<![CDATA[Kotaku: transformers: revenge of the fallen]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: transformers: revenge of the fallen]]> http://kotaku.com/tag/transformersrevengeofthefallen http://kotaku.com/tag/transformersrevengeofthefallen <![CDATA[Star Trek And Transformers Get Elite Bundles [UPDATE]]]> MCV reports that Gem and Paramount Pictures are putting together two Xbox 360 Elite bundles to trumpet the DVD releases of Star Trek and Transformers: Revenge of the Fallen in the United Kingdom.

UPDATE: These bundles are both UK-only Paramount says.

Each bundle comes with an Elite console and an extra controller. What it doesn't come with is an actual DVD — the "movie" part of the bundle is on a USB stick. Additionally, the Star Trek bundle includes 800 Microsoft points "to download Star Trek PDLC."

MCV also reports:

Pricing is not yet known, nor is the exact release date or price. it is assumed the packs will appear once the respective movies' DVDs are released, which are November 16th for Star Trek and November 30th for Transformers.

We've got a query in with a Paramount Pictures representative on whether or not the US might be getting one or both of the bundles. Mind you, Revenge of the Fallen is already out Stateside and Star Trek doesn't hit shelves 'til November 17. Which would you rather see in your living room?

New UK 360 bundles revealed [MCV]
Image Cred

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<![CDATA[Megan Fox Wants To Play Transformers With You]]> You'll be a sentient robot that can transform into a vehicle, and she'll play one of Hollywood's hottest young actresses despite that weird thumb. Megan Fox takes on all comers this weekend on Xbox Live.

Perhaps the thumb will be to Miss Fox's advantage in Saturday's Game with Fame session, during which she'll be challenging Autobots and Decepticons alike if multiplayer matches of Transformers: Revenge of the Fallen. I can't think of a better way to celebrate the release of the Character and Map Pack Plus downloadable content than adding "Megan Fox 2009" to your Xbox friends list, logging in around 3PM Pacific on Saturday, August 29th, and weeping quietly as everyone but you gets to play with her.

For more information, head over to the Xbox Game with Fame page, or simply turn off safe search and browse Google images.

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<![CDATA[Transformers DLC: Let The Slaughter Begin]]> The launch trailer for the new maps and characters in the first wave of Transformers: Revenge of the Fallen downloadable content gives an old bot fan happy little chills.

I actually watched the second Transformers movie last night for the first time, and I have to say...wow. The game is definitely better than the film, and while that's not saying much, hardcore fans should feel at least a little rewarded by this batch of new downloadable content. Is classic Starscream really able to wield classic Megatron as a pistol? If so, then that's all I've ever really wanted in a Transformers video game. As long as no one mentions the words "hive" or "hatchling" I'll be fine.

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<![CDATA[Transformers DLC Brings Back More Of The Transformers We Love]]> We don't love the "new" Transformers. Not one bit. They're too...impersonal to care about, and too spiky to cuddle. Nothankyou. Seems Activision are aware of this, as there's more G1 characters coming to their Transformers movie game.

Like who? Like Megatron.

Joining the Decepticon leader in Revenge of the Fallen's upcoming DLC pack are old-school favourites Starscream and Optimus Prime (who we knew were coming), plus "G1 Sunstorm" (which is a bit of a stretch) along with some G1 "colour schemes" for Ratchet and Sideswipe.

The pack will also introduce three new maps, and be out on August 27 for 800MSP/$10.



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<![CDATA[Transformer DLC Brings Characters, Maps and More This Summer]]> A downloadable expansion pack is in the works for Transformers: Revenge of the Fallen which will include ten new characters, three new maps and a new difficulty mode, Activision announced this morning.

The Playstation 3 and Xbox 360 pack, which is being developed by Luxoflux, hasn't yet been priced.

Here's the full break down:

More than ten new multiplayer characters including ultimate fan favorites such as G1 Starscream and movie favorites like Sideswipe.

Three new multiplayer maps.

Play new characters in both the Autobot and Decepticon single player campaigns.

New Expert difficulty mode with a fresh set of leaderboards to challenge more experienced gamers in the single-player campaigns.

New Achievements and Trophies to earn.

