I was wondering when this game was gonna get released on XBLA. As my friend is addicted to it and is playing it everytime I stop by his house. And the music is very catchy IMO.
@Hotline128: Know that the music from the promotion video is available on the PopCap website. As for a soundtrack release, a Gamesutra interview with Laura Shigihara, the musician for the game, makes it seem likely.
PopCap seems to have the porting down to a science. I personally love Peggle on both XBLA and my iPhone. Hopefully they'll keep this fine work up with continued success on future games, including Plants vs Zombies.
This is one of the areas which shows that Sony have to reconsider how they work with the PSN-Store.
We often hear about how developers want to bring their games to Xbox Live. Meanwhile, Sony's online-division actually worked together with PopCap not long ago to bring some of their games to the PSN. Yet here we are again, with them just mentioning Xbox Live.
I find it curious, and I wonder if there's something about Sony's store-policy that is directly off-putting and makes developers shy away from porting it there.
@ShadowOdin isn't american: I'm not sure what it is, but I whole heartedly hope PSN does get this game. Though, if I had to choose between getting a game on my 360 or PS3 I almost always choose 360, I already own and adore this game on PC, and I hope everyone, regardless of their prefeered gaming platform, gets a chance to play this wonderful gem.
@ShadowOdin isn't american: The way the PSN works has been explained to me but I forgot how exactly. Its goes somewhere along the lines of the developers/publishers/game makers having to pay for the service of uploading and running servers for their games on Sony networks.
That is why the PSN is free.
I could be wrong, memory is a bit hazy at the moment.
Yeah, but the cost is pretty damn small. I remember a few publsihers being up in arms about it, and then after hearing about how much it was costing them, it made me see them a money-grubbing penny-pinchers.
I remember thinking the company that was complaining could have easily covered the cost by simply charging $10.25 instead of $9.99, and their game was about a Gig in size - PopCap games should cost a whole hell of a lot less to upload.
I think this is more an issue of exposure. Everyone knows what XBLA is. It's become a generic term for 'Online Video Game Service', in much the same way that Band-Aid has become a generic term for adhesive strip.
I've love to see this on XBLA/PSN. I think a reasonable control scheme could be implemented using the buttons to shift among the seeds and lawn for speed, assuming such an option can be included. Plants vs. Zombies isn't so dependent on the mouse to make a console port a poor idea, though a DS version seems like a no brainer.
@Kobun: I'm not sure. Though a DS version would be decent (other than needing tweaking to properly utilize both screens, maybe do it book style?), I think having a quick moving cursor is almost required for collecting sun and coins.
Of course, they could probably just switch that to autocollector or have a wider cursor for collection, so maybe it'd work out with some smart changes.
@kagekiri: Here's my ideal Plants vs. Zombie control scheme, based on the 360 controller:
LB - shifts seed highlight left
RB - shifts seed highlight right
A - plants highlighted seed
B - shovel
Left analog stick - move cursor
RT - cursor speed
D-pad - move cursor
With the cursor automatically picking up coins and shines when passed over, I believe such a scheme would work. Remember Plants vs. Zombies is hardly a demanding game, so I don't think the mouse beats controller argument weighs too heavily on such a console port in this case.
@Kobun: Yeah, not too taxing, but in Endless Survival, the cool downs on instant Cherry Bombs, Cob Cannons, and some other plants gets a little more important, and quicker reactions have helped. Of course, your setup there sounds pretty good, and the lack of lag that I have on my cruddy computer would probably help as well for making a console port as easy to handle.
Part of the reason why I dislike many tower defense games was because you had to worry about movement in 8 different directions. This added to the complexity of where to place defenses and how to best handle enemy movement. That may be good for some people, but I personally disliked it.
On the flipside of that, everything in PvZ moves from left to right and right to left, making it seem somewhat easier to monitor you defenses and enemy movement. What's makes this game awesome is that you have nearly the same degree of complexity with only 2 directions of motion. Also, the plants are so damn cute, especially that wall-nut :)
HATED- too much fucking quick clicking. my index finger hurts from playing more than a level of this game at time (sometimes even a level is too much). this single fault outweighs all the good things anyone can say about it. this game is broken. i hope PopCap can help my medical expenses.
@Kyolux: im not the first. someone else noticed it on the steam forums. and im glad im not alone. i preordered this game btw.
i am also not new to pc games. ive been pc gaming since the 80s. i still remember playing CyClones (which is one of the first pc fps's to use the mouse). im still primarily a pc gamer with occasional use of consoles.
im also only 26. i do use my pc for more than just gaming though. but never have i played a game that built around quick, repetitive presses of the left mouse button than this one. not in all those years of gaming. its painful. and i can tell its going to cause injury if i keep playing this game.
otherwise an amazing game. but this issue breaks it.
