<![CDATA[Kotaku: treyarch]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: treyarch]]> http://kotaku.com/tag/treyarch http://kotaku.com/tag/treyarch <![CDATA[ Treyarch On The Legacy Of EA's Sucky Bond Games ]]> Goldeneye was a good Bond game. The last good Bond game, really. Problem being, Goldeneye was a loooooong time ago, and there have been a lot of Bond games since. So that's a problem for current Bond developers Treyarch, right? Nope! Those sucky games were all EA's fault:

We’re not trying to fix anything EA did wrong, because that’s just what they did. I’m sure the series pissed off a lot of gamers over the last few years as the games started to go downhill, but we have no control over that.

Hope your body can cash those cheques your mouth's writing, Treyarch!

‘Second-rate James Bond games a thing of the past’ [MCV]

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Thu, 24 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028452&view=rss&microfeed=true
<![CDATA[ Hey, You Got Kiefer Sutherland In My Call Of Duty 5 ]]> Activision's not-E3 presser was surprisingly mundane, considering they're North America's #1 publisher and all. One thing stands out for fans of 24 and Lost Boys the world over, however: it was announced by Treyarch that Kiefer Sutherland will be on voice-actor duties for the upcoming Call Of Duty: World At War. No specifics on which role, but if you presume he'll be a gruff-voiced American soldier and work from there, you should be OK.

[Pic]

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Wed, 16 Jul 2008 00:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025698&view=rss&microfeed=true
<![CDATA[ New Call Of Duty: World At War Screens ]]> Ahead of what will no doubt be a big push for the game next week, Activision have released some new screens for Call Of Duty: World At War. Again, they're split between the Pacific and Eastern fronts, leaving us wondering when we'll get to see something from the British sections of the game.

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Thu, 10 Jul 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024093&view=rss&microfeed=true
<![CDATA[ See James Bond In Quantum Of Solace ]]>

James Bond may have taken a digital breather on Casino Royale, but Daniel Craig fans will finally get to play as the super buff super spy in Treyarch's Quantum of Solace. Oh, sure, the name is horrid, but the gameplay could be a silky smooth experience, given that Quantum of Solace is built on the Call of Duty 4 engine. That means there will be plenty of shooting, but Treyarch's take on Bond adds some variety with stealth gameplay and "quick time events." Damn it, Shenmue. I'll never forgive you for these.

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Wed, 09 Jul 2008 17:40:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023583&view=rss&microfeed=true
<![CDATA[ Treyarch Offers Apologies To Gearbox Software ]]> Just when we thought we were set for a good developer versus developer war of words, we find out that Treyarch has taken the high road, apologizing for remarks made about Gearbox Software and its Brothers In Arms series. You may remember that earlier we quoted Activision producer Noah Heller, who had a few unkind words for Hell's Highway in comparison to Call of Duty: World At War.

JD, Community Manager here at Treyarch wrote on the official Xbox forums of the Gearbox-aimed slam, "We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision. We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."

Hugs all around!

A Message from Treyarch [Xbox Forums - thanks, Beau!]

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Mon, 30 Jun 2008 20:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020917&view=rss&microfeed=true
<![CDATA[ Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update] ]]> Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series.

"We don't even think about them," Heller noted, giving his opinion about the other WWII hold out. "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play... Gears of War, we play Halo, you know, that's the competition. We want to look at the games that do great storytelling."

Heller sums up, "We don't want to look at someone who's just making a crappy war game." Guys, guys, take it easy. Can't we all just get along and agree that you can both make crappy war games? There's enough to go around.

Just kidding, Gearbox! How's that new Halo game coming along anyway?

Update: The friendly mudslinging was originally and inaccurately attributed to a Treyarch senior producer, but is actually employed at Activision as senior producer. The headline has been updated!

