I see a lot of similar animations here, which bums me out. Looks like there's going to be some more recycling, once again. I hope that they've fixed the k-grinds to where they look realistic too, as they look so damn sloppy in Skate 2, where they actually looked proper in Skate 1. And I really hope that they've gotten rid of the nasty rasta beanies, and put some damn skullies in there. Yes, this all seems negative, but I play the ever loving shit out of Skate 2, and then some.
@d_r_e: I'm also bummed to see that they're still integrating downhill racing into Skate. Cougar Mountain in Skate 2 was the biggest waste of space, and I don't know anyone who enjoyed racing down it for shits and giggles. #skate
@d_r_e: 'Eyes, I have a cool "intro/filler" vignette for us to film in Skate3: ReverseFollowCam as we run from security, stop cam on edge of huge wall/drop as we leap off, zoom in to failed security. #skate
@d_r_e: dre do u have it for ps3? if so add me. i been playing off and on online trying to plat skate 2. the game never gets tiring at all.
another note, i hope the game looks as good as the screens suggest. i dont know why but from skate 1 to skate 2 the visuals took a bit of a dip. im excited that they are bumping it up for 3 #skate
@rainofwalrus: Thanks bud! And that's certainly a cool idea, we'll have to team up.
@zåɳzißårléɠёпȡ: Unfortunately I only own it on the Xbox 360. Sorry! I agree, the game never gets tiring at all. I still find new spots, which blows me away. There was something sleek and realistic looking with the graphics on Skate 1, and Skate 2 seemed to drop that a bit for more of a gritty / unpolished look.
Here's my part from the newest DP video, "I Hate DP": #skate
The only thing I actually enjoyed about Skate was the bail-scores. Well, that and the downhill skating.
The world just seemed a little to realistic, in the sense that over-the-top jumps were practicly impossible. It's why i refrained from buying the sequel, and i'll scout the terrain before buying this.
If anything has any positive info on the game world of part 3, feel free to enlighten me #skate
@D-K, a burning sensation: The Dam, Top of the E, and the Fun Track in Skate 2 would SURELY change you mind about over-the-top jumps...not to mention Hideki Tower #skate
@rainofwalrus: It seems like that's part of what this trailer was built around. The team aspect was the overarching theme but whenever they were skating lines and doing challenges, the waiting players were always involved in some kind of emote action and were present as spectators. It's really what gave the overarching theme meaning and the trailer itself, life. It will be disappointing if it isn't in the final game. #skate
The problem here is they are taking the idiotic prince of the Sands of Time sequels, where a relationship is composed by the amount of glib comments you can make. The prince in Sands of time however was one of the few game characters who develops; from spoiled brat to hero. Not to mention the subtle development of his relationship with farrah. I dont really care for the film either way Patrice Desilets was the genius behind Pop:SoT, and his next piece of genius is out in two weeks... #princeofpersia
So instead, there will be "consequences" for using the Dagger and there won't be sand monsters Jake Gyllenhaal fights to recharge it.Makes me wonder if they even really played the game before they made the movie. Wouldn't expendable charges of sand power you have to refill by killing enemies or else they respawn count as a consequence and incentive? I can live with them not having sand monsters, but the logic behind the prince becoming omnipotent because of the dagger has me confused. The way the dagger worked in the game was far from boring or super powerful. I distinctly remeber needing the time manipulating powers to pass certain rought points in the game and if you didn't have any charges left, I always got the "oh, well you kinda screwed the pooch here, should have saved some of those charges for this part" feeling.Whatever actor they used for the role of the Prince is really all that kills this movie for me just looking at the trailer as is.
First off:
1) the hell is with the british accent and non-persian look?
2) where is his big nasty sword and poofy white pants?
