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trash talk

trash talk

Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update]

Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series. More »

trash talk

Pachter: GTA IV Earnings Are Over-Estimated, Recommends Layoffs

Our own favorite Wedbush Morgan analyst Michael Pachter doesn't want the holiday spirit entering the veins of Take-Two employees just yet, because he's clarified to investors that GTA IV, while sure to be a success, is no "panacea" (word deriving from the Greek goddess of cures) for the company, much because the game itself will require so much money to promote and launch. So close to the popular Christian holiday, we'd have preferred a more timely and fitting allusion to religious healing figures, but we'll honestly take whatever Michael "Mythology Buff Scrooge" Pachter gives us. He also took a shot at management while reiterating his "sell" rating on Take-Two stock.

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trash talk

Robbie Bach On PSN - No Competition

With a four year head start on the competition, Xbox Live has pretty much set the standard for what gamers look for in a console-based online service, and while the PlayStation Network is a fine service in it's own right and free to boot, it still has a long way to go to catch up with the numbers Microsoft's service is pulling in. Just ask Robbie Bach, the President of Entertainment & Devices Division at Microsoft. In an interview with the Los Angeles Times he displays supreme confidence in the superiority of their service.

It's fair to say that Xbox Live is clearly head and shoulders above anything anyone else has tried to do. We don't have competition. Sony has done some things online, but nothing that can be called a service. We have a big advantage and we're going to keep pressing that advantage.
Nothing that can be called a service? You know what? I'm just going to sit back and let you folks discuss this in a calm and responsible fashion. Just remember what Monday this is
Xbox Live hopes to press more players into service [LA Times (Reg Required) via GamesIndustry.biz]

trash talk

Clip: Smash Talk vs. Trash Talk

CheapyD from CheapAssGamer is back, in need of a shave and reviewing the Trash Talk for the Xbox 360. We featured the Smack Talk a while back, but Cheapy gives a quick run done on how the Trash Talk works and offers his two cents on which is a better buy. The peripheral seems pretty annoying, actually. Then again, that is the point!

smack talk

Improve Your Smack Talk

Meet smack talk Version 2.0. With the GameDR Smack Talk, press one of five buttons to taunt your Xbox Live foe with a movie one-liner ("Go ahead, make my day"), a music clip ("We Are the Champions") and any other customized sound bite. Here's how it works: Plug the pint-sized accessory into the Xbox 360 controller's bottom and the headset jack. There are five preset sounds that run the gamut of evil laugh to crowd applause, which can be replaced. The clips can run up to five seconds in length, stored on Flash memory. Drops this October for US $29.99 and will hopefully lead to more creative smack talk. Until then continue with the "I pwn noobs" and the f-bombs. More »