Exclusive: Call of Duty: World at War - Interview [Eurogamer]

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Mon, 30 Jun 2008 16:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020879&view=rss&microfeed=true
<![CDATA[ Call of Duty 3 Needed More Time For Greatness ]]> Infinity Ward's Call of Duty 4 was fantastic. Treyarch's CoD3 wasn't as fantastic. Granted, it was pretty good! But honestly, not as good as Infinity Ward's CoD2. (See where this is going?) Says CoD5 senior producer Noah Heller:

I'd say that one of the things that's hard for a player to understand, I'm sure you guys can understand it because you have a lot more insight into the industry, is that Call of Duty 3 was about eight months end to end for development... And it's very hard to make a great game in that time. Call of Duty 3 is a very good game. It sold very well so a lot of people must have liked it... But it's not the game this team could have made if it had the time to polish to the level they needed to... Look at the great games of just this last six months or year. Look at Modern Warfare, look at BioShock, look at GTA 4. What these games have in common is enough time to polish and iterate on it, and I think as an industry we're learning how important that is... I feel like it's a little bit of an underdog story almost. Here's a team that's never had a chance to actually make a game with this much time. Modern Warfare comes along and raises the bar really high and now the team says, we've got to show what we've got, we've got to show up with a great game or else the players aren't going to want to play it. Expectations are so high.

They are, they really are. Treyarch was given a two year development cycle for CoD5, so hopefully that extra time in the oven will pay off. Willing to give World War II another spin if the game dazzles.

World at War First Look [Videogamer]

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Mon, 23 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018688&view=rss&microfeed=true
<![CDATA[ Call Of Duty 5 Screens, Details (4-Player Co-Op) ]]> Yes. Not just screenshots, but details. Details like a confirmation that the game will be taking place in both the Pacific and European theatres, as you control not only the Americans fighting the Japanese, but the Russians on their advance towards Berlin as well. Again. More details: the game will boast four-player, drop-in-drop-out co-op play for the 360, PS3 and PC versions of the game (Wii owners, you get "a unique co-op mode for two players"). Oh, and the game will also feature a scaling difficulty curve, based upon "a player’s experience rank and rank of the player’s friends" (when playing co-op). Screens are below, concept art and presser after the jump.

Sydney, Australia – June 23, 2008 – Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq: ATVI) and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theatres this spring for Call of Duty: World at War™, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight.”

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Call of Duty: World at War is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Games for Windows® PC. The title is scheduled for release this spring and has not yet been rated by the OFLC.

For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.

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Mon, 23 Jun 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018710&view=rss&microfeed=true
<![CDATA[ Call Of Duty 5: First Trailer ]]>
Well, here you go. Our first look at Call of Duty: World At War. There's World War Two, explosions, American soldiers running around shooting bad guys. It all looks very nice, very moody, very well-lit. Before you start: we know, yes, it might not bring the Infinity Ward Shit like Infinity Ward did, but can we have one CoD5 post go by where people can at least give developers Treyarch the benefit of the doubt? It'd make a pleasant change. Thanks.

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Sat, 21 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018540&view=rss&microfeed=true
<![CDATA[ CoD: World At War Debuts On GameTrailers TV Friday ]]> It's time to remember which channel Spike TV is on your cable box this Friday as GameTrailers TV features a world-exclusive first look at the next game in the Call of Duty series, Call of Duty: World at War. Developed by the people's second choice for CoD Treyarch, the game promises to redefine the WWII genre, which I really need to see to believe.

"Considering the incredible reception our hardcore gamer audience has given the GT Diamond Award-winning Call of Duty franchise, we are confident that they'll go crazy for this never-before-seen footage from Call of Duty: World at War," said Geoff Keighley, host of GTTV. "We are thrilled that Activision turned to GTTV to unveil this exclusive, reinforcing GameTrailers' tradition of bringing fans the best quality and most sought-after content."

This week's episode also features footage from The Lord of the Rings: Conquest and some sort of exclusive Star Wars dealie from LucasArts. As always, GameTrailers TV airs Friday night at 1am Eastern time.

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Tue, 17 Jun 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017272&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 To Feature Co-Op, Eye Ball Burning ]]> The first details about upcoming Call of Duty 5 hit today. Unlike the modern CoD4, CoD5 will return to WWII. The game will be set in the Pacific Theater. Also unlike CoD4, the game won't be developed by Infinity Ward, but CoD3 dev Treyarch. The upcoming title will feature co-op — a first for the series. Also, multiplayer will feature vehicles and squad-elements as well. The game is truly multi-plat, and the Wii version is being developed by a separate Treyarch team and will support the Wii Zapper. The game is gritty, apparently. How gritty?

The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent you are being held in. He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.

