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Ubidays 08

hawx

Ubi Demoer: HAWX Will Respond to Voice Command

Eurogamer reports back from Ubidays 08 that a demonstrator let slip word that voice commands will be able to order around your fellow fighter pilots in Tom Clancy's H.A.W.X.

"Demonstrator Andrei Costin spilled the beans at the recent UbiDays event in Paris, but avoided elaborating on exactly how it will all work; we expect it will be a blend of EndWar and Ghost Recon Advanced Warfighter," writes Eurogamer.

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ubidays 08

Raving Prince, Assassin and Fischer Rabbids

Ubisoft handed out packs of these four Raving Rabbids at this year's Ubidays. I'm not a huge schwag fan myself, but these managed to melt even my cold heart. And yes, we're sorry Ubisoft, turns out Sam Fischer did make an appearance at your show.

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nothing to see here

Ubisoft Specifically Vague On Splinter Cell: Conviction

Last week reports surfaced suggesting that Splinter Cell: Conviction, the latest chapter in Ubisoft's Sam Fisher saga, had gone back to the drawing board for a drastic reworking. Now that the company's Ubidays event has come and gone without even a thumbnail screenshot from the game, a representative is ready to give us specifics on how vague things are with Conviction.

In reference to speculative stories that have appeared recently, in January of 2008 we announced that the game would be released in the fiscal year of '08/'09. And at this point in time we are not ready to be more specific than that. We will begin to communicate more once we feel the time is right for us and our fans.

As the folks at CVG pointed out, last year's Ubidays event saw the game being played by developers, so the vague statements and lack of any assets definitely points towards a complete reworking, and those are never good.

Perhaps they just wanted to stuff it with extra awesome? Maybe? A little?

Ubisoft "not ready to be more specific" on Splinter Cell [CVG]


ubidays 08

Ubidays the Final Round-Up

For those of you who somehow missed all of our Ubisoft coverage, which stretched from early afternoon until late into the night, I've compiled all of our stories on the jump. They include hands on with Brothers in Arms: Hell's Highway, H.A.W.X. and Far Cry 2 as well as tons of interviews and impressions.

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ubidays 08

The Worst Of Ubidays 08

There was loads of good stuff on show at Ubidays. Loads. The announcement of Beyond Good & Evil 2 probably stole the show, but Prince of Persia and H.A.W.X. are also looking mighty promising. But you know what? We've covered those already. And they weren't the only games on show. No, with Ubidays, as with all things in life, you've got to take the good with the bad. And when it comes to Ubisoft, "the bad" is sadly, as always, the bulk of their Nintendo lineup. More »

ubidays 08

Far Cry 2 Dev and Port Teams Range from 175 to Three

Far Cry 2 uses a proprietary engine that was built from the ground up for the game. The developers told me that about 175 people worked on creating the engine and then the game for the PC. Currently that team is working to build in DX10 support, though it wasn't ready when I had a chance to look at it.

Because the engine was built to work on a PC, bringing the game, with all of its bells and whistles, over to the Xbox 360 was a relatively easy affair, the developers told me. Afterall, they said, the Xbox 360 is essentially a computer. In fact they only have three people working on the team that is porting the game over.

The Playstation 3? Not quite as simple an affair. They have a team of 14 working on that port, mostly because of the "difficulties" of working with the Playstation 3's unique architecture.


ubidays 08

Ubidays 08 Round-Up: From Beyond Good & Evil 2 to Prince of Persia

Ubisoft held their Paris Ubidays today, officially announcing that Beyond Good & Evil was on its way along with a slew of other titles including a DS game to help people quit smoking and a new snowboard title.

If you missed any of the Ubi related news and my hands-on impressions with games like Far Cry 2, Brothers in Arms: Hell's Highway and H.A.W.X. then hit up the jump for a round-up of all of our Ubidays 08 related posts to date.