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<![CDATA[That Transformers Achievement Works Differently Than Presumed]]> Yesterday, I reported the curiosity that is the Good Mojo Achievement in Transformers: Revenge of The Fallen. I extrapolated all sorts of dark things about the game's sales and Live performance. Activision has explained what I was missing.

Never assume, people say, right?

Revenge of the Fallen's Good Mojo Achievement, according to its official description, is awarded to players who "Make it into the Top 10000 on SP Leaderboards - Either Campaign."

An Activision rep informed me via e-mail that the Achievement is awarded to anyone who achieves a score that is among the 10,000 best scores currently listed. If multiple people have the same score, that score counts as just one of the 10,000 tracked for the Achievement. Therefore, more than 10,000 people can be eligible for this Achievement at any given time.

I had won the Achievement after completing a single level of the game's Autobot campaign a full 10 days after the game was released. That lead me to surmise that I earned the Achievement for barely doing more than having turned the game on. I believed that the fact that I could earn it without having played much of the game meant I was one of the first 10,000 people to connect the 360 version of the game to Xbox Live. So... it must be a sign of meager uptake of the game by consumers, right?

I was wrong.

A check of the Revenge of the Fallen leaderboards this morning — a check I regret not having made yesterday — shows that I am ranked 82,628th in the world. So a lot of us must be sharing the same scores.

Gone is any impression that the game is selling slowly or not being commonly connected to Xbox Live. In its place I have a new understanding about what making it into the Top 10,000 really means. It's not the trophy of high-level performance that I read it to be. Good Mojo may be a more easily achievable accolade than I originally thought, but it is no sign of a flop.

In my story yesterday, I said that my winning of Good Mojo was a sign of "slow sales, low online adoption or some other peculiarity." That third choice was correct.

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<![CDATA[The Transformers Xbox Achievement We Didn't Expect To Earn [UPDATE]]]> Ten days after the release of the Transformers: Revenge of the Fallen was released, I earned an Achievement in the game that suggests the game has either slow sales, low online adoption or some other peculiarity.

When does an Achievement reveal too much?

The Transformers Revenge of the Fallen game was released on June 23, but it was 10 days later, on July 4 that I started playing the game. After completing one level, I earned the Good Mojo Achievement.

The description for the Achievement: "Make it into the Top 10000 on SP Leaderboards - Either Campaign."

In the long run, that Achievement will be a badge of accomplishment for people who managed to rack up a lot of points while playing this game. But, by definition, the first 10,000 people to both get the game for the Xbox 360, finish at least one level in single-player and connect to Live will earn the Good Mojo accolade.

So, 10 days after the game was released, 10,000 people had not yet done that. Does that reveal a slow start in sales? A low percentage of active Xbox Live connections among owners and renters of the game? Or an ignoring of the single-player campaign?

I'm not sure and have asked Activision for comment. If anyone out there is getting the game now and earning the Achievement with as little effort as I did, let us know.

[UPDATE 7/8: Activision has updated Kotaku on how this Achievement works. For more details check out our clarification post.]

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<![CDATA[Decepticon Owners Turn Tables On Autobot Gamers]]> A little over a week ago, we showed you that players of the Autobot version of the DS' Transformers Revenge of the Fallen were beating Decepticons fans. Things have changed.

The game's first online meta-game battle did end with owners of the Autobot version of the game winning, having scored 48 million Energon points to the bad guys' 40 million. This cast some doubt on claims I'd heard from Transformers experts that the Autobot and Decepticon consumer bases are split 50/50.

But the second and current battle waged by the games' owners, owners of the Decepticon version of the game are beating their rivals 100 million to 93 million.

The conflicts are waged by players connecting their DS online to activate daily single-player challenges and then uploading their point tallies. Those challenges are associated with regions on a world map, and the battle continues until a faction claims all regions.

The balance might be even after all. And the growing numbers are a sign that the game's online play is being adopted by consumers.

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<![CDATA[Transformers: Revenge Of The Fallen Review: Clench The Difference]]> Getting the most out of Transformers: Revenge of the Fallen requires a steady hand, a keen eye, and the ass muscles of an Olympic athlete.