EWWW, GROSS.
First CoD5 Details [videogaming247 via Strategy Informer]

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Mon, 09 Jun 2008 06:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014405&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 Already Playable ]]> Sources tell us that the upcoming Call of Duty 5 game in development is already playable, and currently going through quality assurance.

Treyarch is also said to be the developer, and the title, we're told, is set in a WWII Pacific environment and will be using Call of Duty 4's engine, the same engine on which the upcoming James Bond: Quantum of Solace movie game is being built.

Yesterday, on the company's call to investors, Activision publishing CEO Mike Griffith said CoD5 would be coming to Xbox 360, PlayStation 3, PC and DS, in addition to a return for the franchise to PS2 and Wii for the first time in two years.

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Fri, 09 May 2008 15:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=389162&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 To Feature "New Military Theater" ]]> During the company's call to investors yesterday, Activision publishing CEO Mike Griffith revealed big plans for the next installment in the Call of Duty franchise, which helped drive the company to a record $2.90 billion in revenue on the year.

"We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theater," Griffith said, adding that CoD4's success "doubled" the franchise's user base.

According to GameSpot, Griffith also announced a broad multiplatform vision for the title:

"We'll launch on all four platforms we've participated on in fiscal [year] 2008," Activision Publishing CEO Mike Griffith referring to Call of Duty 4, which sold over 7 million units worldwide on the Xbox 360, PlayStation 3, PC, and Nintendo DS in 2007. Griffiths then re-confirmed that "we'll [also] launch on the PS2 and the Wii," marking the series' return to the PS2 and Wii after a two-year hiatus.

A developer for the title was not announced, however. Rumors had suggested CoD4 developer Infinity Ward might have the exclusive, but a spokesperson for the publisher later said that Treyarch and Infinity Ward would continue to alternate installments on the series. We've heard that this one is in Treyarch's court, and will feature a Pacific WWII setting. ]]>
Fri, 09 May 2008 09:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388958&view=rss&microfeed=true
<![CDATA[ Activision Denies Infinity Ward CoD Exclusivity ]]> infinitytreyarch.jpg What a wonderful world it would be if Infinity Ward became the sole developer of the Call of Duty franchise, as rumors earlier today seemed to indicate, but it's one wonderful world that we won't be seeing anytime soon. Speaking to Eurogamer, Activision has vehemently denied the rumors.
A spokesperson for the publisher told Eurogamer it was a total fabrication, and that Treyarch and Infinity Ward would still alternately create installments in the shooter series.
This also lays to rest rumors that Activision Underground was shut down due to said non-existent exclusivity deal, due to the whole nonexistence of it all. All we can do now is hope that Treyarch can follow Infinity Ward's footsteps and provide us with a emotion-stirring rap anthem at the end of Call of Duty 5.

Activision rubbishes COD negotation talk
[Eurogamer]

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Tue, 22 Apr 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382606&view=rss&microfeed=true
<![CDATA[ Yahoo! Dishes On Spider-Man: Web Of Shadows ]]> Well no wonder we've not seen a press release for Spider-Man: Web of Shadows! Yahoo! has the exclusive details on the new game, including the announcement trailer and a few choice pieces of concept art. Web of Shadows, developed by Shaba and Treyarch, the game features the same free-roaming gameplay we've come to be cautiously optimistic about, with a dark twist. New York City has been invaded by something horrible, the city leaders have declared martial law, and Spidey's friends and foes alike are struggling to handle the situation. You'll work aside friends like S.H.I.E.L.D. and Luke Cage, as well as enemies like The Kingpin. Choice plays a big part in the game, with gameplay decisions having effect on how the public views you as well as which allies join you for the final battle. Choice even factors into the marketing, as you can now sign up at the official website, where you'll be able to vote on which features get revealed and where the next trailer takes place.

It's far too early to tell if the game will be any better than the last two bombs, but I like the direction they're heading in. Darker is better.

Yahoo! Spider-Man: Web Of Shadows Premier [Yahoo! Videogames - Thanks Charlie!]