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ubidays 08

Making Far Cry 2's Africa

Far Cry 2 is set in Africa, but what part? Turns out it's in a fictional, Africa, one that while it may resembles bits and pieces of the continent, isn't in fact tied to anyone area. The developers told me that while Far Cry 2 may feel a lot like central Africa there is no one area that has the same "biomes" as the game. That's because the team didn't want the game's location to politicize Far Cry 2 and what you are doing in the title. So the team worked with World Machine to create their generic, yet oddly familiar section of Africa. World Machine allows developers to procedurally generate terrain based on what a developer wants to see in their world. The engine can even predict proper geological erosion allowing the developers to wear down an area with weather effects. Next the team populated their artificial Africa with a blend of different wild animals, each with specific artificial intelligence. This animal AI tells the creatures when to sleep, hunt, even drink from a pool of water. They know to run from fire, and when to be started by approaching humans. They tied all of this to the human enemy AI, allowing them to pick up on things like animal movement, so if you were to startle a creature into an enemy camp, it will alert the enemy. I know this is starting to sound Fable-esque, but it they really can pull off all of this inter-species AI interaction it's going to add a lot of realism to this game.

ubidays 08

Brothers In Arms: Hell's Highway Hands-On

I've loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it's never really struck a chord with me. It just wasn't different enough to separate itself from the pack. After spending some time with Brothers In Arms: Hell's Highway earlier this month my opinion hasn't changed much, though I was impressed with some of the visual work Gearbox Software is doing on the franchise. In this latest version of the series you continue to play with Sgt. Matt Baker and the rest of the 101st Airborne Division. I played through a couple of encounters in the game and noticed a few changes. This time around Brothers In Arms has some destructible cover, which can play a pretty big role in the firefights. There are also a few new commands you can issue, like snipe or destroy. One of the neat visual tweaks is the inclusion of occasional cinematics which are triggered by certain events. For instance, I was behind cover with my squad shooting it out with some Germans and I popped up and landed a quick headshot. The game slowed and the camera angle switched to show my bullet blasting through the guy's eye. Pretty impressive. It helps that Hell's Highway is running on the Unreal Engine 3. I also loved the weather effects. For the section I played through it rained constantly, and the rain effect actually cut down on my ability to spot enemies. Brothers In Arms: Hell's Highway was fun enough to play, I just don't know if tweaking commands, adding destructible environments and a couple of new units is going to be enough to help this game stand out from the pack.

ubidays 08

Far Cry 2: No Girls Allowed

Far Cry 2, Ubisoft's answer to Grand Theft Auto meets Mercenaries 2, has a lot going for it from its enormous 50-square kilometer map to its use of animal AI. Another neat feature is how they've decided to deal with the player character.

In Far Cry 2 you can't customize the way you look, instead you get to choose to play nine of the dozen characters that inhabit the game as friends. Depending on who you choose it changes some of the 75 or so side missions you can play through.

But why only nine of the dozen characters in the game? Because the other three are women.

"There are so many lines of dialog that they would have had to rescript and record if we let people play as a female," I was told.

Wow, that's not going to go over well.


ubidays 08

Prince of Persia Ditches Roots, Gets a Final Fantasy Make-Over

Prince of Persia is getting a make over, one that not only gives the Prince a new look but breaks from the storyline that linked the franchise's trilogy so close together. The new Prince of Persia, we were told at a press event earlier this month, will be totally separate from the Sands of Time trilogy and will feature a prince, not the prince. "There were hundreds of tails in Arabian Nights and this is just one of them," Ben Mattes, the game's producer said. Instead the game is set in an "ancient fantasy Persia" and while it will continue to have some of the Prince of Persia's pillars of play like acrobatic combat and movement, it will also lift some of the things that worked best in Assassin's Creed. "We will be including some things that worked well in Assassin's Creed in there," Mattes said. "But it will still clearly be Prince of Persia." God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness. In this new tale, the new prince will find himself in a fantasy world of light and dark, caught up in the battle between the God of Light, Ormazd versus his brother Ahriman, the God of Darkness. After the destruction of the tree of life the prince has to fight to stop the rise of Ahriman, the god of destruction. Mattes said that the prince will also get a bunch of new moves including the ability to use a gauntlet to slide down walls and cliffs. The game will feature a new female lead as well, Elika, who will be used to explore the idea of collaborative AI. Mattes said the game, which will take more than 10 hours and less than 50 to beat, will be playable at E3. He declined to talk about whether there will be multiplayer support in the game. Hit up the jump for a very chunky prepared Q&A with Matte. More »

ubidays 08

Shaun White: Wii Play, Pics and Press Release

As I mentioned earlier, Ubisoft is getting into the Snowboarding game... game. Shaun White will, among other things, feature a Wii version that lets you use your Balance Board to board around open mountains.