Transformers: Revenge of the Fallen is an action adventure game based on the movie of the same name, telling the story of the return of Megatron and the rise of an even more diabolical enemy from the dawn of time. After a sub-par product from Traveller's Tales for the first film, Activision handed over development duties for the sequel to California-based Luxoflux, the team behind the video game adaptation of Kung Fu Panda. While the new developer brings much to the table, including robust multiplayer on top of the required single player mode, certain aspects of the game are a real pain in the ass.

Let's tense up and roll out!

Loved
Big, Beautiful Bots: No matter what my opinion might be on the Michael Bay-bots versus the more traditional designs, I have to admit that Luxoflux has done an admirable job of recreating the movie machines for the video game adaptation. The developer knows this, kicking off every mission with a crane shot of your character so you can appreciate all the work that went into creating him before the firefight begins.

Heavy Metal Combat: Revenge of the Fallen does an admirable job of depicting giant-robot-on-giant-robot combat. Bullets, missiles, and fists all pack a seriously satisfying punch, and each robot has a different set of ranged weapons and special abilities than makes going back through missions with different characters to try and top your score a worthwhile endeavor. The combat may not be perfect, but it works for me.

Pimping Your Rides: An upgrade system allows you to convert Energon based on how well you complete your mission objectives into power enhancements for your entire team. The selection of upgrade choices is a bit strange – you can power up your melee damage but not your ranged, for instance – but the system does allow for the player to tweak their abilities based on how they prefer to play.

Massive and Multiplayer: Many licensed games are developed with single player in mind, tacking on a multiplayer component at the last minute to add to the feature listing on the back of the box. It feels as if Luxoflux reversed that trend, creating an enjoyable multiplayer experience and then adding the story mode as an afterthought. The multiplayer mode contains more characters (with more on the way in the form of DLC) and quite frankly more excitement than the single player experience. Sure, you'll have to deal with listening to a bunch of early teen boys cussing up a storm…I guess that really isn't that much different than any other online console game.

Unlockables: Despite the fact that I already own all of them on DVD, the unlockable episodes of the original television series may have contributed somewhat to the relative lateness of this review. Just saying.

Hated
Triggered Transformation: Luxoflux has managed to take the one aspect of the Transformers that every other Transformers game has gotten right, and do it wrong. Press a button, and you're a car. Easy, right? Instead, the developers map transforming to the right trigger. Squeeze the trigger and you are a vehicle, with the amount of pressure you apply affecting your speed. Release the trigger and you are a robot. It's the mechanical equivalent of clenching your ass cheeks, and while the special moves you can perform when popping out of vehicle mode can make the release somewhat enjoyable, all in all it's just embarrassing.

We'll Call Them Vehicle Physics: Revenge of the Fallen plays fast and loose with its vehicle physics. Ground-based vehicles aren't so bad, with physics akin to your more arcadey racing games. Flying vehicles, on the other hand, are simply sad. Planes bounce off buildings in comical fashion, and maneuverability is quite limited, with even the simplest of aerial maneuvers out of reach thanks to the simplistic controls. Perhaps it is a matter of game play balance, but car should never be able to keep pace with a jet. An airplane moving at 60 miles per hour is an airplane on the ground.

Welcome To Dullsville: I suppose if I our planet actually did have giant robots doing battle in the streets on a regular basis, we'd probably pack up all of our interesting scenery and leave town as well. While the robots in Revenge of the Fallen look spectacular, the environments simply feel like a collection of random structures with different skins on them, which I suppose is what they are. There's just no real character to the setting.

The Story Unfolding: I somehow managed to avoid seeing the film before playing the game, which might be why the story feels like a disjointed series of occurrences rather than a full, compelling narrative. Balancing telling the tale of the game while trying not to delve to deeply into the plot of a film is a tricky maneuver, and one Luxoflux didn't manage to pull off gracefully.

Required Missions: Sam has been whisked away to a far off land where he could be in great danger! We should rescue him, but first, we need to clear the Decepticons out of one particular area, because we haven't unlocked the rescuing Sam mission yet. Unlocking missions in Revenge of the Fallen requires that you complete a certain number of missions previously, which leads to telling your best human buddy to cool his jets while you rescue generic power plant A and B from the enemy.

