in a world that is surprisingly large, and I can forgive Lucy's face.
But just this once, Ubisoft. Lucy better get a make-over for next game, else Wayne Brady's gonna have to choke a bitch.
@stiltskin: Not just bad beard, or even characters overall. Although it was a part of the lost point. There were some issues with the flow of the front end- stuff like not labeling the map with the name of a building and the fact that some of the glyph puzzles are unnecessarily difficult.
These are minor points against though, and on the whole the game is a great success.
This is definitely great news. I was afraid that this game would undersell. Glad to see fans and newcomers supporting Ubisoft and the Assassin's Creed franchise
This is a key metric for people to pay attention to when studios talk about doing sequels.
They almost *always* sell better.
There is a natural progression in sales that trends up, especially for any game that gained any sort of cult following.
There's been lots of talk the past week about the Dead Space sequel in the works, and people asking why, since it sold short of 2 million.
The answer is: the people that did play it liked it. It was rented by a LOT of people, who also liked it, and it has great word of mouth.
So you'll see a growth in sales as the series goes on. AC is working the same way. New IP sells a couple million, sequel sells 4-5 million, third installment sells 7 million... next thing you know, over 5 or 6 years they've wrung 15 million sales out of the franchise.
People forget that Call of Duty started off with 1.5 million sales. Then 1.5 million, then another lackluster 1.4... Then 13 million... and now 17 million potentially?
12:50 PM
12:59 PM
12:49 PM
12:27 PM
12:24 PM
12:20 PM
12:46 PM
Doing an RPG in a fantasy country with magic and seeing a real ad for deodorant... not so good.
12:51 PM
And it's probably why it hasn't happened yet.
12:54 PM
12:00 PM
Silently creeping out from the shadows, Sam Fischer sneaks up behind an armed guard and breaks with unsuspecting victims neck in a single quick motion.
As the dead body slumps down, a single lamp post can be seen off to the right; illuminating a lone poster reminding kids to drink their chocolate ovaltine.
11:51 AM
Anything will be a step up from this.
11:57 AM
12:00 PM
@fernandosolano: @Friedhamster:
Yep. It's from Splinter Cell: Chaos Theory. Fucking phenomenal game, worlds worst in-game advertising. Well, except for maybe ^^this^^
**It's an Obama ad in Burnout Paradise, in case you couldn't tell...
12:01 PM
As long as ads are where they would be in real life I don't have a problem with it at all.
12:04 PM
#speakup
12:10 PM
I agree with that, within reason. Why I hated the Burnout ad (see above) isn't because of who they put on it, but rather that a political ad exists in a video game at all.
Video games and flame wars. The two go hand-in-hand. Nothing but Xbots and Gaystation fanboys clamoring to be the loudest voice on teh internetz. Not the Wii. Most of Nintendo's demographic doesn't know how to operate a computer (Ba-dum, psh!). Anyways, one cannot navigate the comments of a video game site without being bombarded with trolls, flamers, or just asshats in general. I find that the video games themselves are the one place where I can enjoy the hobby and escape the douchiness (online play excluded, of course). But then you have politically slanted ads in video games now too; the only other topic to draw out more flamers than video games. Seriously, EA? I know you guys are all about tha benjamins, but why can't you just say no sometimes and avoid perpetuating the hate?
If I gave EA 10 million dollars to put my Gay Nazis for Christ club flyer on a billboard in Burnout, do you think they would have to think about it?
12:11 PM
It was only around for a few months prior and leading up to the '08 election.
12:21 PM
12:26 PM
Call of Duty: World at War 2, now featuring the most realistic locations ever! Raid underground meetings of the Gay Nazis for Christ movement in attempts to thwart Hitler's dreaded Rainbow Regime.
Dude, I'd buy it :)
12:46 PM
It's on a BILLBOARD in a RACING GAME. You know where else you see political ads? On BILLBOARDS in REAL LIFE. It is in a context that makes sense. Stop bitching.
I don't even pay attention to billboards in racing games. I'm a little too busy paying attention to the track so I don't crash and explode.
01:01 PM
Who shat in your corn flakes this morning? And what world do you live in where people don't bitch about product placement in movies or TV? Ever seen a Michael Bay movie? Than I'm sure you yourself complained about the Chevy commercial in Transformers, or the numerous name-drops in The Island.
It doesn't bother me in the sense that someone flaming my post bothers me. It bothers me in the sense of someone talking politics while I'm doing my best to not give a crap about politics.
...See what I did there?
11:48 AM
12:00 PM
12:13 PM
09:59 AM
Because he was alive during the Renaissance. There's no way he could be alive now.
09:19 AM
09:34 AM
11:46 AM
09:07 AM
It's not often that the numbers work out so perfectly like that! Cherish this moment of order in a crazy and unpredictable market.
Oh. And buy this game Kotakuites. It's absolutely awesome.
08:50 AM
Anyways, last night I just deciphered the last glyph, and now know the 'truth'. All I have is 2 viewpoints left, and the battle in Roma, and Ill be finished the game. I dont think Ill look for the feathers.
Point is this, Ubisoft did a lot of good things. Now they just have to tighten it up for AC3. There were a lot of problems in this game, most of them subtle things, which need to be fixed for next iteration.
Especially the beards. Sweet Jesus they did a bad job putting beards on characters.
Oh well, its still a 4/5 in my book.
09:02 AM
09:19 AM
I played the first 20 minutes in my lunch break on release day. Most of the comments from my fellow coworkers were dissecting the various features of Lucy's face.
09:38 AM
#speakup
10:21 AM
But just this once, Ubisoft. Lucy better get a make-over for next game, else Wayne Brady's gonna have to choke a bitch.
#speakup
10:30 AM
11:19 AM
These are minor points against though, and on the whole the game is a great success.
#speakup
08:47 AM
08:46 AM
They almost *always* sell better.
There is a natural progression in sales that trends up, especially for any game that gained any sort of cult following.
There's been lots of talk the past week about the Dead Space sequel in the works, and people asking why, since it sold short of 2 million.
The answer is: the people that did play it liked it. It was rented by a LOT of people, who also liked it, and it has great word of mouth.
So you'll see a growth in sales as the series goes on. AC is working the same way. New IP sells a couple million, sequel sells 4-5 million, third installment sells 7 million... next thing you know, over 5 or 6 years they've wrung 15 million sales out of the franchise.
People forget that Call of Duty started off with 1.5 million sales. Then 1.5 million, then another lackluster 1.4... Then 13 million... and now 17 million potentially?
08:39 AM