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Thu, 17 Apr 2008 15:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381062&view=rss&microfeed=true
<![CDATA[ Infinity Ward Just Can't Do WW2 Anymore ]]> You think you're sick of World War II shooters? Spare a thought for Infinity Ward! They were sick to death of World War II shooters, which - as you could have guessed - is exactly why they went and set Call of Duty 4 in the modern world. From an interview in this month's Developer magazine:

Call of Duty 4 was Infinity Ward's third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don't want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game....We don't agree with some critics who say that WWII as a genre is dead, but we couldn't muster the same passion for the subject that we had in our first three WWII games
Lucky for Activision Treyarch can muster WWII passion at the drop of a hat!
Infinity Ward On Call Of Duty 4 In Game Developer Magazine [Game Developer, via GameSetWatch]
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Wed, 12 Mar 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366726&view=rss&microfeed=true
<![CDATA[ Treyarch Taking Call of Duty Back To WWII? ]]> The gang at UK pub Gamer picked up on a job listing from Call of Duty 3 developer Treyarch that might point to the series returning to its World War II roots. The posting at Activision's career opportunities page is looking for a level builder to work on an "industry leading First-Person Shooter action war franchise" with serious experience. Later in the job description, Treyarch writes "if you're a fan of World War 2 shooters, then even better!"

Quite the leap, no? While we're positive that Call of Duty 5 is coming, we aren't sure whether Infinity Ward or Treyarch or another developer altogether will be holding the reins.

Level Builder - Call of Duty [Treyarch via Gamer]

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Sat, 08 Dec 2007 22:00:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=331645&view=rss&microfeed=true
<![CDATA[ Gallery: Spiderman 3 Screens ]]> I've been patiently waiting for the Spiderman movie franchise to trip over its own feet ever since the first movie was released. The whole thing feels a bit too much like the first set of Batman movies, especially now with the multiple villain format of the third film. Add to that the introduction of Gwen Stacy far too late in the development of Peter Parker's character and you get concrete proof that I am a massive geek.

While I may not have faith in the film franchise, I do have faith in Treyarch to deliver a solid Spiderman video game experience, each and every time. Take the same free-roaming gameplay as the previous outings, add in sewers and subterreanean tunnels, and get rid of those damn balloon missions and you've got a winner in my book. The PS3 screens below have a very 'angle you'll never see in actual gameplay' feel to them, but look stunning nonetheless.

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Mon, 26 Feb 2007 08:20:22 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=239571&view=rss&microfeed=true
<![CDATA[ Spider-Man 3 The Game The Web Site ]]>

The official site for the upcoming Spider-Man 3 game adaptation is live, giving friendly neighborhood gaming fans a very brief look at the game. Featuring little more than a trailer, some wallpapers and a brief developer blog (all unfortunately wrapped up in a crusty, bitter Flash shell), the site promises development updates from developers Treyarch and Vicarious Visions. With only 93 days before the film and the game's release, let's hope they find the time.

The game trailer looks to be the same from clip from E306, which showcases little more than the "actual in game model" and some very dark environments. In other words, watch this space for actual updates.

Spider-Man 3 The Game is currently scheduled for the PLAYSTATION 3, Xbox 360, Wii, PC, DS, PSP and PlayStation 2. Everybody's happy!

Spider-Man 3 The Game Official Site

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Wed, 31 Jan 2007 16:40:01 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=233034&view=rss&microfeed=true
<![CDATA[ CoD3 Map Pack Broken ]]>

We've been talking up the new Call of Duty 3 map pack for quite awhile now, and today it is finally available for purchase via Live Marketplace. So what do you get with your $10 worth of MS points?

5 non-functional new maps.

Gamers everywhere have downloaded the Valor map pack only to find that the maps are not available for selection at all. 850MB of data that seems to do absolutely nothing at all. Needless to say the Xbox.com CoD 3 forums are chock full of pissed off people, calling for boycotts, lawsuits, and public burnings of those responsible. Many of them mention how they hated the game in the first place, and spending $10 on the broken pack for the game they hate makes them hate it more. Makes perfect sense to me.

An official response has been posted on the forums promising that Treyarch and Microsoft are working hard to fix the problem, and that the new maps should be fixed in a day or two. A day or two too late for many fed-up fans.

Xbox 360 Call of Duty 3 Forums
New Call Of Duty 3 Maps Do Not Work [2old2play - Thanks Jay!]

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Thu, 18 Jan 2007 15:50:52 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=229761&view=rss&microfeed=true