Of all of the failings of Transformers: Revenge of the Fallen, the transformation feature is the most damning. It's the main focus of the property, and it deserves to be done correctly. Perhaps my main issue is that you can't simply transform and then pan around the vehicle, admiring the details. Instead, triggering a transformation also triggers movement, so you never get the chance. Instead of alternate modes, they are simply travel forms that disappear when they come to a stop. Call me crazy, but I'd just prefer a Transformers game where I can press a button once and BAM - I'm a Camaro.

Transformers: Revenge of the Fallen is an odd title that manages to succeed in categories that licensed games generally fail, while floundering in areas that should have been easy to get right. It's a movie tie-in that excels at multiplayer yet flails where the actual story is concerned. I'd use the term ass-backwards, but those muscles need a little rest.

Transformers: Revenge of the Fallen was developed by Luxoflux and published by Activision for the PS3 and Xbox 360 on June 23rd. Different versions from different developers exist for the Nintendo DS, PSP, PS2, Wii, and PC. Retails for $59.99 USD. Reviewed the Xbox 360 version. Played through Autobot and Decepticon story modes to completion, and played multiple multiplayer matches across all game types.

Confused by our reviews? Read our review FAQ.

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<![CDATA[Autobots Fans Currently Crushing Decepticons Fans]]> In a battle between DS owners of the Autobot and Decepticon versions of the official Transformers: Revenge of the Fallen game, the good guys have the edge.

The new Transformers game, like its DS predecessor, has an online web-site-based metagame that pits its owners against each other. And, as of today, the Autobot side is winning.

A check of the official website for the so-called Battle for Earth, shows Autobots earning more than 26 million pieces of Energon compared to almost 22 million by Decepticon players, four days into a battle among all the game's web-connected owners.

Like a Pokemon or Nintendogs DS game, the Transformers DS movie games come in multiple versions. Non-rich people purchasing the DS version of Transformers: Revenge of the Fallen must make a choice:

Buy the Decepticon or Autobot version.

Whichever version a player has determines their faction when they connect their DS online and join to fight in the metagame battle. Players don't compete in standard competitive multiplayer matches. Instead, connecting the game online unlocks new daily challenges. The challenges are single-player snippets of action set in the 3D enviornments of the DS game. Performance in those challenges is uploaded back to the official site and points are added to a faction's tally. The battlegrounds are spread across six regions of a global map and the war continues until one faction controls the six regions. Currently, Decepticons only have a strong edge in the game's Australia region.

This morning, I bought the Decepticons version of the DS game. I connected online and decided to help the war effort in Europe. My single-player mission involved trying to defend a region for about two minutes. I was terrible at it, possibly owing to how low-powered my starter-Decepticon is. I was able to hold off for about 15 seconds, earning 450 experience points (for rank) and several hundred bits of Energon. I'm the 784th-most valuable contributor to the Decepticon effort. Our top fighter has contributed 1,218,150 pieces of Energon.

The metagame concept used in these Transformers games assumes a close to even balance between those who will buy the Autobot version of the Activision-published game and the Decepticon version. It's a safe guess, apparently. An Activision rep I interviewed about this metagame for the first Transformers DS game in 2007 told me that Hasbro has determined that Transformers fans are split 50/50 between the two factions (So nobody's for the Quintessons? Thank goodness.)

Maybe the creators of hip-hop games should divide their games into East Coast and West Coast flavors. Or Gran Turismo could be sold in Democrat and Republican editions.

Whatever the case, the Decepticons could use some help.

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<![CDATA[Transformers: Revenge Of The Fallen Launch Trailer]]> Say what you will about Michael Bay, but the moment Peter Cullen starts talking about powerful forces and Megatron, I sit up and pay attention.

The last great war is upon us tomorrow, when Transformers: Revenge of the Fallen is released for just about every system imaginable, and this just happens to be the launch trailer for the PlayStation 3 and Xbox 360 version, because they certainly aren't going to kick things off with a DS trailer, now are they?

Prime help me, but I'm actually looking forward to getting my hands on the game. I was burned last time around, but Luxoflux might just be the developer to light our darkest hour. Either that, or they'll be torn apart by the Sweeps.

