While the return of Twin Peaks to our screens next year might spark a new wave of merchandise around the classic series, I would imagine “Lego Twin Peaks” is probably somewhere on the list of things that will never happen. At least, however, we can dream what might have been with these awesome custom minifigures of…
Pour yourself a damn fine cup of coffee and see how director David Lynch directly influenced 17 games, including Zelda: Link's Awakening, Silent Hills, and Life is Strange. Click annotations throughout to skip spoilers.
There are writers who disown entire books after they've written them, but sometimes writers like their stories on the whole, but feel a twinge of regret over one a small (or not-so-small) detail. Here are a few decisions that the writers, in hindsight, wished they had thought through a little better.
The Highball, which is next to the Alamo Drafthouse's South Lamar Theater in Austin, has several new karaoke rooms, including rooms based on Twin Peaks, Super Mario, Jem, a haunted mansion, and more:
Ah yes, Twin Peaks — David Lynch's famous psychological thriller. It's such a shame it never got a video game.
Arthur Doyle's video game-inspired graphics feature clever takes on The Wire, Twin Peaks, Rob Ford, True Detective, and more:
I'd probably have panicked if back in the 80s G.I. Joes had watering cans and coffee jars as accessories instead of plasma rifles. But there are no such things in Twin Peaks, and it just makes artist Max Dalton's Twin Peaks action figure collection perfect.
Science fiction and fantasy take us into the unknown, which is inherently somewhat scary — but sometimes, they go way further. Last week, we shared part one of our list of the top 50 scariest science fiction and fantasy TV episodes. But now, here are the 25 scariest television episodes of all time!
I finally watched Twin Peaks for the first time about a year ago. Man oh man, did that show make me hungry.
The confounding open-world thriller Deadly Premonition was a lot of things to a lot of people. Some said it was bad, some said it was good, some even said it was "good-bad." It was a supreme example of idiosyncratic game design; a game that was somehow both profoundly ambitious and woefully half-baked; a haunting…
I'll confess to knowing jack shit about Twin Peaks, David Lynch's cult hilt surreal television mystery that lasted for a year but you'd think had a run twice as long as All in the Family the way people still talk about it. Anyway, someone has created an Atari 2600-style game based on the show, you can grab it for Mac…