@abort_user: ever thought about a pen tablet, like Graphire? it'd be kinda silly to get one just for this game, but it comes in handy if you do any graphics work, or if you just want to avoid repetitive finger movements. i bet you could find a refurb on the cheap.
@abort_user: Not that I have much to say in regard to your problem, which is unfortunate since it's hindering your enjoyment of the game, but it made me think of something...
With all of the games we play, particularly certain kinds, and just generally computer usage, how many damn times have we clicked a mouse button?
How many clicks will I make by the time I'm old and decrepit? How many clicks have happened the world over? How many clicks does it take to get to the center of a tootsie pop?
That's like whining that WiiSports sucks because your arm got tired swinging around the wiimote. Grow a pair and man up, I've already beat the game twice and have yet to feel any strain from clicking.
@Mad-Hobo: Cattails are friggin' awesome. They can attack any lane and even pop balloon zombies. Plus a bunch of them together usually lays waste to everything.
07/10/09
No achievements :(
Unfortunately, don't think I'll be buying it again just for that.
Great game though.
07/10/09
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07/10/09
We often hear about how developers want to bring their games to Xbox Live. Meanwhile, Sony's online-division actually worked together with PopCap not long ago to bring some of their games to the PSN. Yet here we are again, with them just mentioning Xbox Live.
I find it curious, and I wonder if there's something about Sony's store-policy that is directly off-putting and makes developers shy away from porting it there.
07/10/09
07/10/09
That is why the PSN is free.
I could be wrong, memory is a bit hazy at the moment.
07/10/09
Yeah, but the cost is pretty damn small. I remember a few publsihers being up in arms about it, and then after hearing about how much it was costing them, it made me see them a money-grubbing penny-pinchers.
I remember thinking the company that was complaining could have easily covered the cost by simply charging $10.25 instead of $9.99, and their game was about a Gig in size - PopCap games should cost a whole hell of a lot less to upload.
I think this is more an issue of exposure. Everyone knows what XBLA is. It's become a generic term for 'Online Video Game Service', in much the same way that Band-Aid has become a generic term for adhesive strip.
07/10/09
07/10/09
That would be so amazing. I'd play it everywhere - during a business meeting, in the loo, while driving...
07/10/09
Of course, they could probably just switch that to autocollector or have a wider cursor for collection, so maybe it'd work out with some smart changes.
07/10/09
LB - shifts seed highlight left
RB - shifts seed highlight right
A - plants highlighted seed
B - shovel
Left analog stick - move cursor
RT - cursor speed
D-pad - move cursor
With the cursor automatically picking up coins and shines when passed over, I believe such a scheme would work. Remember Plants vs. Zombies is hardly a demanding game, so I don't think the mouse beats controller argument weighs too heavily on such a console port in this case.
07/10/09
Of course, your setup there sounds pretty good, and the lack of lag that I have on my cruddy computer would probably help as well for making a console port as easy to handle.
05/15/09
05/15/09
On the flipside of that, everything in PvZ moves from left to right and right to left, making it seem somewhat easier to monitor you defenses and enemy movement. What's makes this game awesome is that you have nearly the same degree of complexity with only 2 directions of motion. Also, the plants are so damn cute, especially that wall-nut :)
05/15/09
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05/15/09
In between each full round though you can switch out your plants to use ones you want.
It's utterly invaluable in the survival modes.
05/15/09
05/15/09
05/15/09
i am also not new to pc games. ive been pc gaming since the 80s. i still remember playing CyClones (which is one of the first pc fps's to use the mouse). im still primarily a pc gamer with occasional use of consoles.
im also only 26. i do use my pc for more than just gaming though. but never have i played a game that built around quick, repetitive presses of the left mouse button than this one. not in all those years of gaming. its painful. and i can tell its going to cause injury if i keep playing this game.
otherwise an amazing game. but this issue breaks it.
05/15/09
05/16/09
With all of the games we play, particularly certain kinds, and just generally computer usage, how many damn times have we clicked a mouse button?
How many clicks will I make by the time I'm old and decrepit? How many clicks have happened the world over? How many clicks does it take to get to the center of a tootsie pop?
05/17/09
That's like whining that WiiSports sucks because your arm got tired swinging around the wiimote. Grow a pair and man up, I've already beat the game twice and have yet to feel any strain from clicking.
05/15/09
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05/15/09
...
LOOK AT THAT PLANT THAT LOOKS LIKE A CAT!!!! ^_____^
05/16/09