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<![CDATA[Autobots Seem Terribly Outmatched In Transformers 2 Multiplayer]]> The Decepticons might be bigger, stronger, faster, and more maneuverable that the Autobots in Transformers: Revenge of the Fallen mutliplayer, but the Autobots have spunk!

This is the main with accurately depicting a battle between the opposing robot factions in the Transformers. The Decepticons can fly. Not only that, but in the Michael Bay movies they've preserved the scale of vehicle form versus robot form, so most of the bad guys stand at least double the size of the good guys. I suppose had we actually seen the Autobot side of things in this multiplayer walkthrough from GameTrailers everything would seem much more balanced, but from what is presented here, the Autobots are going to need to start easing up their recruitment restrictions.

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<![CDATA[Transformers: Revenge Of The Fallen Pre-Order Bonus Is Golden]]> Activision, which really needs to learn how to space out its Transformers news, is granting fans who pre-order Transformers: Revenge of the Fallen access to golden versions of Optimus Prime and Megatron.

An exclusive pre-order bonus for those who put their money down at GameStop, a special code to unlock the golden versions of the faction leaders will come as part of a special flipbook keepsake, featuring animation of the two characters transitioning from their normal ugly forms to their golden ugly forms. The golden versions of the characters will be playable in multiplayer only, once again giving other players a sure indication that you are a GameStop pre-order monkey.

Interesting promotion. Kind of reminds me of Takara's golden Lucky Draw Transformers premiums in Japan, only far less desirable.

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<![CDATA[The Club: No Hit, But Constantly Name-Checked]]> Bizarre Creations third-person 2008 shooter from Sega was no blockbuster, so why does it keep coming up in conversation?

I have not been able to escape The Club — a game I thought no one played.

For those who are among that crowd of non-players, all you need to know is that Bizarre Creations created this game for Xbox 360, PS3 and PC. Sega released it two Februarys ago. It was a third-person shooter designed to be played for high scores — with consecutive kills adding to score multipliers like consecutive tricks racked points in a Tony Hawk. Trick shots and the shooting of various hidden signs and icons further boosted scores. The idea was for players to re-play enough so they could make the perfect run through the game's levels, to play the third-person shooter not for macho gunning glory but for arcade scoring thrills.

For a year I heard almost no one discuss the game, but then...

Rapper Ice-T goes on Jimmy Fallon's show last month, gives out his Gamertag, I look it up and discovered that he's been playing... The Club.

I go to a demo for the upcoming Transformers: Revenge of the Fallen Game, which, on the higher-end consoles allows players to take missions set in a globe-spanning theater of free-range levels. The game is full of scoring opportunities. The producer showing me the game points to icons hidden throughout the level and says they can be shot at for points and score modifiers. It's like that other game, he says... The Club.

Some time close to these events I play through 50 Cent: Blood on the Sand, a game that is a third-person score-based shooter, exactly like... The Club. (Whole lot of good that did it.)

Earlier this week, we cover the Edge cover story about Bizarre's next project, Blur, which we notice is a racing game constantly being compared to a shooter. A commenter notes that that is the inverse of the hype for Bizarre's last original game, which was sometimes described as a shooter influenced by a racing game. That game was... The Club.

When the chapter for this console generation is written in the history books, it will surely include the obligatory sidebar that notes that heavyweight Gears of War owes much of its cover-mechanics innovation to the unsung Kill.Switch.

If recent rampant references to another game are any indication, there may be a second sidebar for another unsung innovator... The Club.

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<![CDATA[Fox And LaBeouf Return For Transformers Game Sequel]]> Activision has confirmed that the all-star cast of the original Transformers Movie game and Shia LaBeouf will be once again lending their voices to Transformers: Revenge of the Fallen.

The cast from the original game makes the transition to the sequel intact, which means that the original voice of Megatron, Frank Welker, will again be stepping into the Decepticon leader's giant metal shoes in place of the film's Hugo "I smell you, boy!" Weaving. We've got Megan Fox as eye candy, Optimus "Peter Cullen" Prime as Optimus Prime, and the rest of the movie bot lineup. In addition, newcomer John Di Maggio joins the cast as Bender Sideways, and James Arnold Taylor takes up the role of The Fallen. Oh, and Shia LaBeouf is in there too. I think he plays Sam Witwicky's little yappy dog.