3) what the fuck is with that leather vest he has on in the begging of the trailer? Who wears that in a desert? "I'm sweating balls here in this leather, my shoulders and arms are sun burned and cancerous, but man I am so BADASS." #princeofpersia
@Manganese: it's a movie. they have an hour and a half. you can't fill that with random battles against monster or you'll lose the plot. he can't run out of sand the same way either because it would take time to show how he acts without sand and would again take more time to refill.
the british accent and non-persian look are due to it being a movie as well. they probably couldn't find a decent actor who also happened to be persian. it happens all the time. get over it.
and your two whines about the character design? those are ALWAYS changed in movies. it's about looking cool, not making sense. it's a damn movie. get over it, ffs. #princeofpersia
@Xelioth: Well as I said, I can understand the lack of sand monsters, and I really only mentioned the dagger running out of sand because of how Mechner was saying the prince would be omnipotent if they left the dagger as it was in the game. I just didn't understand the logic there, so I pointed out the game mechanics in fact had a consequence and incentive to use the dagger.
If it's supposed to be a movie adaptation then shouldn't the movie characters atleast somewhat resemble the game characters? I just thought the prince in the movie lacked authenticity or something....maybe saying he detracted from the atmosphere and theme of the movie is more accurate? Either way, being a movie based off video game, I think some part of the game should follow over into the movie besides the running, jumping and sandstorms. Atmosphere, themes and character development are all huge parts of what makes a game great or unique, the "it's a movie get over it" arguement is what prevents movie adaptations from being as great as their book or video game predecessors. Why should I trade logic/common sense for visual appeal or "coolness"? If I'm watching a movie, I'd much rather be immersed in the story/plot/dialogue and have everyone wearing plastic bedsheets, than spend the entire movie being unimpressed with "badass" visuals and an unengaging fictional universe. #princeofpersia
@Manganese: you're just being too picky, though. the atmosphere in that trailer is EXACTLY the atmosphere from the game. the game never felt like actual persia, it just felt sort of like bad ass aladdin.
character development is something you can't just based solely on what little we've seen in the trailer.
and how in god's name is the character design worse at all? it's damn near a carbon copy of the Warrior Within armor, ffs. [image.com.com]
"it's a movie" is only a bad argument when you're talking about big issues. what you're talking about is nit-picky little crap that makes no difference. #princeofpersia
I played thru the original Sands of Time a couple weeks ago. The only boss fight in the game is at the end when you fight the Vizier.
Also, I hope Ubisoft's "big announcement" is merely another PoP title and not a Street Fighter-esque "The Game based on the movie based on the game" fiasco.
As for the trailer, it's everything I was expecting from the Bruckheimer/Disney duo. Sure people will find things to bitch about (they always find things to bitch about), but it looks like the solid, summer blockbuster I was expecting it to be. I'm sure it won't win any Emmys, but it'll be more than watchable/enjoyable. #princeofpersia
@Dangsterr: You're about the only person who hated that visually and emotionally stunning game.
The last Prince of Persia stirred up sadness, fear, anger, and regret. No video game has ever made me laugh or cry as much as that game did. Sorry you're so pissed that you can't rewind time to see what an amazing game it was. #princeofpersia
@Whizkid103: Didn't seem all that great to me, after all the hype I picked it up, played for about 3 hours and put it down, haven't lifted it since, I guess I just didn't enjoy it, I don't hate the game like the other guy, I just got really bored. #princeofpersia
It actually has the potential to not totally suck ass.
I mean, look at Silent Hill. Sure, the ending was stupid, they destroyed some characters, but at least it stuck true to the game.
But I still still hate video games becomign movies. #princeofpersia
@Whizkid103: I hate it when games become movies also. This trailer didn't look too bad though. I will probably go see it in the theater mainly due to the big crazy action scenes. I just hope it isn't too similar to Pirates in its delivery etc., The first Pirates was good but the next 2? bleh #princeofpersia
That's what I think anyway...I really can't see Ubi making a top tier PoP sequel to last years gem AND another PoP for the movie in the same year unless its a LIVE Arcade release.....or PSN. #princeofpersia
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another note, i hope the game looks as good as the screens suggest. i dont know why but from skate 1 to skate 2 the visuals took a bit of a dip. im excited that they are bumping it up for 3 #skate
11/06/09
@zåɳzißårléɠёпȡ: Unfortunately I only own it on the Xbox 360. Sorry! I agree, the game never gets tiring at all. I still find new spots, which blows me away. There was something sleek and realistic looking with the graphics on Skate 1, and Skate 2 seemed to drop that a bit for more of a gritty / unpolished look.
