<![CDATA[Kotaku: tri crescendo]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: tri crescendo]]> http://kotaku.com/tag/tricrescendo http://kotaku.com/tag/tricrescendo <![CDATA[D3Publisher Brings More Blue Dragon Stateside]]> Create your own character and adventure with Shu and friends in Blue Dragon: Awakened Shadow, coming to the U.S. Nintendo DS this spring, courtesy of D3Publisher.

Blue Dragon: Awakened Shadow is set two years after the original Blue Dragon and a year after the previous DS installment, Blue Dragon Plus. Instead of controlling Shu, the player creates their own character in this game, selecting the look and gender of your avatar before setting off on an adventure to rid the world of a newly-awakened enemy and restore balance.

A customizable character means the player can also change shadows to fit the situation, adding an element of strategy to the game that wasn't there before.

I have to admit, the original Blue Dragon is one of my least favorite RPG games of this console generation, and the first DS follow-up didn't impress me much. However, Awakened Shadow is developed by tri-Crescendo so there might still be hope.

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<![CDATA[Fragile Breaks Into Europe With Rising Star]]> Celebrate the newly-announced European release for Tri Crescendo's Wii RPG Fragile: Farewell Ruins of the Moon, with a batch of new screens courtesy of publisher Rising Star Games.

So Fragile is making it to the states courtesy of XSEED, and now Europe is getting the game sometime in the first quarter of 2010 via Rising Star Games, to the delight of the Otaku community. Just ask Rising Star Games' product manager Tyrone Walcott.

"Fragile has a great team of creative designers who in turn have brought to life a beautiful art style that pushes the limits of the Wii console without compromising on gaming quality. This announcement will delight European gamers and the Otaku community. Rising Star Games has again shown its commitment to bring the best games from Japan."

The Otaku community may now officially be delighted. If you need help, be sure to check out the lovely new screenshots.










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<![CDATA[Eternal Sonata On PS3: More Than Just A Port]]> Eternal Sonata's due on the PS3 (at least in Japan) in September 2008. It was released on the 360 (at least in Japan) in June 2007. Time enough for tri-Crescendo to make the wait a little more worthwhile for PS3 owners, yes? Yes. Plenty of time. The PS3 version will feature two new playable characters, new dungeons, new quests, multiple endings (which depend on your in-game actions), new costumes, some new musical numbers and even new 2D character illustrations. That's a lot of stuff! Maybe even enough to convince some die-hard fans to buy the thing twice. All those upgrades should feature in the Western versions as well, which will be out...sometime in the future.

New Details on Eternal Sonata's PS3 Port [Eternal Sonata]

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<![CDATA[Fragile, The Wii RPG From Namco Bandai]]>

We know only a few details about the Namco Bandai's Fragile for the Wii. Development is being handled by tri-Crescendo—they of Baiten Kaitos and Eternal Sonata fame—and it's packed with fabulous anime hairstyles. Plus, that flashlight from Fragile's teaser clip? It just screams Wii remote controls. One less mini-game collection for serious Wii gamers.

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<![CDATA[Gallery: Eternal Sonata]]> Eternal Sonata is an RPG for the Xbox 360 coming from tri-Crescendo, creators of Baten Kaitos. The storyline is one of the most original concepts I've seen in the genre. Hours before the tuberculosis death of famous composer Fr d ric Chopin, he enters a dream world where people with terminal diseases have magical powers. The game features selections of Chopin's music played by Stanislav Bunin, which should go together wonderfully with the graphics here, which are nothing short of enchanting. With a plot steeped in tragedy and some of the most beautiful music ever created, be sure to have tissues on hand when the game launches later this year. Michael Fahey

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