On a side note, doing a Google image search for Megan Fox is the absolute best way to start your day.

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<![CDATA[Transformers: Revenge Of The Fallen Bot Lineup Revealed]]> Find out what bots and cons you'll be controlling in Activision's video game adaptation of Transformers: Revenge of the Fallen.

The battle lines have been drawn and sides have been chosen. Representing the Autobots in Revenge of the Fallen's story mode will be Optimus Prime, Bumblebee, Ironhide, Ratchet, and newcomer Breakaway. The Decepticon team has more fresh faces, with Sideways, Grindor, and Long Haul joining old favorites Megatron and Starscream.

On top of the playable story mode characters, both sides are getting characters only playable in multiplayer: Aerialbot and Protectobot for the 'Bots and Seeker for the 'Cons.

Check out the new screenshots and renders from the game below. Revenge of the Fallen hits store shelves on June 23rd.

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<![CDATA[Transformers: Revenge of the Fallen – Double Feature]]> Activision's double preview feature of X-Men Origins: Wolverine and Transformers: Revenge of the Fallen showcased two approaches to movie-game making that we ought to see more of.

The first, used for Wolverine, is the "if you can't beat ‘em, rip ‘em off" method of movie-game making. The second, seen in Transformers, is "if you need to have Shia LaBeouf in your game, add multiplayer." With any luck, this is a sign that movie games are finally getting the hang of not sucking.

Revenge of the Fallen picks up where the first movie left off and is tied to the film's plot, courtesy of the film's director. Michael Bay swore developer Luxoflux to secrecy about the plot – so journalists only got the vaguest look at a couple of levels.

What I got looked pretty enticing, though. They've scrapped the linear mode of storytelling from the first game and put in a central hub where players can choose which missions to play, which faction to be (Decepticon or Autobot) and lastly, which Transformer they want to step into the car-sized shoes of.

All missions take place in environments that appear to be way more open world than the last Transformer game. You can actually still climb up the sides of buildings now and step over those pesky freeway medians instead of meekly going where the game points you*. But having all that freedom of movement comes with a price: all missions are timed and you can only unlock more (and upgrades for Transformers) by getting certain medal rankings.

The first mission I saw – set in a city at nighttime – seemed to have a basic "find and kill this other Transformer" objective. The demo master showed off a new Deception called Sideways that takes the form of an Audi R8 when he's not a sniper robot. In one smooth motion, Sideways sped down a street in car-mode, transformed, shot down a helicopter, vaulted part of a building, and then popped back into car-mode to drive off down a different street two blocks over.

This is what the developer calls the "Ironhide transformation," gleaned from the first film – a one-button transformation that looks and feels smooth as well as being practical (at least as practical as giant robots get). The ease of transforming makes combat quicker; which could mean that melee fighting will feel more rewarding than it did in the last game. At the very least, it does a better job of satisfying my childhood fantasy of being a Transformer.

To complement this new melee-friendly combat style, the developer has also given each Transformer a special ability that they can activate while transformed. For example, Sideways has a sniper rifle, another Transformer can deploy anti-air turrets and Jazz could play elevator music – if they hadn't killed him off in the first film.

Another cool melee component is the transformation-kick-flip. This is a powerful attack that you can pull off by driving straight at a target, mashing on the transform button and probably a second button to kick (they weren't showing off the controls yet). It looks very powerful, very hard to pull off and totally wicked when the demo master popped back into Audi mode when he landed on the street to drive away as the flaming wreckage of the other Transformer fell from the sky.

The second mission we got to see involved Starscream's special ability. Everyone's – well, my – favorite Decepticon was set to destroy an entire fleet of battleships out in the middle of an undisclosed ocean. The demo master showed us how Starscream could hover between boats, blasting at planes and anti-air turrets. Of course, he could do the mission by flying around in jet form, landing, transforming, shooting and then going back into jet mode to reach another boat. But the hover ability will definitely be the key to a gold medal on this mission.

It's worth mentioning at this point that not all missions in the game will be playable by all Transformers. (How's Optimus Prime supposed to sink battleships in the middle of the ocean?) However, the developer said that most missions in the game would be playable by "a variety" of Transformers from both factions. Let's just hope we're not forced to play too many of these Transformer-specific story missions to unlock all the good levels.