The Wii version will also have its own story line which has you traveling the world with a crew to try and earn some fame as a snowboarder.

Hit the jump for the full release and some screens.

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ubidays 08

Tom Clancy's H.A.W.X. Hands-On

It feels like Tom Clancy’s H.A.W.X. is Ubisoft’s attempt at bringing a more, dare I say it, casual gamer into the historically hardcore flight sim fanbase.

But despite having modes for missile-lock and bomb drops that are akin to flying with training wheels, the game seems to still provide the technical controls that have always drawn fans of arcade flight sims to air combat games.

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ubidays 08

Ubisoft Officially Announces Beyond Good & Evil 2

It's official: At Ubisoft's Ubidays 08 event in Paris, CEO Yves Guillemot unveiled a trailer for the company's next project: Beyond Good & Evil 2. More »

ubidays 08

Ubisoft Brings Easyway To Stop Smoking To DS Months Late

Back on Friday I decided that after over 22 years it was finally time for me to quit smoking. Since then I've made enemies of my cats, yelled at anyone with the gall to call me on the telephone I purchased to stay in touch with those same people, made vicious enemies of my cats, and started repeating myself. Now Ubisoft proudly announces Allen Carr's Easyway To Stop Smoking, due out in November for the Nintendo DS. Really? November?

Allen Carr's Easyway to Stop Smoking book is one of the most highly regarded books on the subject of kicking cancer sticks, published in 50 different countries. Famous folk like Ashton Kutcher, Ellen DeGeneres, and Richard Branson all swear by his program, while I sit in my apartment, sweating and shaking.

"Ubisoft's creative team has worked hard to deliver a game that successfully communicates Allen Carr's Easyway method via play,” said Christian Salomon, vice president of worldwide licensing at Ubisoft. "The player experiences a truly interactive engagement with the game through which he or she learns that it can actually be enjoyable to quit smoking.”

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ubidays 08

Shaun White Delivers Death to Snowboarding with an Assassin's Creed Engine

Among the top-tier games shown at Ubidays earlier this month, snowboarding title Shaun White was the one I was least interested in. While snowboarding is a sport complex and interesting enough to be a vehicle for a good video game, the franchises that have cropped up never seem to stick around for very long. And it doesn't seem to be because they're not good. Plenty of great snowboarding franchises have come and gone.

Ubisoft's Shaun White seems to have plenty going for it, but nothing that made me think "Wow, this is incredibly different." The game, heading to the Playstation 3, Wii and Xbox 360, uses the Assassin's Creed engine and features an open mountain for gamers to explore.

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ubidays 08

Rayman Raving Rabbids TV Party Announced

Can't get enough Raving Rabbids? Well you're not alone, Ubisoft is crazy for their crazy hares as well.

Today the company announced a new Raving Rabbids title is coming to the DS and Wii this holiday season and that the Wii version will support the Balance Board.

"The Rayman Raving Rabbids titles have been an immense success, entertaining the world over,” said Yves Guillemot, president and chief executive officer, Ubisoft. "The inclusion of the Wii Balance Board into the game was a huge source of inspiration for our development team and I guarantee you will see the Wii Balance Board used in ways that will be surprisingly unexpected!”

It sounds like the game will be like the other Raving Rabbids but this time getting players to do evil things to cows with the balance board... not that there's anything wrong with that.

Hit the jump for the full release and screens.

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ubidays 08

Far Cry 2 Brings GTA Sandbox to the Serengeti

It’s like Grand Theft Auto IV on the Serengeti, but not really.

At first blush Far Cry 2 looks and behaves a bit like Grand Theft Auto IV: The game has an open world, friends who can come to your rescue, a phone you use to contact them, safe houses, a detailed map for guidance and a non-linear story line.

But where at its heart Grand Theft Auto IV is an action game, Far Cry 2 has its roots deeply embedded in the bedrock of shooters and from what I saw during my short time with the game it seems to remain true to those origins.

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