<![CDATA[Kotaku: trism]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: trism]]> http://kotaku.com/tag/trism http://kotaku.com/tag/trism <![CDATA[ iPhone's Trism Creator Rich, Working on Trismology And Others ]]> CNN has an interesting take on the recent iPhone boom for game developers. They tracked down Steve Demeter, the guy behind mega-hit Trism, to find out that in the first two months alone his game netted him $250,000. Keep in mind that's only 70 percent of the total haul and that he raked that in at $5 a pop. Sheesh, that's a downloaded game.

With the success of Trism to ride, Demeter recently quit his job at a bank and is devoting all of his time to developing games for the iPhone. Next up, Demeter and his staff of five, are working on five games, with two coming out by Christmas. One of the new titles is called Trismology and will be a spin-off on Trism. Any bets on whether it will be a role-playing blend of the puzzler, ala Puzzle Quest?

Developer strikes it rich with iPhone game [CNN]

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Kotaku-5092090 Tue, 18 Nov 2008 15:00:00 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5092090&view=rss&microfeed=true
<![CDATA[ iPhone Game Development Can Make You A Quarter-Millionaire! ]]> Remember Trism? It's the clever triangular puzzler from Steve Demeter of Demiforce, a Bejeweled-style iPhone app that uses the hardware's touchscreen and accelerometer for innovative play. Well, that little five dollar game has made Demiforce a cool $250,000 since its July release; not bad for someone who isn't Sega and comes armed with pre-established franchises like Super Monkey Ball. Start whipping up your apps quickly, kids, while the gettin' is still good — and make sure you don't make any Atari clones.

Trism, Made $250,000 since July 11th [FingerGaming]

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Kotaku-5052630 Fri, 19 Sep 2008 18:20:02 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5052630&view=rss&microfeed=true
<![CDATA[ Trism iPhoning It In This June (And Cheap!) ]]>

Trism, the clever iPhone puzzler from Demiforce, will be arriving in June for the very reasonable asking price of five American dollars, according to an update from the game's developer. The Bejeweled-esque title uses the iPhone's accelerometer for a hardware appropriate block matching twist on the genre, something Apple fans can try for themselves when the demo ships this summer. Demiforce writes that the final product will support online achievement rankings and teases the odd hidden feature. Still filed under "Do Want."

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Kotaku-377988 Wed, 09 Apr 2008 15:40:49 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=377988&view=rss&microfeed=true
<![CDATA[ Could Trism Make iPhone Gaming... Fun? ]]>

Demiforce's Trism may be the first iPhone (and iPod Touch) game that we'll ever play. Willingly, that is, because its use of touchscreen and built-in accelerometer controls sound far more interesting than playing a quick and dirty port of Bejeweled or Solitaire. Simon Carless from GameSetWatch spoke with Steve D. of Demiforce to learn more about the game, which is planned for a commercial release as soon as that SDK is ready for primetime. In the meantime, however, anyone looking to play it would have to do so on a phone unlocked with Jailbreak. The video and interview are both worth some of your precious internet time.

Interview: The Next Big Puzzle Game Wave? iPhone + Accelerometer! [GameSetWatch]

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Kotaku-362097 Thu, 28 Feb 2008 19:30:15 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=362097&view=rss&microfeed=true