After the Starscream level, I was almost sold on the game. Story missions aside, can you imagine performing giant robot air-to-ground melee combat in four versus four online multiplayer? It could be awesome enough to make me forget that it's a movie game and that the first movie kind of sucked.

But then they showed us a Shia mission and I died a little inside. Bumblebee had to drive/carry Shia to some building where he could go inside to talk to some dude to do… something that somehow had to do with the plot of the film. While he was in the building, the mission went back to being about what a giant robot game should be about: wrecking buildings, flipping cars and shooting the shit out of other robots (while preventing them from destroying the building Shia was in). But then he came back outside and the mission went back to being about chauffeuring Shia.

This "babysit the human" affair represents to me what is and always has been wrong with movie franchise games: plot limitations. Sure, in the movie I can suspend disbelief that a puny human would "own" a giant robot for two hours. But in a game where I get to feel like I am the robot, I just can't stomach it so well. I mean, I'm a giant robot – I don't need a human's help; I just need him to stay out of the way while I get in awesome fist fights with other giant robots.

That, ultimately, will be what makes Revenge of the Fallen a success or failure as a game. It won't be the game's fidelity to the movie. It won't be the large-scale boss fights (although the scarab-shaped boss in Cairo looks amazing). It'll be the game's ability to satisfy the Transformer fan dream of feeling like you're a Transformer. That's where the promised multiplayer comes in. What better way to make you feel like a Transformer than letting you mess up other Transformers played by other fans with the same dream?

Check out screens for the PS3/360/PC version, plus a first look at the Wii and DS versions:

*My mistake. Thank you angry people on the Internet :)

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<![CDATA[Transformers: Revenge of the Fallen Site Is Shia Free]]> Transformers: Revenge of the Fallen isn't due in theaters for another two months or so, but Activision endeavors to tide you over with this movie-game website.

Revenge of the Fallen will be on Xbox 360, PlayStation 3, PC, Wii, PlayStation 2, Nintendo DS and PSP in various gameplay formats. I'm sure they would have put it on dishwashers, if they could have — but I do wonder why there's no iPhone version.

Game details are scarce (at least until a certain embargo lifts tomorrow), but you can get an idea of what to expect from the screenshots and concept art in the site's media section: giant robots, big levels, explosions – the good stuff.

One thing you won't see on the site, though, is Shia LaBeouf. I count that as a win, though I suppose he will be in the game because he is in the movie. But from now until the time Activision releases more details on the game and possibly more movie-tinged plot hints, I can pretend Optimus Prime steps on him in the first five minutes of the film.

Check it out here.

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<![CDATA[Transformers Trailer: Optimus Warned You]]> Here's your trailer and a few screengrabs for Transformers: Revenge of the Fallen (Duh-duh-duhhhhhhh ...) Call me old, but I liked their look better when I could visualize how their parts fit together.

Not only that, if the robots from the 1980s actually did look like this, they'd be the ouchiest, finger-pinchiest, consumer-product-safety-commission-recallingest mofos ever - rivaling even the Shogun Warriors for their pop-off appendages.

Luckily, in a video game, you don't have to worry about a piece of Bumblebee breaking off and sliding under the fridge.


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<![CDATA[Inevitable Transformers: Revenge of the Fallen Video Game Officially Announced]]> Activision has officially, undeniably announced that Transformers: Revenge of the Fallen will be given a video game adaptation, bringing Michael Bay's two-hour Summer explode-a-thon to every platform it currently has license to develop for.

IGN writes that the game, currently slated for a June release alongside the movie, will be coming to Xbox 360, PlayStation 3, Wii, PC, PlayStation 2, PSP and Nintendo DS. Developers Luxoflux, Krome Studios, Beenox, Vicarious Visions and Savage Entertainment will all be combining their efforts in a Devastator style effort to ship seven simultaneous SKUs.

Publisher Activision promises playable Autobots and Decepticons, as well as hot bot-on-bot multiplayer action.

IGN has the first trailer for the the video game version of Transformers: Revenge of the Fallen, which does a decent job of teasing the movie tie-in.


Transformers: Revenge of the Fallen Announced [IGN]

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