In a new gameplay video, Jim Rossignol, one of the developers behind tweedpunk (no, we won't stop using that word) robot-survival simulator Sir, You Are Being Hunted, revealed the date we would all be able to start sightseeing on the game's procedurally generated, dreary, scary, pretty version of the British Isles.
Looking for supplies is all fun and games until the robots spot you. From then on, it's all about running for your life. The above gameplay video for Big Robot's tweedpunk survival game Sir, You Are Being Hunted shows what that looks like. (Spoilers: really exciting.)
It's the way that they move. Sure, the background music filled with tense strings creates some anxiety in the first gameplay glimpse of Big Robot's Sir, You Are Being Hunted. And the low visibility in tall grass adds to the tension, too. But something about the movement of the game's automaton antagonists chills me…