Here's my part from the newest DP video, "I Hate DP": #skate
11/06/09
THANKS! #skate
03:34 PM
04:36 PM
Thank you sir! #skate
11/06/09
The world just seemed a little to realistic, in the sense that over-the-top jumps were practicly impossible. It's why i refrained from buying the sequel, and i'll scout the terrain before buying this.
If anything has any positive info on the game world of part 3, feel free to enlighten me #skate
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You have my gratitude. #skate
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buy the game. lol
secondly, youtube is your ally.
NOW GO BUY SKATE NOW :D
if u wanna play online, my psn is aero7. #skate
11/06/09
Edit: Oh, and I probably will buy Skate 2 when it goes down in price once Skate 3 comes out.
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Everybody gets tunnel vision on their own trick instead of ad hoc co-op seshing a spot. #skate
11/06/09
Kinda the same way the Skate 1 trailers and dailyvideos had camera angles you couldn't use ingame.
the same camera-kit that was later sold as DLC for Skate 2.
oh fuck. EMOTE DLC. /sigh. #skate
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emote dlc...that makes me laugh and cry at the same time. and right after i ate lunch. now i have an upset stomach. #skate
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11/04/09
First off:
1) the hell is with the british accent and non-persian look?
2) where is his big nasty sword and poofy white pants?
3) what the fuck is with that leather vest he has on in the begging of the trailer? Who wears that in a desert? "I'm sweating balls here in this leather, my shoulders and arms are sun burned and cancerous, but man I am so BADASS." #princeofpersia
11/04/09
the british accent and non-persian look are due to it being a movie as well. they probably couldn't find a decent actor who also happened to be persian. it happens all the time. get over it.
and your two whines about the character design? those are ALWAYS changed in movies. it's about looking cool, not making sense. it's a damn movie. get over it, ffs. #princeofpersia
11/04/09
If it's supposed to be a movie adaptation then shouldn't the movie characters atleast somewhat resemble the game characters? I just thought the prince in the movie lacked authenticity or something....maybe saying he detracted from the atmosphere and theme of the movie is more accurate? Either way, being a movie based off video game, I think some part of the game should follow over into the movie besides the running, jumping and sandstorms. Atmosphere, themes and character development are all huge parts of what makes a game great or unique, the "it's a movie get over it" arguement is what prevents movie adaptations from being as great as their book or video game predecessors. Why should I trade logic/common sense for visual appeal or "coolness"? If I'm watching a movie, I'd much rather be immersed in the story/plot/dialogue and have everyone wearing plastic bedsheets, than spend the entire movie being unimpressed with "badass" visuals and an unengaging fictional universe. #princeofpersia
11/04/09
character development is something you can't just based solely on what little we've seen in the trailer.
and how in god's name is the character design worse at all? it's damn near a carbon copy of the Warrior Within armor, ffs. [image.com.com]
"it's a movie" is only a bad argument when you're talking about big issues. what you're talking about is nit-picky little crap that makes no difference. #princeofpersia
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Also, I hope Ubisoft's "big announcement" is merely another PoP title and not a Street Fighter-esque "The Game based on the movie based on the game" fiasco.
As for the trailer, it's everything I was expecting from the Bruckheimer/Disney duo. Sure people will find things to bitch about (they always find things to bitch about), but it looks like the solid, summer blockbuster I was expecting it to be. I'm sure it won't win any Emmys, but it'll be more than watchable/enjoyable. #princeofpersia
11/04/09
I absolutely loathed the last POP game.... Even though I'm a POP fan. #princeofpersia
11/04/09
The last Prince of Persia stirred up sadness, fear, anger, and regret. No video game has ever made me laugh or cry as much as that game did. Sorry you're so pissed that you can't rewind time to see what an amazing game it was. #princeofpersia
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I mean, look at Silent Hill. Sure, the ending was stupid, they destroyed some characters, but at least it stuck true to the game.
But I still still hate video games becomign movies. #princeofpersia
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Just saying. #princeofpersia
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That's what I think anyway...I really can't see Ubi making a top tier PoP sequel to last years gem AND another PoP for the movie in the same year unless its a LIVE Arcade release.....or PSN. #princeofpersia
10/23/09